This topic contains 7 replies, has 0 voices, and was last updated by  imported_gcamp 6 years ago.

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  • #7589

    Chopper
    Participant

    When a human leaves and a bot enters, the game resets to a new one. It gets pretty bad when the dude comes back in and it resets again.

    #64395

    PeanutsRevenge
    Participant

    Unless I’ve missed it, that’s still not resolved in 43.3 🙁

    Litterally JUST posted in the news thread following 43.3 beta.

    #64396

    Thrax
    Participant

    @chopper wrote:

    When a human leaves and a bot enters, the game resets to a new one. It gets pretty bad when the dude comes back in and it resets again.

    That’s not something as a bug.. just a low setting in the server cfg.

    #64397

    PeanutsRevenge
    Participant

    @thrax wrote:

    @chopper wrote:

    When a human leaves and a bot enters, the game resets to a new one. It gets pretty bad when the dude comes back in and it resets again.

    That’s not something as a bug.. just a low setting in the server cfg.

    Technically you might be right, however I know I speak for many when i say.

    It ‘bug’s the Hell outta me.

    #64398

    Chopper
    Participant

    man…if it bugs da PNutter……I might just vote to keep it… :mrgreen:
    when the flock you been a server Mr Pnut? I sure haven’t seen ya.

    I busted bots last nite til I got tired…no bastages to be seen.

    #64400

    Anonymous

    Whatever it is it’s still not fixed.

    3 players, 1 spectator, 1 ai. One player leaves, bot #2 comes one, game ends.

    #64401

    Thrax
    Participant

    @| Hayt | wrote:

    Whatever it is it’s still not fixed.

    3 players, 1 spectator, 1 ai. One player leaves, bot #2 comes one, game ends.

    That is one drawback to the first-2 servers.. telling them what to fix only leaves them
    more confused on who can do it, and how. Few, if any, of the current deputies use the
    remote console, and fewer still know what to do in there.

    #64402

    imported_gcamp
    Participant

    This is fixed in 43.3 which should be out soon now.

    #64399

    Anonymous

    Thanks Gavin 😉

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