ClientWindowSetup Namespace Reference


Functions

void addStateWindows (GLWWindowSkinManager *skinManager, unsigned int state, const char *windowState)
void addCommonComponents (GLWWindowSkinManager *skinManager, unsigned state)
void setupStartWindows (GLWWindowSkinManager *skinManager)
void setupGameWindows (GLWWindowSkinManager *skinManager)


Function Documentation

void ClientWindowSetup::addCommonComponents ( GLWWindowSkinManager skinManager,
unsigned  state 
)

Definition at line 88 of file ClientWindowSetup.cpp.

References addStateWindows(), GLWWindowManager::addWindow(), TutorialDialog::instance(), ScorchedClient::instance(), AdminAuthDialog::instance(), AdminDialog::instance(), AdminCheckDialog::instance(), RulesDialog::instance(), PlayerDialog::instance(), MsgBoxDialog::instance(), GLWSelector::instance(), MainMenuDialog::instance(), MessageDialog::instance(), ScoreDialog::instance(), CameraDialog::instance(), SaveDialog::instance(), ClientParams::instance(), QuitDialog::instance(), InventoryDialog::instance(), SoundDialog::instance(), TipDialog::instance(), HUDDialog::instance(), GLWWindowManager::instance(), KEYBOARDKEY, and ClientState::StateScore.

Referenced by setupGameWindows().

void ClientWindowSetup::addStateWindows ( GLWWindowSkinManager skinManager,
unsigned int  state,
const char *  windowState 
)

Definition at line 69 of file ClientWindowSetup.cpp.

References GLWWindowManager::addWindow(), Keyboard::getKey(), GLWWindowSkin::getKey(), GLWWindowSkinManager::getStateWindows(), GLWidget::getVisible(), GLWWindowManager::instance(), and Keyboard::instance().

Referenced by addCommonComponents(), setupGameWindows(), and setupStartWindows().

void ClientWindowSetup::setupGameWindows ( GLWWindowSkinManager skinManager  ) 

Definition at line 260 of file ClientWindowSetup.cpp.

References addCommonComponents(), addStateWindows(), GLWWindowManager::addWindow(), SkipAllDialog::instance(), SkipDialog::instance(), ResignDialog::instance(), GiftMoneyDialog::instance(), BuyAccessoryDialog::instance(), TutorialDialog::instance(), ScorchedClient::instance(), MsgBoxDialog::instance(), GLWSelector::instance(), MainMenuDialog::instance(), QuitDialog::instance(), AdminAuthDialog::instance(), AdminDialog::instance(), AdminCheckDialog::instance(), SoundDialog::instance(), RulesDialog::instance(), PlayerDialog::instance(), ProgressDialog::instance(), BackdropDialog::instance(), GLWWindowManager::instance(), ScoreDialog::instance2(), KEYBOARDKEY, ClientState::StateAutoDefense, ClientState::StateBuyWeapons, ClientState::StateGetPlayers, ClientState::StateLoadLevel, ClientState::StatePlaying, ClientState::StateScore, ClientState::StateShot, and ClientState::StateWait.

Referenced by ClientInitializeHandler::initialize().

void ClientWindowSetup::setupStartWindows ( GLWWindowSkinManager skinManager  ) 

Definition at line 173 of file ClientWindowSetup.cpp.

References addStateWindows(), GLWWindowManager::addWindow(), LogDialog::instance(), AuthDialog::instance(), ConnectDialog::instance(), ProgressDialog::instance(), BackdropDialog::instance(), MsgBoxDialog::instance(), GLWSelector::instance(), MainMenuDialog::instance(), SettingsSubSelectDialog::instance(), SettingsSelectDialog::instance(), NetworkSelectDialog::instance(), SaveSelectDialog::instance(), ModSubSelectDialog::instance(), ModSelectDialog::instance(), StartDialog::instance(), SoundDialog::instance(), QuitDialog::instance(), AnimatedBackdropDialog::instance(), GLWWindowManager::instance(), KEYBOARDKEY, ClientState::StateConnect, ClientState::StateDisconnected, ClientState::StateLoadFiles, ClientState::StateLoadPlayers, and ClientState::StateOptions.

Referenced by initWindows().


Generated on Mon Feb 16 15:15:09 2009 for Scorched3D by  doxygen 1.5.3