RenderTargets::Renderer2D Struct Reference

#include <RenderTargets.h>

Inheritance diagram for RenderTargets::Renderer2D:

GameStateI

List of all members.

Public Member Functions

 Renderer2D ()
virtual void draw (const unsigned state)
virtual void simulate (const unsigned state, float simTime)


Detailed Description

Definition at line 43 of file RenderTargets.h.


Constructor & Destructor Documentation

RenderTargets::Renderer2D::Renderer2D (  )  [inline]

Definition at line 45 of file RenderTargets.h.


Member Function Documentation

void RenderTargets::Renderer2D::draw ( const unsigned  state  )  [virtual]

Reimplemented from GameStateI.

Definition at line 59 of file RenderTargets.cpp.

References RenderTargets::draw2d(), and RenderTargets::instance().

void RenderTargets::Renderer2D::simulate ( const unsigned  state,
float  simTime 
) [virtual]

Reimplemented from GameStateI.

Definition at line 64 of file RenderTargets.cpp.

References TargetRendererImplTankAIM::simulate(), and TargetRendererImplTankHUD::simulate().

Referenced by AnimatedBackdropDialog::simulate().


The documentation for this struct was generated from the following files:
Generated on Mon Feb 16 15:15:05 2009 for Scorched3D by  doxygen 1.5.3