Scorched3D home › Forums › Development › feature request & bugs › Falls
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Was just thinking about how a parachute pops out every time you have one set for targets and AIs.
I was wondering if there would be some way to have a nofalldamage tag.
It could be usefull in many instances.
AI when you don’t want the AI to take fall damage and don’t have to have it use parachute in multi-weapon sets.
Having targets that drop power ups not take fall damage
Having invisible targets that make are used for placement offsets or shields not take damage.
I ‘m sure there are other uses, I’m not thinking of right now.
@The Scorch Fairy wrote:
Added: nofallingdamage attribute to targets so they don’t get hurt when falling
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