Crashes after choosing to start a game (any)
Says: something about a Assert in LadscapeObjects.cpp, line 33.
Commented out that line. The game starts and camers begins to move. The window notifies that we need 1 more player. When I press ok, it crashes and says:
SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGMS File : Failed to load MS file “data/tanks/bm13/bm13-2.txt”
MS File : Failed to load MS file “data/tanks/bradley2/bradley2.txt”
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
I take it you have compiled from the Unix source.
Have you done a make install yet?
The default unix binary has the installation path encoded into it at compile time. To run the game perform a make install, and then run scorched from /usr/local/games/scorched3d. Or change the install dir using configure –prefix.
The LANG issue helped, thank you!
1) why should it be clued to “/usr/local/games”? If I install it to another dir it wont work?
2) the sound is a bit later then the action =( what’s the problem can be?
Question on windows building : i plan on building my own windows scorched3d exec. from CVS too.
Any reason MSVC 6 could not be used to build it (i don’t have access to a MSVC .NET currently) ? Anyone tried it already ?
The project started off life as a visualc 6 project so it should build fine.
The only problem you may have is some of the included libraries have been built using .net, but I don’t think that will be a problem.