This topic contains 1 reply, has 0 voices, and was last updated by  TankSnipe 7 years, 6 months ago.

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  • #7347

    TankSnipe
    Participant

    This is directed at Gavin. I’m wondering if you could post the build process used for the dependencies. I want to try building the libraries myself and compiling scorched with VC++ 2010.

    #61704

    Irishbandit
    Participant

    I dont know how much different 2010 is from 2008 these are the instructions for 42
    http://www.scorched3d.co.uk/wiki/index.php/Compiling_in_Windows_v42

    Sorry if this does not help any.

    #61705

    TankSnipe
    Participant

    @irishbandit wrote:

    I dont know how much different 2010 is from 2008 these are the instructions for 42
    http://www.scorched3d.co.uk/wiki/index.php/Compiling_in_Windows_v42

    Sorry if this does not help any.

    I was not looking for how to compile scorched3d but it’s dependencies(wx, libjpeg, SDL, etc). Doesn’t matter now anyway. I’ve given up as upgrading to VC++ 2010 requires Xp Sp3 and it breaks my opengl support. Thanks anyways. Any mods can close this.

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