First of all thanks to Bobirov for helping me get this far. I’m starting to grasp the syntax of accessories but I’m stuck on this one concept — delaying a sound to go off when the delayed weapon does. Here’s my code:
JuiCe Box 1 The mother of all explosions! juicebox.bmp 1 250000 shoot/juicebox.wav juicebox/juicebox.txt 5.0 juicebox/juicebox.txt 5.0 1 0 240 0 v2missile/v2missile.txt 1.5 down 18 explosions/medium.wav exp02
Actually I was trying to figure out how to play the weapon sound more than once with the WeaponSound type, but being as I do use Microsoft Sound Recorder, I will definitely look into your suggestion! Thanks!!