#include <windows.h>Go to the source code of this file.
Defines | |
| #define | WIN32_LEAN_AND_MEAN |
Functions | |
| int | _matherr (struct _exception *e) |
| void | _no_storage () |
| void | run_main (int argc, char *argv[], OptionsParameters ¶ms) |
Variables | |
| static ARGParser | aParser |
| char | scorched3dAppName [128] |
| void _no_storage | ( | ) |
| void run_main | ( | int | argc, | |
| char * | argv[], | |||
| OptionsParameters & | params | |||
| ) |
Definition at line 46 of file main.h.
References _no_storage(), ARGParser::addNonParamEntry(), OptionEntryHelper::addToArgParser(), S3D::dialogExit(), S3D::dialogMessage(), S3D::formatStringBuffer(), S3D::getDataFile(), OptionEntry::getDescription(), OptionEntry::getName(), OptionsParameters::getNonParamOptions(), OptionsParameters::getOptions(), OptionsParameters::getSettingsDir(), ModDirs::loadModDirs(), ARGParser::parse(), scorched3dAppName, S3D::ScorchedProtocolVersion, S3D::ScorchedVersion, S3D::setExeName(), S3D::setSettingsDir(), and snprintf.
Referenced by main().
| char scorched3dAppName[128] |
1.5.3