#include <RenderTargets.h>

Public Member Functions | |
| Renderer3D () | |
| virtual void | draw (const unsigned state) |
| virtual void | simulate (const unsigned state, float simTime) |
| virtual void | enterState (const unsigned state) |
Public Attributes | |
| float | stepTime |
Definition at line 32 of file RenderTargets.h.
| RenderTargets::Renderer3D::Renderer3D | ( | ) | [inline] |
Definition at line 34 of file RenderTargets.h.
| void RenderTargets::Renderer3D::draw | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 71 of file RenderTargets.cpp.
References RenderTargets::draw(), RenderGeoms::draw(), RenderTracer::draw(), RenderTargets::instance(), RenderGeoms::instance(), and RenderTracer::instance().
Referenced by AnimatedBackdropDialog::drawBackground(), and CameraDialog::drawLandscape().
| void RenderTargets::Renderer3D::simulate | ( | const unsigned | state, | |
| float | simTime | |||
| ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 78 of file RenderTargets.cpp.
References fixed::asFloat(), ScorchedContext::getActionController(), ActionController::getFast(), TargetVisibilityPatch::getLargeTargets(), VisibilityPatchGrid::getPatchInfo(), Target::getRenderer(), TargetVisibilityPatch::getTargets(), VisibilityPatchInfo::getTargetVisibility(), ScorchedClient::instance(), VisibilityPatchGrid::instance(), TargetRendererImpl::simulate(), and stepTime.
Referenced by AnimatedBackdropDialog::simulate().
| void RenderTargets::Renderer3D::enterState | ( | const unsigned | state | ) | [virtual] |
1.5.3