luaconf.h

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00001 /*
00002 ** $Id: luaconf.h,v 1.82a 2006/04/10 18:27:23 roberto Exp $
00003 ** Configuration file for Lua
00004 ** See Copyright Notice in lua.h
00005 */
00006 
00007 
00008 #ifndef lconfig_h
00009 #define lconfig_h
00010 
00011 #include <limits.h>
00012 #include <stddef.h>
00013 #include <common/fixed.h>
00014 
00015 #include "lfixed.h"
00016 
00017 #pragma warning(disable:4996)
00018 
00019 /*
00020 ** ==================================================================
00021 ** Search for "@@" to find all configurable definitions.
00022 ** ===================================================================
00023 */
00024 
00025 
00026 /*
00027 @@ LUA_ANSI controls the use of non-ansi features.
00028 ** CHANGE it (define it) if you want Lua to avoid the use of any
00029 ** non-ansi feature or library.
00030 */
00031 #if defined(__STRICT_ANSI__)
00032 #define LUA_ANSI
00033 #endif
00034 
00035 
00036 #if !defined(LUA_ANSI) && defined(_WIN32)
00037 #define LUA_WIN
00038 #endif
00039 
00040 #if defined(LUA_USE_LINUX)
00041 #define LUA_USE_POSIX
00042 #define LUA_USE_DLOPEN          /* needs an extra library: -ldl */
00043 #define LUA_USE_READLINE        /* needs some extra libraries */
00044 #endif
00045 
00046 #if defined(LUA_USE_MACOSX)
00047 #define LUA_USE_POSIX
00048 #define LUA_DL_DYLD             /* does not need extra library */
00049 #endif
00050 
00051 
00052 
00053 /*
00054 @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
00055 @* Interfaces Extension (XSI).
00056 ** CHANGE it (define it) if your system is XSI compatible.
00057 */
00058 #if defined(LUA_USE_POSIX)
00059 #define LUA_USE_MKSTEMP
00060 #define LUA_USE_ISATTY
00061 #define LUA_USE_POPEN
00062 #define LUA_USE_ULONGJMP
00063 #endif
00064 
00065 
00066 /*
00067 @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
00068 @* Lua check to set its paths.
00069 @@ LUA_INIT is the name of the environment variable that Lua
00070 @* checks for initialization code.
00071 ** CHANGE them if you want different names.
00072 */
00073 #define LUA_PATH        "LUA_PATH"
00074 #define LUA_CPATH       "LUA_CPATH"
00075 #define LUA_INIT        "LUA_INIT"
00076 
00077 
00078 /*
00079 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
00080 @* Lua libraries.
00081 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
00082 @* C libraries.
00083 ** CHANGE them if your machine has a non-conventional directory
00084 ** hierarchy or if you want to install your libraries in
00085 ** non-conventional directories.
00086 */
00087 #if defined(_WIN32)
00088 /*
00089 ** In Windows, any exclamation mark ('!') in the path is replaced by the
00090 ** path of the directory of the executable file of the current process.
00091 */
00092 #define LUA_LDIR        "!\\lua\\"
00093 #define LUA_CDIR        "!\\"
00094 #define LUA_PATH_DEFAULT  \
00095                 ".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
00096                              LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua"
00097 #define LUA_CPATH_DEFAULT \
00098         ".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
00099 
00100 #else
00101 #define LUA_ROOT        "/usr/local/"
00102 #define LUA_LDIR        LUA_ROOT "share/lua/5.1/"
00103 #define LUA_CDIR        LUA_ROOT "lib/lua/5.1/"
00104 #define LUA_PATH_DEFAULT  \
00105                 "./?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
00106                             LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
00107 #define LUA_CPATH_DEFAULT \
00108         "./?.so;"  LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
00109 #endif
00110 
00111 
00112 /*
00113 @@ LUA_DIRSEP is the directory separator (for submodules).
00114 ** CHANGE it if your machine does not use "/" as the directory separator
00115 ** and is not Windows. (On Windows Lua automatically uses "\".)
00116 */
00117 #if defined(_WIN32)
00118 #define LUA_DIRSEP      "\\"
00119 #else
00120 #define LUA_DIRSEP      "/"
00121 #endif
00122 
00123 
00124 /*
00125 @@ LUA_PATHSEP is the character that separates templates in a path.
00126 @@ LUA_PATH_MARK is the string that marks the substitution points in a
00127 @* template.
00128 @@ LUA_EXECDIR in a Windows path is replaced by the executable's
00129 @* directory.
