#include <stdio.h>#include <stdlib.h>#include <string.h>#include <strings.h>#include <stdarg.h>#include <ctype.h>#include <common/Defines.h>Go to the source code of this file.
Defines | |
| #define | _strnicmp(a, b, c) strncasecmp(a,b,c) |
| #define | stricmp(a, b) strcasecmp(a,b) |
| #define | _strlwr(a) { for (char *b=a; *b; b++) *b=tolower(*b); } |
| #define | HKEY_CURRENT_USER 0 |
| #define | TRUE true |
| #define | FALSE false |
Typedefs | |
| typedef char * | LPSTR |
| typedef const char * | LPCTSTR |
| typedef unsigned int | DWORD |
| typedef unsigned int * | LPDWORD |
| typedef unsigned char * | LPBYTE |
| typedef int | INT |
| typedef long | LONG |
| typedef unsigned int | UINT |
| typedef unsigned short | WORD |
| typedef unsigned char | BYTE |
| typedef int | HWND |
| typedef void * | HINSTANCE |
| typedef int | WPARAM |
| typedef int | LPARAM |
| typedef int | LRESULT |
| typedef void * | HDC |
| typedef void * | HGLRC |
| typedef int | HKEY |
Definition at line 33 of file windows.h.
Referenced by ConsoleRules::addRule(), ImageFactory::loadAlphaImage(), ImageFactory::loadImage(), ModFiles::loadModFile(), ModDirs::loadModFile(), ConsoleRules::matchRule(), OptionEntryHelper::readFromXML(), and S3D::stristr().
Definition at line 31 of file windows.h.
Referenced by ConsoleRule::matchesPartialParams(), and ConsoleRules::matchRule().
Definition at line 32 of file windows.h.
Referenced by TankAIAdder::addTankAIs(), ServerNewGameState::checkBots(), TankModelStore::loadTankMeshes(), ConsoleRule::matchesExactParams(), ConsoleRule::matchesPartialParams(), ConsoleRules::matchRule(), and OptionEntryBool::setValueFromString().
| #define TRUE true |
Definition at line 40 of file windows.h.
Referenced by SettingsFrame::createEcoPanel(), SettingsFrame::createEnvPanel(), createKeysControls(), SettingsFrame::createLandPanel(), SettingsFrame::createMainPanel(), SettingsFrame::createMotdPanel(), SettingsFrame::createPlayersPanel(), DisplayFrame::DisplayFrame(), fill_input_buffer(), ImageJpg::loadFromBuffer(), ScorchedApp::OnInit(), and showMainDialog().
1.5.3