This topic contains 4 replies, has 0 voices, and was last updated by  ArmorWraith 7 years ago.

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  • #6984

    ArmorWraith
    Participant

    Here I will be exibiting some new Weapons I have created, for those who are curious to see what ive been working on.

    I will give you the code and a brief explanation of what the weapon will do.

    possibly shiw a snapshot also ***depends if im in the mood, or too lazy 🙄 ***
    #57427

    ArmorWraith
    Participant

    First up!!

    -Fate-

    Weapon Description-Put your trust in fate!! Spawns a Random Shield, which has a chance of being invincible!! DO NOT MOVE, SHIELD WILL NOT FOLLOW!!

    This weapon will spawn a cube shield from six random choices, with a small chance of getting an invincible shield.

    This weapon plants a Shield generator right on top of your tanks core, so your tank or your shield will have to be destroyed to kill the Generator.

    (gets rid of that messy “hey why did my shields go down early!?)
    (Basically it places a very small flare model with a shield around it)

    Pros**
    -allows multiple shielding effects
    -chance of invincible shield
    -does not cancel other shields
    -allows partial team shielding

    Cons**
    -cannot move with tank, shield is firmly planted where it is first fired
    -uses a turn to activate
    -small chance of recieving a flimsy shield
    -expensive

    The code for the code junkies-


    Fortress
    0
    8
    shield.bmp
    shield/activate.wav

    true
    1.0

    90.0
    90.0
    33.0

    1.0
    1.0
    1.0

    shield/hit.wav
    20
    1.0
    1000

    Fortress2
    0
    8
    shield.bmp
    shield/activate.wav

    true
    0

    90.0
    90.0
    33.0

    1.0
    0.0
    0.0

    shield/hit.wav
    -1
    0
    10

    Fortress3
    0
    8
    shield.bmp
    shield/activate.wav

    true
    3.0

    3.0
    3.0
    3.0

    0.0
    0.5
    0.5

    shield/hit.wav
    15
    4.0
    500

    Fortress4
    0
    8
    shield.bmp
    shield/activate.wav

    true
    3.0

    3.0
    3.0
    3.0

    1.0
    0.5
    0.5

    shield/hit.wav
    15
    4.0
    200

    Fortress5
    0
    8
    shield.bmp
    shield/activate.wav

    false
    0

    1.0
    1.0
    1.0

    1.0
    0.5
    0.5

    shield/hit.wav
    .0001
    7.0
    2

    Fortress6
    0
    8
    shield.bmp
    shield/activate.wav

    false
    2.0

    10.0
    10.0
    10.0

    0.5
    1.0
    0.3

    shield/hit.wav
    3000
    .5
    3000

    fatesetup
    10
    shield chooser

    riot/riot.txt

    13

    Shield Generator
    flare.txt
    0.025
    100
    Fortress
    Parachute
    none

    6

    Shield Generator
    flare.txt
    0.025
    100
    Fortress2
    Parachute
    none

    13

    Shield Generator
    flare.txt
    0.025
    100
    Fortress3
    Parachute
    none

    13

    Shield Generator
    flare.txt
    0.025
    100
    Fortress4
    Parachute
    none

    13

    Shield Generator
    flare.txt
    0.025
    100
    Fortress5
    Parachute
    none

    13

    Shield Generator
    flare.txt
    0.025
    100
    Fortress6
    Parachute
    none

    Fate
    8
    Put your trust in fate!! Spawns a Random Shield, which has a chance of being invincible!! DO NOT MOVE, SHIELD WILL NOT FOLLOW!!
    shield.bmp
    shield/activate.wav
    1
    50000
    shoot/medium.wav

    0

    1
    0
    0
    0

    3.4

    true
    true
    0
    180

    fatesetup

    #57428

    Thrax
    Participant

    Good. While we’ve used this external shielding a few places as part of the mod,
    it has only been weaponized as a side effect, not as it’s primary function.

    There are a few more pro’s and Con’s to that deployment style.
    Pro:
    -Can use the shield-source as a self firing object, launching weapons
    occasionally towards the other team. or:
    -regeneration style Healing of the tank it’s centered on.

    Con:
    -While the shield will act as a physical wall for projectiles, once deployed,
    they will not protect those under it from ‘Splash’ damage of explosions
    large enough to leak thru.
    -occasional chance that the shield will block the out-going shot; impacting,
    reflecting, or mag-boosting the shots.

