Variables | |
| const int | MIN_TANK_ID = 1 |
| const int | START_TRANSIENT_TANK_ID = 9000000 |
| const int | SPEC_TANK_ID = START_TRANSIENT_TANK_ID - 1 |
| const int | MAX_TANK_ID = 10000000 |
| const int | MIN_TARGET_ID = 20000000 |
| const int | MIN_TARGET_TRANSIENT_ID = 39000000 |
| const int | MAX_TARGET_ID = 40000000 |
| const int TargetID::MAX_TANK_ID = 10000000 |
| const int TargetID::MAX_TARGET_ID = 40000000 |
Definition at line 36 of file Target.h.
Referenced by ServerNewGameState::addTanksToGame(), and TankAIAdder::getNextTargetId().
| const int TargetID::MIN_TANK_ID = 1 |
| const int TargetID::MIN_TARGET_ID = 20000000 |
Definition at line 34 of file Target.h.
Referenced by ClientNewGameHandler::actualProcessMessage(), ServerNewGameState::addTanksToGame(), GroundMaps::generateObjects(), and Target::isTemp().
| const int TargetID::MIN_TARGET_TRANSIENT_ID = 39000000 |
Definition at line 35 of file Target.h.
Referenced by ClientNewGameHandler::actualProcessMessage(), ServerNewGameState::addTanksToGame(), TargetMovementEntrySpline::generate(), TargetMovementEntryShips::generate(), TankAIAdder::getNextTargetId(), TargetMovementEntryBoids::makeBoid(), and ShotState::setup().
| const int TargetID::SPEC_TANK_ID = START_TRANSIENT_TANK_ID - 1 |
Definition at line 32 of file Target.h.
Referenced by ServerConnectAuthHandler::addNextTank(), and PlayerDialog::getNextPlayer().
| const int TargetID::START_TRANSIENT_TANK_ID = 9000000 |
1.5.3