April 28, 2006 at 6:11 pm #27261
Has anyone done anything else on the base models?
I still haven’t made a destoryed model for my castle but each castle has its own colored flag. I hope it is view able in game as I haven’t tested it yet because of the CVS outage. As far as I know, right now models that have life point don’t need a destoryed/burnt model because they disappear when HP are gone.April 28, 2006 at 9:41 pm #27262
I was thinking of posting the same question, J. 😉
I haven’t done much (if anything) more than what I posted here… I keep meaning to get back to it. Perhaps over the weekend. I still need to fix a few flaws in the Whitehouse, as I recall. (The burnt one…. I’m really not that happy with how it came out, but I may have to live with it)
cbxMay 17, 2006 at 2:13 am #27263
guess ill try & make a newer base soon
but @ cb & jdog I hear yah this post seemed to have died out
& not many besides us have posted any models so I guess
there wont be too great of a base selection to choose from.
heh page 4 *somehow* turned way off topic about mooglemod LOL
jdog let me know if you need help with your burnt versions
Ill see what i can do.May 17, 2006 at 7:36 am #27264
jdog let me know if you need help with your burnt versions Ill see what i can do.
I probably will need some help there, I have a save to make a burnt model but haven’t started it yet. I just don’t know where to start and I don’t really know what a ruined castle looks like.
I need to make sure the zip file on here has the newest version of the castle too. The one with extra windows and smaller roofs.June 11, 2006 at 6:35 pm #27265
Question: Is the burnt model currently working? Mine aren’t showing the burnt model either when the target is “injured” or when “dead”.
Code from one of them:June 11, 2006 at 8:24 pm #27266
burnt models work only after being napalmed wich
is why it’s called the *burnt* version of it.
when you hit landscape placement models with explosives
they just disapear.. I do wish there was a way to disable that
wich I asked for a while back particularly for bridge models
that connect from one island to another.
try hiting your model with napalm & that should do the trick.June 11, 2006 at 8:30 pm #27267
I don’t think burnt model support is included for targets just yet. You can only do that when using the ‘model’ object type. Gav did say he plans on adding burnt model support for targets at some point though.June 11, 2006 at 8:34 pm #27268
woOps yup that’s why.. I did’nt see the target tag cb has
in it until you just said that.. lolJune 11, 2006 at 9:58 pm #27269
burnt models for targets only work when you hit them with napalm weapons and then you get a burnt model for the rest of the time the target is alive. (that is, if you don’t have your model explode in some manner, then it will still be burnt in death)June 11, 2006 at 10:09 pm #27270
Good info – thanks for the reply. Experimentation and code lookups will follow.
I’ll let you know what I come up with. 😉
Related question: What object types are there other than “target” and “model” (if any)? (if you’re not sure, no worries – I can check the source and find out when I have a minute ;))
cbxJune 12, 2006 at 12:06 am #27271
group and tree? Can’t think of anything else off hand.June 12, 2006 at 2:51 pm #27272
I don’t think burnt model support is included for targets just yet. You can only do that when using the ‘model’ object type. Gav did say he plans on adding burnt model support for targets at some point though.
It should work now.June 12, 2006 at 2:52 pm #27273
group and tree? Can’t think of anything else off hand.
random?June 12, 2006 at 3:58 pm #27274
I knew I was forgetting something. 🙂June 25, 2006 at 11:28 pm #27275
Here is my entry still need to make a burnt version.
Could you post comment so I can improve!
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