Scorched3D home › Forums › Development › mods, modeling and development › Building 41.3 Universal Binary using Frameworks on Leopard
This topic contains 3 replies, has 0 voices, and was last updated by imported_gcamp 9 years, 1 month ago.
i wonder if someone has managed to build a universal binary on a intel mac using leopard with the current (41.3) stable version yet?
I tried it several times using different methods but did not manage to get it done.
I can succesfully build on windows and linux 😉
Detailed instructions for building on osx leopard using frameworks highly appreciated!
All I can do is point you to this thread.
I dont have a mac.
sure, i know that thread. And also this one seems very interesting:
But most of the talk is about compiling on Tiger (10.4).
I want to make a universal binary on leopard (10.5) which runs on a intel cpu (not in rosetta) using frameworks.
first of all alut.h is no longer present in the headers of openAL in leopard which stops the show.
What i do not unterstand is that the downloadable binaries run straight away without modifying any frameworks (but in rosetta / which is slower than it could be).
I think it should be pssible for the one which build that package to crosscompile for intel aslo with less efford. Or i can do it, but i would need some help 😉
All I can find is this post from apple.
I built the original binaries, but on a non-intel mac. If anyone can find out how to compile for intel on this machine I could give it a go.
I know you’ve seen this:
But on my mac that’s all I have to do.
You must be logged in to reply to this topic.
A password will be e-mailed to you.
ninety five − = eighty seven