Definition at line 29 of file ServerState.h.
Definition at line 46 of file ServerState.h.
| void ServerState::setupStates | ( | GameState & | gameState | ) |
Definition at line 38 of file ServerState.cpp.
References GameState::addStateEntry(), GameState::addStateLoop(), GameState::addStateStimulus(), GameState::clear(), ScorchedServer::instance(), ServerTooFewPlayersStimulus::instance(), ServerStateBuying, ServerStateNewGame, ServerStateNewGameReady, ServerStateNextRound, ServerStateNextShot, ServerStateNextTurn, ServerStatePlaying, ServerStateReset, ServerStateShot, ServerStateShotFinished, ServerStateShotReady, ServerStateStarting, ServerStateTooFewPlayers, ServerStimulusBuying, ServerStimulusNewGame, ServerStimulusNewGameReady, ServerStimulusNextRound, ServerStimulusNextShot, ServerStimulusNextTurn, ServerStimulusPlaying, ServerStimulusShot, ServerStimulusStarting, ServerStimulusTooFewPlayers, and GameState::setState().
Referenced by startServer().
1.5.3