00130 @@ LUA_IGMARK is a mark to ignore all before it when bulding the
00131 @* luaopen_ function name.
00132 ** CHANGE them if for some reason your system cannot use those
00133 ** characters. (E.g., if one of those characters is a common character
00134 ** in file/directory names.) Probably you do not need to change them.
00135 */
00136 #define LUA_PATHSEP     ";"
00137 #define LUA_PATH_MARK   "?"
00138 #define LUA_EXECDIR     "!"
00139 #define LUA_IGMARK      "-"
00140 
00141 
00142 /*
00143 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
00144 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
00145 ** machines, ptrdiff_t gives a good choice between int or long.)
00146 */
00147 #define LUA_INTEGER     ptrdiff_t
00148 
00149 
00150 /*
00151 @@ LUA_API is a mark for all core API functions.
00152 @@ LUALIB_API is a mark for all standard library functions.
00153 ** CHANGE them if you need to define those functions in some special way.
00154 ** For instance, if you want to create one Windows DLL with the core and
00155 ** the libraries, you may want to use the following definition (define
00156 ** LUA_BUILD_AS_DLL to get it).
00157 */
00158 #if defined(LUA_BUILD_AS_DLL)
00159 
00160 #if defined(LUA_CORE) || defined(LUA_LIB)
00161 #define LUA_API __declspec(dllexport)
00162 #else
00163 #define LUA_API __declspec(dllimport)
00164 #endif
00165 
00166 #else
00167 
00168 #define LUA_API         extern
00169 
00170 #endif
00171 
00172 /* more often than not the libs go together with the core */
00173 #define LUALIB_API      LUA_API
00174 
00175 
00176 /*
00177 @@ LUAI_FUNC is a mark for all extern functions that are not to be
00178 @* exported to outside modules.
00179 @@ LUAI_DATA is a mark for all extern (const) variables that are not to
00180 @* be exported to outside modules.
00181 ** CHANGE them if you need to mark them in some special way. Elf/gcc
00182 ** (versions 3.2 and later) mark them as "hidden" to optimize access
00183 ** when Lua is compiled as a shared library.
00184 */
00185 #if defined(luaall_c)
00186 #define LUAI_FUNC       static
00187 #define LUAI_DATA       /* empty */
00188 
00189 #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
00190       defined(__ELF__)
00191 #define LUAI_FUNC       __attribute__((visibility("hidden"))) extern
00192 #define LUAI_DATA       LUAI_FUNC
00193 
00194 #else
00195 #define LUAI_FUNC       extern
00196 #define LUAI_DATA       extern
00197 #endif
00198 
00199 
00200 
00201 /*
00202 @@ LUA_QL describes how error messages quote program elements.
00203 ** CHANGE it if you want a different appearance.
00204 */
00205 #define LUA_QL(x)       "'" x "'"
00206 #define LUA_QS          LUA_QL("%s")
00207 
00208 
00209 /*
00210 @@ LUA_IDSIZE gives the maximum size for the description of the source
00211 @* of a function in debug information.
00212 ** CHANGE it if you want a different size.
00213 */
00214 #define LUA_IDSIZE      60
00215 
00216 
00217 /*
00218 ** {==================================================================
00219 ** Stand-alone configuration
00220 ** ===================================================================
00221 */
00222 
00223 #if defined(lua_c) || defined(luaall_c)
00224 
00225 /*
00226 @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
00227 @* is, whether we're running lua interactively).
00228 ** CHANGE it if you have a better definition for non-POSIX/non-Windows
00229 ** systems.
00230 */
00231 #if defined(LUA_USE_ISATTY)
00232 #include <unistd.h>
00233 #define lua_stdin_is_tty()      isatty(0)
00234 #elif defined(LUA_WIN)
00235 #include <io.h>
00236 #include <stdio.h>
00237 #define lua_stdin_is_tty()      _isatty(_fileno(stdin))
00238 #else
00239 #define lua_stdin_is_tty()      1  /* assume stdin is a tty */
00240 #endif
00241 
00242 
00243 /*
00244 @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
00245 @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
00246 ** CHANGE them if you want different prompts. (You can also change the
00247 ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
00248 */
00249 #define LUA_PROMPT              "> "
00250 #define LUA_PROMPT2             ">> "
00251 
00252 
00253 /*
00254 @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
00255 ** CHANGE it if your stand-alone interpreter has a different name and
00256 ** your system is not able to detect that name automatically.
