Ok I managed to import it into Milkshape for a closer look however I’m having issues fixing it because of the converter I’m using I’m guessing. It is a missing triangle. How did we all miss it for so long?
Well I ran the model statistics tool on it and it does say all triangles are there
(24) but I don’t understand, if it’s a video card issue, why it’s not drawing that one polygon and why I can see it when I physically make a new poly there.
As far as graphics card drivers go, I ALWAYS have the newest version. Why would I tell other people that come on here with problems to do the same thing but not do it myself?
OK, I’m a little short of tools here, but looking at the .ase file (with a text editor), one of the faces is broken (it’s a triangle, and two of it’s vertexes are identical, therefore it must be broke).
I have a converter tool. That’s how I got it into Milkshape. However when I tried to fix it, it gave me an error when I played Scorched. It’s either the converter’s fault or it’s Milkshape’s fault but I’m not sure. But anyway if you wanna try your hand at it, I can send you the converter.