This topic contains 0 replies, has 0 voices, and was last updated by  Rommel 9 years, 10 months ago.

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  • #6107

    TraT
    Participant

    I’m not sure if other people have found this trick, but while messing around with a basic map and models, I stumbled across an easy way to re-use the same .bmp file for both model and modelburnt targets. Open the burnt .txt file and go to the bottom to the Material section. Change the second row of 0.8s to a lower value (0.3 or 0.2 works pretty well). This darkens the texture without you having to create another darker .bmp.

    Change

    Materials: 1
    “Mat2”
    0.500000 0.500000 0.500000 1.000000
    0.800000 0.800000 0.800000 1.000000
    1.000000 1.000000 1.000000 1.000000
    0.000000 0.000000 0.000000 0.100000
    0.800000011921
    1.0
    “.green.bmp”
    “”

    to

    Materials: 1
    “Mat2”
    0.500000 0.500000 0.500000 1.000000
    0.200000 0.200000 0.200000 1.000000
    1.000000 1.000000 1.000000 1.000000
    0.000000 0.000000 0.000000 0.100000
    0.800000011921
    1.0
    “.green.bmp”
    “”

    #47410

    Rommel
    Participant

    Hi TraT:

    Good post. Thanks for sharing.@trat wrote:

    I’m not sure if other people have found this trick, but while messing around with a basic map and models, I stumbled across an easy way to re-use the same .bmp file for both model and modelburnt targets.

    Rommel

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