00257 */
00258 #define LUA_PROGNAME            "lua"
00259 
00260 
00261 /*
00262 @@ LUA_MAXINPUT is the maximum length for an input line in the
00263 @* stand-alone interpreter.
00264 ** CHANGE it if you need longer lines.
00265 */
00266 #define LUA_MAXINPUT    512
00267 
00268 
00269 /*
00270 @@ lua_readline defines how to show a prompt and then read a line from
00271 @* the standard input.
00272 @@ lua_saveline defines how to "save" a read line in a "history".
00273 @@ lua_freeline defines how to free a line read by lua_readline.
00274 ** CHANGE them if you want to improve this functionality (e.g., by using
00275 ** GNU readline and history facilities).
00276 */
00277 #if defined(LUA_USE_READLINE)
00278 #include <stdio.h>
00279 #include <readline/readline.h>
00280 #include <readline/history.h>
00281 #define lua_readline(L,b,p)     ((void)L, ((b)=readline(p)) != NULL)
00282 #define lua_saveline(L,idx) \
00283         if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \
00284           add_history(lua_tostring(L, idx));  /* add it to history */
00285 #define lua_freeline(L,b)       ((void)L, free(b))
00286 #else
00287 #define lua_readline(L,b,p)     \
00288         ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
00289         fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
00290 #define lua_saveline(L,idx)     { (void)L; (void)idx; }
00291 #define lua_freeline(L,b)       { (void)L; (void)b; }
00292 #endif
00293 
00294 #endif
00295 
00296 /* }================================================================== */
00297 
00298 
00299 /*
00300 @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
00301 @* as a percentage.
00302 ** CHANGE it if you want the GC to run faster or slower (higher values
00303 ** mean larger pauses which mean slower collection.) You can also change
00304 ** this value dynamically.
00305 */
00306 #define LUAI_GCPAUSE    200  /* 200% (wait memory to double before next GC) */
00307 
00308 
00309 /*
00310 @@ LUAI_GCMUL defines the default speed of garbage collection relative to
00311 @* memory allocation as a percentage.
00312 ** CHANGE it if you want to change the granularity of the garbage
00313 ** collection. (Higher values mean coarser collections. 0 represents
00314 ** infinity, where each step performs a full collection.) You can also
00315 ** change this value dynamically.
00316 */
00317 #define LUAI_GCMUL      200 /* GC runs 'twice the speed' of memory allocation */
00318 
00319 
00320 
00321 /*
00322 @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
00323 ** CHANGE it (define it) if you want exact compatibility with the
00324 ** behavior of setn/getn in Lua 5.0.
00325 */
00326 #undef LUA_COMPAT_GETN
00327 
00328 /*
00329 @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
00330 ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
00331 ** function (the function is still available as 'package.loadlib').
00332 */
00333 #undef LUA_COMPAT_LOADLIB
00334 
00335 /*
00336 @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
00337 ** CHANGE it to undefined as soon as your programs use only '...' to
00338 ** access vararg parameters (instead of the old 'arg' table).
00339 */
00340 #define LUA_COMPAT_VARARG
00341 
00342 /*
00343 @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
00344 ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
00345 ** the new '%' operator instead of 'math.mod'.
00346 */
00347 #define LUA_COMPAT_MOD
00348 
00349 /*
00350 @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
00351 @* facility.
00352 ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
00353 ** off the advisory error when nesting [[...]].
00354 */
00355 #define LUA_COMPAT_LSTR         1
00356 
00357 /*
00358 @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
00359 ** CHANGE it to undefined as soon as you rename 'string.gfind' to
00360 ** 'string.gmatch'.
00361 */
00362 #define LUA_COMPAT_GFIND
00363 
00364 /*
00365 @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
00366 @* behavior.
00367 ** CHANGE it to undefined as soon as you replace to 'luaL_register'
00368 ** your uses of 'luaL_openlib'
00369 */
00370 #define LUA_COMPAT_OPENLIB
00371 
00372 
00373 
00374 /*
00375 @@ luai_apicheck is the assert macro used by the Lua-C API.
00376 ** CHANGE luai_apicheck if you want Lua to perform some checks in the
00377 ** parameters it gets from API calls. This may slow down the interpreter
00378 ** a bit, but may be quite useful when debugging C code that interfaces
00379 ** with Lua. A useful redefinition is to use assert.h.
