#include <RenderTargets.h>

Public Member Functions | |
| Renderer2D () | |
| virtual void | draw (const unsigned state) |
| virtual void | simulate (const unsigned state, float simTime) |
Definition at line 43 of file RenderTargets.h.
| RenderTargets::Renderer2D::Renderer2D | ( | ) | [inline] |
Definition at line 45 of file RenderTargets.h.
| void RenderTargets::Renderer2D::draw | ( | const unsigned | state | ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 59 of file RenderTargets.cpp.
References RenderTargets::draw2d(), and RenderTargets::instance().
| void RenderTargets::Renderer2D::simulate | ( | const unsigned | state, | |
| float | simTime | |||
| ) | [virtual] |
Reimplemented from GameStateI.
Definition at line 64 of file RenderTargets.cpp.
References TargetRendererImplTankAIM::simulate(), and TargetRendererImplTankHUD::simulate().
Referenced by AnimatedBackdropDialog::simulate().
1.5.3