This topic contains 2 replies, has 0 voices, and was last updated by  Thrax 10 years, 2 months ago.

  • Author
    Posts
  • #5731

    Outer
    Participant

    Teleports remained the same as before or were there some changes? It’s because i see them still very slow and they could be very useful, more useful if they were a bit faster… like the rocket fuel but a rocket teleport may say?

    #43922

    Thrax
    Participant

    @outer wrote:

    Teleports remained the same as before or were
    there some changes? It’s because i see them still very slow and
    they could be very useful, more useful if they were a bit faster…
    like the rocket fuel but a rocket teleport may say?

    That’s the way they are designed. with a 2-sec delay.
    In other mods there are further Hyper-teleports for faster
    escape. It’s the modders choice. Only the teleport animation
    was improved.

    However, i have noticed a hiccup in some cases where a teleport
    triggered by a prize/event. the event is given, possibly with some
    other prizes.. and the tank doesn’t move. But then when you fire
    your next shot, your tank jumps to the new location and fires.

    #43923

    Outer
    Participant

    Is there anyway to make a change to teleports so when u are hit you keep teleporting? I mean when someone is teleporting and he/she is shot close by other(s) this interrupts the teleport and the tank stay where it was with a good chance to get killed… so can this be changed so even if you’re hit the teleport continues functioning?

    #43924

    Thrax
    Participant

    @outer wrote:

    Is there anyway to make a change to teleports so when
    u are hit you keep teleporting? I mean when someone is teleporting and
    he/she is shot close by other(s) this interrupts the teleport and the tank
    stay where it was with a good chance to get killed… so can this be
    changed so even if you’re hit the teleport continues functioning?

    Aww. that’s part of the risk. Also cured by the use of other mods
    faster teleports. the point of the delay is to allow a failure-rate, so
    that players don’t hop-hop-hop all day.

Viewing 4 posts - 1 through 4 (of 4 total)

You must be logged in to reply to this topic.