This topic contains 218 replies, has 0 voices, and was last updated by  ArmorWraith 11 months, 3 weeks ago.

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  • #7474

    ArmorWraith
    Participant

    Welcome to the AWE official home!

    Here you can find the latest news and updates concerning the AWE mod for Scorched 3D!
    I hope you enjoy future versions of AWE!

    All the best,

    Armor

    Below is a Mirv Explosion from my mod, its a Cluster Mirv.


    #62972

    ArmorWraith
    Participant

    Airplanes take off and land in hangars 😀

    Armor

    #62973

    imported_gcamp
    Participant

    Nice 🙂

    #62974

    ArmorWraith
    Participant

    Autonomous Warships that dock in harbor after traveling the isle. 🙂

    #62975

    Mr. Subliminal
    Participant

    Are they all just actions that are happening around you, or do they add to game play by causing damage?

    #62976

    ArmorWraith
    Participant

    Both of course! 😀 (im kind of mean with placements, if a bomb or bullet hits you, yes you will get damage. If an artillery shell hits you it will cause damage to shields only because the event happens so oftern and tends to be more accurate.)

    Armor

    #62977

    Mr. Subliminal
    Participant

    sounds great, and a very interesting addition the game play!

    #62978

    ArmorWraith
    Participant

    Try out Swars if you want to try some interesting gameplay, alot of work went into it, but few players take the plunge! I reccomned!

    Armor

    #62979

    ArmorWraith
    Participant

    Who hasnt wanted to use a flamethrower to fry the enemy?

    sorry I had to crop the picture, secret goodies were present otherwise 😀

    The flame thrower has an approximate equivalent range of a projectile fired at 450 power, with optimal killing range at 0-320 it only sprays in a straight line towards targets.

    Armor

    #62980

    ArmorWraith
    Participant

    Whos afraid of the big bad wolf?



    Hammers got an upgrade.

    Armor

    #62983

    ArmorWraith
    Participant

    Doing some landscape testing. The map is 512×512 with player area 256×256. whats unique is that the bmp heightmap is 2048×2048. the engine does a great job with the detail!

    Frame rates werent impacted badly at all! 😀

    Armor

    #62984

    Thrax
    Participant

    @armorwraith wrote:

    Doing some landscape testing. The map is 512×512 with player area 256×256. whats unique is that the bmp heightmap is 2048×2048. the engine does a great job with the detail!

    Frame rates werent impacted badly at all! 😀

    Armor

    Weren’t impacted badly… For you…

    Remember everyone else’s limits too. or try viewing it from other
    detail settings to see how much is degraded.

    #62985

    ArmorWraith
    Participant

    dunno if this will help you guys, but it helped me alot in understanding landscape crafting.

    will be fun to make even more textures:D

    Armor

    #62986

    Laptops Daddy
    Participant

    load time was the killer the last time i tested large lanscapes.

    great work on the models, kangarmor (in the other thread)

    #62987

    ArmorWraith
    Participant

    @laptops Daddy wrote:

    load time was the killer the last time i tested large lanscapes.

    great work on the models, kangarmor (in the other thread)

    Hmm I didnt notice any, but I wasnt really absorbed in the progress bar :D(was just testing how detailed I could get the heightmap, Ive lacked in landscaping and intend to improve on design and overal quality)

    I will be working on stricter themed maps and such for my next updates. 🙂

    got any links to some good free indian/egyptian/middle eastern music? I have a smaple, itll work, but its not exactly what i was looking for.(I cant exactly say the name of the instument, i just know its similar to a flute)

    armor

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