This topic contains 10 replies, has 0 voices, and was last updated by  imported_gcamp 13 years, 7 months ago.

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  • #2536

    kennywood
    Participant

    the following customized weapon allows you to shoot Kenny (poor kenny) like a missile…. hehehe… enjoy, folks!



    Kenny Ball
    An explosive kenny
    dball.bmp
    50000
    2
    9
    shoot/small.wav
    9
    ../tanks/kenny2.txt

    Kenny Ball
    9
    yes
    down
    9
    exp00
    explosions/medium.wav


    #11310

    Anonymous
    Participant

    😯

    Nice!!!

    8)

    #11311

    Knochi
    Participant

    Ergh… don`t shoot with my KennyModel 😡

    😀

    #11312

    imported_gcamp
    Participant

    That reminds me. We said we would add the gorillia model when we could fire bananas, well if we get a banana model the tanks.xml file now supports it 🙂

    #11313

    ruinzV2.0
    Participant

    how about someone ripping a kenny .wav for it and host it for those of us who want the full experience of launching the poor kid? 😈

    #11314

    Knochi
    Participant

    My Trial Version of Milkshape 3D has expired… 😕
    Perhabs anyone else could do this ?

    #11315

    Knochi
    Participant

    Ok ok i did it…. my gorilla.. my banana… your fun !

    Here’s the bananamodel

    And this is how it looks

    Now put it in the game and let us know how to put the Gorilla (w Bazooka) and the banana together

    Tell if i should remove the Bazooka of the Gorilla model…

    #11316

    imported_gcamp
    Participant

    😀

    In game :-

    #11317

    ruinzV2.0
    Participant

    i found my old south park album while digging through a bunch of crap so i decided to copy out a bit of kenny and edit it into a wav file. the file is only about 150kb and is pretty short, i added a fade out to the end of it too to simulate launching him into the distance. in case anybody is wondering its from the theme song where he says “…big fat t***ies!”

    kennyshot.wav

    if that doesnt download properly let me know, id check it myself but sopranos is coming on. enjoy=)

    #11318

    ruinzV2.0
    Participant

    ok just coded kenny into my game, i think that first wav is too short so im gonna see if i can find one a bit longer or if i can edit out the music (oh joy). i ran into a problem with the kenny mesh as a projectile. i dont know what os kennywood is running (UNIX?) but the ‘..’ before the location doesnt jump up a directory for me (XP). so i just removed the .’s copied kenny02.txt and its bmp set up a new folder in data/accessories/ titled tanks and stuck the two files in to there. another thing on the sound, i found the explosions to be a little boring for a 200ft tall kenny slamming head first into a mountain. solution: starcraft sounds: zerg building death. adds a nice SPLAT sound. if you have sc you can find a tool to pull the wav’s out from the main file on a lot of fan/clan sites that host mods and such. and if you dont have it i can always host it for you to download.=)

    #11319

    Knochi
    Participant

    Is it possible to add many differend Projectile Models to a “Tank” ?
    I would like to make a Bananuke and a Napalm-Coconut for Gorilla 😆

    #11320

    imported_gcamp
    Participant

    @knochi wrote:

    Is it possible to add many differend Projectile Models to a “Tank” ?
    I would like to make a Bananuke and a Napalm-Coconut for Gorilla 😆

    Nice idea, but its not possible at the moment. Each tank model can currently have one weapon model, this model is used for any weapon that does not have a model defined (currently only the baby missile).

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