This topic contains 32 replies, has 0 voices, and was last updated by  cbx550f 12 years, 5 months ago.

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  • #18232

    cbx550f
    Participant

    @m. O. wrote:

    Found the prob. Missing automake. Going fine now.

    Excellent – good to hear, and thanks for posting the resolution! 🙂

    #18233

    M. O.
    Participant

    YW. Looking and sounging better all the time. Great job to everyone. keeping eye out for the final release. 😀

    #18234

    imported_gcamp
    Participant

    Yup good work 🙂 I seem to have edited an earlier post rather than replying again… oh well.

    #18235

    cbx550f
    Participant

    @gcamp wrote:

    Yup good work 🙂 I seem to have edited an earlier post rather than replying again… oh well.

    I feel your pain – luckily I have always noticed before posting. (So far;))

    I like the new “auto skip”, but a question: is it “server configurable”?
    When I noticed that it transcends rounds, I got a bit concerned – we could end up with a game full of 12 “auto-skippers”!

    (If we don’t already have) Can we have a server setting for the following:

    • Maximum turns allowed for auto-skip
    • Max rounds allowed
    • Max games allowed

    Heh, you likely have that covered, you thorough bugger, but just wanted to be sure, and I’m too lazy to try to check it in the source. 😉

    Looking good, and sounding REALLY good, btw. I had been thinking of recording and contributing some “ambient sounds”, but everything I was thinking of you have recently added! Worked a bit on a teleport “model” last night… hope to have something soon. If the one I’m working on doesn’t pan out I’ll whip something together that looks somewhat like your icon.

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