This topic contains 2 replies, has 0 voices, and was last updated by  JuiCe 12 years ago.

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  • #3858

    JuiCe
    Participant

    First of all thanks to Bobirov for helping me get this far. I’m starting to grasp the syntax of accessories but I’m stuck on this one concept — delaying a sound to go off when the delayed weapon does. Here’s my code:



    JuiCe Box
    1
    The mother of all explosions!
    juicebox.bmp
    1
    250000
    shoot/juicebox.wav
    juicebox/juicebox.txt
    5.0

    juicebox/juicebox.txt
    5.0



    1
    0
    240
    0

    v2missile/v2missile.txt

    1.5
    down
    18
    explosions/medium.wav
    exp02




    data/wav/misc/blip.wav



    1.0

    1
    0
    240
    0

    v2missile/v2missile.txt

    1.5
    down
    18
    explosions/medium.wav
    exp02





    data/wav/misc/blip.wav




    Any advice you have I am extremely grateful for!

    #23484

    JuiCe
    Participant

    Figured it out sorry 🙂

    #23485

    Apollo Tangent
    Participant

    Glad that you figured it out.

    I’ve used the Microsoft sound recorder to modify sounds and edit together sounds as well.

    You may or may not be familiar with: “I love the smell of napalm in the morning, (You know one day we had a heliborne… and that smell, that napalm smell) smelled like victory.

    I edited out the yellow text audio and use the file for all of the napalm weapons.

    You can get that and other files on the eZine pages.

    Apollo

    #23486

    JuiCe
    Participant

    Actually I was trying to figure out how to play the weapon sound more than once with the WeaponSound type, but being as I do use Microsoft Sound Recorder, I will definitely look into your suggestion! Thanks!!

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