GLCameraFrustum::Settings Struct Reference

#include <GLCameraFrustum.h>

List of all members.

Public Attributes

float frustum_ [6][4]
float fProj [16]
float fView [16]
float fClip [16]
float viewport [4]
float aspect


Detailed Description

Definition at line 54 of file GLCameraFrustum.h.


Member Data Documentation

float GLCameraFrustum::Settings::frustum_[6][4]

Definition at line 56 of file GLCameraFrustum.h.

Referenced by GLCameraFrustum::draw(), and GLCameraFrustum::sphereInFrustumThreadSafe().

float GLCameraFrustum::Settings::fProj[16]

Definition at line 57 of file GLCameraFrustum.h.

Referenced by GLCameraFrustum::draw().

float GLCameraFrustum::Settings::fView[16]

Definition at line 58 of file GLCameraFrustum.h.

Referenced by GLCameraFrustum::draw(), and GLCameraFrustum::getViewMatrix().

float GLCameraFrustum::Settings::fClip[16]

Definition at line 59 of file GLCameraFrustum.h.

Referenced by GLCameraFrustum::draw(), GLCameraFrustum::getBilboardVectorX(), and GLCameraFrustum::getBilboardVectorY().

float GLCameraFrustum::Settings::viewport[4]

Definition at line 60 of file GLCameraFrustum.h.

Referenced by GLCameraFrustum::draw().

float GLCameraFrustum::Settings::aspect

Definition at line 61 of file GLCameraFrustum.h.

Referenced by GLCameraFrustum::draw(), and GLCameraFrustum::getBilboardVectorX().


The documentation for this struct was generated from the following file:
Generated on Mon Feb 16 15:15:01 2009 for Scorched3D by  doxygen 1.5.3