Functions | |
| void | addStateWindows (GLWWindowSkinManager *skinManager, unsigned int state, const char *windowState) |
| void | addCommonComponents (GLWWindowSkinManager *skinManager, unsigned state) |
| void | setupStartWindows (GLWWindowSkinManager *skinManager) |
| void | setupGameWindows (GLWWindowSkinManager *skinManager) |
| void ClientWindowSetup::addCommonComponents | ( | GLWWindowSkinManager * | skinManager, | |
| unsigned | state | |||
| ) |
Definition at line 88 of file ClientWindowSetup.cpp.
References addStateWindows(), GLWWindowManager::addWindow(), TutorialDialog::instance(), ScorchedClient::instance(), AdminAuthDialog::instance(), AdminDialog::instance(), AdminCheckDialog::instance(), RulesDialog::instance(), PlayerDialog::instance(), MsgBoxDialog::instance(), GLWSelector::instance(), MainMenuDialog::instance(), MessageDialog::instance(), ScoreDialog::instance(), CameraDialog::instance(), SaveDialog::instance(), ClientParams::instance(), QuitDialog::instance(), InventoryDialog::instance(), SoundDialog::instance(), TipDialog::instance(), HUDDialog::instance(), GLWWindowManager::instance(), KEYBOARDKEY, and ClientState::StateScore.
Referenced by setupGameWindows().
| void ClientWindowSetup::addStateWindows | ( | GLWWindowSkinManager * | skinManager, | |
| unsigned int | state, | |||
| const char * | windowState | |||
| ) |
Definition at line 69 of file ClientWindowSetup.cpp.
References GLWWindowManager::addWindow(), Keyboard::getKey(), GLWWindowSkin::getKey(), GLWWindowSkinManager::getStateWindows(), GLWidget::getVisible(), GLWWindowManager::instance(), and Keyboard::instance().
Referenced by addCommonComponents(), setupGameWindows(), and setupStartWindows().
| void ClientWindowSetup::setupGameWindows | ( | GLWWindowSkinManager * | skinManager | ) |
Definition at line 260 of file ClientWindowSetup.cpp.
References addCommonComponents(), addStateWindows(), GLWWindowManager::addWindow(), SkipAllDialog::instance(), SkipDialog::instance(), ResignDialog::instance(), GiftMoneyDialog::instance(), BuyAccessoryDialog::instance(), TutorialDialog::instance(), ScorchedClient::instance(), MsgBoxDialog::instance(), GLWSelector::instance(), MainMenuDialog::instance(), QuitDialog::instance(), AdminAuthDialog::instance(), AdminDialog::instance(), AdminCheckDialog::instance(), SoundDialog::instance(), RulesDialog::instance(), PlayerDialog::instance(), ProgressDialog::instance(), BackdropDialog::instance(), GLWWindowManager::instance(), ScoreDialog::instance2(), KEYBOARDKEY, ClientState::StateAutoDefense, ClientState::StateBuyWeapons, ClientState::StateGetPlayers, ClientState::StateLoadLevel, ClientState::StatePlaying, ClientState::StateScore, ClientState::StateShot, and ClientState::StateWait.
Referenced by ClientInitializeHandler::initialize().
| void ClientWindowSetup::setupStartWindows | ( | GLWWindowSkinManager * | skinManager | ) |
Definition at line 173 of file ClientWindowSetup.cpp.
References addStateWindows(), GLWWindowManager::addWindow(), LogDialog::instance(), AuthDialog::instance(), ConnectDialog::instance(), ProgressDialog::instance(), BackdropDialog::instance(), MsgBoxDialog::instance(), GLWSelector::instance(), MainMenuDialog::instance(), SettingsSubSelectDialog::instance(), SettingsSelectDialog::instance(), NetworkSelectDialog::instance(), SaveSelectDialog::instance(), ModSubSelectDialog::instance(), ModSelectDialog::instance(), StartDialog::instance(), SoundDialog::instance(), QuitDialog::instance(), AnimatedBackdropDialog::instance(), GLWWindowManager::instance(), KEYBOARDKEY, ClientState::StateConnect, ClientState::StateDisconnected, ClientState::StateLoadFiles, ClientState::StateLoadPlayers, and ClientState::StateOptions.
Referenced by initWindows().
1.5.3