    Keep at it. 😀

    #57429

    ArmorWraith
    Participant

    -Demon Ectoplasm-

    Weapon Description-NO DESCRIP

    This weapon is primarily a shield destroyer, it does no damage at all except for shield melting, the reason for no description is because i want the player to figure out how to use it 👿

    (Im really hoping most players will write this off as junk in their heads, as it causes no damage. I hope a player comes along and has the cleverness to use this to give them an advantage in battle.)

    Pros**
    -destroys enemies shields
    -if you misfire, the only thing you or another player worry about is losing shields after a short delay
    -super effective against reflective shields
    -Cheap

    Cons**
    -if fired at close range, may destroy your own shield
    -does no physical damage
    -does not deform landscape

    The code for the code junkies-


    bilespurt

    0
    shoot/medium.wav
    flare.txt
    0.75

    flare.txt
    0.75

    35
    0.1999

    1
    100
    0
    100

    newproject/woodencross.txt
    0.0001
    4
    7
    .5

    0.5
    0.0
    0.0

    0.5
    0.0
    0.0

    0.0
    0.5
    0.0

    0.0
    0.9
    0.0

    true
    0.5
    none
    13
    blank

    data/wav/spookyfly.wav

    Demon Ectoplasm
    6
    tracer.bmp
    0
    1
    2000
    30
    shoot/flare.wav
    flare.txt

    1
    flare.txt

    5.0

    bilespurt

    #57430

    ArmorWraith
    Participant

    -Crowning Achievment-

    Weapon Description-Celebraton Display (no Damage)

    A weapon celebrating the winner of the game, good for those who are cocky, celebrate a new player, or a baby!

    Thought the kids mod fireworks needed a version upgrade 😀

    Pros**
    -Celebrate
    Cons**
    -Causes no damage
    -May cause players to kill you depending on the pretenses that you launch it
    -long display, and may annoy players
    -shot velocity directly proportional to power

    The code for the code junkies-


    bloomer
    10
    0
    explosions/exp.wav
    90

    false
    false
    0
    0.8

    0.0
    0.2
    0.0
    30

    2.6
    none
    0.001
    newproject/chaosroller.txt
    0

    1.0
    0.0
    0.0

    0.0
    0.0
    1.0

    0.0
    1.0
    0.0

    0.3
    0.0
    0.6

    1.5
    4
    0
    0
    5.1
    0

    0
    none
    4

    flareburst
    explosions/grendade.wav

    bloomer2
    10
    0
    explosions/exp.wav
    90

    false
    false
    0
    0.8

    0.0
    0.2
    0.0
    30

    3.2
    none
    0.001
    newproject/chaosroller.txt
    0

    0.6
    0.0
    0.0

    0.0
    0.3
    1.0

    0.0
    1.0
    0.0

    0.3
    0.9
    0.1

    1.5
    6
    0
    0
    3.2
    0

    0
    none
    2

    flareburst
    explosions/grendade.wav

    bloomer3
    10
    0
    explosions/exp.wav
    90

    false
    false
    0
    0.8

    0.0
    0.2
    0.0
    30

    4.8
    none
    0.001
    newproject/chaosroller.txt
    0

    0.6
    1.0
    0.0

    1.0
    0.3
    0.0

    0.0
    1.0
    0.0

    1.0
    0.0
    0.0

    1.5
    4
    0
    0
    2.1
    0

    0
    none
    2

    flareburst
    explosions/grendade.wav

    bloomertree
    8
    Firewroks!!
    0

    25

    bloomer

    10

    bloomer2

    10

    bloomer3

    realexpl
    8
    Firewroks!!
    0

    21

    1
    2
    0
    none
    5

    shoot/sparkle1.wav
    flareburst

    21

    0
    none
    3

    shoot/shootshotfast.wav
    fworksa

    21

    1
    2
    0
    none
    3

    shoot/fworks3.wav
    fworksa

    21

    1
    2
    0
    none
    3

    shoot/sparkle1.wav
    fworksb

    21

    0
    none
    3

    shoot/fworks3.wav
    fworksb

    21

    0
    none
    3

    fireworks/bursting.wav
    fworksc

    21

    0
    none
    3

    shoot/shootshotfast.wav
    fworksd

    21

    1
    2
    0
    none
    3

    fireworks/fworks2.wav
    fworksc

    21

    1
    2
    0
    none
    3

    fireworks/bursting.wav
    fworksd

    20

    bloomer

    10

    bloomer2

    10

    bloomer3

    realworks
    8
    Firewroks!!
    3missile.bmp
    7500
    10
    5
    newproject/finworks.txt
    fireworks/fworks1.wav

