Scorched3D development
Welcome to the Scorched3D development pages. These pages contain links and information about the development of Scorched3D. Some more information can also be found in the development wiki pages here.

Scorched3D is developed under the GPL license. The scorched3d code base is stored in a subversion repository. You can find information on how to obtain the source code here, or you can browse the source code here.

Scorched3D makes use of the excelent sourceforge.net hosting service and the scorched3d sourceforge portal can be reached here. To receive release notifications developers can register an interest in scorched3d developent at freshmeat.net.
Scorched3D bugs
Click here to submit/browse bugs Scorched 3D stores bugs and feature requests in a mantis bug tracker. You can access the bug tracker here. You can also discuss bugs with other users in the development area of the forums which is here. Note: to help us keep tabs on requests and bugs please use the bug tracker if at all possible.
Last 10 Scorched3D developer commits
Date Committer Comments
Mon Jul 7 00:21:40 2014 +0100 scara <scara@users.sf.net> Author: scara <scara@users.sf.net>
Date: Mon Jul 7 00:21:40 2014 +0100
Start of trees
Sat Jul 5 00:12:22 2014 +0100 scara <scara@users.sf.net> Author: scara <scara@users.sf.net>
Date: Sat Jul 5 00:12:22 2014 +0100
Generic renderer for particle lists
Reinstated explosion particles and WeaponAnimation accessory
Tank models now come from tank model store
Fri Jul 4 00:05:29 2014 +0100 scara <scara@users.sf.net> Author: scara <scara@users.sf.net>
Date: Fri Jul 4 00:05:29 2014 +0100
Updated to latest Ogre 1.9 branch to fix transparency issues
Updated to free version of particle universe
Fixed z-ordering of napalm particles
Tue Jul 1 00:24:26 2014 +0100 scara <scara@users.sf.net> Author: scara <scara@users.sf.net>
Date: Tue Jul 1 00:24:26 2014 +0100
Added configuration for color gradients - sun, ambient, water
Sun Jun 29 23:43:23 2014 +0100 scara <scara@users.sf.net> Author: scara <scara@users.sf.net>
Date: Sun Jun 29 23:43:23 2014 +0100
Added some water options, and start for sky options
Fri Jun 20 22:59:22 2014 +0100 scara <scara@users.sf.net> Author: scara <scara@users.sf.net>
Date: Fri Jun 20 22:59:22 2014 +0100
Updated grass color map to better match in with the landscape colors
Fixed the orientation of the grass, color and density maps
Wed Jun 18 10:57:41 2014 +0100 scara <scara@users.sf.net> Author: scara <scara@users.sf.net>
Date: Wed Jun 18 10:57:41 2014 +0100
Grass added to landscape texture definition file
Grass can be added to multiple landscape texture layers
Sun Jun 15 16:41:48 2014 +0100 scara <scara@users.sf.net> Author: scara <scara@users.sf.net>
Date: Sun Jun 15 16:41:48 2014 +0100
Initial addition of ogre paged geometry
Added some grass
Sun Jun 8 17:24:23 2014 +0100 scara <scara@users.sf.net> Author: scara <scara@users.sf.net>
Date: Sun Jun 8 17:24:23 2014 +0100
Updated projectile wobble spin so it always spins even if aimed directly up.
Thu Jun 5 16:00:50 2014 +0100 scara <scara@users.sf.net> Author: scara <scara@users.sf.net>
Date: Thu Jun 5 16:00:50 2014 +0100
Main menu work
Last 10 Scorched3D bug updates
Date Submitter Subject
2014-03-01 04:20:52 maruhiro Cannot display Japanese character
2014-02-11 07:41:55 Kangabunny Feature | Parachute Windfactor
2014-02-09 20:11:15 Kangabunny Feature | Particle Wind Option
2014-02-09 06:22:47 Kangabunny Tweak | Standardized Model Scaling
2014-02-09 00:08:04 Kangabunny Gain | Rolloff | Reference Distance option for Enginesound tag
2014-02-08 08:49:08 Kangabunny Feature | Strobe and Scale-able Particle Effects
2014-02-07 04:23:56 Kangabunny Feature | Range Values Accepted For WeaponRepeat
2014-02-05 10:31:56 Kangabunny Feature | Model Animation Support
2014-02-03 22:08:38 Kangabunny Tweak | Camera
2014-02-03 20:22:26 Kangabunny Feature | HD Rendering or Graphic Options to Super Sample?
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