This topic contains 218 replies, has 0 voices, and was last updated by  ArmorWraith 1 year ago.

  • Author
    Posts
  • #63096

    ArmorWraith
    Participant

    Sure mate ill help you if I can. Modding isnt tough and its fun.

    Armor

    #63097

    barnEbiss
    Participant

    Just one question my one mesh has a texture that has a transparent part! does S3D support PNG file format?

    #63098

    barnEbiss
    Participant

    Also what should I save the model format to? 3DS or FBX? or obj?

    #63099

    ArmorWraith
    Participant

    Scorched 3D only supports ase and MS3D ASCII File formats. What I do is port them as .obj (when i model in sketchup) and import them into Milkshape.. then I export them to MS3D ASCII file format for the engine.

    Scorched does support alpha textures, but only with bmp alphas (black is invisible, white is visible) overlayed on a texture.

    Armor

    #63100

    barnEbiss
    Participant

    Armorwraith here is link to zip of my LCC building in the format you said to use I zipped it up and uploaded it for you to look at, if it loads ok for you I can post the Air force base mesh and silo building meshes for you!
    MinutemanLaunchControlBuilding

    #63101

    ArmorWraith
    Participant

    The launch center looks great, but the textures will not be read properly by the engine.

    -Scorched only supports alpha bmp atm, using two bmps, one colored and one to show where trasparency is on the original bmp.

    I noticed some joints and bones in there? Was it animated? I get a wierd animation when I try to play it, but thats not really important. Easily fixable. I sent gavin a message letting him know you had some interest in contributing. He may take a while to reply, very busy man.

    if we work out the kinks, and get you to know the engine youll prolly have a very good shot at making whatever you desire.

    Armor

    #63102

    barnEbiss
    Participant

    Ok cool I will try and adjust the texture for you so it does work on the LCC!

    I have attached the Minuteman-3 ICBM Silo!
    [attachment=0:tbzr84yz]MinnutmanSilo.zip[/attachment:tbzr84yz]

    #63103

    barnEbiss
    Participant

    And here is the missile that goes with the silo 🙂
    [attachment=0:1wlrzbmy]MinnutmanIII-ICBM.zip[/attachment:1wlrzbmy]

    #63104

    ArmorWraith
    Participant

    The silo would work fine with the engine, cant see any problem areas.

    Armor

    #63105

    ArmorWraith
    Participant

    if you wished for the minuteman missile to break into seperate pieces during flight, you would need to model the missile as a whole, and to have it break you would need to model the after stages. (basically delete the bottom part export, then the middle export, then the top. export I would only model one warhead though, you can mirv those with the engine.)

    Armor

    #63106

    barnEbiss
    Participant

    Ok I will edit the missile as you said and repost it!

    In the meantime here is the E3-Sentry
    [attachment=0:mm06he91]E3-Sentry.zip[/attachment:mm06he91]

    #63109

    barnEbiss
    Participant

    Hey Amorwraith how does the E3-Sentry look for you 🙂 would be interesting to see some shots of it in S3d 😛

    #63107

    ArmorWraith
    Participant

    Yeah, ill post some when i get a chance.

    Armor

    #63108

    barnEbiss
    Participant

    Ok cool man 🙂 just let me know if you need any meshes done up! Also any word from Gavin?

    #63110

    Shackattack
    Participant

    he@barnebiss wrote:

    Ok cool man 🙂 just let me know if you need any meshes done up! Also any word from Gavin?

    pm’ed me yesterday on a diff topic and he said he’s on Holiday and will be back soon.

Viewing 15 posts - 121 through 135 (of 220 total)

You must be logged in to reply to this topic.