This topic contains 91 replies, has 0 voices, and was last updated by  BOY 7 years, 8 months ago.

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  • #12060

    imported_gcamp
    Participant

    The Turn-free and turn-free timed are the same effect. The second only sets a Round timer of several minutes to end the round whether the players are all dead or not.

    The turn free mode is completely free there is no restriction when players can make moves or the number they can make.
    In turn free timed players can only make moves every x seconds, so its a slower version.

    #12061

    Thrax
    Participant

    @gcamp wrote:

    The Turn-free and turn-free timed are the same effect.
    The second only sets a Round timer of several minutes to end the round
    whether the players are all dead or not.

    The turn free mode is completely free there is no restriction when players can
    make moves or the number they can make.
    In turn free timed players can only make moves every x seconds, so its a
    slower version.

    Ah, That make’s a lot more difference. And slows the chaos a bit.

    #12062

    BOY
    Participant

    It seems that there is roughly a one second limit on how fast you can shoot, which seems very reasonabe. However, this is a touchy thing, We’re going to need the ability to adjust this to a specific number of seconds. The custom options dialoque only allows for increments of five seconds. Please allow for increments of 1 second. 😉

    if you haven’t plz get to the score values, all should be in increments of 1, beginning with 1 (1-50) for ability to create any desired ratios of scoring.

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