00380 */
00381 #if defined(LUA_USE_APICHECK)
00382 #include <assert.h>
00383 #define luai_apicheck(L,o)      { (void)L; assert(o); }
00384 #else
00385 #define luai_apicheck(L,o)      { (void)L; }
00386 #endif
00387 
00388 
00389 /*
00390 @@ LUAI_BITSINT defines the number of bits in an int.
00391 ** CHANGE here if Lua cannot automatically detect the number of bits of
00392 ** your machine. Probably you do not need to change this.
00393 */
00394 /* avoid overflows in comparison */
00395 #if INT_MAX-20 < 32760
00396 #define LUAI_BITSINT    16
00397 #elif INT_MAX > 2147483640L
00398 /* int has at least 32 bits */
00399 #define LUAI_BITSINT    32
00400 #else
00401 #error "you must define LUA_BITSINT with number of bits in an integer"
00402 #endif
00403 
00404 
00405 /*
00406 @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
00407 @@ LUAI_INT32 is an signed integer with at least 32 bits.
00408 @@ LUAI_UMEM is an unsigned integer big enough to count the total
00409 @* memory used by Lua.
00410 @@ LUAI_MEM is a signed integer big enough to count the total memory
00411 @* used by Lua.
00412 ** CHANGE here if for some weird reason the default definitions are not
00413 ** good enough for your machine. (The definitions in the 'else'
00414 ** part always works, but may waste space on machines with 64-bit
00415 ** longs.) Probably you do not need to change this.
00416 */
00417 #if LUAI_BITSINT >= 32
00418 #define LUAI_UINT32     unsigned int
00419 #define LUAI_INT32      int
00420 #define LUAI_MAXINT32   INT_MAX
00421 #define LUAI_UMEM       size_t
00422 #define LUAI_MEM        ptrdiff_t
00423 #else
00424 /* 16-bit ints */
00425 #define LUAI_UINT32     unsigned long
00426 #define LUAI_INT32      long
00427 #define LUAI_MAXINT32   LONG_MAX
00428 #define LUAI_UMEM       unsigned long
00429 #define LUAI_MEM        long
00430 #endif
00431 
00432 
00433 /*
00434 @@ LUAI_MAXCALLS limits the number of nested calls.
00435 ** CHANGE it if you need really deep recursive calls. This limit is
00436 ** arbitrary; its only purpose is to stop infinite recursion before
00437 ** exhausting memory.
00438 */
00439 #define LUAI_MAXCALLS   20000
00440 
00441 
00442 /*
00443 @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
00444 @* can use.
00445 ** CHANGE it if you need lots of (Lua) stack space for your C
00446 ** functions. This limit is arbitrary; its only purpose is to stop C
00447 ** functions to consume unlimited stack space.
00448 */
00449 #define LUAI_MAXCSTACK  2048
00450 
00451 
00452 
00453 /*
00454 ** {==================================================================
00455 ** CHANGE (to smaller values) the following definitions if your system
00456 ** has a small C stack. (Or you may want to change them to larger
00457 ** values if your system has a large C stack and these limits are
00458 ** too rigid for you.) Some of these constants control the size of
00459 ** stack-allocated arrays used by the compiler or the interpreter, while
00460 ** others limit the maximum number of recursive calls that the compiler
00461 ** or the interpreter can perform. Values too large may cause a C stack
00462 ** overflow for some forms of deep constructs.
00463 ** ===================================================================
00464 */
00465 
00466 
00467 /*
00468 @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
00469 @* syntactical nested non-terminals in a program.
00470 */
00471 #define LUAI_MAXCCALLS          200
00472 
00473 
00474 /*
00475 @@ LUAI_MAXVARS is the maximum number of local variables per function
00476 @* (must be smaller than 250).
00477 */
00478 #define LUAI_MAXVARS            200
00479 
00480 
00481 /*
00482 @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
00483 @* (must be smaller than 250).
00484 */
00485 #define LUAI_MAXUPVALUES        60
00486 
00487 
00488 /*
00489 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
00490 */
00491 #define LUAL_BUFFERSIZE         BUFSIZ
00492 
00493 /* }================================================================== */
00494 
00495 
00496 
00497 
00498 /*
00499 ** {==================================================================
00500 @@ LUA_NUMBER is the type of numbers in Lua.
00501 ** CHANGE the following definitions only if you want to build Lua
00502 ** with a number type different from double. You may also need to
00503 ** change lua_number2int & lua_number2integer.
00504 ** ===================================================================
00505 */
00506 
00507 //#define LUA_NUMBER_DOUBLE
00508 #define LUA_NUMBER      int
00509 
00510 /*
00511 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
00512 @* over a number.