    10

    newproject/finworks.txt
    0
    0.8
    0
    1.0
    .2
    0.8
    5.2

    realexpl

    10

    newproject/finworks.txt
    2
    0.5
    0
    1.0
    .2
    0.8
    3.5

    realexpl

    10

    newproject/finworks.txt
    3
    0.6
    0
    1.0
    1.2
    0.8
    2.5

    realexpl

    10

    newproject/finworks.txt
    0
    0
    4
    0.4
    .2
    2
    4

    realexpl

    10

    newproject/gemnirocket.txt
    0
    0.5
    0.5
    3.4
    .2
    2.4
    1.59

    realexpl

    10

    newproject/gemnirocket.txt

    1
    .3
    0
    1.0
    2
    0.8
    3.4

    realexpl

    10

    twistys/twistybomb.txt
    .0002
    5.0
    0.1
    0.5
    1.0
    .2
    0.8
    4.5

    realexpl

    10

    twistys/twistybomb.txt
    .0002
    7.0
    0.1
    0.5
    2.0
    .3
    0.9
    5.5

    bloomer3

    10

    twistys/twistybomb.txt
    .0002
    0

    0.6
    1.0
    0.0

    1.0
    0.3
    0.0

    0.0
    1.0
    0.0

    1.0
    0.0
    00

    7.0
    0.1
    0.5
    2.0
    .3
    0.9
    5.5

    realexpl

    10

    twistys/twistybomb.txt
    .0002
    0

    0.6
    1.0
    0.5

    0.4
    0.3
    0.3

    0.4
    0.2
    0.0

    0.4
    0.3
    0.1

    6.0
    0.1
    0.5
    4.0
    .5
    0.7
    3.3

    realexpl

    10

    twistys/twistybomb.txt
    .0002
    0

    0.6
    1.0
    0.5

    0.4
    0.3
    0.3

    0.4
    0.2
    0.0

    0.4
    0.3
    0.1

    6.0
    0.1
    0.5
    4.0
    4.2
    0.7
    3.7

    realexpl

    shotpattern
    10
    0

    0.5

    false
    true
    315
    10

    realworks

    1.0

    false
    true
    0
    10

    realworks

    1.5

    false
    true
    45
    10

    realworks

    2.0

    false
    true
    90
    10

    realworks

    2.5

    false
    true
    135
    10

    realworks

    3.0

    false
    true
    180
    10

    realworks

    3.5

    false
    true
    225
    10

    realworks

    4.0

    false
    true
    270
    10

    realworks

    7.5

    false
    true
    270
    10

    realworks

    8.0

    false
    true
    225
    10

    realworks

    8.5

    false
    true
    180
    10

    realworks

    9.0

    false
    true
    135
    10

    realworks

    9.5

    false
    true
    90
    10

    realworks

    10.0

    false
    true
    45
    10

    realworks

    10.5

    false
    true
    0
    10

    realworks

    11.0

    false
    true
    315
    10

    realworks

    0.0

    none

    2
    flare.txt

    none
    0
    6
    explosions/xlarge.wav
    diesel
    2.0

    4.2

    false
    true
    248
    10

    realworks

    9.1

    false
    true
    231
    10

    realworks

    3.8

    false
    true
    166
    10

    realworks

    8.7

    false
    true
    345
    10

    realworks

    9.3

    false
    true
    96
    10

    realworks

    11.3

    false
    true
    45
    10

    realworks

    11.96

    false
    true
    77
    10

    realworks

    10.3

    false
    true
    63
    10

    realworks

    Crowning Achievement
    2
    Celebraton Display (no Damage)
    dhead.bmp
    1
    8600
    coinshot.wav
    newproject/gemnirocket.txt
    5

    0
    5
    newproject/gemnirocket.txt

    3
    12

    shotpattern

    10

    flare.txt
    0.75

    4
    5

    1
    10000
    0
    0

    flare.txt
    .5
    7
    .5

    2
    10000
    .2
    8

    6.1
    0.0005
    0

    0.6
    1.0
    0.0

    1.0
    0.3
    0.0

    0.0
    1.0
    0.0

    1.0
    0.0
    00

    1.5
    6
    0
    0
    2.1
    0
    maverick/gemnirocket.txt

    bloomertree

    10

    flare.txt
    0.75

    6
    3

    1
    10000
    0
    0

    flare.txt
    .5
    7
    .5

    3
    10000
    .2
    8

    7.0
    0.0005
    0

    0.6
    1.0
    0.0

    1.0
    1.3
    0.0

    0.0
    1.0
    0.0

    1.0
    0.0
    1.0

    8
    3
    0
    0
    4.1
    0
    maverick/gemnirocket.txt

    bloomertree

    bloomer3

    #57431

    ArmorWraith
    Participant

    Look at that newb! Geeze he was really clueless then! aha

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