This topic contains 6 replies, has 0 voices, and was last updated by  jdog 10 years, 9 months ago.

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  • #5010

    jdog
    Participant

    As it says above the tag doesn’t work the way it should.
    I was trying to be evil and make it so you have to be careful in caverns, if you have no chutes, when firing the weapon below.

    The problem is, apon impact with the roof of the cavern a long pillar of dirt appears below your tank. (It was funny to have the tank embeded in
    the roof the cavern though) The ground is comming to the tank instead of the tank floating/falling to the ground!



    Teleport Position
    6
    A projectile that teleports you to the location of impact.
    teleport.bmp
    shoot/small.wav
    1
    0.5
    20000

    0.5

    data/wav/misc/teleport.wav
    false
    0.5



    #35815

    jdog
    Participant

    Bumping with pic and the code I’m using for the teleport missile and a pic of what happens when you use it.



    Teleport Position
    5
    Fire a quick (2 x velocity) projectile that teleports
    you to where it ends up on the map.
    teleport.bmp
    shoot/small.wav
    1
    0.5
    12000

    2

    0.5

    false
    data/wav/misc/teleport2.wav
    0.5



    #35816

    Shotzo
    Participant

    Wha.. wha.. what happened to half the roof!!! only the part that normally faces the player is shown!

    #35817

    Brain Damage
    Participant

    let me give a guess

    scorch shapes the ground a little when a tank moves/teleport to make it flat within a small radius with the tank in the middle; maybe that code doesn’t work good when the point where the tank is spawned is in the roof (i might take a test in the middle air too, if it does the same)

    #35818

    jdog
    Participant

    I haven’t tried to drop them mid air yet as the tank, when hitting the roof of a cavern gets teleported into(on top of?) it with a long skinny patch of ground below it.

    I was hoping for the tank to drop down on impact. Does make for a nice hiding area though.

    #35819

    jdog
    Participant

    *bump*

    #35820

    Thrax
    Participant

    @jdog wrote:

    *bump*

    Then i’ll add in, with the other bug that matched it.. Dirt creating.

    We’ve discovered that making pile’s of dirt in large ammounts
    had strange effects depending on it’s location.
    if created on more dirt, it grew the mound normally, but if it
    spawned the mound over water, it instantly grew a pillar to the sky.
    Seemed a bit odd, but extremely funny.

    In other places where drop-pods or mine’s landed, the dirt either
    raises or lowers dirt to satisfy it’s ‘flattening’ aspect; occasionally
    covering players or filling deep trenches in the process.
    Noticed it a lot while playing bob’s op-scorch, using it to slip by his
    defences without blasting the walls down.

    Is the actual area leveled under the object selectable similar to
    the ammount of leveling that can be applied?

    #35821

    jdog
    Participant

    Fixed: Teleports with groundonly set to false should function correctly in caverns.

    Yaaa, no more roof teleports!

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