ok i got another idea too, what about making a primitive called “WeaponSelectPlayers” that select all the targets/tanks within a certain range.
with attributes: a radius of the sphere where all tanks included will be selectied excludes the weapons shooter to be selectied the max # of tanks (and targets) wich can be selectied by the weapon
then maybe weapongiveX may be applied to all the selectied tanks, so you8 may make for example a “money bomb” wich steales cash from a player, a wepon wich disables an accessory or or or…. 😀
i’d suggest also that maybe weaponaimedover & weaponaimedunder would use that primitive to select the targets; something like this: