Main Page
Namespaces
Classes
Files
Directories
src
»
client
»
GLEXT
glew.h File Reference
#include <stddef.h>
#include <GL/glu.h>
Go to the source code of this file.
Defines
#define
__GLEW_H__
#define
__gl_h_
#define
__GL_H__
#define
__glext_h_
#define
__GLEXT_H_
#define
__gl_ATI_h_
#define
GLEW_APIENTRY_DEFINED
#define
APIENTRY
#define
GLEWAPI
extern
#define
GLAPI
extern
#define
GL_VERSION_1_1
1
#define
GL_ACCUM
0x0100
#define
GL_LOAD
0x0101
#define
GL_RETURN
0x0102
#define
GL_MULT
0x0103
#define
GL_ADD
0x0104
#define
GL_NEVER
0x0200
#define
GL_LESS
0x0201
#define
GL_EQUAL
0x0202
#define
GL_LEQUAL
0x0203
#define
GL_GREATER
0x0204
#define
GL_NOTEQUAL
0x0205
#define
GL_GEQUAL
0x0206
#define
GL_ALWAYS
0x0207
#define
GL_CURRENT_BIT
0x00000001
#define
GL_POINT_BIT
0x00000002
#define
GL_LINE_BIT
0x00000004
#define
GL_POLYGON_BIT
0x00000008
#define
GL_POLYGON_STIPPLE_BIT
0x00000010
#define
GL_PIXEL_MODE_BIT
0x00000020
#define
GL_LIGHTING_BIT
0x00000040
#define
GL_FOG_BIT
0x00000080
#define
GL_DEPTH_BUFFER_BIT
0x00000100
#define
GL_ACCUM_BUFFER_BIT
0x00000200
#define
GL_STENCIL_BUFFER_BIT
0x00000400
#define
GL_VIEWPORT_BIT
0x00000800
#define
GL_TRANSFORM_BIT
0x00001000
#define
GL_ENABLE_BIT
0x00002000
#define
GL_COLOR_BUFFER_BIT
0x00004000
#define
GL_HINT_BIT
0x00008000
#define
GL_EVAL_BIT
0x00010000
#define
GL_LIST_BIT
0x00020000
#define
GL_TEXTURE_BIT
0x00040000
#define
GL_SCISSOR_BIT
0x00080000
#define
GL_ALL_ATTRIB_BITS
0x000fffff
#define
GL_POINTS
0x0000
#define
GL_LINES
0x0001
#define
GL_LINE_LOOP
0x0002
#define
GL_LINE_STRIP
0x0003
#define
GL_TRIANGLES
0x0004
#define
GL_TRIANGLE_STRIP
0x0005
#define
GL_TRIANGLE_FAN
0x0006
#define
GL_QUADS
0x0007
#define
GL_QUAD_STRIP
0x0008
#define
GL_POLYGON
0x0009
#define
GL_ZERO
0
#define
GL_ONE
1
#define
GL_SRC_COLOR
0x0300
#define
GL_ONE_MINUS_SRC_COLOR
0x0301
#define
GL_SRC_ALPHA
0x0302
#define
GL_ONE_MINUS_SRC_ALPHA
0x0303
#define
GL_DST_ALPHA
0x0304
#define
GL_ONE_MINUS_DST_ALPHA
0x0305
#define
GL_DST_COLOR
0x0306
#define
GL_ONE_MINUS_DST_COLOR
0x0307
#define
GL_SRC_ALPHA_SATURATE
0x0308
#define
GL_TRUE
1
#define
GL_FALSE
0
#define
GL_CLIP_PLANE0
0x3000
#define
GL_CLIP_PLANE1
0x3001
#define
GL_CLIP_PLANE2
0x3002
#define
GL_CLIP_PLANE3
0x3003
#define
GL_CLIP_PLANE4
0x3004
#define
GL_CLIP_PLANE5
0x3005
#define
GL_BYTE
0x1400
#define
GL_UNSIGNED_BYTE
0x1401
#define
GL_SHORT
0x1402
#define
GL_UNSIGNED_SHORT
0x1403
#define
GL_INT
0x1404
#define
GL_UNSIGNED_INT
0x1405
#define
GL_FLOAT
0x1406
#define
GL_2_BYTES
0x1407
#define
GL_3_BYTES
0x1408
#define
GL_4_BYTES
0x1409
#define
GL_DOUBLE
0x140A
#define
GL_NONE
0
#define
GL_FRONT_LEFT
0x0400
#define
GL_FRONT_RIGHT
0x0401
#define
GL_BACK_LEFT
0x0402
#define
GL_BACK_RIGHT
0x0403
#define
GL_FRONT
0x0404
#define
GL_BACK
0x0405
#define
GL_LEFT
0x0406
#define
GL_RIGHT
0x0407
#define
GL_FRONT_AND_BACK
0x0408
#define
GL_AUX0
0x0409
#define
GL_AUX1
0x040A
#define
GL_AUX2
0x040B
#define
GL_AUX3
0x040C
#define
GL_NO_ERROR
0
#define
GL_INVALID_ENUM
0x0500
#define
GL_INVALID_VALUE
0x0501
#define
GL_INVALID_OPERATION
0x0502
#define
GL_STACK_OVERFLOW
0x0503
#define
GL_STACK_UNDERFLOW
0x0504
#define
GL_OUT_OF_MEMORY
0x0505
#define
GL_2D
0x0600
#define
GL_3D
0x0601
#define
GL_3D_COLOR
0x0602
#define
GL_3D_COLOR_TEXTURE
0x0603
#define
GL_4D_COLOR_TEXTURE
0x0604
#define
GL_PASS_THROUGH_TOKEN
0x0700
#define
GL_POINT_TOKEN
0x0701
#define
GL_LINE_TOKEN
0x0702
#define
GL_POLYGON_TOKEN
0x0703
#define
GL_BITMAP_TOKEN
0x0704
#define
GL_DRAW_PIXEL_TOKEN
0x0705
#define
GL_COPY_PIXEL_TOKEN
0x0706
#define
GL_LINE_RESET_TOKEN
0x0707
#define
GL_EXP
0x0800
#define
GL_EXP2
0x0801
#define
GL_CW
0x0900
#define
GL_CCW
0x0901
#define
GL_COEFF
0x0A00
#define
GL_ORDER
0x0A01
#define
GL_DOMAIN
0x0A02
#define
GL_CURRENT_COLOR
0x0B00
#define
GL_CURRENT_INDEX
0x0B01
#define
GL_CURRENT_NORMAL
0x0B02
#define
GL_CURRENT_TEXTURE_COORDS
0x0B03
#define
GL_CURRENT_RASTER_COLOR
0x0B04
#define
GL_CURRENT_RASTER_INDEX
0x0B05
#define
GL_CURRENT_RASTER_TEXTURE_COORDS
0x0B06
#define
GL_CURRENT_RASTER_POSITION
0x0B07
#define
GL_CURRENT_RASTER_POSITION_VALID
0x0B08
#define
GL_CURRENT_RASTER_DISTANCE
0x0B09
#define
GL_POINT_SMOOTH
0x0B10
#define
GL_POINT_SIZE
0x0B11
#define
GL_POINT_SIZE_RANGE
0x0B12
#define
GL_POINT_SIZE_GRANULARITY
0x0B13
#define
GL_LINE_SMOOTH
0x0B20
#define
GL_LINE_WIDTH
0x0B21
#define
GL_LINE_WIDTH_RANGE
0x0B22
#define
GL_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_LINE_STIPPLE
0x0B24
#define
GL_LINE_STIPPLE_PATTERN
0x0B25
#define
GL_LINE_STIPPLE_REPEAT
0x0B26
#define
GL_LIST_MODE
0x0B30
#define
GL_MAX_LIST_NESTING
0x0B31
#define
GL_LIST_BASE
0x0B32
#define
GL_LIST_INDEX
0x0B33
#define
GL_POLYGON_MODE
0x0B40
#define
GL_POLYGON_SMOOTH
0x0B41
#define
GL_POLYGON_STIPPLE
0x0B42
#define
GL_EDGE_FLAG
0x0B43
#define
GL_CULL_FACE
0x0B44
#define
GL_CULL_FACE_MODE
0x0B45
#define
GL_FRONT_FACE
0x0B46
#define
GL_LIGHTING
0x0B50
#define
GL_LIGHT_MODEL_LOCAL_VIEWER
0x0B51
#define
GL_LIGHT_MODEL_TWO_SIDE
0x0B52
#define
GL_LIGHT_MODEL_AMBIENT
0x0B53
#define
GL_SHADE_MODEL
0x0B54
#define
GL_COLOR_MATERIAL_FACE
0x0B55
#define
GL_COLOR_MATERIAL_PARAMETER
0x0B56
#define
GL_COLOR_MATERIAL
0x0B57
#define
GL_FOG
0x0B60
#define
GL_FOG_INDEX
0x0B61
#define
GL_FOG_DENSITY
0x0B62
#define
GL_FOG_START
0x0B63
#define
GL_FOG_END
0x0B64
#define
GL_FOG_MODE
0x0B65
#define
GL_FOG_COLOR
0x0B66
#define
GL_DEPTH_RANGE
0x0B70
#define
GL_DEPTH_TEST
0x0B71
#define
GL_DEPTH_WRITEMASK
0x0B72
#define
GL_DEPTH_CLEAR_VALUE
0x0B73
#define
GL_DEPTH_FUNC
0x0B74
#define
GL_ACCUM_CLEAR_VALUE
0x0B80
#define
GL_STENCIL_TEST
0x0B90
#define
GL_STENCIL_CLEAR_VALUE
0x0B91
#define
GL_STENCIL_FUNC
0x0B92
#define
GL_STENCIL_VALUE_MASK
0x0B93
#define
GL_STENCIL_FAIL
0x0B94
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
#define
GL_STENCIL_PASS_DEPTH_PASS
0x0B96
#define
GL_STENCIL_REF
0x0B97
#define
GL_STENCIL_WRITEMASK
0x0B98
#define
GL_MATRIX_MODE
0x0BA0
#define
GL_NORMALIZE
0x0BA1
#define
GL_VIEWPORT
0x0BA2
#define
GL_MODELVIEW_STACK_DEPTH
0x0BA3
#define
GL_PROJECTION_STACK_DEPTH
0x0BA4
#define
GL_TEXTURE_STACK_DEPTH
0x0BA5
#define
GL_MODELVIEW_MATRIX
0x0BA6
#define
GL_PROJECTION_MATRIX
0x0BA7
#define
GL_TEXTURE_MATRIX
0x0BA8
#define
GL_ATTRIB_STACK_DEPTH
0x0BB0
#define
GL_CLIENT_ATTRIB_STACK_DEPTH
0x0BB1
#define
GL_ALPHA_TEST
0x0BC0
#define
GL_ALPHA_TEST_FUNC
0x0BC1
#define
GL_ALPHA_TEST_REF
0x0BC2
#define
GL_DITHER
0x0BD0
#define
GL_BLEND_DST
0x0BE0
#define
GL_BLEND_SRC
0x0BE1
#define
GL_BLEND
0x0BE2
#define
GL_LOGIC_OP_MODE
0x0BF0
#define
GL_INDEX_LOGIC_OP
0x0BF1
#define
GL_COLOR_LOGIC_OP
0x0BF2
#define
GL_AUX_BUFFERS
0x0C00
#define
GL_DRAW_BUFFER
0x0C01
#define
GL_READ_BUFFER
0x0C02
#define
GL_SCISSOR_BOX
0x0C10
#define
GL_SCISSOR_TEST
0x0C11
#define
GL_INDEX_CLEAR_VALUE
0x0C20
#define
GL_INDEX_WRITEMASK
0x0C21
#define
GL_COLOR_CLEAR_VALUE
0x0C22
#define
GL_COLOR_WRITEMASK
0x0C23
#define
GL_INDEX_MODE
0x0C30
#define
GL_RGBA_MODE
0x0C31
#define
GL_DOUBLEBUFFER
0x0C32
#define
GL_STEREO
0x0C33
#define
GL_RENDER_MODE
0x0C40
#define
GL_PERSPECTIVE_CORRECTION_HINT
0x0C50
#define
GL_POINT_SMOOTH_HINT
0x0C51
#define
GL_LINE_SMOOTH_HINT
0x0C52
#define
GL_POLYGON_SMOOTH_HINT
0x0C53
#define
GL_FOG_HINT
0x0C54
#define
GL_TEXTURE_GEN_S
0x0C60
#define
GL_TEXTURE_GEN_T
0x0C61
#define
GL_TEXTURE_GEN_R
0x0C62
#define
GL_TEXTURE_GEN_Q
0x0C63
#define
GL_PIXEL_MAP_I_TO_I
0x0C70
#define
GL_PIXEL_MAP_S_TO_S
0x0C71
#define
GL_PIXEL_MAP_I_TO_R
0x0C72
#define
GL_PIXEL_MAP_I_TO_G
0x0C73
#define
GL_PIXEL_MAP_I_TO_B
0x0C74
#define
GL_PIXEL_MAP_I_TO_A
0x0C75
#define
GL_PIXEL_MAP_R_TO_R
0x0C76
#define
GL_PIXEL_MAP_G_TO_G
0x0C77
#define
GL_PIXEL_MAP_B_TO_B
0x0C78
#define
GL_PIXEL_MAP_A_TO_A
0x0C79
#define
GL_PIXEL_MAP_I_TO_I_SIZE
0x0CB0
#define
GL_PIXEL_MAP_S_TO_S_SIZE
0x0CB1
#define
GL_PIXEL_MAP_I_TO_R_SIZE
0x0CB2
#define
GL_PIXEL_MAP_I_TO_G_SIZE
0x0CB3
#define
GL_PIXEL_MAP_I_TO_B_SIZE
0x0CB4
#define
GL_PIXEL_MAP_I_TO_A_SIZE
0x0CB5
#define
GL_PIXEL_MAP_R_TO_R_SIZE
0x0CB6
#define
GL_PIXEL_MAP_G_TO_G_SIZE
0x0CB7
#define
GL_PIXEL_MAP_B_TO_B_SIZE
0x0CB8
#define
GL_PIXEL_MAP_A_TO_A_SIZE
0x0CB9
#define
GL_UNPACK_SWAP_BYTES
0x0CF0
#define
GL_UNPACK_LSB_FIRST
0x0CF1
#define
GL_UNPACK_ROW_LENGTH
0x0CF2
#define
GL_UNPACK_SKIP_ROWS
0x0CF3
#define
GL_UNPACK_SKIP_PIXELS
0x0CF4
#define
GL_UNPACK_ALIGNMENT
0x0CF5
#define
GL_PACK_SWAP_BYTES
0x0D00
#define
GL_PACK_LSB_FIRST
0x0D01
#define
GL_PACK_ROW_LENGTH
0x0D02
#define
GL_PACK_SKIP_ROWS
0x0D03
#define
GL_PACK_SKIP_PIXELS
0x0D04
#define
GL_PACK_ALIGNMENT
0x0D05
#define
GL_MAP_COLOR
0x0D10
#define
GL_MAP_STENCIL
0x0D11
#define
GL_INDEX_SHIFT
0x0D12
#define
GL_INDEX_OFFSET
0x0D13
#define
GL_RED_SCALE
0x0D14
#define
GL_RED_BIAS
0x0D15
#define
GL_ZOOM_X
0x0D16
#define
GL_ZOOM_Y
0x0D17
#define
GL_GREEN_SCALE
0x0D18
#define
GL_GREEN_BIAS
0x0D19
#define
GL_BLUE_SCALE
0x0D1A
#define
GL_BLUE_BIAS
0x0D1B
#define
GL_ALPHA_SCALE
0x0D1C
#define
GL_ALPHA_BIAS
0x0D1D
#define
GL_DEPTH_SCALE
0x0D1E
#define
GL_DEPTH_BIAS
0x0D1F
#define
GL_MAX_EVAL_ORDER
0x0D30
#define
GL_MAX_LIGHTS
0x0D31
#define
GL_MAX_CLIP_PLANES
0x0D32
#define
GL_MAX_TEXTURE_SIZE
0x0D33
#define
GL_MAX_PIXEL_MAP_TABLE
0x0D34
#define
GL_MAX_ATTRIB_STACK_DEPTH
0x0D35
#define
GL_MAX_MODELVIEW_STACK_DEPTH
0x0D36
#define
GL_MAX_NAME_STACK_DEPTH
0x0D37
#define
GL_MAX_PROJECTION_STACK_DEPTH
0x0D38
#define
GL_MAX_TEXTURE_STACK_DEPTH
0x0D39
#define
GL_MAX_VIEWPORT_DIMS
0x0D3A
#define
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
0x0D3B
#define
GL_SUBPIXEL_BITS
0x0D50
#define
GL_INDEX_BITS
0x0D51
#define
GL_RED_BITS
0x0D52
#define
GL_GREEN_BITS
0x0D53
#define
GL_BLUE_BITS
0x0D54
#define
GL_ALPHA_BITS
0x0D55
#define
GL_DEPTH_BITS
0x0D56
#define
GL_STENCIL_BITS
0x0D57
#define
GL_ACCUM_RED_BITS
0x0D58
#define
GL_ACCUM_GREEN_BITS
0x0D59
#define
GL_ACCUM_BLUE_BITS
0x0D5A
#define
GL_ACCUM_ALPHA_BITS
0x0D5B
#define
GL_NAME_STACK_DEPTH
0x0D70
#define
GL_AUTO_NORMAL
0x0D80
#define
GL_MAP1_COLOR_4
0x0D90
#define
GL_MAP1_INDEX
0x0D91
#define
GL_MAP1_NORMAL
0x0D92
#define
GL_MAP1_TEXTURE_COORD_1
0x0D93
#define
GL_MAP1_TEXTURE_COORD_2
0x0D94
#define
GL_MAP1_TEXTURE_COORD_3
0x0D95
#define
GL_MAP1_TEXTURE_COORD_4
0x0D96
#define
GL_MAP1_VERTEX_3
0x0D97
#define
GL_MAP1_VERTEX_4
0x0D98
#define
GL_MAP2_COLOR_4
0x0DB0
#define
GL_MAP2_INDEX
0x0DB1
#define
GL_MAP2_NORMAL
0x0DB2
#define
GL_MAP2_TEXTURE_COORD_1
0x0DB3
#define
GL_MAP2_TEXTURE_COORD_2
0x0DB4
#define
GL_MAP2_TEXTURE_COORD_3
0x0DB5
#define
GL_MAP2_TEXTURE_COORD_4
0x0DB6
#define
GL_MAP2_VERTEX_3
0x0DB7
#define
GL_MAP2_VERTEX_4
0x0DB8
#define
GL_MAP1_GRID_DOMAIN
0x0DD0
#define
GL_MAP1_GRID_SEGMENTS
0x0DD1
#define
GL_MAP2_GRID_DOMAIN
0x0DD2
#define
GL_MAP2_GRID_SEGMENTS
0x0DD3
#define
GL_TEXTURE_1D
0x0DE0
#define
GL_TEXTURE_2D
0x0DE1
#define
GL_FEEDBACK_BUFFER_POINTER
0x0DF0
#define
GL_FEEDBACK_BUFFER_SIZE
0x0DF1
#define
GL_FEEDBACK_BUFFER_TYPE
0x0DF2
#define
GL_SELECTION_BUFFER_POINTER
0x0DF3
#define
GL_SELECTION_BUFFER_SIZE
0x0DF4
#define
GL_TEXTURE_WIDTH
0x1000
#define
GL_TEXTURE_HEIGHT
0x1001
#define
GL_TEXTURE_INTERNAL_FORMAT
0x1003
#define
GL_TEXTURE_BORDER_COLOR
0x1004
#define
GL_TEXTURE_BORDER
0x1005
#define
GL_DONT_CARE
0x1100
#define
GL_FASTEST
0x1101
#define
GL_NICEST
0x1102
#define
GL_LIGHT0
0x4000
#define
GL_LIGHT1
0x4001
#define
GL_LIGHT2
0x4002
#define
GL_LIGHT3
0x4003
#define
GL_LIGHT4
0x4004
#define
GL_LIGHT5
0x4005
#define
GL_LIGHT6
0x4006
#define
GL_LIGHT7
0x4007
#define
GL_AMBIENT
0x1200
#define
GL_DIFFUSE
0x1201
#define
GL_SPECULAR
0x1202
#define
GL_POSITION
0x1203
#define
GL_SPOT_DIRECTION
0x1204
#define
GL_SPOT_EXPONENT
0x1205
#define
GL_SPOT_CUTOFF
0x1206
#define
GL_CONSTANT_ATTENUATION
0x1207
#define
GL_LINEAR_ATTENUATION
0x1208
#define
GL_QUADRATIC_ATTENUATION
0x1209
#define
GL_COMPILE
0x1300
#define
GL_COMPILE_AND_EXECUTE
0x1301
#define
GL_CLEAR
0x1500
#define
GL_AND
0x1501
#define
GL_AND_REVERSE
0x1502
#define
GL_COPY
0x1503
#define
GL_AND_INVERTED
0x1504
#define
GL_NOOP
0x1505
#define
GL_XOR
0x1506
#define
GL_OR
0x1507
#define
GL_NOR
0x1508
#define
GL_EQUIV
0x1509
#define
GL_INVERT
0x150A
#define
GL_OR_REVERSE
0x150B
#define
GL_COPY_INVERTED
0x150C
#define
GL_OR_INVERTED
0x150D
#define
GL_NAND
0x150E
#define
GL_SET
0x150F
#define
GL_EMISSION
0x1600
#define
GL_SHININESS
0x1601
#define
GL_AMBIENT_AND_DIFFUSE
0x1602
#define
GL_COLOR_INDEXES
0x1603
#define
GL_MODELVIEW
0x1700
#define
GL_PROJECTION
0x1701
#define
GL_TEXTURE
0x1702
#define
GL_COLOR
0x1800
#define
GL_DEPTH
0x1801
#define
GL_STENCIL
0x1802
#define
GL_COLOR_INDEX
0x1900
#define
GL_STENCIL_INDEX
0x1901
#define
GL_DEPTH_COMPONENT
0x1902
#define
GL_RED
0x1903
#define
GL_GREEN
0x1904
#define
GL_BLUE
0x1905
#define
GL_ALPHA
0x1906
#define
GL_RGB
0x1907
#define
GL_RGBA
0x1908
#define
GL_LUMINANCE
0x1909
#define
GL_LUMINANCE_ALPHA
0x190A
#define
GL_BITMAP
0x1A00
#define
GL_POINT
0x1B00
#define
GL_LINE
0x1B01
#define
GL_FILL
0x1B02
#define
GL_RENDER
0x1C00
#define
GL_FEEDBACK
0x1C01
#define
GL_SELECT
0x1C02
#define
GL_FLAT
0x1D00
#define
GL_SMOOTH
0x1D01
#define
GL_KEEP
0x1E00
#define
GL_REPLACE
0x1E01
#define
GL_INCR
0x1E02
#define
GL_DECR
0x1E03
#define
GL_VENDOR
0x1F00
#define
GL_RENDERER
0x1F01
#define
GL_VERSION
0x1F02
#define
GL_EXTENSIONS
0x1F03
#define
GL_S
0x2000
#define
GL_T
0x2001
#define
GL_R
0x2002
#define
GL_Q
0x2003
#define
GL_MODULATE
0x2100
#define
GL_DECAL
0x2101
#define
GL_TEXTURE_ENV_MODE
0x2200
#define
GL_TEXTURE_ENV_COLOR
0x2201
#define
GL_TEXTURE_ENV
0x2300
#define
GL_EYE_LINEAR
0x2400
#define
GL_OBJECT_LINEAR
0x2401
#define
GL_SPHERE_MAP
0x2402
#define
GL_TEXTURE_GEN_MODE
0x2500
#define
GL_OBJECT_PLANE
0x2501
#define
GL_EYE_PLANE
0x2502
#define
GL_NEAREST
0x2600
#define
GL_LINEAR
0x2601
#define
GL_NEAREST_MIPMAP_NEAREST
0x2700
#define
GL_LINEAR_MIPMAP_NEAREST
0x2701
#define
GL_NEAREST_MIPMAP_LINEAR
0x2702
#define
GL_LINEAR_MIPMAP_LINEAR
0x2703
#define
GL_TEXTURE_MAG_FILTER
0x2800
#define
GL_TEXTURE_MIN_FILTER
0x2801
#define
GL_TEXTURE_WRAP_S
0x2802
#define
GL_TEXTURE_WRAP_T
0x2803
#define
GL_CLAMP
0x2900
#define
GL_REPEAT
0x2901
#define
GL_CLIENT_PIXEL_STORE_BIT
0x00000001
#define
GL_CLIENT_VERTEX_ARRAY_BIT
0x00000002
#define
GL_CLIENT_ALL_ATTRIB_BITS
0xffffffff
#define
GL_POLYGON_OFFSET_FACTOR
0x8038
#define
GL_POLYGON_OFFSET_UNITS
0x2A00
#define
GL_POLYGON_OFFSET_POINT
0x2A01
#define
GL_POLYGON_OFFSET_LINE
0x2A02
#define
GL_POLYGON_OFFSET_FILL
0x8037
#define
GL_ALPHA4
0x803B
#define
GL_ALPHA8
0x803C
#define
GL_ALPHA12
0x803D
#define
GL_ALPHA16
0x803E
#define
GL_LUMINANCE4
0x803F
#define
GL_LUMINANCE8
0x8040
#define
GL_LUMINANCE12
0x8041
#define
GL_LUMINANCE16
0x8042
#define
GL_LUMINANCE4_ALPHA4
0x8043
#define
GL_LUMINANCE6_ALPHA2
0x8044
#define
GL_LUMINANCE8_ALPHA8
0x8045
#define
GL_LUMINANCE12_ALPHA4
0x8046
#define
GL_LUMINANCE12_ALPHA12
0x8047
#define
GL_LUMINANCE16_ALPHA16
0x8048
#define
GL_INTENSITY
0x8049
#define
GL_INTENSITY4
0x804A
#define
GL_INTENSITY8
0x804B
#define
GL_INTENSITY12
0x804C
#define
GL_INTENSITY16
0x804D
#define
GL_R3_G3_B2
0x2A10
#define
GL_RGB4
0x804F
#define
GL_RGB5
0x8050
#define
GL_RGB8
0x8051
#define
GL_RGB10
0x8052
#define
GL_RGB12
0x8053
#define
GL_RGB16
0x8054
#define
GL_RGBA2
0x8055
#define
GL_RGBA4
0x8056
#define
GL_RGB5_A1
0x8057
#define
GL_RGBA8
0x8058
#define
GL_RGB10_A2
0x8059
#define
GL_RGBA12
0x805A
#define
GL_RGBA16
0x805B
#define
GL_TEXTURE_RED_SIZE
0x805C
#define
GL_TEXTURE_GREEN_SIZE
0x805D
#define
GL_TEXTURE_BLUE_SIZE
0x805E
#define
GL_TEXTURE_ALPHA_SIZE
0x805F
#define
GL_TEXTURE_LUMINANCE_SIZE
0x8060
#define
GL_TEXTURE_INTENSITY_SIZE
0x8061
#define
GL_PROXY_TEXTURE_1D
0x8063
#define
GL_PROXY_TEXTURE_2D
0x8064
#define
GL_TEXTURE_PRIORITY
0x8066
#define
GL_TEXTURE_RESIDENT
0x8067
#define
GL_TEXTURE_BINDING_1D
0x8068
#define
GL_TEXTURE_BINDING_2D
0x8069
#define
GL_VERTEX_ARRAY
0x8074
#define
GL_NORMAL_ARRAY
0x8075
#define
GL_COLOR_ARRAY
0x8076
#define
GL_INDEX_ARRAY
0x8077
#define
GL_TEXTURE_COORD_ARRAY
0x8078
#define
GL_EDGE_FLAG_ARRAY
0x8079
#define
GL_VERTEX_ARRAY_SIZE
0x807A
#define
GL_VERTEX_ARRAY_TYPE
0x807B
#define
GL_VERTEX_ARRAY_STRIDE
0x807C
#define
GL_NORMAL_ARRAY_TYPE
0x807E
#define
GL_NORMAL_ARRAY_STRIDE
0x807F
#define
GL_COLOR_ARRAY_SIZE
0x8081
#define
GL_COLOR_ARRAY_TYPE
0x8082
#define
GL_COLOR_ARRAY_STRIDE
0x8083
#define
GL_INDEX_ARRAY_TYPE
0x8085
#define
GL_INDEX_ARRAY_STRIDE
0x8086
#define
GL_TEXTURE_COORD_ARRAY_SIZE
0x8088
#define
GL_TEXTURE_COORD_ARRAY_TYPE
0x8089
#define
GL_TEXTURE_COORD_ARRAY_STRIDE
0x808A
#define
GL_EDGE_FLAG_ARRAY_STRIDE
0x808C
#define
GL_VERTEX_ARRAY_POINTER
0x808E
#define
GL_NORMAL_ARRAY_POINTER
0x808F
#define
GL_COLOR_ARRAY_POINTER
0x8090
#define
GL_INDEX_ARRAY_POINTER
0x8091
#define
GL_TEXTURE_COORD_ARRAY_POINTER
0x8092
#define
GL_EDGE_FLAG_ARRAY_POINTER
0x8093
#define
GL_V2F
0x2A20
#define
GL_V3F
0x2A21
#define
GL_C4UB_V2F
0x2A22
#define
GL_C4UB_V3F
0x2A23
#define
GL_C3F_V3F
0x2A24
#define
GL_N3F_V3F
0x2A25
#define
GL_C4F_N3F_V3F
0x2A26
#define
GL_T2F_V3F
0x2A27
#define
GL_T4F_V4F
0x2A28
#define
GL_T2F_C4UB_V3F
0x2A29
#define
GL_T2F_C3F_V3F
0x2A2A
#define
GL_T2F_N3F_V3F
0x2A2B
#define
GL_T2F_C4F_N3F_V3F
0x2A2C
#define
GL_T4F_C4F_N3F_V4F
0x2A2D
#define
GL_LOGIC_OP
GL_INDEX_LOGIC_OP
#define
GL_TEXTURE_COMPONENTS
GL_TEXTURE_INTERNAL_FORMAT
#define
GL_COLOR_INDEX1_EXT
0x80E2
#define
GL_COLOR_INDEX2_EXT
0x80E3
#define
GL_COLOR_INDEX4_EXT
0x80E4
#define
GL_COLOR_INDEX8_EXT
0x80E5
#define
GL_COLOR_INDEX12_EXT
0x80E6
#define
GL_COLOR_INDEX16_EXT
0x80E7
#define
GLEW_VERSION_1_1
GLEW_GET_VAR(
__GLEW_VERSION_1_1
)
#define
GL_VERSION_1_2
1
#define
GL_SMOOTH_POINT_SIZE_RANGE
0x0B12
#define
GL_SMOOTH_POINT_SIZE_GRANULARITY
0x0B13
#define
GL_SMOOTH_LINE_WIDTH_RANGE
0x0B22
#define
GL_SMOOTH_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_UNSIGNED_BYTE_3_3_2
0x8032
#define
GL_UNSIGNED_SHORT_4_4_4_4
0x8033
#define
GL_UNSIGNED_SHORT_5_5_5_1
0x8034
#define
GL_UNSIGNED_INT_8_8_8_8
0x8035
#define
GL_UNSIGNED_INT_10_10_10_2
0x8036
#define
GL_RESCALE_NORMAL
0x803A
#define
GL_TEXTURE_BINDING_3D
0x806A
#define
GL_PACK_SKIP_IMAGES
0x806B
#define
GL_PACK_IMAGE_HEIGHT
0x806C
#define
GL_UNPACK_SKIP_IMAGES
0x806D
#define
GL_UNPACK_IMAGE_HEIGHT
0x806E
#define
GL_TEXTURE_3D
0x806F
#define
GL_PROXY_TEXTURE_3D
0x8070
#define
GL_TEXTURE_DEPTH
0x8071
#define
GL_TEXTURE_WRAP_R
0x8072
#define
GL_MAX_3D_TEXTURE_SIZE
0x8073
#define
GL_BGR
0x80E0
#define
GL_BGRA
0x80E1
#define
GL_MAX_ELEMENTS_VERTICES
0x80E8
#define
GL_MAX_ELEMENTS_INDICES
0x80E9
#define
GL_CLAMP_TO_EDGE
0x812F
#define
GL_TEXTURE_MIN_LOD
0x813A
#define
GL_TEXTURE_MAX_LOD
0x813B
#define
GL_TEXTURE_BASE_LEVEL
0x813C
#define
GL_TEXTURE_MAX_LEVEL
0x813D
#define
GL_LIGHT_MODEL_COLOR_CONTROL
0x81F8
#define
GL_SINGLE_COLOR
0x81F9
#define
GL_SEPARATE_SPECULAR_COLOR
0x81FA
#define
GL_UNSIGNED_BYTE_2_3_3_REV
0x8362
#define
GL_UNSIGNED_SHORT_5_6_5
0x8363
#define
GL_UNSIGNED_SHORT_5_6_5_REV
0x8364
#define
GL_UNSIGNED_SHORT_4_4_4_4_REV
0x8365
#define
GL_UNSIGNED_SHORT_1_5_5_5_REV
0x8366
#define
GL_UNSIGNED_INT_8_8_8_8_REV
0x8367
#define
GL_UNSIGNED_INT_2_10_10_10_REV
0x8368
#define
GL_ALIASED_POINT_SIZE_RANGE
0x846D
#define
GL_ALIASED_LINE_WIDTH_RANGE
0x846E
#define
glCopyTexSubImage3D
GLEW_GET_FUN(
__glewCopyTexSubImage3D
)
#define
glDrawRangeElements
GLEW_GET_FUN(
__glewDrawRangeElements
)
#define
glTexImage3D
GLEW_GET_FUN(
__glewTexImage3D
)
#define
glTexSubImage3D
GLEW_GET_FUN(
__glewTexSubImage3D
)
#define
GLEW_VERSION_1_2
GLEW_GET_VAR(
__GLEW_VERSION_1_2
)
#define
GL_VERSION_1_3
1
#define
GL_MULTISAMPLE
0x809D
#define
GL_SAMPLE_ALPHA_TO_COVERAGE
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE
0x809F
#define
GL_SAMPLE_COVERAGE
0x80A0
#define
GL_SAMPLE_BUFFERS
0x80A8
#define
GL_SAMPLES
0x80A9
#define
GL_SAMPLE_COVERAGE_VALUE
0x80AA
#define
GL_SAMPLE_COVERAGE_INVERT
0x80AB
#define
GL_CLAMP_TO_BORDER
0x812D
#define
GL_TEXTURE0
0x84C0
#define
GL_TEXTURE1
0x84C1
#define
GL_TEXTURE2
0x84C2
#define
GL_TEXTURE3
0x84C3
#define
GL_TEXTURE4
0x84C4
#define
GL_TEXTURE5
0x84C5
#define
GL_TEXTURE6
0x84C6
#define
GL_TEXTURE7
0x84C7
#define
GL_TEXTURE8
0x84C8
#define
GL_TEXTURE9
0x84C9
#define
GL_TEXTURE10
0x84CA
#define
GL_TEXTURE11
0x84CB
#define
GL_TEXTURE12
0x84CC
#define
GL_TEXTURE13
0x84CD
#define
GL_TEXTURE14
0x84CE
#define
GL_TEXTURE15
0x84CF
#define
GL_TEXTURE16
0x84D0
#define
GL_TEXTURE17
0x84D1
#define
GL_TEXTURE18
0x84D2
#define
GL_TEXTURE19
0x84D3
#define
GL_TEXTURE20
0x84D4
#define
GL_TEXTURE21
0x84D5
#define
GL_TEXTURE22
0x84D6
#define
GL_TEXTURE23
0x84D7
#define
GL_TEXTURE24
0x84D8
#define
GL_TEXTURE25
0x84D9
#define
GL_TEXTURE26
0x84DA
#define
GL_TEXTURE27
0x84DB
#define
GL_TEXTURE28
0x84DC
#define
GL_TEXTURE29
0x84DD
#define
GL_TEXTURE30
0x84DE
#define
GL_TEXTURE31
0x84DF
#define
GL_ACTIVE_TEXTURE
0x84E0
#define
GL_CLIENT_ACTIVE_TEXTURE
0x84E1
#define
GL_MAX_TEXTURE_UNITS
0x84E2
#define
GL_TRANSPOSE_MODELVIEW_MATRIX
0x84E3
#define
GL_TRANSPOSE_PROJECTION_MATRIX
0x84E4
#define
GL_TRANSPOSE_TEXTURE_MATRIX
0x84E5
#define
GL_TRANSPOSE_COLOR_MATRIX
0x84E6
#define
GL_SUBTRACT
0x84E7
#define
GL_COMPRESSED_ALPHA
0x84E9
#define
GL_COMPRESSED_LUMINANCE
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA
0x84EB
#define
GL_COMPRESSED_INTENSITY
0x84EC
#define
GL_COMPRESSED_RGB
0x84ED
#define
GL_COMPRESSED_RGBA
0x84EE
#define
GL_TEXTURE_COMPRESSION_HINT
0x84EF
#define
GL_NORMAL_MAP
0x8511
#define
GL_REFLECTION_MAP
0x8512
#define
GL_TEXTURE_CUBE_MAP
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE
0x851C
#define
GL_COMBINE
0x8570
#define
GL_COMBINE_RGB
0x8571
#define
GL_COMBINE_ALPHA
0x8572
#define
GL_RGB_SCALE
0x8573
#define
GL_ADD_SIGNED
0x8574
#define
GL_INTERPOLATE
0x8575
#define
GL_CONSTANT
0x8576
#define
GL_PRIMARY_COLOR
0x8577
#define
GL_PREVIOUS
0x8578
#define
GL_SOURCE0_RGB
0x8580
#define
GL_SOURCE1_RGB
0x8581
#define
GL_SOURCE2_RGB
0x8582
#define
GL_SOURCE0_ALPHA
0x8588
#define
GL_SOURCE1_ALPHA
0x8589
#define
GL_SOURCE2_ALPHA
0x858A
#define
GL_OPERAND0_RGB
0x8590
#define
GL_OPERAND1_RGB
0x8591
#define
GL_OPERAND2_RGB
0x8592
#define
GL_OPERAND0_ALPHA
0x8598
#define
GL_OPERAND1_ALPHA
0x8599
#define
GL_OPERAND2_ALPHA
0x859A
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
0x86A0
#define
GL_TEXTURE_COMPRESSED
0x86A1
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS
0x86A2
#define
GL_COMPRESSED_TEXTURE_FORMATS
0x86A3
#define
GL_DOT3_RGB
0x86AE
#define
GL_DOT3_RGBA
0x86AF
#define
GL_MULTISAMPLE_BIT
0x20000000
#define
glActiveTexture
GLEW_GET_FUN(
__glewActiveTexture
)
#define
glClientActiveTexture
GLEW_GET_FUN(
__glewClientActiveTexture
)
#define
glCompressedTexImage1D
GLEW_GET_FUN(
__glewCompressedTexImage1D
)
#define
glCompressedTexImage2D
GLEW_GET_FUN(
__glewCompressedTexImage2D
)
#define
glCompressedTexImage3D
GLEW_GET_FUN(
__glewCompressedTexImage3D
)
#define
glCompressedTexSubImage1D
GLEW_GET_FUN(
__glewCompressedTexSubImage1D
)
#define
glCompressedTexSubImage2D
GLEW_GET_FUN(
__glewCompressedTexSubImage2D
)
#define
glCompressedTexSubImage3D
GLEW_GET_FUN(
__glewCompressedTexSubImage3D
)
#define
glGetCompressedTexImage
GLEW_GET_FUN(
__glewGetCompressedTexImage
)
#define
glLoadTransposeMatrixd
GLEW_GET_FUN(
__glewLoadTransposeMatrixd
)
#define
glLoadTransposeMatrixf
GLEW_GET_FUN(
__glewLoadTransposeMatrixf
)
#define
glMultTransposeMatrixd
GLEW_GET_FUN(
__glewMultTransposeMatrixd
)
#define
glMultTransposeMatrixf
GLEW_GET_FUN(
__glewMultTransposeMatrixf
)
#define
glMultiTexCoord1d
GLEW_GET_FUN(
__glewMultiTexCoord1d
)
#define
glMultiTexCoord1dv
GLEW_GET_FUN(
__glewMultiTexCoord1dv
)
#define
glMultiTexCoord1f
GLEW_GET_FUN(
__glewMultiTexCoord1f
)
#define
glMultiTexCoord1fv
GLEW_GET_FUN(
__glewMultiTexCoord1fv
)
#define
glMultiTexCoord1i
GLEW_GET_FUN(
__glewMultiTexCoord1i
)
#define
glMultiTexCoord1iv
GLEW_GET_FUN(
__glewMultiTexCoord1iv
)
#define
glMultiTexCoord1s
GLEW_GET_FUN(
__glewMultiTexCoord1s
)
#define
glMultiTexCoord1sv
GLEW_GET_FUN(
__glewMultiTexCoord1sv
)
#define
glMultiTexCoord2d
GLEW_GET_FUN(
__glewMultiTexCoord2d
)
#define
glMultiTexCoord2dv
GLEW_GET_FUN(
__glewMultiTexCoord2dv
)
#define
glMultiTexCoord2f
GLEW_GET_FUN(
__glewMultiTexCoord2f
)
#define
glMultiTexCoord2fv
GLEW_GET_FUN(
__glewMultiTexCoord2fv
)
#define
glMultiTexCoord2i
GLEW_GET_FUN(
__glewMultiTexCoord2i
)
#define
glMultiTexCoord2iv
GLEW_GET_FUN(
__glewMultiTexCoord2iv
)
#define
glMultiTexCoord2s
GLEW_GET_FUN(
__glewMultiTexCoord2s
)
#define
glMultiTexCoord2sv
GLEW_GET_FUN(
__glewMultiTexCoord2sv
)
#define
glMultiTexCoord3d
GLEW_GET_FUN(
__glewMultiTexCoord3d
)
#define
glMultiTexCoord3dv
GLEW_GET_FUN(
__glewMultiTexCoord3dv
)
#define
glMultiTexCoord3f
GLEW_GET_FUN(
__glewMultiTexCoord3f
)
#define
glMultiTexCoord3fv
GLEW_GET_FUN(
__glewMultiTexCoord3fv
)
#define
glMultiTexCoord3i
GLEW_GET_FUN(
__glewMultiTexCoord3i
)
#define
glMultiTexCoord3iv
GLEW_GET_FUN(
__glewMultiTexCoord3iv
)
#define
glMultiTexCoord3s
GLEW_GET_FUN(
__glewMultiTexCoord3s
)
#define
glMultiTexCoord3sv
GLEW_GET_FUN(
__glewMultiTexCoord3sv
)
#define
glMultiTexCoord4d
GLEW_GET_FUN(
__glewMultiTexCoord4d
)
#define
glMultiTexCoord4dv
GLEW_GET_FUN(
__glewMultiTexCoord4dv
)
#define
glMultiTexCoord4f
GLEW_GET_FUN(
__glewMultiTexCoord4f
)
#define
glMultiTexCoord4fv
GLEW_GET_FUN(
__glewMultiTexCoord4fv
)
#define
glMultiTexCoord4i
GLEW_GET_FUN(
__glewMultiTexCoord4i
)
#define
glMultiTexCoord4iv
GLEW_GET_FUN(
__glewMultiTexCoord4iv
)
#define
glMultiTexCoord4s
GLEW_GET_FUN(
__glewMultiTexCoord4s
)
#define
glMultiTexCoord4sv
GLEW_GET_FUN(
__glewMultiTexCoord4sv
)
#define
glSampleCoverage
GLEW_GET_FUN(
__glewSampleCoverage
)
#define
GLEW_VERSION_1_3
GLEW_GET_VAR(
__GLEW_VERSION_1_3
)
#define
GL_VERSION_1_4
1
#define
GL_BLEND_DST_RGB
0x80C8
#define
GL_BLEND_SRC_RGB
0x80C9
#define
GL_BLEND_DST_ALPHA
0x80CA
#define
GL_BLEND_SRC_ALPHA
0x80CB
#define
GL_POINT_SIZE_MIN
0x8126
#define
GL_POINT_SIZE_MAX
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE
0x8128
#define
GL_POINT_DISTANCE_ATTENUATION
0x8129
#define
GL_GENERATE_MIPMAP
0x8191
#define
GL_GENERATE_MIPMAP_HINT
0x8192
#define
GL_DEPTH_COMPONENT16
0x81A5
#define
GL_DEPTH_COMPONENT24
0x81A6
#define
GL_DEPTH_COMPONENT32
0x81A7
#define
GL_MIRRORED_REPEAT
0x8370
#define
GL_FOG_COORDINATE_SOURCE
0x8450
#define
GL_FOG_COORDINATE
0x8451
#define
GL_FRAGMENT_DEPTH
0x8452
#define
GL_CURRENT_FOG_COORDINATE
0x8453
#define
GL_FOG_COORDINATE_ARRAY_TYPE
0x8454
#define
GL_FOG_COORDINATE_ARRAY_STRIDE
0x8455
#define
GL_FOG_COORDINATE_ARRAY_POINTER
0x8456
#define
GL_FOG_COORDINATE_ARRAY
0x8457
#define
GL_COLOR_SUM
0x8458
#define
GL_CURRENT_SECONDARY_COLOR
0x8459
#define
GL_SECONDARY_COLOR_ARRAY_SIZE
0x845A
#define
GL_SECONDARY_COLOR_ARRAY_TYPE
0x845B
#define
GL_SECONDARY_COLOR_ARRAY_STRIDE
0x845C
#define
GL_SECONDARY_COLOR_ARRAY_POINTER
0x845D
#define
GL_SECONDARY_COLOR_ARRAY
0x845E
#define
GL_MAX_TEXTURE_LOD_BIAS
0x84FD
#define
GL_TEXTURE_FILTER_CONTROL
0x8500
#define
GL_TEXTURE_LOD_BIAS
0x8501
#define
GL_INCR_WRAP
0x8507
#define
GL_DECR_WRAP
0x8508
#define
GL_TEXTURE_DEPTH_SIZE
0x884A
#define
GL_DEPTH_TEXTURE_MODE
0x884B
#define
GL_TEXTURE_COMPARE_MODE
0x884C
#define
GL_TEXTURE_COMPARE_FUNC
0x884D
#define
GL_COMPARE_R_TO_TEXTURE
0x884E
#define
glBlendColor
GLEW_GET_FUN(
__glewBlendColor
)
#define
glBlendEquation
GLEW_GET_FUN(
__glewBlendEquation
)
#define
glBlendFuncSeparate
GLEW_GET_FUN(
__glewBlendFuncSeparate
)
#define
glFogCoordPointer
GLEW_GET_FUN(
__glewFogCoordPointer
)
#define
glFogCoordd
GLEW_GET_FUN(
__glewFogCoordd
)
#define
glFogCoorddv
GLEW_GET_FUN(
__glewFogCoorddv
)
#define
glFogCoordf
GLEW_GET_FUN(
__glewFogCoordf
)
#define
glFogCoordfv
GLEW_GET_FUN(
__glewFogCoordfv
)
#define
glMultiDrawArrays
GLEW_GET_FUN(
__glewMultiDrawArrays
)
#define
glMultiDrawElements
GLEW_GET_FUN(
__glewMultiDrawElements
)
#define
glPointParameterf
GLEW_GET_FUN(
__glewPointParameterf
)
#define
glPointParameterfv
GLEW_GET_FUN(
__glewPointParameterfv
)
#define
glSecondaryColor3b
GLEW_GET_FUN(
__glewSecondaryColor3b
)
#define
glSecondaryColor3bv
GLEW_GET_FUN(
__glewSecondaryColor3bv
)
#define
glSecondaryColor3d
GLEW_GET_FUN(
__glewSecondaryColor3d
)
#define
glSecondaryColor3dv
GLEW_GET_FUN(
__glewSecondaryColor3dv
)
#define
glSecondaryColor3f
GLEW_GET_FUN(
__glewSecondaryColor3f
)
#define
glSecondaryColor3fv
GLEW_GET_FUN(
__glewSecondaryColor3fv
)
#define
glSecondaryColor3i
GLEW_GET_FUN(
__glewSecondaryColor3i
)
#define
glSecondaryColor3iv
GLEW_GET_FUN(
__glewSecondaryColor3iv
)
#define
glSecondaryColor3s
GLEW_GET_FUN(
__glewSecondaryColor3s
)
#define
glSecondaryColor3sv
GLEW_GET_FUN(
__glewSecondaryColor3sv
)
#define
glSecondaryColor3ub
GLEW_GET_FUN(
__glewSecondaryColor3ub
)
#define
glSecondaryColor3ubv
GLEW_GET_FUN(
__glewSecondaryColor3ubv
)
#define
glSecondaryColor3ui
GLEW_GET_FUN(
__glewSecondaryColor3ui
)
#define
glSecondaryColor3uiv
GLEW_GET_FUN(
__glewSecondaryColor3uiv
)
#define
glSecondaryColor3us
GLEW_GET_FUN(
__glewSecondaryColor3us
)
#define
glSecondaryColor3usv
GLEW_GET_FUN(
__glewSecondaryColor3usv
)
#define
glSecondaryColorPointer
GLEW_GET_FUN(
__glewSecondaryColorPointer
)
#define
glWindowPos2d
GLEW_GET_FUN(
__glewWindowPos2d
)
#define
glWindowPos2dv
GLEW_GET_FUN(
__glewWindowPos2dv
)
#define
glWindowPos2f
GLEW_GET_FUN(
__glewWindowPos2f
)
#define
glWindowPos2fv
GLEW_GET_FUN(
__glewWindowPos2fv
)
#define
glWindowPos2i
GLEW_GET_FUN(
__glewWindowPos2i
)
#define
glWindowPos2iv
GLEW_GET_FUN(
__glewWindowPos2iv
)
#define
glWindowPos2s
GLEW_GET_FUN(
__glewWindowPos2s
)
#define
glWindowPos2sv
GLEW_GET_FUN(
__glewWindowPos2sv
)
#define
glWindowPos3d
GLEW_GET_FUN(
__glewWindowPos3d
)
#define
glWindowPos3dv
GLEW_GET_FUN(
__glewWindowPos3dv
)
#define
glWindowPos3f
GLEW_GET_FUN(
__glewWindowPos3f
)
#define
glWindowPos3fv
GLEW_GET_FUN(
__glewWindowPos3fv
)
#define
glWindowPos3i
GLEW_GET_FUN(
__glewWindowPos3i
)
#define
glWindowPos3iv
GLEW_GET_FUN(
__glewWindowPos3iv
)
#define
glWindowPos3s
GLEW_GET_FUN(
__glewWindowPos3s
)
#define
glWindowPos3sv
GLEW_GET_FUN(
__glewWindowPos3sv
)
#define
GLEW_VERSION_1_4
GLEW_GET_VAR(
__GLEW_VERSION_1_4
)
#define
GL_VERSION_1_5
1
#define
GL_FOG_COORD_SRC
GL_FOG_COORDINATE_SOURCE
#define
GL_FOG_COORD
GL_FOG_COORDINATE
#define
GL_FOG_COORD_ARRAY
GL_FOG_COORDINATE_ARRAY
#define
GL_SRC0_RGB
GL_SOURCE0_RGB
#define
GL_FOG_COORD_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_POINTER
#define
GL_FOG_COORD_ARRAY_TYPE
GL_FOG_COORDINATE_ARRAY_TYPE
#define
GL_SRC1_ALPHA
GL_SOURCE1_ALPHA
#define
GL_CURRENT_FOG_COORD
GL_CURRENT_FOG_COORDINATE
#define
GL_FOG_COORD_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_STRIDE
#define
GL_SRC0_ALPHA
GL_SOURCE0_ALPHA
#define
GL_SRC1_RGB
GL_SOURCE1_RGB
#define
GL_FOG_COORD_ARRAY_BUFFER_BINDING
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define
GL_SRC2_ALPHA
GL_SOURCE2_ALPHA
#define
GL_SRC2_RGB
GL_SOURCE2_RGB
#define
GL_BUFFER_SIZE
0x8764
#define
GL_BUFFER_USAGE
0x8765
#define
GL_QUERY_COUNTER_BITS
0x8864
#define
GL_CURRENT_QUERY
0x8865
#define
GL_QUERY_RESULT
0x8866
#define
GL_QUERY_RESULT_AVAILABLE
0x8867
#define
GL_ARRAY_BUFFER
0x8892
#define
GL_ELEMENT_ARRAY_BUFFER
0x8893
#define
GL_ARRAY_BUFFER_BINDING
0x8894
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING
0x8895
#define
GL_VERTEX_ARRAY_BUFFER_BINDING
0x8896
#define
GL_NORMAL_ARRAY_BUFFER_BINDING
0x8897
#define
GL_COLOR_ARRAY_BUFFER_BINDING
0x8898
#define
GL_INDEX_ARRAY_BUFFER_BINDING
0x8899
#define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
0x889A
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
0x889B
#define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
0x889C
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
0x889D
#define
GL_WEIGHT_ARRAY_BUFFER_BINDING
0x889E
#define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
0x889F
#define
GL_READ_ONLY
0x88B8
#define
GL_WRITE_ONLY
0x88B9
#define
GL_READ_WRITE
0x88BA
#define
GL_BUFFER_ACCESS
0x88BB
#define
GL_BUFFER_MAPPED
0x88BC
#define
GL_BUFFER_MAP_POINTER
0x88BD
#define
GL_STREAM_DRAW
0x88E0
#define
GL_STREAM_READ
0x88E1
#define
GL_STREAM_COPY
0x88E2
#define
GL_STATIC_DRAW
0x88E4
#define
GL_STATIC_READ
0x88E5
#define
GL_STATIC_COPY
0x88E6
#define
GL_DYNAMIC_DRAW
0x88E8
#define
GL_DYNAMIC_READ
0x88E9
#define
GL_DYNAMIC_COPY
0x88EA
#define
GL_SAMPLES_PASSED
0x8914
#define
glBeginQuery
GLEW_GET_FUN(
__glewBeginQuery
)
#define
glBindBuffer
GLEW_GET_FUN(
__glewBindBuffer
)
#define
glBufferData
GLEW_GET_FUN(
__glewBufferData
)
#define
glBufferSubData
GLEW_GET_FUN(
__glewBufferSubData
)
#define
glDeleteBuffers
GLEW_GET_FUN(
__glewDeleteBuffers
)
#define
glDeleteQueries
GLEW_GET_FUN(
__glewDeleteQueries
)
#define
glEndQuery
GLEW_GET_FUN(
__glewEndQuery
)
#define
glGenBuffers
GLEW_GET_FUN(
__glewGenBuffers
)
#define
glGenQueries
GLEW_GET_FUN(
__glewGenQueries
)
#define
glGetBufferParameteriv
GLEW_GET_FUN(
__glewGetBufferParameteriv
)
#define
glGetBufferPointerv
GLEW_GET_FUN(
__glewGetBufferPointerv
)
#define
glGetBufferSubData
GLEW_GET_FUN(
__glewGetBufferSubData
)
#define
glGetQueryObjectiv
GLEW_GET_FUN(
__glewGetQueryObjectiv
)
#define
glGetQueryObjectuiv
GLEW_GET_FUN(
__glewGetQueryObjectuiv
)
#define
glGetQueryiv
GLEW_GET_FUN(
__glewGetQueryiv
)
#define
glIsBuffer
GLEW_GET_FUN(
__glewIsBuffer
)
#define
glIsQuery
GLEW_GET_FUN(
__glewIsQuery
)
#define
glMapBuffer
GLEW_GET_FUN(
__glewMapBuffer
)
#define
glUnmapBuffer
GLEW_GET_FUN(
__glewUnmapBuffer
)
#define
GLEW_VERSION_1_5
GLEW_GET_VAR(
__GLEW_VERSION_1_5
)
#define
GL_VERSION_2_0
1
#define
GL_BLEND_EQUATION_RGB
GL_BLEND_EQUATION
#define
GL_VERTEX_ATTRIB_ARRAY_ENABLED
0x8622
#define
GL_VERTEX_ATTRIB_ARRAY_SIZE
0x8623
#define
GL_VERTEX_ATTRIB_ARRAY_STRIDE
0x8624
#define
GL_VERTEX_ATTRIB_ARRAY_TYPE
0x8625
#define
GL_CURRENT_VERTEX_ATTRIB
0x8626
#define
GL_VERTEX_PROGRAM_POINT_SIZE
0x8642
#define
GL_VERTEX_PROGRAM_TWO_SIDE
0x8643
#define
GL_VERTEX_ATTRIB_ARRAY_POINTER
0x8645
#define
GL_STENCIL_BACK_FUNC
0x8800
#define
GL_STENCIL_BACK_FAIL
0x8801
#define
GL_STENCIL_BACK_PASS_DEPTH_FAIL
0x8802
#define
GL_STENCIL_BACK_PASS_DEPTH_PASS
0x8803
#define
GL_MAX_DRAW_BUFFERS
0x8824
#define
GL_DRAW_BUFFER0
0x8825
#define
GL_DRAW_BUFFER1
0x8826
#define
GL_DRAW_BUFFER2
0x8827
#define
GL_DRAW_BUFFER3
0x8828
#define
GL_DRAW_BUFFER4
0x8829
#define
GL_DRAW_BUFFER5
0x882A
#define
GL_DRAW_BUFFER6
0x882B
#define
GL_DRAW_BUFFER7
0x882C
#define
GL_DRAW_BUFFER8
0x882D
#define
GL_DRAW_BUFFER9
0x882E
#define
GL_DRAW_BUFFER10
0x882F
#define
GL_DRAW_BUFFER11
0x8830
#define
GL_DRAW_BUFFER12
0x8831
#define
GL_DRAW_BUFFER13
0x8832
#define
GL_DRAW_BUFFER14
0x8833
#define
GL_DRAW_BUFFER15
0x8834
#define
GL_BLEND_EQUATION_ALPHA
0x883D
#define
GL_POINT_SPRITE
0x8861
#define
GL_COORD_REPLACE
0x8862
#define
GL_MAX_VERTEX_ATTRIBS
0x8869
#define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
0x886A
#define
GL_MAX_TEXTURE_COORDS
0x8871
#define
GL_MAX_TEXTURE_IMAGE_UNITS
0x8872
#define
GL_FRAGMENT_SHADER
0x8B30
#define
GL_VERTEX_SHADER
0x8B31
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
0x8B49
#define
GL_MAX_VERTEX_UNIFORM_COMPONENTS
0x8B4A
#define
GL_MAX_VARYING_FLOATS
0x8B4B
#define
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
0x8B4C
#define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
0x8B4D
#define
GL_SHADER_TYPE
0x8B4F
#define
GL_FLOAT_VEC2
0x8B50
#define
GL_FLOAT_VEC3
0x8B51
#define
GL_FLOAT_VEC4
0x8B52
#define
GL_INT_VEC2
0x8B53
#define
GL_INT_VEC3
0x8B54
#define
GL_INT_VEC4
0x8B55
#define
GL_BOOL
0x8B56
#define
GL_BOOL_VEC2
0x8B57
#define
GL_BOOL_VEC3
0x8B58
#define
GL_BOOL_VEC4
0x8B59
#define
GL_FLOAT_MAT2
0x8B5A
#define
GL_FLOAT_MAT3
0x8B5B
#define
GL_FLOAT_MAT4
0x8B5C
#define
GL_SAMPLER_1D
0x8B5D
#define
GL_SAMPLER_2D
0x8B5E
#define
GL_SAMPLER_3D
0x8B5F
#define
GL_SAMPLER_CUBE
0x8B60
#define
GL_SAMPLER_1D_SHADOW
0x8B61
#define
GL_SAMPLER_2D_SHADOW
0x8B62
#define
GL_DELETE_STATUS
0x8B80
#define
GL_COMPILE_STATUS
0x8B81
#define
GL_LINK_STATUS
0x8B82
#define
GL_VALIDATE_STATUS
0x8B83
#define
GL_INFO_LOG_LENGTH
0x8B84
#define
GL_ATTACHED_SHADERS
0x8B85
#define
GL_ACTIVE_UNIFORMS
0x8B86
#define
GL_ACTIVE_UNIFORM_MAX_LENGTH
0x8B87
#define
GL_SHADER_SOURCE_LENGTH
0x8B88
#define
GL_ACTIVE_ATTRIBUTES
0x8B89
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
0x8B8B
#define
GL_SHADING_LANGUAGE_VERSION
0x8B8C
#define
GL_CURRENT_PROGRAM
0x8B8D
#define
GL_POINT_SPRITE_COORD_ORIGIN
0x8CA0
#define
GL_LOWER_LEFT
0x8CA1
#define
GL_UPPER_LEFT
0x8CA2
#define
GL_STENCIL_BACK_REF
0x8CA3
#define
GL_STENCIL_BACK_VALUE_MASK
0x8CA4
#define
GL_STENCIL_BACK_WRITEMASK
0x8CA5
#define
glAttachShader
GLEW_GET_FUN(
__glewAttachShader
)
#define
glBindAttribLocation
GLEW_GET_FUN(
__glewBindAttribLocation
)
#define
glBlendEquationSeparate
GLEW_GET_FUN(
__glewBlendEquationSeparate
)
#define
glCompileShader
GLEW_GET_FUN(
__glewCompileShader
)
#define
glCreateProgram
GLEW_GET_FUN(
__glewCreateProgram
)
#define
glCreateShader
GLEW_GET_FUN(
__glewCreateShader
)
#define
glDeleteProgram
GLEW_GET_FUN(
__glewDeleteProgram
)
#define
glDeleteShader
GLEW_GET_FUN(
__glewDeleteShader
)
#define
glDetachShader
GLEW_GET_FUN(
__glewDetachShader
)
#define
glDisableVertexAttribArray
GLEW_GET_FUN(
__glewDisableVertexAttribArray
)
#define
glDrawBuffers
GLEW_GET_FUN(
__glewDrawBuffers
)
#define
glEnableVertexAttribArray
GLEW_GET_FUN(
__glewEnableVertexAttribArray
)
#define
glGetActiveAttrib
GLEW_GET_FUN(
__glewGetActiveAttrib
)
#define
glGetActiveUniform
GLEW_GET_FUN(
__glewGetActiveUniform
)
#define
glGetAttachedShaders
GLEW_GET_FUN(
__glewGetAttachedShaders
)
#define
glGetAttribLocation
GLEW_GET_FUN(
__glewGetAttribLocation
)
#define
glGetProgramInfoLog
GLEW_GET_FUN(
__glewGetProgramInfoLog
)
#define
glGetProgramiv
GLEW_GET_FUN(
__glewGetProgramiv
)
#define
glGetShaderInfoLog
GLEW_GET_FUN(
__glewGetShaderInfoLog
)
#define
glGetShaderSource
GLEW_GET_FUN(
__glewGetShaderSource
)
#define
glGetShaderiv
GLEW_GET_FUN(
__glewGetShaderiv
)
#define
glGetUniformLocation
GLEW_GET_FUN(
__glewGetUniformLocation
)
#define
glGetUniformfv
GLEW_GET_FUN(
__glewGetUniformfv
)
#define
glGetUniformiv
GLEW_GET_FUN(
__glewGetUniformiv
)
#define
glGetVertexAttribPointerv
GLEW_GET_FUN(
__glewGetVertexAttribPointerv
)
#define
glGetVertexAttribdv
GLEW_GET_FUN(
__glewGetVertexAttribdv
)
#define
glGetVertexAttribfv
GLEW_GET_FUN(
__glewGetVertexAttribfv
)
#define
glGetVertexAttribiv
GLEW_GET_FUN(
__glewGetVertexAttribiv
)
#define
glIsProgram
GLEW_GET_FUN(
__glewIsProgram
)
#define
glIsShader
GLEW_GET_FUN(
__glewIsShader
)
#define
glLinkProgram
GLEW_GET_FUN(
__glewLinkProgram
)
#define
glShaderSource
GLEW_GET_FUN(
__glewShaderSource
)
#define
glStencilFuncSeparate
GLEW_GET_FUN(
__glewStencilFuncSeparate
)
#define
glStencilMaskSeparate
GLEW_GET_FUN(
__glewStencilMaskSeparate
)
#define
glStencilOpSeparate
GLEW_GET_FUN(
__glewStencilOpSeparate
)
#define
glUniform1f
GLEW_GET_FUN(
__glewUniform1f
)
#define
glUniform1fv
GLEW_GET_FUN(
__glewUniform1fv
)
#define
glUniform1i
GLEW_GET_FUN(
__glewUniform1i
)
#define
glUniform1iv
GLEW_GET_FUN(
__glewUniform1iv
)
#define
glUniform2f
GLEW_GET_FUN(
__glewUniform2f
)
#define
glUniform2fv
GLEW_GET_FUN(
__glewUniform2fv
)
#define
glUniform2i
GLEW_GET_FUN(
__glewUniform2i
)
#define
glUniform2iv
GLEW_GET_FUN(
__glewUniform2iv
)
#define
glUniform3f
GLEW_GET_FUN(
__glewUniform3f
)
#define
glUniform3fv
GLEW_GET_FUN(
__glewUniform3fv
)
#define
glUniform3i
GLEW_GET_FUN(
__glewUniform3i
)
#define
glUniform3iv
GLEW_GET_FUN(
__glewUniform3iv
)
#define
glUniform4f
GLEW_GET_FUN(
__glewUniform4f
)
#define
glUniform4fv
GLEW_GET_FUN(
__glewUniform4fv
)
#define
glUniform4i
GLEW_GET_FUN(
__glewUniform4i
)
#define
glUniform4iv
GLEW_GET_FUN(
__glewUniform4iv
)
#define
glUniformMatrix2fv
GLEW_GET_FUN(
__glewUniformMatrix2fv
)
#define
glUniformMatrix3fv
GLEW_GET_FUN(
__glewUniformMatrix3fv
)
#define
glUniformMatrix4fv
GLEW_GET_FUN(
__glewUniformMatrix4fv
)
#define
glUseProgram
GLEW_GET_FUN(
__glewUseProgram
)
#define
glValidateProgram
GLEW_GET_FUN(
__glewValidateProgram
)
#define
glVertexAttrib1d
GLEW_GET_FUN(
__glewVertexAttrib1d
)
#define
glVertexAttrib1dv
GLEW_GET_FUN(
__glewVertexAttrib1dv
)
#define
glVertexAttrib1f
GLEW_GET_FUN(
__glewVertexAttrib1f
)
#define
glVertexAttrib1fv
GLEW_GET_FUN(
__glewVertexAttrib1fv
)
#define
glVertexAttrib1s
GLEW_GET_FUN(
__glewVertexAttrib1s
)
#define
glVertexAttrib1sv
GLEW_GET_FUN(
__glewVertexAttrib1sv
)
#define
glVertexAttrib2d
GLEW_GET_FUN(
__glewVertexAttrib2d
)
#define
glVertexAttrib2dv
GLEW_GET_FUN(
__glewVertexAttrib2dv
)
#define
glVertexAttrib2f
GLEW_GET_FUN(
__glewVertexAttrib2f
)
#define
glVertexAttrib2fv
GLEW_GET_FUN(
__glewVertexAttrib2fv
)
#define
glVertexAttrib2s
GLEW_GET_FUN(
__glewVertexAttrib2s
)
#define
glVertexAttrib2sv
GLEW_GET_FUN(
__glewVertexAttrib2sv
)
#define
glVertexAttrib3d
GLEW_GET_FUN(
__glewVertexAttrib3d
)
#define
glVertexAttrib3dv
GLEW_GET_FUN(
__glewVertexAttrib3dv
)
#define
glVertexAttrib3f
GLEW_GET_FUN(
__glewVertexAttrib3f
)
#define
glVertexAttrib3fv
GLEW_GET_FUN(
__glewVertexAttrib3fv
)
#define
glVertexAttrib3s
GLEW_GET_FUN(
__glewVertexAttrib3s
)
#define
glVertexAttrib3sv
GLEW_GET_FUN(
__glewVertexAttrib3sv
)
#define
glVertexAttrib4Nbv
GLEW_GET_FUN(
__glewVertexAttrib4Nbv
)
#define
glVertexAttrib4Niv
GLEW_GET_FUN(
__glewVertexAttrib4Niv
)
#define
glVertexAttrib4Nsv
GLEW_GET_FUN(
__glewVertexAttrib4Nsv
)
#define
glVertexAttrib4Nub
GLEW_GET_FUN(
__glewVertexAttrib4Nub
)
#define
glVertexAttrib4Nubv
GLEW_GET_FUN(
__glewVertexAttrib4Nubv
)
#define
glVertexAttrib4Nuiv
GLEW_GET_FUN(
__glewVertexAttrib4Nuiv
)
#define
glVertexAttrib4Nusv
GLEW_GET_FUN(
__glewVertexAttrib4Nusv
)
#define
glVertexAttrib4bv
GLEW_GET_FUN(
__glewVertexAttrib4bv
)
#define
glVertexAttrib4d
GLEW_GET_FUN(
__glewVertexAttrib4d
)
#define
glVertexAttrib4dv
GLEW_GET_FUN(
__glewVertexAttrib4dv
)
#define
glVertexAttrib4f
GLEW_GET_FUN(
__glewVertexAttrib4f
)
#define
glVertexAttrib4fv
GLEW_GET_FUN(
__glewVertexAttrib4fv
)
#define
glVertexAttrib4iv
GLEW_GET_FUN(
__glewVertexAttrib4iv
)
#define
glVertexAttrib4s
GLEW_GET_FUN(
__glewVertexAttrib4s
)
#define
glVertexAttrib4sv
GLEW_GET_FUN(
__glewVertexAttrib4sv
)
#define
glVertexAttrib4ubv
GLEW_GET_FUN(
__glewVertexAttrib4ubv
)
#define
glVertexAttrib4uiv
GLEW_GET_FUN(
__glewVertexAttrib4uiv
)
#define
glVertexAttrib4usv
GLEW_GET_FUN(
__glewVertexAttrib4usv
)
#define
glVertexAttribPointer
GLEW_GET_FUN(
__glewVertexAttribPointer
)
#define
GLEW_VERSION_2_0
GLEW_GET_VAR(
__GLEW_VERSION_2_0
)
#define
GL_VERSION_2_1
1
#define
GL_CURRENT_RASTER_SECONDARY_COLOR
0x845F
#define
GL_PIXEL_PACK_BUFFER
0x88EB
#define
GL_PIXEL_UNPACK_BUFFER
0x88EC
#define
GL_PIXEL_PACK_BUFFER_BINDING
0x88ED
#define
GL_PIXEL_UNPACK_BUFFER_BINDING
0x88EF
#define
GL_SRGB
0x8C40
#define
GL_SRGB8
0x8C41
#define
GL_SRGB_ALPHA
0x8C42
#define
GL_SRGB8_ALPHA8
0x8C43
#define
GL_SLUMINANCE_ALPHA
0x8C44
#define
GL_SLUMINANCE8_ALPHA8
0x8C45
#define
GL_SLUMINANCE
0x8C46
#define
GL_SLUMINANCE8
0x8C47
#define
GL_COMPRESSED_SRGB
0x8C48
#define
GL_COMPRESSED_SRGB_ALPHA
0x8C49
#define
GL_COMPRESSED_SLUMINANCE
0x8C4A
#define
GL_COMPRESSED_SLUMINANCE_ALPHA
0x8C4B
#define
glUniformMatrix2x3fv
GLEW_GET_FUN(
__glewUniformMatrix2x3fv
)
#define
glUniformMatrix2x4fv
GLEW_GET_FUN(
__glewUniformMatrix2x4fv
)
#define
glUniformMatrix3x2fv
GLEW_GET_FUN(
__glewUniformMatrix3x2fv
)
#define
glUniformMatrix3x4fv
GLEW_GET_FUN(
__glewUniformMatrix3x4fv
)
#define
glUniformMatrix4x2fv
GLEW_GET_FUN(
__glewUniformMatrix4x2fv
)
#define
glUniformMatrix4x3fv
GLEW_GET_FUN(
__glewUniformMatrix4x3fv
)
#define
GLEW_VERSION_2_1
GLEW_GET_VAR(
__GLEW_VERSION_2_1
)
#define
GL_3DFX_multisample
1
#define
GL_MULTISAMPLE_3DFX
0x86B2
#define
GL_SAMPLE_BUFFERS_3DFX
0x86B3
#define
GL_SAMPLES_3DFX
0x86B4
#define
GL_MULTISAMPLE_BIT_3DFX
0x20000000
#define
GLEW_3DFX_multisample
GLEW_GET_VAR(
__GLEW_3DFX_multisample
)
#define
GL_3DFX_tbuffer
1
#define
glTbufferMask3DFX
GLEW_GET_FUN(
__glewTbufferMask3DFX
)
#define
GLEW_3DFX_tbuffer
GLEW_GET_VAR(
__GLEW_3DFX_tbuffer
)
#define
GL_3DFX_texture_compression_FXT1
1
#define
GL_COMPRESSED_RGB_FXT1_3DFX
0x86B0
#define
GL_COMPRESSED_RGBA_FXT1_3DFX
0x86B1
#define
GLEW_3DFX_texture_compression_FXT1
GLEW_GET_VAR(
__GLEW_3DFX_texture_compression_FXT1
)
#define
GL_APPLE_client_storage
1
#define
GL_UNPACK_CLIENT_STORAGE_APPLE
0x85B2
#define
GLEW_APPLE_client_storage
GLEW_GET_VAR(
__GLEW_APPLE_client_storage
)
#define
GL_APPLE_element_array
1
#define
GL_ELEMENT_ARRAY_APPLE
0x8768
#define
GL_ELEMENT_ARRAY_TYPE_APPLE
0x8769
#define
GL_ELEMENT_ARRAY_POINTER_APPLE
0x876A
#define
glDrawElementArrayAPPLE
GLEW_GET_FUN(
__glewDrawElementArrayAPPLE
)
#define
glDrawRangeElementArrayAPPLE
GLEW_GET_FUN(
__glewDrawRangeElementArrayAPPLE
)
#define
glElementPointerAPPLE
GLEW_GET_FUN(
__glewElementPointerAPPLE
)
#define
glMultiDrawElementArrayAPPLE
GLEW_GET_FUN(
__glewMultiDrawElementArrayAPPLE
)
#define
glMultiDrawRangeElementArrayAPPLE
GLEW_GET_FUN(
__glewMultiDrawRangeElementArrayAPPLE
)
#define
GLEW_APPLE_element_array
GLEW_GET_VAR(
__GLEW_APPLE_element_array
)
#define
GL_APPLE_fence
1
#define
GL_DRAW_PIXELS_APPLE
0x8A0A
#define
GL_FENCE_APPLE
0x8A0B
#define
glDeleteFencesAPPLE
GLEW_GET_FUN(
__glewDeleteFencesAPPLE
)
#define
glFinishFenceAPPLE
GLEW_GET_FUN(
__glewFinishFenceAPPLE
)
#define
glFinishObjectAPPLE
GLEW_GET_FUN(
__glewFinishObjectAPPLE
)
#define
glGenFencesAPPLE
GLEW_GET_FUN(
__glewGenFencesAPPLE
)
#define
glIsFenceAPPLE
GLEW_GET_FUN(
__glewIsFenceAPPLE
)
#define
glSetFenceAPPLE
GLEW_GET_FUN(
__glewSetFenceAPPLE
)
#define
glTestFenceAPPLE
GLEW_GET_FUN(
__glewTestFenceAPPLE
)
#define
glTestObjectAPPLE
GLEW_GET_FUN(
__glewTestObjectAPPLE
)
#define
GLEW_APPLE_fence
GLEW_GET_VAR(
__GLEW_APPLE_fence
)
#define
GL_APPLE_float_pixels
1
#define
GL_HALF_APPLE
0x140B
#define
GL_RGBA_FLOAT32_APPLE
0x8814
#define
GL_RGB_FLOAT32_APPLE
0x8815
#define
GL_ALPHA_FLOAT32_APPLE
0x8816
#define
GL_INTENSITY_FLOAT32_APPLE
0x8817
#define
GL_LUMINANCE_FLOAT32_APPLE
0x8818
#define
GL_LUMINANCE_ALPHA_FLOAT32_APPLE
0x8819
#define
GL_RGBA_FLOAT16_APPLE
0x881A
#define
GL_RGB_FLOAT16_APPLE
0x881B
#define
GL_ALPHA_FLOAT16_APPLE
0x881C
#define
GL_INTENSITY_FLOAT16_APPLE
0x881D
#define
GL_LUMINANCE_FLOAT16_APPLE
0x881E
#define
GL_LUMINANCE_ALPHA_FLOAT16_APPLE
0x881F
#define
GL_COLOR_FLOAT_APPLE
0x8A0F
#define
GLEW_APPLE_float_pixels
GLEW_GET_VAR(
__GLEW_APPLE_float_pixels
)
#define
GL_APPLE_pixel_buffer
1
#define
GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE
0x8A10
#define
GLEW_APPLE_pixel_buffer
GLEW_GET_VAR(
__GLEW_APPLE_pixel_buffer
)
#define
GL_APPLE_specular_vector
1
#define
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
0x85B0
#define
GLEW_APPLE_specular_vector
GLEW_GET_VAR(
__GLEW_APPLE_specular_vector
)
#define
GL_APPLE_texture_range
1
#define
GL_TEXTURE_RANGE_LENGTH_APPLE
0x85B7
#define
GL_TEXTURE_RANGE_POINTER_APPLE
0x85B8
#define
GL_TEXTURE_STORAGE_HINT_APPLE
0x85BC
#define
GL_STORAGE_PRIVATE_APPLE
0x85BD
#define
GL_STORAGE_CACHED_APPLE
0x85BE
#define
GL_STORAGE_SHARED_APPLE
0x85BF
#define
glGetTexParameterPointervAPPLE
GLEW_GET_FUN(
__glewGetTexParameterPointervAPPLE
)
#define
glTextureRangeAPPLE
GLEW_GET_FUN(
__glewTextureRangeAPPLE
)
#define
GLEW_APPLE_texture_range
GLEW_GET_VAR(
__GLEW_APPLE_texture_range
)
#define
GL_APPLE_transform_hint
1
#define
GL_TRANSFORM_HINT_APPLE
0x85B1
#define
GLEW_APPLE_transform_hint
GLEW_GET_VAR(
__GLEW_APPLE_transform_hint
)
#define
GL_APPLE_vertex_array_object
1
#define
GL_VERTEX_ARRAY_BINDING_APPLE
0x85B5
#define
glBindVertexArrayAPPLE
GLEW_GET_FUN(
__glewBindVertexArrayAPPLE
)
#define
glDeleteVertexArraysAPPLE
GLEW_GET_FUN(
__glewDeleteVertexArraysAPPLE
)
#define
glGenVertexArraysAPPLE
GLEW_GET_FUN(
__glewGenVertexArraysAPPLE
)
#define
glIsVertexArrayAPPLE
GLEW_GET_FUN(
__glewIsVertexArrayAPPLE
)
#define
GLEW_APPLE_vertex_array_object
GLEW_GET_VAR(
__GLEW_APPLE_vertex_array_object
)
#define
GL_APPLE_vertex_array_range
1
#define
GL_VERTEX_ARRAY_RANGE_APPLE
0x851D
#define
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
0x851E
#define
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
0x851F
#define
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE
0x8520
#define
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
0x8521
#define
GL_STORAGE_CACHED_APPLE
0x85BE
#define
GL_STORAGE_SHARED_APPLE
0x85BF
#define
glFlushVertexArrayRangeAPPLE
GLEW_GET_FUN(
__glewFlushVertexArrayRangeAPPLE
)
#define
glVertexArrayParameteriAPPLE
GLEW_GET_FUN(
__glewVertexArrayParameteriAPPLE
)
#define
glVertexArrayRangeAPPLE
GLEW_GET_FUN(
__glewVertexArrayRangeAPPLE
)
#define
GLEW_APPLE_vertex_array_range
GLEW_GET_VAR(
__GLEW_APPLE_vertex_array_range
)
#define
GL_APPLE_ycbcr_422
1
#define
GL_YCBCR_422_APPLE
0x85B9
#define
GL_UNSIGNED_SHORT_8_8_APPLE
0x85BA
#define
GL_UNSIGNED_SHORT_8_8_REV_APPLE
0x85BB
#define
GLEW_APPLE_ycbcr_422
GLEW_GET_VAR(
__GLEW_APPLE_ycbcr_422
)
#define
GL_ARB_color_buffer_float
1
#define
GL_RGBA_FLOAT_MODE_ARB
0x8820
#define
GL_CLAMP_VERTEX_COLOR_ARB
0x891A
#define
GL_CLAMP_FRAGMENT_COLOR_ARB
0x891B
#define
GL_CLAMP_READ_COLOR_ARB
0x891C
#define
GL_FIXED_ONLY_ARB
0x891D
#define
glClampColorARB
GLEW_GET_FUN(
__glewClampColorARB
)
#define
GLEW_ARB_color_buffer_float
GLEW_GET_VAR(
__GLEW_ARB_color_buffer_float
)
#define
GL_ARB_depth_texture
1
#define
GL_DEPTH_COMPONENT16_ARB
0x81A5
#define
GL_DEPTH_COMPONENT24_ARB
0x81A6
#define
GL_DEPTH_COMPONENT32_ARB
0x81A7
#define
GL_TEXTURE_DEPTH_SIZE_ARB
0x884A
#define
GL_DEPTH_TEXTURE_MODE_ARB
0x884B
#define
GLEW_ARB_depth_texture
GLEW_GET_VAR(
__GLEW_ARB_depth_texture
)
#define
GL_ARB_draw_buffers
1
#define
GL_MAX_DRAW_BUFFERS_ARB
0x8824
#define
GL_DRAW_BUFFER0_ARB
0x8825
#define
GL_DRAW_BUFFER1_ARB
0x8826
#define
GL_DRAW_BUFFER2_ARB
0x8827
#define
GL_DRAW_BUFFER3_ARB
0x8828
#define
GL_DRAW_BUFFER4_ARB
0x8829
#define
GL_DRAW_BUFFER5_ARB
0x882A
#define
GL_DRAW_BUFFER6_ARB
0x882B
#define
GL_DRAW_BUFFER7_ARB
0x882C
#define
GL_DRAW_BUFFER8_ARB
0x882D
#define
GL_DRAW_BUFFER9_ARB
0x882E
#define
GL_DRAW_BUFFER10_ARB
0x882F
#define
GL_DRAW_BUFFER11_ARB
0x8830
#define
GL_DRAW_BUFFER12_ARB
0x8831
#define
GL_DRAW_BUFFER13_ARB
0x8832
#define
GL_DRAW_BUFFER14_ARB
0x8833
#define
GL_DRAW_BUFFER15_ARB
0x8834
#define
glDrawBuffersARB
GLEW_GET_FUN(
__glewDrawBuffersARB
)
#define
GLEW_ARB_draw_buffers
GLEW_GET_VAR(
__GLEW_ARB_draw_buffers
)
#define
GL_ARB_fragment_program
1
#define
GL_FRAGMENT_PROGRAM_ARB
0x8804
#define
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
0x8805
#define
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
0x8806
#define
GL_PROGRAM_TEX_INDIRECTIONS_ARB
0x8807
#define
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x8808
#define
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x8809
#define
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x880A
#define
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
0x880B
#define
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
0x880C
#define
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
0x880D
#define
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x880E
#define
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x880F
#define
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x8810
#define
GL_MAX_TEXTURE_COORDS_ARB
0x8871
#define
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
0x8872
#define
GLEW_ARB_fragment_program
GLEW_GET_VAR(
__GLEW_ARB_fragment_program
)
#define
GL_ARB_fragment_program_shadow
1
#define
GLEW_ARB_fragment_program_shadow
GLEW_GET_VAR(
__GLEW_ARB_fragment_program_shadow
)
#define
GL_ARB_fragment_shader
1
#define
GL_FRAGMENT_SHADER_ARB
0x8B30
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
0x8B49
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
0x8B8B
#define
GLEW_ARB_fragment_shader
GLEW_GET_VAR(
__GLEW_ARB_fragment_shader
)
#define
GL_ARB_half_float_pixel
1
#define
GL_HALF_FLOAT_ARB
0x140B
#define
GLEW_ARB_half_float_pixel
GLEW_GET_VAR(
__GLEW_ARB_half_float_pixel
)
#define
GL_ARB_imaging
1
#define
GL_CONSTANT_COLOR
0x8001
#define
GL_ONE_MINUS_CONSTANT_COLOR
0x8002
#define
GL_CONSTANT_ALPHA
0x8003
#define
GL_ONE_MINUS_CONSTANT_ALPHA
0x8004
#define
GL_BLEND_COLOR
0x8005
#define
GL_FUNC_ADD
0x8006
#define
GL_MIN
0x8007
#define
GL_MAX
0x8008
#define
GL_BLEND_EQUATION
0x8009
#define
GL_FUNC_SUBTRACT
0x800A
#define
GL_FUNC_REVERSE_SUBTRACT
0x800B
#define
GL_CONVOLUTION_1D
0x8010
#define
GL_CONVOLUTION_2D
0x8011
#define
GL_SEPARABLE_2D
0x8012
#define
GL_CONVOLUTION_BORDER_MODE
0x8013
#define
GL_CONVOLUTION_FILTER_SCALE
0x8014
#define
GL_CONVOLUTION_FILTER_BIAS
0x8015
#define
GL_REDUCE
0x8016
#define
GL_CONVOLUTION_FORMAT
0x8017
#define
GL_CONVOLUTION_WIDTH
0x8018
#define
GL_CONVOLUTION_HEIGHT
0x8019
#define
GL_MAX_CONVOLUTION_WIDTH
0x801A
#define
GL_MAX_CONVOLUTION_HEIGHT
0x801B
#define
GL_POST_CONVOLUTION_RED_SCALE
0x801C
#define
GL_POST_CONVOLUTION_GREEN_SCALE
0x801D
#define
GL_POST_CONVOLUTION_BLUE_SCALE
0x801E
#define
GL_POST_CONVOLUTION_ALPHA_SCALE
0x801F
#define
GL_POST_CONVOLUTION_RED_BIAS
0x8020
#define
GL_POST_CONVOLUTION_GREEN_BIAS
0x8021
#define
GL_POST_CONVOLUTION_BLUE_BIAS
0x8022
#define
GL_POST_CONVOLUTION_ALPHA_BIAS
0x8023
#define
GL_HISTOGRAM
0x8024
#define
GL_PROXY_HISTOGRAM
0x8025
#define
GL_HISTOGRAM_WIDTH
0x8026
#define
GL_HISTOGRAM_FORMAT
0x8027
#define
GL_HISTOGRAM_RED_SIZE
0x8028
#define
GL_HISTOGRAM_GREEN_SIZE
0x8029
#define
GL_HISTOGRAM_BLUE_SIZE
0x802A
#define
GL_HISTOGRAM_ALPHA_SIZE
0x802B
#define
GL_HISTOGRAM_LUMINANCE_SIZE
0x802C
#define
GL_HISTOGRAM_SINK
0x802D
#define
GL_MINMAX
0x802E
#define
GL_MINMAX_FORMAT
0x802F
#define
GL_MINMAX_SINK
0x8030
#define
GL_TABLE_TOO_LARGE
0x8031
#define
GL_COLOR_MATRIX
0x80B1
#define
GL_COLOR_MATRIX_STACK_DEPTH
0x80B2
#define
GL_MAX_COLOR_MATRIX_STACK_DEPTH
0x80B3
#define
GL_POST_COLOR_MATRIX_RED_SCALE
0x80B4
#define
GL_POST_COLOR_MATRIX_GREEN_SCALE
0x80B5
#define
GL_POST_COLOR_MATRIX_BLUE_SCALE
0x80B6
#define
GL_POST_COLOR_MATRIX_ALPHA_SCALE
0x80B7
#define
GL_POST_COLOR_MATRIX_RED_BIAS
0x80B8
#define
GL_POST_COLOR_MATRIX_GREEN_BIAS
0x80B9
#define
GL_POST_COLOR_MATRIX_BLUE_BIAS
0x80BA
#define
GL_POST_COLOR_MATRIX_ALPHA_BIAS
0x80BB
#define
GL_COLOR_TABLE
0x80D0
#define
GL_POST_CONVOLUTION_COLOR_TABLE
0x80D1
#define
GL_POST_COLOR_MATRIX_COLOR_TABLE
0x80D2
#define
GL_PROXY_COLOR_TABLE
0x80D3
#define
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
0x80D4
#define
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
0x80D5
#define
GL_COLOR_TABLE_SCALE
0x80D6
#define
GL_COLOR_TABLE_BIAS
0x80D7
#define
GL_COLOR_TABLE_FORMAT
0x80D8
#define
GL_COLOR_TABLE_WIDTH
0x80D9
#define
GL_COLOR_TABLE_RED_SIZE
0x80DA
#define
GL_COLOR_TABLE_GREEN_SIZE
0x80DB
#define
GL_COLOR_TABLE_BLUE_SIZE
0x80DC
#define
GL_COLOR_TABLE_ALPHA_SIZE
0x80DD
#define
GL_COLOR_TABLE_LUMINANCE_SIZE
0x80DE
#define
GL_COLOR_TABLE_INTENSITY_SIZE
0x80DF
#define
GL_IGNORE_BORDER
0x8150
#define
GL_CONSTANT_BORDER
0x8151
#define
GL_WRAP_BORDER
0x8152
#define
GL_REPLICATE_BORDER
0x8153
#define
GL_CONVOLUTION_BORDER_COLOR
0x8154
#define
glColorSubTable
GLEW_GET_FUN(
__glewColorSubTable
)
#define
glColorTable
GLEW_GET_FUN(
__glewColorTable
)
#define
glColorTableParameterfv
GLEW_GET_FUN(
__glewColorTableParameterfv
)
#define
glColorTableParameteriv
GLEW_GET_FUN(
__glewColorTableParameteriv
)
#define
glConvolutionFilter1D
GLEW_GET_FUN(
__glewConvolutionFilter1D
)
#define
glConvolutionFilter2D
GLEW_GET_FUN(
__glewConvolutionFilter2D
)
#define
glConvolutionParameterf
GLEW_GET_FUN(
__glewConvolutionParameterf
)
#define
glConvolutionParameterfv
GLEW_GET_FUN(
__glewConvolutionParameterfv
)
#define
glConvolutionParameteri
GLEW_GET_FUN(
__glewConvolutionParameteri
)
#define
glConvolutionParameteriv
GLEW_GET_FUN(
__glewConvolutionParameteriv
)
#define
glCopyColorSubTable
GLEW_GET_FUN(
__glewCopyColorSubTable
)
#define
glCopyColorTable
GLEW_GET_FUN(
__glewCopyColorTable
)
#define
glCopyConvolutionFilter1D
GLEW_GET_FUN(
__glewCopyConvolutionFilter1D
)
#define
glCopyConvolutionFilter2D
GLEW_GET_FUN(
__glewCopyConvolutionFilter2D
)
#define
glGetColorTable
GLEW_GET_FUN(
__glewGetColorTable
)
#define
glGetColorTableParameterfv
GLEW_GET_FUN(
__glewGetColorTableParameterfv
)
#define
glGetColorTableParameteriv
GLEW_GET_FUN(
__glewGetColorTableParameteriv
)
#define
glGetConvolutionFilter
GLEW_GET_FUN(
__glewGetConvolutionFilter
)
#define
glGetConvolutionParameterfv
GLEW_GET_FUN(
__glewGetConvolutionParameterfv
)
#define
glGetConvolutionParameteriv
GLEW_GET_FUN(
__glewGetConvolutionParameteriv
)
#define
glGetHistogram
GLEW_GET_FUN(
__glewGetHistogram
)
#define
glGetHistogramParameterfv
GLEW_GET_FUN(
__glewGetHistogramParameterfv
)
#define
glGetHistogramParameteriv
GLEW_GET_FUN(
__glewGetHistogramParameteriv
)
#define
glGetMinmax
GLEW_GET_FUN(
__glewGetMinmax
)
#define
glGetMinmaxParameterfv
GLEW_GET_FUN(
__glewGetMinmaxParameterfv
)
#define
glGetMinmaxParameteriv
GLEW_GET_FUN(
__glewGetMinmaxParameteriv
)
#define
glGetSeparableFilter
GLEW_GET_FUN(
__glewGetSeparableFilter
)
#define
glHistogram
GLEW_GET_FUN(
__glewHistogram
)
#define
glMinmax
GLEW_GET_FUN(
__glewMinmax
)
#define
glResetHistogram
GLEW_GET_FUN(
__glewResetHistogram
)
#define
glResetMinmax
GLEW_GET_FUN(
__glewResetMinmax
)
#define
glSeparableFilter2D
GLEW_GET_FUN(
__glewSeparableFilter2D
)
#define
GLEW_ARB_imaging
GLEW_GET_VAR(
__GLEW_ARB_imaging
)
#define
GL_ARB_matrix_palette
1
#define
GL_MATRIX_PALETTE_ARB
0x8840
#define
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
0x8841
#define
GL_MAX_PALETTE_MATRICES_ARB
0x8842
#define
GL_CURRENT_PALETTE_MATRIX_ARB
0x8843
#define
GL_MATRIX_INDEX_ARRAY_ARB
0x8844
#define
GL_CURRENT_MATRIX_INDEX_ARB
0x8845
#define
GL_MATRIX_INDEX_ARRAY_SIZE_ARB
0x8846
#define
GL_MATRIX_INDEX_ARRAY_TYPE_ARB
0x8847
#define
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
0x8848
#define
GL_MATRIX_INDEX_ARRAY_POINTER_ARB
0x8849
#define
glCurrentPaletteMatrixARB
GLEW_GET_FUN(
__glewCurrentPaletteMatrixARB
)
#define
glMatrixIndexPointerARB
GLEW_GET_FUN(
__glewMatrixIndexPointerARB
)
#define
glMatrixIndexubvARB
GLEW_GET_FUN(
__glewMatrixIndexubvARB
)
#define
glMatrixIndexuivARB
GLEW_GET_FUN(
__glewMatrixIndexuivARB
)
#define
glMatrixIndexusvARB
GLEW_GET_FUN(
__glewMatrixIndexusvARB
)
#define
GLEW_ARB_matrix_palette
GLEW_GET_VAR(
__GLEW_ARB_matrix_palette
)
#define
GL_ARB_multisample
1
#define
GL_MULTISAMPLE_ARB
0x809D
#define
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE_ARB
0x809F
#define
GL_SAMPLE_COVERAGE_ARB
0x80A0
#define
GL_SAMPLE_BUFFERS_ARB
0x80A8
#define
GL_SAMPLES_ARB
0x80A9
#define
GL_SAMPLE_COVERAGE_VALUE_ARB
0x80AA
#define
GL_SAMPLE_COVERAGE_INVERT_ARB
0x80AB
#define
GL_MULTISAMPLE_BIT_ARB
0x20000000
#define
glSampleCoverageARB
GLEW_GET_FUN(
__glewSampleCoverageARB
)
#define
GLEW_ARB_multisample
GLEW_GET_VAR(
__GLEW_ARB_multisample
)
#define
GL_ARB_multitexture
1
#define
GL_TEXTURE0_ARB
0x84C0
#define
GL_TEXTURE1_ARB
0x84C1
#define
GL_TEXTURE2_ARB
0x84C2
#define
GL_TEXTURE3_ARB
0x84C3
#define
GL_TEXTURE4_ARB
0x84C4
#define
GL_TEXTURE5_ARB
0x84C5
#define
GL_TEXTURE6_ARB
0x84C6
#define
GL_TEXTURE7_ARB
0x84C7
#define
GL_TEXTURE8_ARB
0x84C8
#define
GL_TEXTURE9_ARB
0x84C9
#define
GL_TEXTURE10_ARB
0x84CA
#define
GL_TEXTURE11_ARB
0x84CB
#define
GL_TEXTURE12_ARB
0x84CC
#define
GL_TEXTURE13_ARB
0x84CD
#define
GL_TEXTURE14_ARB
0x84CE
#define
GL_TEXTURE15_ARB
0x84CF
#define
GL_TEXTURE16_ARB
0x84D0
#define
GL_TEXTURE17_ARB
0x84D1
#define
GL_TEXTURE18_ARB
0x84D2
#define
GL_TEXTURE19_ARB
0x84D3
#define
GL_TEXTURE20_ARB
0x84D4
#define
GL_TEXTURE21_ARB
0x84D5
#define
GL_TEXTURE22_ARB
0x84D6
#define
GL_TEXTURE23_ARB
0x84D7
#define
GL_TEXTURE24_ARB
0x84D8
#define
GL_TEXTURE25_ARB
0x84D9
#define
GL_TEXTURE26_ARB
0x84DA
#define
GL_TEXTURE27_ARB
0x84DB
#define
GL_TEXTURE28_ARB
0x84DC
#define
GL_TEXTURE29_ARB
0x84DD
#define
GL_TEXTURE30_ARB
0x84DE
#define
GL_TEXTURE31_ARB
0x84DF
#define
GL_ACTIVE_TEXTURE_ARB
0x84E0
#define
GL_CLIENT_ACTIVE_TEXTURE_ARB
0x84E1
#define
GL_MAX_TEXTURE_UNITS_ARB
0x84E2
#define
glActiveTextureARB
GLEW_GET_FUN(
__glewActiveTextureARB
)
#define
glClientActiveTextureARB
GLEW_GET_FUN(
__glewClientActiveTextureARB
)
#define
glMultiTexCoord1dARB
GLEW_GET_FUN(
__glewMultiTexCoord1dARB
)
#define
glMultiTexCoord1dvARB
GLEW_GET_FUN(
__glewMultiTexCoord1dvARB
)
#define
glMultiTexCoord1fARB
GLEW_GET_FUN(
__glewMultiTexCoord1fARB
)
#define
glMultiTexCoord1fvARB
GLEW_GET_FUN(
__glewMultiTexCoord1fvARB
)
#define
glMultiTexCoord1iARB
GLEW_GET_FUN(
__glewMultiTexCoord1iARB
)
#define
glMultiTexCoord1ivARB
GLEW_GET_FUN(
__glewMultiTexCoord1ivARB
)
#define
glMultiTexCoord1sARB
GLEW_GET_FUN(
__glewMultiTexCoord1sARB
)
#define
glMultiTexCoord1svARB
GLEW_GET_FUN(
__glewMultiTexCoord1svARB
)
#define
glMultiTexCoord2dARB
GLEW_GET_FUN(
__glewMultiTexCoord2dARB
)
#define
glMultiTexCoord2dvARB
GLEW_GET_FUN(
__glewMultiTexCoord2dvARB
)
#define
glMultiTexCoord2fARB
GLEW_GET_FUN(
__glewMultiTexCoord2fARB
)
#define
glMultiTexCoord2fvARB
GLEW_GET_FUN(
__glewMultiTexCoord2fvARB
)
#define
glMultiTexCoord2iARB
GLEW_GET_FUN(
__glewMultiTexCoord2iARB
)
#define
glMultiTexCoord2ivARB
GLEW_GET_FUN(
__glewMultiTexCoord2ivARB
)
#define
glMultiTexCoord2sARB
GLEW_GET_FUN(
__glewMultiTexCoord2sARB
)
#define
glMultiTexCoord2svARB
GLEW_GET_FUN(
__glewMultiTexCoord2svARB
)
#define
glMultiTexCoord3dARB
GLEW_GET_FUN(
__glewMultiTexCoord3dARB
)
#define
glMultiTexCoord3dvARB
GLEW_GET_FUN(
__glewMultiTexCoord3dvARB
)
#define
glMultiTexCoord3fARB
GLEW_GET_FUN(
__glewMultiTexCoord3fARB
)
#define
glMultiTexCoord3fvARB
GLEW_GET_FUN(
__glewMultiTexCoord3fvARB
)
#define
glMultiTexCoord3iARB
GLEW_GET_FUN(
__glewMultiTexCoord3iARB
)
#define
glMultiTexCoord3ivARB
GLEW_GET_FUN(
__glewMultiTexCoord3ivARB
)
#define
glMultiTexCoord3sARB
GLEW_GET_FUN(
__glewMultiTexCoord3sARB
)
#define
glMultiTexCoord3svARB
GLEW_GET_FUN(
__glewMultiTexCoord3svARB
)
#define
glMultiTexCoord4dARB
GLEW_GET_FUN(
__glewMultiTexCoord4dARB
)
#define
glMultiTexCoord4dvARB
GLEW_GET_FUN(
__glewMultiTexCoord4dvARB
)
#define
glMultiTexCoord4fARB
GLEW_GET_FUN(
__glewMultiTexCoord4fARB
)
#define
glMultiTexCoord4fvARB
GLEW_GET_FUN(
__glewMultiTexCoord4fvARB
)
#define
glMultiTexCoord4iARB
GLEW_GET_FUN(
__glewMultiTexCoord4iARB
)
#define
glMultiTexCoord4ivARB
GLEW_GET_FUN(
__glewMultiTexCoord4ivARB
)
#define
glMultiTexCoord4sARB
GLEW_GET_FUN(
__glewMultiTexCoord4sARB
)
#define
glMultiTexCoord4svARB
GLEW_GET_FUN(
__glewMultiTexCoord4svARB
)
#define
GLEW_ARB_multitexture
GLEW_GET_VAR(
__GLEW_ARB_multitexture
)
#define
GL_ARB_occlusion_query
1
#define
GL_QUERY_COUNTER_BITS_ARB
0x8864
#define
GL_CURRENT_QUERY_ARB
0x8865
#define
GL_QUERY_RESULT_ARB
0x8866
#define
GL_QUERY_RESULT_AVAILABLE_ARB
0x8867
#define
GL_SAMPLES_PASSED_ARB
0x8914
#define
glBeginQueryARB
GLEW_GET_FUN(
__glewBeginQueryARB
)
#define
glDeleteQueriesARB
GLEW_GET_FUN(
__glewDeleteQueriesARB
)
#define
glEndQueryARB
GLEW_GET_FUN(
__glewEndQueryARB
)
#define
glGenQueriesARB
GLEW_GET_FUN(
__glewGenQueriesARB
)
#define
glGetQueryObjectivARB
GLEW_GET_FUN(
__glewGetQueryObjectivARB
)
#define
glGetQueryObjectuivARB
GLEW_GET_FUN(
__glewGetQueryObjectuivARB
)
#define
glGetQueryivARB
GLEW_GET_FUN(
__glewGetQueryivARB
)
#define
glIsQueryARB
GLEW_GET_FUN(
__glewIsQueryARB
)
#define
GLEW_ARB_occlusion_query
GLEW_GET_VAR(
__GLEW_ARB_occlusion_query
)
#define
GL_ARB_pixel_buffer_object
1
#define
GL_PIXEL_PACK_BUFFER_ARB
0x88EB
#define
GL_PIXEL_UNPACK_BUFFER_ARB
0x88EC
#define
GL_PIXEL_PACK_BUFFER_BINDING_ARB
0x88ED
#define
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
0x88EF
#define
GLEW_ARB_pixel_buffer_object
GLEW_GET_VAR(
__GLEW_ARB_pixel_buffer_object
)
#define
GL_ARB_point_parameters
1
#define
GL_POINT_SIZE_MIN_ARB
0x8126
#define
GL_POINT_SIZE_MAX_ARB
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE_ARB
0x8128
#define
GL_POINT_DISTANCE_ATTENUATION_ARB
0x8129
#define
glPointParameterfARB
GLEW_GET_FUN(
__glewPointParameterfARB
)
#define
glPointParameterfvARB
GLEW_GET_FUN(
__glewPointParameterfvARB
)
#define
GLEW_ARB_point_parameters
GLEW_GET_VAR(
__GLEW_ARB_point_parameters
)
#define
GL_ARB_point_sprite
1
#define
GL_POINT_SPRITE_ARB
0x8861
#define
GL_COORD_REPLACE_ARB
0x8862
#define
GLEW_ARB_point_sprite
GLEW_GET_VAR(
__GLEW_ARB_point_sprite
)
#define
GL_ARB_shader_objects
1
#define
GL_PROGRAM_OBJECT_ARB
0x8B40
#define
GL_SHADER_OBJECT_ARB
0x8B48
#define
GL_OBJECT_TYPE_ARB
0x8B4E
#define
GL_OBJECT_SUBTYPE_ARB
0x8B4F
#define
GL_FLOAT_VEC2_ARB
0x8B50
#define
GL_FLOAT_VEC3_ARB
0x8B51
#define
GL_FLOAT_VEC4_ARB
0x8B52
#define
GL_INT_VEC2_ARB
0x8B53
#define
GL_INT_VEC3_ARB
0x8B54
#define
GL_INT_VEC4_ARB
0x8B55
#define
GL_BOOL_ARB
0x8B56
#define
GL_BOOL_VEC2_ARB
0x8B57
#define
GL_BOOL_VEC3_ARB
0x8B58
#define
GL_BOOL_VEC4_ARB
0x8B59
#define
GL_FLOAT_MAT2_ARB
0x8B5A
#define
GL_FLOAT_MAT3_ARB
0x8B5B
#define
GL_FLOAT_MAT4_ARB
0x8B5C
#define
GL_SAMPLER_1D_ARB
0x8B5D
#define
GL_SAMPLER_2D_ARB
0x8B5E
#define
GL_SAMPLER_3D_ARB
0x8B5F
#define
GL_SAMPLER_CUBE_ARB
0x8B60
#define
GL_SAMPLER_1D_SHADOW_ARB
0x8B61
#define
GL_SAMPLER_2D_SHADOW_ARB
0x8B62
#define
GL_SAMPLER_2D_RECT_ARB
0x8B63
#define
GL_SAMPLER_2D_RECT_SHADOW_ARB
0x8B64
#define
GL_OBJECT_DELETE_STATUS_ARB
0x8B80
#define
GL_OBJECT_COMPILE_STATUS_ARB
0x8B81
#define
GL_OBJECT_LINK_STATUS_ARB
0x8B82
#define
GL_OBJECT_VALIDATE_STATUS_ARB
0x8B83
#define
GL_OBJECT_INFO_LOG_LENGTH_ARB
0x8B84
#define
GL_OBJECT_ATTACHED_OBJECTS_ARB
0x8B85
#define
GL_OBJECT_ACTIVE_UNIFORMS_ARB
0x8B86
#define
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
0x8B87
#define
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
0x8B88
#define
glAttachObjectARB
GLEW_GET_FUN(
__glewAttachObjectARB
)
#define
glCompileShaderARB
GLEW_GET_FUN(
__glewCompileShaderARB
)
#define
glCreateProgramObjectARB
GLEW_GET_FUN(
__glewCreateProgramObjectARB
)
#define
glCreateShaderObjectARB
GLEW_GET_FUN(
__glewCreateShaderObjectARB
)
#define
glDeleteObjectARB
GLEW_GET_FUN(
__glewDeleteObjectARB
)
#define
glDetachObjectARB
GLEW_GET_FUN(
__glewDetachObjectARB
)
#define
glGetActiveUniformARB
GLEW_GET_FUN(
__glewGetActiveUniformARB
)
#define
glGetAttachedObjectsARB
GLEW_GET_FUN(
__glewGetAttachedObjectsARB
)
#define
glGetHandleARB
GLEW_GET_FUN(
__glewGetHandleARB
)
#define
glGetInfoLogARB
GLEW_GET_FUN(
__glewGetInfoLogARB
)
#define
glGetObjectParameterfvARB
GLEW_GET_FUN(
__glewGetObjectParameterfvARB
)
#define
glGetObjectParameterivARB
GLEW_GET_FUN(
__glewGetObjectParameterivARB
)
#define
glGetShaderSourceARB
GLEW_GET_FUN(
__glewGetShaderSourceARB
)
#define
glGetUniformLocationARB
GLEW_GET_FUN(
__glewGetUniformLocationARB
)
#define
glGetUniformfvARB
GLEW_GET_FUN(
__glewGetUniformfvARB
)
#define
glGetUniformivARB
GLEW_GET_FUN(
__glewGetUniformivARB
)
#define
glLinkProgramARB
GLEW_GET_FUN(
__glewLinkProgramARB
)
#define
glShaderSourceARB
GLEW_GET_FUN(
__glewShaderSourceARB
)
#define
glUniform1fARB
GLEW_GET_FUN(
__glewUniform1fARB
)
#define
glUniform1fvARB
GLEW_GET_FUN(
__glewUniform1fvARB
)
#define
glUniform1iARB
GLEW_GET_FUN(
__glewUniform1iARB
)
#define
glUniform1ivARB
GLEW_GET_FUN(
__glewUniform1ivARB
)
#define
glUniform2fARB
GLEW_GET_FUN(
__glewUniform2fARB
)
#define
glUniform2fvARB
GLEW_GET_FUN(
__glewUniform2fvARB
)
#define
glUniform2iARB
GLEW_GET_FUN(
__glewUniform2iARB
)
#define
glUniform2ivARB
GLEW_GET_FUN(
__glewUniform2ivARB
)
#define
glUniform3fARB
GLEW_GET_FUN(
__glewUniform3fARB
)
#define
glUniform3fvARB
GLEW_GET_FUN(
__glewUniform3fvARB
)
#define
glUniform3iARB
GLEW_GET_FUN(
__glewUniform3iARB
)
#define
glUniform3ivARB
GLEW_GET_FUN(
__glewUniform3ivARB
)
#define
glUniform4fARB
GLEW_GET_FUN(
__glewUniform4fARB
)
#define
glUniform4fvARB
GLEW_GET_FUN(
__glewUniform4fvARB
)
#define
glUniform4iARB
GLEW_GET_FUN(
__glewUniform4iARB
)
#define
glUniform4ivARB
GLEW_GET_FUN(
__glewUniform4ivARB
)
#define
glUniformMatrix2fvARB
GLEW_GET_FUN(
__glewUniformMatrix2fvARB
)
#define
glUniformMatrix3fvARB
GLEW_GET_FUN(
__glewUniformMatrix3fvARB
)
#define
glUniformMatrix4fvARB
GLEW_GET_FUN(
__glewUniformMatrix4fvARB
)
#define
glUseProgramObjectARB
GLEW_GET_FUN(
__glewUseProgramObjectARB
)
#define
glValidateProgramARB
GLEW_GET_FUN(
__glewValidateProgramARB
)
#define
GLEW_ARB_shader_objects
GLEW_GET_VAR(
__GLEW_ARB_shader_objects
)
#define
GL_ARB_shading_language_100
1
#define
GL_SHADING_LANGUAGE_VERSION_ARB
0x8B8C
#define
GLEW_ARB_shading_language_100
GLEW_GET_VAR(
__GLEW_ARB_shading_language_100
)
#define
GL_ARB_shadow
1
#define
GL_TEXTURE_COMPARE_MODE_ARB
0x884C
#define
GL_TEXTURE_COMPARE_FUNC_ARB
0x884D
#define
GL_COMPARE_R_TO_TEXTURE_ARB
0x884E
#define
GLEW_ARB_shadow
GLEW_GET_VAR(
__GLEW_ARB_shadow
)
#define
GL_ARB_shadow_ambient
1
#define
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
0x80BF
#define
GLEW_ARB_shadow_ambient
GLEW_GET_VAR(
__GLEW_ARB_shadow_ambient
)
#define
GL_ARB_texture_border_clamp
1
#define
GL_CLAMP_TO_BORDER_ARB
0x812D
#define
GLEW_ARB_texture_border_clamp
GLEW_GET_VAR(
__GLEW_ARB_texture_border_clamp
)
#define
GL_ARB_texture_compression
1
#define
GL_COMPRESSED_ALPHA_ARB
0x84E9
#define
GL_COMPRESSED_LUMINANCE_ARB
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA_ARB
0x84EB
#define
GL_COMPRESSED_INTENSITY_ARB
0x84EC
#define
GL_COMPRESSED_RGB_ARB
0x84ED
#define
GL_COMPRESSED_RGBA_ARB
0x84EE
#define
GL_TEXTURE_COMPRESSION_HINT_ARB
0x84EF
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
0x86A0
#define
GL_TEXTURE_COMPRESSED_ARB
0x86A1
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A2
#define
GL_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A3
#define
glCompressedTexImage1DARB
GLEW_GET_FUN(
__glewCompressedTexImage1DARB
)
#define
glCompressedTexImage2DARB
GLEW_GET_FUN(
__glewCompressedTexImage2DARB
)
#define
glCompressedTexImage3DARB
GLEW_GET_FUN(
__glewCompressedTexImage3DARB
)
#define
glCompressedTexSubImage1DARB
GLEW_GET_FUN(
__glewCompressedTexSubImage1DARB
)
#define
glCompressedTexSubImage2DARB
GLEW_GET_FUN(
__glewCompressedTexSubImage2DARB
)
#define
glCompressedTexSubImage3DARB
GLEW_GET_FUN(
__glewCompressedTexSubImage3DARB
)
#define
glGetCompressedTexImageARB
GLEW_GET_FUN(
__glewGetCompressedTexImageARB
)
#define
GLEW_ARB_texture_compression
GLEW_GET_VAR(
__GLEW_ARB_texture_compression
)
#define
GL_ARB_texture_cube_map
1
#define
GL_NORMAL_MAP_ARB
0x8511
#define
GL_REFLECTION_MAP_ARB
0x8512
#define
GL_TEXTURE_CUBE_MAP_ARB
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP_ARB
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP_ARB
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
0x851C
#define
GLEW_ARB_texture_cube_map
GLEW_GET_VAR(
__GLEW_ARB_texture_cube_map
)
#define
GL_ARB_texture_env_add
1
#define
GLEW_ARB_texture_env_add
GLEW_GET_VAR(
__GLEW_ARB_texture_env_add
)
#define
GL_ARB_texture_env_combine
1
#define
GL_SUBTRACT_ARB
0x84E7
#define
GL_COMBINE_ARB
0x8570
#define
GL_COMBINE_RGB_ARB
0x8571
#define
GL_COMBINE_ALPHA_ARB
0x8572
#define
GL_RGB_SCALE_ARB
0x8573
#define
GL_ADD_SIGNED_ARB
0x8574
#define
GL_INTERPOLATE_ARB
0x8575
#define
GL_CONSTANT_ARB
0x8576
#define
GL_PRIMARY_COLOR_ARB
0x8577
#define
GL_PREVIOUS_ARB
0x8578
#define
GL_SOURCE0_RGB_ARB
0x8580
#define
GL_SOURCE1_RGB_ARB
0x8581
#define
GL_SOURCE2_RGB_ARB
0x8582
#define
GL_SOURCE0_ALPHA_ARB
0x8588
#define
GL_SOURCE1_ALPHA_ARB
0x8589
#define
GL_SOURCE2_ALPHA_ARB
0x858A
#define
GL_OPERAND0_RGB_ARB
0x8590
#define
GL_OPERAND1_RGB_ARB
0x8591
#define
GL_OPERAND2_RGB_ARB
0x8592
#define
GL_OPERAND0_ALPHA_ARB
0x8598
#define
GL_OPERAND1_ALPHA_ARB
0x8599
#define
GL_OPERAND2_ALPHA_ARB
0x859A
#define
GLEW_ARB_texture_env_combine
GLEW_GET_VAR(
__GLEW_ARB_texture_env_combine
)
#define
GL_ARB_texture_env_crossbar
1
#define
GLEW_ARB_texture_env_crossbar
GLEW_GET_VAR(
__GLEW_ARB_texture_env_crossbar
)
#define
GL_ARB_texture_env_dot3
1
#define
GL_DOT3_RGB_ARB
0x86AE
#define
GL_DOT3_RGBA_ARB
0x86AF
#define
GLEW_ARB_texture_env_dot3
GLEW_GET_VAR(
__GLEW_ARB_texture_env_dot3
)
#define
GL_ARB_texture_float
1
#define
GL_RGBA32F_ARB
0x8814
#define
GL_RGB32F_ARB
0x8815
#define
GL_ALPHA32F_ARB
0x8816
#define
GL_INTENSITY32F_ARB
0x8817
#define
GL_LUMINANCE32F_ARB
0x8818
#define
GL_LUMINANCE_ALPHA32F_ARB
0x8819
#define
GL_RGBA16F_ARB
0x881A
#define
GL_RGB16F_ARB
0x881B
#define
GL_ALPHA16F_ARB
0x881C
#define
GL_INTENSITY16F_ARB
0x881D
#define
GL_LUMINANCE16F_ARB
0x881E
#define
GL_LUMINANCE_ALPHA16F_ARB
0x881F
#define
GL_TEXTURE_RED_TYPE_ARB
0x8C10
#define
GL_TEXTURE_GREEN_TYPE_ARB
0x8C11
#define
GL_TEXTURE_BLUE_TYPE_ARB
0x8C12
#define
GL_TEXTURE_ALPHA_TYPE_ARB
0x8C13
#define
GL_TEXTURE_LUMINANCE_TYPE_ARB
0x8C14
#define
GL_TEXTURE_INTENSITY_TYPE_ARB
0x8C15
#define
GL_TEXTURE_DEPTH_TYPE_ARB
0x8C16
#define
GL_UNSIGNED_NORMALIZED_ARB
0x8C17
#define
GLEW_ARB_texture_float
GLEW_GET_VAR(
__GLEW_ARB_texture_float
)
#define
GL_ARB_texture_mirrored_repeat
1
#define
GL_MIRRORED_REPEAT_ARB
0x8370
#define
GLEW_ARB_texture_mirrored_repeat
GLEW_GET_VAR(
__GLEW_ARB_texture_mirrored_repeat
)
#define
GL_ARB_texture_non_power_of_two
1
#define
GLEW_ARB_texture_non_power_of_two
GLEW_GET_VAR(
__GLEW_ARB_texture_non_power_of_two
)
#define
GL_ARB_texture_rectangle
1
#define
GL_TEXTURE_RECTANGLE_ARB
0x84F5
#define
GL_TEXTURE_BINDING_RECTANGLE_ARB
0x84F6
#define
GL_PROXY_TEXTURE_RECTANGLE_ARB
0x84F7
#define
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
0x84F8
#define
GL_SAMPLER_2D_RECT_ARB
0x8B63
#define
GL_SAMPLER_2D_RECT_SHADOW_ARB
0x8B64
#define
GLEW_ARB_texture_rectangle
GLEW_GET_VAR(
__GLEW_ARB_texture_rectangle
)
#define
GL_ARB_transpose_matrix
1
#define
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
0x84E3
#define
GL_TRANSPOSE_PROJECTION_MATRIX_ARB
0x84E4
#define
GL_TRANSPOSE_TEXTURE_MATRIX_ARB
0x84E5
#define
GL_TRANSPOSE_COLOR_MATRIX_ARB
0x84E6
#define
glLoadTransposeMatrixdARB
GLEW_GET_FUN(
__glewLoadTransposeMatrixdARB
)
#define
glLoadTransposeMatrixfARB
GLEW_GET_FUN(
__glewLoadTransposeMatrixfARB
)
#define
glMultTransposeMatrixdARB
GLEW_GET_FUN(
__glewMultTransposeMatrixdARB
)
#define
glMultTransposeMatrixfARB
GLEW_GET_FUN(
__glewMultTransposeMatrixfARB
)
#define
GLEW_ARB_transpose_matrix
GLEW_GET_VAR(
__GLEW_ARB_transpose_matrix
)
#define
GL_ARB_vertex_blend
1
#define
GL_MODELVIEW0_ARB
0x1700
#define
GL_MODELVIEW1_ARB
0x850A
#define
GL_MAX_VERTEX_UNITS_ARB
0x86A4
#define
GL_ACTIVE_VERTEX_UNITS_ARB
0x86A5
#define
GL_WEIGHT_SUM_UNITY_ARB
0x86A6
#define
GL_VERTEX_BLEND_ARB
0x86A7
#define
GL_CURRENT_WEIGHT_ARB
0x86A8
#define
GL_WEIGHT_ARRAY_TYPE_ARB
0x86A9
#define
GL_WEIGHT_ARRAY_STRIDE_ARB
0x86AA
#define
GL_WEIGHT_ARRAY_SIZE_ARB
0x86AB
#define
GL_WEIGHT_ARRAY_POINTER_ARB
0x86AC
#define
GL_WEIGHT_ARRAY_ARB
0x86AD
#define
GL_MODELVIEW2_ARB
0x8722
#define
GL_MODELVIEW3_ARB
0x8723
#define
GL_MODELVIEW4_ARB
0x8724
#define
GL_MODELVIEW5_ARB
0x8725
#define
GL_MODELVIEW6_ARB
0x8726
#define
GL_MODELVIEW7_ARB
0x8727
#define
GL_MODELVIEW8_ARB
0x8728
#define
GL_MODELVIEW9_ARB
0x8729
#define
GL_MODELVIEW10_ARB
0x872A
#define
GL_MODELVIEW11_ARB
0x872B
#define
GL_MODELVIEW12_ARB
0x872C
#define
GL_MODELVIEW13_ARB
0x872D
#define
GL_MODELVIEW14_ARB
0x872E
#define
GL_MODELVIEW15_ARB
0x872F
#define
GL_MODELVIEW16_ARB
0x8730
#define
GL_MODELVIEW17_ARB
0x8731
#define
GL_MODELVIEW18_ARB
0x8732
#define
GL_MODELVIEW19_ARB
0x8733
#define
GL_MODELVIEW20_ARB
0x8734
#define
GL_MODELVIEW21_ARB
0x8735
#define
GL_MODELVIEW22_ARB
0x8736
#define
GL_MODELVIEW23_ARB
0x8737
#define
GL_MODELVIEW24_ARB
0x8738
#define
GL_MODELVIEW25_ARB
0x8739
#define
GL_MODELVIEW26_ARB
0x873A
#define
GL_MODELVIEW27_ARB
0x873B
#define
GL_MODELVIEW28_ARB
0x873C
#define
GL_MODELVIEW29_ARB
0x873D
#define
GL_MODELVIEW30_ARB
0x873E
#define
GL_MODELVIEW31_ARB
0x873F
#define
glVertexBlendARB
GLEW_GET_FUN(
__glewVertexBlendARB
)
#define
glWeightPointerARB
GLEW_GET_FUN(
__glewWeightPointerARB
)
#define
glWeightbvARB
GLEW_GET_FUN(
__glewWeightbvARB
)
#define
glWeightdvARB
GLEW_GET_FUN(
__glewWeightdvARB
)
#define
glWeightfvARB
GLEW_GET_FUN(
__glewWeightfvARB
)
#define
glWeightivARB
GLEW_GET_FUN(
__glewWeightivARB
)
#define
glWeightsvARB
GLEW_GET_FUN(
__glewWeightsvARB
)
#define
glWeightubvARB
GLEW_GET_FUN(
__glewWeightubvARB
)
#define
glWeightuivARB
GLEW_GET_FUN(
__glewWeightuivARB
)
#define
glWeightusvARB
GLEW_GET_FUN(
__glewWeightusvARB
)
#define
GLEW_ARB_vertex_blend
GLEW_GET_VAR(
__GLEW_ARB_vertex_blend
)
#define
GL_ARB_vertex_buffer_object
1
#define
GL_BUFFER_SIZE_ARB
0x8764
#define
GL_BUFFER_USAGE_ARB
0x8765
#define
GL_ARRAY_BUFFER_ARB
0x8892
#define
GL_ELEMENT_ARRAY_BUFFER_ARB
0x8893
#define
GL_ARRAY_BUFFER_BINDING_ARB
0x8894
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
0x8895
#define
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
0x8896
#define
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
0x8897
#define
GL_COLOR_ARRAY_BUFFER_BINDING_ARB
0x8898
#define
GL_INDEX_ARRAY_BUFFER_BINDING_ARB
0x8899
#define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
0x889A
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
0x889B
#define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
0x889C
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
0x889D
#define
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
0x889E
#define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
0x889F
#define
GL_READ_ONLY_ARB
0x88B8
#define
GL_WRITE_ONLY_ARB
0x88B9
#define
GL_READ_WRITE_ARB
0x88BA
#define
GL_BUFFER_ACCESS_ARB
0x88BB
#define
GL_BUFFER_MAPPED_ARB
0x88BC
#define
GL_BUFFER_MAP_POINTER_ARB
0x88BD
#define
GL_STREAM_DRAW_ARB
0x88E0
#define
GL_STREAM_READ_ARB
0x88E1
#define
GL_STREAM_COPY_ARB
0x88E2
#define
GL_STATIC_DRAW_ARB
0x88E4
#define
GL_STATIC_READ_ARB
0x88E5
#define
GL_STATIC_COPY_ARB
0x88E6
#define
GL_DYNAMIC_DRAW_ARB
0x88E8
#define
GL_DYNAMIC_READ_ARB
0x88E9
#define
GL_DYNAMIC_COPY_ARB
0x88EA
#define
glBindBufferARB
GLEW_GET_FUN(
__glewBindBufferARB
)
#define
glBufferDataARB
GLEW_GET_FUN(
__glewBufferDataARB
)
#define
glBufferSubDataARB
GLEW_GET_FUN(
__glewBufferSubDataARB
)
#define
glDeleteBuffersARB
GLEW_GET_FUN(
__glewDeleteBuffersARB
)
#define
glGenBuffersARB
GLEW_GET_FUN(
__glewGenBuffersARB
)
#define
glGetBufferParameterivARB
GLEW_GET_FUN(
__glewGetBufferParameterivARB
)
#define
glGetBufferPointervARB
GLEW_GET_FUN(
__glewGetBufferPointervARB
)
#define
glGetBufferSubDataARB
GLEW_GET_FUN(
__glewGetBufferSubDataARB
)
#define
glIsBufferARB
GLEW_GET_FUN(
__glewIsBufferARB
)
#define
glMapBufferARB
GLEW_GET_FUN(
__glewMapBufferARB
)
#define
glUnmapBufferARB
GLEW_GET_FUN(
__glewUnmapBufferARB
)
#define
GLEW_ARB_vertex_buffer_object
GLEW_GET_VAR(
__GLEW_ARB_vertex_buffer_object
)
#define
GL_ARB_vertex_program
1
#define
GL_COLOR_SUM_ARB
0x8458
#define
GL_VERTEX_PROGRAM_ARB
0x8620
#define
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
0x8622
#define
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
0x8623
#define
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
0x8624
#define
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
0x8625
#define
GL_CURRENT_VERTEX_ATTRIB_ARB
0x8626
#define
GL_PROGRAM_LENGTH_ARB
0x8627
#define
GL_PROGRAM_STRING_ARB
0x8628
#define
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
0x862E
#define
GL_MAX_PROGRAM_MATRICES_ARB
0x862F
#define
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
0x8640
#define
GL_CURRENT_MATRIX_ARB
0x8641
#define
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
0x8642
#define
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
0x8643
#define
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
0x8645
#define
GL_PROGRAM_ERROR_POSITION_ARB
0x864B
#define
GL_PROGRAM_BINDING_ARB
0x8677
#define
GL_MAX_VERTEX_ATTRIBS_ARB
0x8869
#define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
0x886A
#define
GL_PROGRAM_ERROR_STRING_ARB
0x8874
#define
GL_PROGRAM_FORMAT_ASCII_ARB
0x8875
#define
GL_PROGRAM_FORMAT_ARB
0x8876
#define
GL_PROGRAM_INSTRUCTIONS_ARB
0x88A0
#define
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
0x88A1
#define
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A2
#define
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A3
#define
GL_PROGRAM_TEMPORARIES_ARB
0x88A4
#define
GL_MAX_PROGRAM_TEMPORARIES_ARB
0x88A5
#define
GL_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A6
#define
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A7
#define
GL_PROGRAM_PARAMETERS_ARB
0x88A8
#define
GL_MAX_PROGRAM_PARAMETERS_ARB
0x88A9
#define
GL_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AA
#define
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AB
#define
GL_PROGRAM_ATTRIBS_ARB
0x88AC
#define
GL_MAX_PROGRAM_ATTRIBS_ARB
0x88AD
#define
GL_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AE
#define
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AF
#define
GL_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B0
#define
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B1
#define
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B2
#define
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B3
#define
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
0x88B4
#define
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
0x88B5
#define
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
0x88B6
#define
GL_TRANSPOSE_CURRENT_MATRIX_ARB
0x88B7
#define
GL_MATRIX0_ARB
0x88C0
#define
GL_MATRIX1_ARB
0x88C1
#define
GL_MATRIX2_ARB
0x88C2
#define
GL_MATRIX3_ARB
0x88C3
#define
GL_MATRIX4_ARB
0x88C4
#define
GL_MATRIX5_ARB
0x88C5
#define
GL_MATRIX6_ARB
0x88C6
#define
GL_MATRIX7_ARB
0x88C7
#define
GL_MATRIX8_ARB
0x88C8
#define
GL_MATRIX9_ARB
0x88C9
#define
GL_MATRIX10_ARB
0x88CA
#define
GL_MATRIX11_ARB
0x88CB
#define
GL_MATRIX12_ARB
0x88CC
#define
GL_MATRIX13_ARB
0x88CD
#define
GL_MATRIX14_ARB
0x88CE
#define
GL_MATRIX15_ARB
0x88CF
#define
GL_MATRIX16_ARB
0x88D0
#define
GL_MATRIX17_ARB
0x88D1
#define
GL_MATRIX18_ARB
0x88D2
#define
GL_MATRIX19_ARB
0x88D3
#define
GL_MATRIX20_ARB
0x88D4
#define
GL_MATRIX21_ARB
0x88D5
#define
GL_MATRIX22_ARB
0x88D6
#define
GL_MATRIX23_ARB
0x88D7
#define
GL_MATRIX24_ARB
0x88D8
#define
GL_MATRIX25_ARB
0x88D9
#define
GL_MATRIX26_ARB
0x88DA
#define
GL_MATRIX27_ARB
0x88DB
#define
GL_MATRIX28_ARB
0x88DC
#define
GL_MATRIX29_ARB
0x88DD
#define
GL_MATRIX30_ARB
0x88DE
#define
GL_MATRIX31_ARB
0x88DF
#define
glBindProgramARB
GLEW_GET_FUN(
__glewBindProgramARB
)
#define
glDeleteProgramsARB
GLEW_GET_FUN(
__glewDeleteProgramsARB
)
#define
glDisableVertexAttribArrayARB
GLEW_GET_FUN(
__glewDisableVertexAttribArrayARB
)
#define
glEnableVertexAttribArrayARB
GLEW_GET_FUN(
__glewEnableVertexAttribArrayARB
)
#define
glGenProgramsARB
GLEW_GET_FUN(
__glewGenProgramsARB
)
#define
glGetProgramEnvParameterdvARB
GLEW_GET_FUN(
__glewGetProgramEnvParameterdvARB
)
#define
glGetProgramEnvParameterfvARB
GLEW_GET_FUN(
__glewGetProgramEnvParameterfvARB
)
#define
glGetProgramLocalParameterdvARB
GLEW_GET_FUN(
__glewGetProgramLocalParameterdvARB
)
#define
glGetProgramLocalParameterfvARB
GLEW_GET_FUN(
__glewGetProgramLocalParameterfvARB
)
#define
glGetProgramStringARB
GLEW_GET_FUN(
__glewGetProgramStringARB
)
#define
glGetProgramivARB
GLEW_GET_FUN(
__glewGetProgramivARB
)
#define
glGetVertexAttribPointervARB
GLEW_GET_FUN(
__glewGetVertexAttribPointervARB
)
#define
glGetVertexAttribdvARB
GLEW_GET_FUN(
__glewGetVertexAttribdvARB
)
#define
glGetVertexAttribfvARB
GLEW_GET_FUN(
__glewGetVertexAttribfvARB
)
#define
glGetVertexAttribivARB
GLEW_GET_FUN(
__glewGetVertexAttribivARB
)
#define
glIsProgramARB
GLEW_GET_FUN(
__glewIsProgramARB
)
#define
glProgramEnvParameter4dARB
GLEW_GET_FUN(
__glewProgramEnvParameter4dARB
)
#define
glProgramEnvParameter4dvARB
GLEW_GET_FUN(
__glewProgramEnvParameter4dvARB
)
#define
glProgramEnvParameter4fARB
GLEW_GET_FUN(
__glewProgramEnvParameter4fARB
)
#define
glProgramEnvParameter4fvARB
GLEW_GET_FUN(
__glewProgramEnvParameter4fvARB
)
#define
glProgramLocalParameter4dARB
GLEW_GET_FUN(
__glewProgramLocalParameter4dARB
)
#define
glProgramLocalParameter4dvARB
GLEW_GET_FUN(
__glewProgramLocalParameter4dvARB
)
#define
glProgramLocalParameter4fARB
GLEW_GET_FUN(
__glewProgramLocalParameter4fARB
)
#define
glProgramLocalParameter4fvARB
GLEW_GET_FUN(
__glewProgramLocalParameter4fvARB
)
#define
glProgramStringARB
GLEW_GET_FUN(
__glewProgramStringARB
)
#define
glVertexAttrib1dARB
GLEW_GET_FUN(
__glewVertexAttrib1dARB
)
#define
glVertexAttrib1dvARB
GLEW_GET_FUN(
__glewVertexAttrib1dvARB
)
#define
glVertexAttrib1fARB
GLEW_GET_FUN(
__glewVertexAttrib1fARB
)
#define
glVertexAttrib1fvARB
GLEW_GET_FUN(
__glewVertexAttrib1fvARB
)
#define
glVertexAttrib1sARB
GLEW_GET_FUN(
__glewVertexAttrib1sARB
)
#define
glVertexAttrib1svARB
GLEW_GET_FUN(
__glewVertexAttrib1svARB
)
#define
glVertexAttrib2dARB
GLEW_GET_FUN(
__glewVertexAttrib2dARB
)
#define
glVertexAttrib2dvARB
GLEW_GET_FUN(
__glewVertexAttrib2dvARB
)
#define
glVertexAttrib2fARB
GLEW_GET_FUN(
__glewVertexAttrib2fARB
)
#define
glVertexAttrib2fvARB
GLEW_GET_FUN(
__glewVertexAttrib2fvARB
)
#define
glVertexAttrib2sARB
GLEW_GET_FUN(
__glewVertexAttrib2sARB
)
#define
glVertexAttrib2svARB
GLEW_GET_FUN(
__glewVertexAttrib2svARB
)
#define