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  • #5281

    Hiroyuki
    Participant

    How about this: Tanks can actually reside at an angle uphill etc, thereby being able to shoot at a downwards angle in one direction, and limit their forward angle in the other – thus making taking notes rather worthless and increasing the amount of skill necessary to make a good shot?

    I know this is a bit off from the original scorched earth… But i think it deserves a thought.

    #39453

    Thrax
    Participant

    @hiroyuki wrote:

    How about this: Tanks can actually reside at an angle
    uphill etc, thereby being able to shoot at a downwards angle in one
    direction, and limit their forward angle in the other – thus making taking
    notes rather worthless and increasing the amount of skill necessary to
    make a good shot?
    I know this is a bit off from the original scorched earth… But i think it
    deserves a thought.

    Curious.. Yes, i’ve worked with many other tank-sims and used that
    aspect for both defensive and attack positions.
    Might be interesting for the ability to aim lasers lower also, but it does
    look like it would take quite a bit of recoding to do.

    Would require it to track the land’s angle and the models location, as
    well as cancelling the current flattening effects around tanks.

    Worth thinking about tho…

    #39454

    a banana
    Participant

    That looks like it would be seriously good fun. May be some issues with what land a tank can travel over and stop on (can’t go too steep and defy gravity).

    Also, if a MIRV (or similar) is fired from a tank on a slope, would the spread be adjusted by that angle, too?

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