As of version 40.1b, I noticed that DPMS (Display Power Management) is turned off by Scorched3d. I have to turn it back on manually after exiting the game with ‘xset’. None of my other OpenGL games does this.
I’m not sure what is a factor in this. My installs of Scorched3d have always been with DEB packages converted from RPMs. This is because of crash-on-exit issues I’ve had with the native Ubuntu DEB packages of SC3D (May have something to do with using libGTK 2.0). I could install from source but, that is a last resort for me…also I don’t know if it will solve the DPMS problem.
There have been some reports of this happening on Ubuntu with nvidia drivers but not just with scorched3d. Do you have a nvidia card??
Yes, I have a Nvidia card and I’m using Kubuntu 6.10. Are you referring to the issue where the DPMS OFFTIME is multiplied by 60? Example: If I tell KDE to turn my monitor off after 1 minute of inactivity, it waits 1 hour.
I don’t think my SC3D problem is relevant to the Kubuntu KDE issue. I use other games with opengl and none have this problem…In fact, DPMS becomes disabled in SC3D before I actually Join/Start a game.
I can sort of get around the problem by executing the game with a very simple script that re-enables DPMS after I exit the game. I’m content with that.
I can’t pinpoint exactly how the problem started because I recently made a fresh install of Kubuntu 6.10 (after using Kubuntu 6.06 for months) just before upgrading from SC3D 4.0 to 4.1C…and then, I noticed the problem.