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    Was just thinking about how a parachute pops out every time you have one set for targets and AIs.

    I was wondering if there would be some way to have a nofalldamage tag.

    It could be usefull in many instances.

    AI when you don’t want the AI to take fall damage and don’t have to have it use parachute in multi-weapon sets.

    Having targets that drop power ups not take fall damage

    Having invisible targets that make are used for placement offsets or shields not take damage.

    I ‘m sure there are other uses, I’m not thinking of right now.



    @The Scorch Fairy wrote:

    Added: nofallingdamage attribute to targets so they don’t get hurt when falling

    Thank you!

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