00513 */
00514 #define LUAI_UACNUMBER  int
00515 
00516 
00517 /*
00518 @@ LUA_NUMBER_SCAN is the format for reading numbers.
00519 @@ LUA_NUMBER_FMT is the format for writing numbers.
00520 @@ lua_number2str converts a number to a string.
00521 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
00522 @@ lua_str2number converts a string to a number.
00523 */
00524 #define lua_number2str(s,n)     fixed_lua_number2str((s), (n))
00525 #define LUAI_MAXNUMBER2STR      32 /* 16 digits, sign, point, and \0 */
00526 #define lua_str2number(s,p)     fixed_lua_str2number((s), (p))  
00527 
00528 
00529 /*
00530 @@ The luai_num* macros define the primitive operations over numbers.
00531 */
00532 #if defined(LUA_CORE)
00533 #include <math.h>
00534 #define luai_numadd(a,b)        ((a)+(b))
00535 #define luai_numsub(a,b)        ((a)-(b))
00536 #define luai_nummul(a,b)        (fixed_luai_nummul((a),(b)))
00537 #define luai_numdiv(a,b)        (fixed_luai_numdiv((a),(b)))
00538 #define luai_nummod(a,b)        (fixed_luai_nummod((a),(b)))
00539 #define luai_numpow(a,b)        (fixed_luai_numpow((a),(b)))
00540 #define luai_numunm(a)          (-(a))
00541 #define luai_numeq(a,b)         ((a)==(b))
00542 #define luai_numlt(a,b)         ((a)<(b))
00543 #define luai_numle(a,b)         ((a)<=(b))
00544 #define luai_numisnan(a)        (!luai_numeq((a), (a)))
00545 #endif
00546 
00547 
00548 /*
00549 @@ lua_number2int is a macro to convert lua_Number to int.
00550 @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
00551 ** CHANGE them if you know a faster way to convert a lua_Number to
00552 ** int (with any rounding method and without throwing errors) in your
00553 ** system. In Pentium machines, a naive typecast from double to int
00554 ** in C is extremely slow, so any alternative is worth trying.
00555 */
00556 #define lua_number2int(i,d)  (i=fixed_lua_number2int(d))
00557 #define lua_number2integer(i,n)         lua_number2int(i, n)
00558 
00559 
00560 /* }================================================================== */
00561 
00562 
00563 /*
00564 @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
00565 ** CHANGE it if your system requires alignments larger than double. (For
00566 ** instance, if your system supports long doubles and they must be
00567 ** aligned in 16-byte boundaries, then you should add long double in the
00568 ** union.) Probably you do not need to change this.
00569 */
00570 #define LUAI_USER_ALIGNMENT_T   union { double u; void *s; long l; }
00571 
00572 
00573 /*
00574 @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
00575 ** CHANGE them if you prefer to use longjmp/setjmp even with C++
00576 ** or if want/don't to use _longjmp/_setjmp instead of regular
00577 ** longjmp/setjmp. By default, Lua handles errors with exceptions when
00578 ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
00579 ** and with longjmp/setjmp otherwise.
00580 */
00581 #if defined(__cplusplus)
00582 /* C++ exceptions */
00583 #define LUAI_THROW(L,c) throw(c)
00584 #define LUAI_TRY(L,c,a) try { a } catch(...) \
00585         { if ((c)->status == 0) (c)->status = -1; }
00586 #define luai_jmpbuf     int  /* dummy variable */
00587 
00588 #elif defined(LUA_USE_ULONGJMP)
00589 /* in Unix, try _longjmp/_setjmp (more efficient) */
00590 #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
00591 #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
00592 #define luai_jmpbuf     jmp_buf
00593 
00594 #else
00595 /* default handling with long jumps */
00596 #define LUAI_THROW(L,c) longjmp((c)->b, 1)
00597 #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
00598 #define luai_jmpbuf     jmp_buf
00599 
00600 #endif
00601 
00602 
00603 /*
00604 @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
00605 @* can do during pattern-matching.
00606 ** CHANGE it if you need more captures. This limit is arbitrary.
00607 */
00608 #define LUA_MAXCAPTURES         32
00609 
00610 
00611 /*
00612 @@ lua_tmpnam is the function that the OS library uses to create a
00613 @* temporary name.
00614 @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
00615 ** CHANGE them if you have an alternative to tmpnam (which is considered
00616 ** insecure) or if you want the original tmpnam anyway.  By default, Lua
00617 ** uses tmpnam except when POSIX is available, where it uses mkstemp.
