#include <PhysicsParticleObject.h>
Public Attributes | |
| ScorchedCollisionId | collisionId |
| fixed | deflectFactor |
| FixedVector | normal |
Definition at line 113 of file PhysicsParticleObject.h.
Definition at line 115 of file PhysicsParticleObject.h.
Referenced by PhysicsParticleObject::checkBounceCollision(), PhysicsParticleObject::checkCollision(), PhysicsParticleObject::checkFallingCollision(), PhysicsParticleObject::checkShotCollision(), PhysicsParticleObject::getLandscapeCollision(), PhysicsParticleObject::getRoofCollision(), PhysicsParticleObject::getShieldCollision(), PhysicsParticleObject::getTargetBounceCollision(), PhysicsParticleObject::getTargetCollision(), and PhysicsParticleObject::getWallCollision().
Definition at line 116 of file PhysicsParticleObject.h.
Referenced by PhysicsParticleObject::checkCollision(), PhysicsParticleObject::getLandscapeCollision(), PhysicsParticleObject::getRoofCollision(), PhysicsParticleObject::getShieldCollision(), PhysicsParticleObject::getTargetBounceCollision(), PhysicsParticleObject::getTargetCollision(), and PhysicsParticleObject::getWallCollision().
Definition at line 117 of file PhysicsParticleObject.h.
Referenced by PhysicsParticleObject::checkCollision(), PhysicsParticleObject::getLandscapeCollision(), PhysicsParticleObject::getRoofCollision(), PhysicsParticleObject::getShieldCollision(), PhysicsParticleObject::getTargetBounceCollision(), PhysicsParticleObject::getTargetCollision(), and PhysicsParticleObject::getWallCollision().
1.5.3