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    Brain Damage
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    ok i got another idea too, what about making a primitive called “WeaponSelectPlayers” that select all the targets/tanks within a certain range.
    with attributes:
    a radius of the sphere where all tanks included will be selectied
    excludes the weapons shooter to be selectied
    the max # of tanks (and targets) wich can be selectied by the weapon

    then maybe weapongiveX may be applied to all the selectied tanks, so you8 may make for example a “money bomb” wich steales cash from a player, a wepon wich disables an accessory or or or…. 😀

    i’d suggest also that maybe weaponaimedover & weaponaimedunder would use that primitive to select the targets; something like this:

    ..."WeaponAimedOver">







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