I just had a small suggestion. besides riot bombs and other explosive (and potentially deadly) missils and such there is no way to safely extricate one self from undernieth a dirt pile in S3d. in the old game Scorched Earth (which I still play on my XP pc) there were directional “riot blasts” originating from a point (the tank) and radiate (in “V” shape) in any direction other than directly beneith a tank. this was very useful in the fact that one could escape from being burried. the only other ways were burrowing (best way but not available in S3d, maybe in future) or blasting out (very dangerous).
so here is my suggestion. along with the lazers that our estimable programming friends are working on, could you also do “riot blasts”? this would be awesome.
Yes, using fuel when buried will “teleport” you to the spot directly above you (straight up) and that point is used when calulating movement range.
The same thing happens when using any roller class weapon while buried. whatever angle/elevation/power setting you use while buried, your rollers will appear on the mound directly above your spot and start rolling from that point. looks kinda like they oozed out of the ground from a magma vent or something…
OOOOOO haha sweeet. They need to make a roller class napalm for buried death animations. You splash dust/dirt around the base of the mound, the mound drops a little in height/altitude and then napalm and smoke go off at the top.
It is probably won’t look as cool in game as it does in my head though.
I just wanted to say that in a previous post I requested that napalm be made to go out when dirt is piled on top of it (instead of the current rise to surface behavious). Well, since posting that I made a few weapons that actually use this behaviour (meteors) and it would be a shame to see it go now. So I would like to humbly request that my request to have this napalm behaviour altered be stricken from the record… 😳 If anything, maybe make some kind of option in the accessories file.