00618 */
00619 #if defined(loslib_c) || defined(luaall_c)
00620 
00621 #if defined(LUA_USE_MKSTEMP)
00622 #include <unistd.h>
00623 #define LUA_TMPNAMBUFSIZE       32
00624 #define lua_tmpnam(b,e) { \
00625         strcpy(b, "/tmp/lua_XXXXXX"); \
00626         e = mkstemp(b); \
00627         if (e != -1) close(e); \
00628         e = (e == -1); }
00629 
00630 #else
00631 #define LUA_TMPNAMBUFSIZE       L_tmpnam
00632 #define lua_tmpnam(b,e)         { e = (tmpnam(b) == NULL); }
00633 #endif
00634 
00635 #endif
00636 
00637 
00638 /*
00639 @@ lua_popen spawns a new process connected to the current one through
00640 @* the file streams.
00641 ** CHANGE it if you have a way to implement it in your system.
00642 */
00643 #if defined(LUA_USE_POPEN)
00644 
00645 #define lua_popen(L,c,m)        ((void)L, popen(c,m))
00646 #define lua_pclose(L,file)      ((void)L, (pclose(file) != -1))
00647 
00648 #elif defined(LUA_WIN)
00649 
00650 #define lua_popen(L,c,m)        ((void)L, _popen(c,m))
00651 #define lua_pclose(L,file)      ((void)L, (_pclose(file) != -1))
00652 
00653 #else
00654 
00655 #define lua_popen(L,c,m)        ((void)((void)c, m),  \
00656                 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
00657 #define lua_pclose(L,file)              ((void)((void)L, file), 0)
00658 
00659 #endif
00660 
00661 /*
00662 @@ LUA_DL_* define which dynamic-library system Lua should use.
00663 ** CHANGE here if Lua has problems choosing the appropriate
00664 ** dynamic-library system for your platform (either Windows' DLL, Mac's
00665 ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
00666 ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
00667 ** it.  To use dlopen you also need to adapt the src/Makefile (probably
00668 ** adding -ldl to the linker options), so Lua does not select it
00669 ** automatically.  (When you change the makefile to add -ldl, you must
00670 ** also add -DLUA_USE_DLOPEN.)
00671 ** If you do not want any kind of dynamic library, undefine all these
00672 ** options.
00673 ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
00674 */
00675 #if defined(LUA_USE_DLOPEN)
00676 #define LUA_DL_DLOPEN
00677 #endif
00678 
00679 #if defined(LUA_WIN)
00680 #define LUA_DL_DLL
00681 #endif
00682 
00683 
00684 /*
00685 @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
00686 @* (the data goes just *before* the lua_State pointer).
00687 ** CHANGE (define) this if you really need that. This value must be
00688 ** a multiple of the maximum alignment required for your machine.
00689 */
00690 #define LUAI_EXTRASPACE         0
00691 
00692 
00693 /*
00694 @@ luai_userstate* allow user-specific actions on threads.
00695 ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
00696 ** extra when a thread is created/deleted/resumed/yielded.
00697 */
00698 #define luai_userstateopen(L)           ((void)L)
00699 #define luai_userstateclose(L)          ((void)L)
00700 #define luai_userstatethread(L,L1)      ((void)L)
00701 #define luai_userstatefree(L)           ((void)L)
00702 #define luai_userstateresume(L,n)       ((void)L)
00703 #define luai_userstateyield(L,n)        ((void)L)
00704 
00705 
00706 /*
00707 @@ LUA_INTFRMLEN is the length modifier for integer conversions
00708 @* in 'string.format'.
00709 @@ LUA_INTFRM_T is the integer type correspoding to the previous length
00710 @* modifier.
00711 ** CHANGE them if your system supports long long or does not support long.
00712 */
00713 
00714 #if defined(LUA_USELONGLONG)
00715 
00716 #define LUA_INTFRMLEN           "ll"
00717 #define LUA_INTFRM_T            long long
00718 
00719 #else
00720 
00721 #define LUA_INTFRMLEN           "l"
00722 #define LUA_INTFRM_T            long
00723 
00724 #endif
00725 
00726 
00727 
00728 /* =================================================================== */
00729 
00730 /*
00731 ** Local configuration. You can use this space to add your redefinitions
00732 ** without modifying the main part of the file.
00733 */
00734 
00735 
00736 
00737 #endif
00738 

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