lfixed.cpp

Go to the documentation of this file.
00001 #include <common/fixed.h>
00002 #include <stdio.h>
00003 #include <stdlib.h>
00004 
00005 #pragma warning(disable:4996)
00006 
00007 void fixed_lua_number2str(char *result, int number)
00008 {
00009         fixed f(true, number);
00010         sprintf(result, "%s", f.asString());
00011 }
00012 
00013 int fixed_lua_str2number(const char *s, char **endptr)
00014 {
00015         double d = strtod(s, endptr);
00016         fixed f(s);
00017         return f.getInternal();
00018 }
00019 
00020 int fixed_lua_number2int(int n)
00021 {
00022         fixed f(true, n);
00023         return f.asInt();
00024 }
00025 
00026 int fixed_luai_nummul(int a, int b)
00027 {
00028         fixed fa(true, a);
00029         fixed fb(true, b);
00030         fixed result = fa * fb;
00031         return result.getInternal();
00032 }
00033 
00034 int fixed_luai_numdiv(int a, int b)
00035 {
00036         fixed fa(true, a);
00037         fixed fb(true, b);
00038         fixed result = fa / fb;
00039         return result.getInternal();
00040 }
00041 
00042 int fixed_luai_nummod(int a, int b)
00043 {
00044         fixed fa(true, a);
00045         fixed fb(true, b);
00046         fixed result = fa % fb;
00047         return result.getInternal();
00048 }
00049 
00050 int fixed_luai_numpow(int a, int b)
00051 {
00052         fixed fa(true, a);
00053         fixed fb(true, b);
00054         fixed result = fa.pow(fb);
00055         return result.getInternal();
00056 }

Generated on Mon Feb 16 15:14:50 2009 for Scorched3D by  doxygen 1.5.3