Yeah, that was the best I could do too. I can’t get any decent looking fog using the GL Shaders no matter what I try. Other than crippiling the fog, do they add much to the overall experience of the game? @jdog wrote:
I’ve found no settings other then turning the GL shaders off to have the fog be showed like it was in the “old way” it was. 🙁
Other then that, I can’t do much of anything right now other then just work on other maps till Gavin can find the right fix (no rush Gavin, I can make some evil maps without it. 🙂 )
I’ve played several games using them and not using them, but I don’t see an appreciable difference in the game when using them. This might be me, or it could be my machine, I have no good way to evaluate and no one has given a clear answer to this question.
theres a huge difference, rom. turning off the shaders cripples the water. strange that you dont see it on yours.
just a guess: do u have an nvidia card? do u maybe have ‘gl extension limit’ turned on in the nv control panel? or maybe your g card doesnt support full water?
The water looks GREAT either way. No complaints there. Yes, I have a nVidia Ge Force Go 6600 in a Toshiba Qosmio. No control panel (thanks Toshiba). nVida wil not provide support for this product and Toshiba’s support is non-existant.
They refer everyone to an off-site laptop computer discussion BBS. Not very professional of them considering the cost of this machine but as I said, no complaints at all on the display either way.
The game start up information indicates the GL functions are loading without error.