TargetID Namespace Reference


Variables

const int MIN_TANK_ID = 1
const int START_TRANSIENT_TANK_ID = 9000000
const int SPEC_TANK_ID = START_TRANSIENT_TANK_ID - 1
const int MAX_TANK_ID = 10000000
const int MIN_TARGET_ID = 20000000
const int MIN_TARGET_TRANSIENT_ID = 39000000
const int MAX_TARGET_ID = 40000000


Variable Documentation

const int TargetID::MAX_TANK_ID = 10000000

Definition at line 33 of file Target.h.

Referenced by TankAIAdder::getNextTankId().

const int TargetID::MAX_TARGET_ID = 40000000

Definition at line 36 of file Target.h.

Referenced by ServerNewGameState::addTanksToGame(), and TankAIAdder::getNextTargetId().

const int TargetID::MIN_TANK_ID = 1

Definition at line 30 of file Target.h.

Referenced by TankAIAdder::getNextTankId().

const int TargetID::MIN_TARGET_ID = 20000000

Definition at line 34 of file Target.h.

Referenced by ClientNewGameHandler::actualProcessMessage(), ServerNewGameState::addTanksToGame(), GroundMaps::generateObjects(), and Target::isTemp().

const int TargetID::MIN_TARGET_TRANSIENT_ID = 39000000

Definition at line 35 of file Target.h.

Referenced by ClientNewGameHandler::actualProcessMessage(), ServerNewGameState::addTanksToGame(), TargetMovementEntrySpline::generate(), TargetMovementEntryShips::generate(), TankAIAdder::getNextTargetId(), TargetMovementEntryBoids::makeBoid(), and ShotState::setup().

const int TargetID::SPEC_TANK_ID = START_TRANSIENT_TANK_ID - 1

Definition at line 32 of file Target.h.

Referenced by ServerConnectAuthHandler::addNextTank(), and PlayerDialog::getNextPlayer().

const int TargetID::START_TRANSIENT_TANK_ID = 9000000

Definition at line 31 of file Target.h.

Referenced by TankAIAdder::getNextTankId().


Generated on Mon Feb 16 15:15:09 2009 for Scorched3D by  doxygen 1.5.3