glew.h File Reference

#include <stddef.h>
#include <GL/glu.h>

Go to the source code of this file.

Defines

#define __GLEW_H__
#define __gl_h_
#define __GL_H__
#define __glext_h_
#define __GLEXT_H_
#define __gl_ATI_h_
#define GLEW_APIENTRY_DEFINED
#define APIENTRY
#define GLEWAPI   extern
#define GLAPI   extern
#define GL_VERSION_1_1   1
#define GL_ACCUM   0x0100
#define GL_LOAD   0x0101
#define GL_RETURN   0x0102
#define GL_MULT   0x0103
#define GL_ADD   0x0104
#define GL_NEVER   0x0200
#define GL_LESS   0x0201
#define GL_EQUAL   0x0202
#define GL_LEQUAL   0x0203
#define GL_GREATER   0x0204
#define GL_NOTEQUAL   0x0205
#define GL_GEQUAL   0x0206
#define GL_ALWAYS   0x0207
#define GL_CURRENT_BIT   0x00000001
#define GL_POINT_BIT   0x00000002
#define GL_LINE_BIT   0x00000004
#define GL_POLYGON_BIT   0x00000008
#define GL_POLYGON_STIPPLE_BIT   0x00000010
#define GL_PIXEL_MODE_BIT   0x00000020
#define GL_LIGHTING_BIT   0x00000040
#define GL_FOG_BIT   0x00000080
#define GL_DEPTH_BUFFER_BIT   0x00000100
#define GL_ACCUM_BUFFER_BIT   0x00000200
#define GL_STENCIL_BUFFER_BIT   0x00000400
#define GL_VIEWPORT_BIT   0x00000800
#define GL_TRANSFORM_BIT   0x00001000
#define GL_ENABLE_BIT   0x00002000
#define GL_COLOR_BUFFER_BIT   0x00004000
#define GL_HINT_BIT   0x00008000
#define GL_EVAL_BIT   0x00010000
#define GL_LIST_BIT   0x00020000
#define GL_TEXTURE_BIT   0x00040000
#define GL_SCISSOR_BIT   0x00080000
#define GL_ALL_ATTRIB_BITS   0x000fffff
#define GL_POINTS   0x0000
#define GL_LINES   0x0001
#define GL_LINE_LOOP   0x0002
#define GL_LINE_STRIP   0x0003
#define GL_TRIANGLES   0x0004
#define GL_TRIANGLE_STRIP   0x0005
#define GL_TRIANGLE_FAN   0x0006
#define GL_QUADS   0x0007
#define GL_QUAD_STRIP   0x0008
#define GL_POLYGON   0x0009
#define GL_ZERO   0
#define GL_ONE   1
#define GL_SRC_COLOR   0x0300
#define GL_ONE_MINUS_SRC_COLOR   0x0301
#define GL_SRC_ALPHA   0x0302
#define GL_ONE_MINUS_SRC_ALPHA   0x0303
#define GL_DST_ALPHA   0x0304
#define GL_ONE_MINUS_DST_ALPHA   0x0305
#define GL_DST_COLOR   0x0306
#define GL_ONE_MINUS_DST_COLOR   0x0307
#define GL_SRC_ALPHA_SATURATE   0x0308
#define GL_TRUE   1
#define GL_FALSE   0
#define GL_CLIP_PLANE0   0x3000
#define GL_CLIP_PLANE1   0x3001
#define GL_CLIP_PLANE2   0x3002
#define GL_CLIP_PLANE3   0x3003
#define GL_CLIP_PLANE4   0x3004
#define GL_CLIP_PLANE5   0x3005
#define GL_BYTE   0x1400
#define GL_UNSIGNED_BYTE   0x1401
#define GL_SHORT   0x1402
#define GL_UNSIGNED_SHORT   0x1403
#define GL_INT   0x1404
#define GL_UNSIGNED_INT   0x1405
#define GL_FLOAT   0x1406
#define GL_2_BYTES   0x1407
#define GL_3_BYTES   0x1408
#define GL_4_BYTES   0x1409
#define GL_DOUBLE   0x140A
#define GL_NONE   0
#define GL_FRONT_LEFT   0x0400
#define GL_FRONT_RIGHT   0x0401
#define GL_BACK_LEFT   0x0402
#define GL_BACK_RIGHT   0x0403
#define GL_FRONT   0x0404
#define GL_BACK   0x0405
#define GL_LEFT   0x0406
#define GL_RIGHT   0x0407
#define GL_FRONT_AND_BACK   0x0408
#define GL_AUX0   0x0409
#define GL_AUX1   0x040A
#define GL_AUX2   0x040B
#define GL_AUX3   0x040C
#define GL_NO_ERROR   0
#define GL_INVALID_ENUM   0x0500
#define GL_INVALID_VALUE   0x0501
#define GL_INVALID_OPERATION   0x0502
#define GL_STACK_OVERFLOW   0x0503
#define GL_STACK_UNDERFLOW   0x0504
#define GL_OUT_OF_MEMORY   0x0505
#define GL_2D   0x0600
#define GL_3D   0x0601
#define GL_3D_COLOR   0x0602
#define GL_3D_COLOR_TEXTURE   0x0603
#define GL_4D_COLOR_TEXTURE   0x0604
#define GL_PASS_THROUGH_TOKEN   0x0700
#define GL_POINT_TOKEN   0x0701
#define GL_LINE_TOKEN   0x0702
#define GL_POLYGON_TOKEN   0x0703
#define GL_BITMAP_TOKEN   0x0704
#define GL_DRAW_PIXEL_TOKEN   0x0705
#define GL_COPY_PIXEL_TOKEN   0x0706
#define GL_LINE_RESET_TOKEN   0x0707
#define GL_EXP   0x0800
#define GL_EXP2   0x0801
#define GL_CW   0x0900
#define GL_CCW   0x0901
#define GL_COEFF   0x0A00
#define GL_ORDER   0x0A01
#define GL_DOMAIN   0x0A02
#define GL_CURRENT_COLOR   0x0B00
#define GL_CURRENT_INDEX   0x0B01
#define GL_CURRENT_NORMAL   0x0B02
#define GL_CURRENT_TEXTURE_COORDS   0x0B03
#define GL_CURRENT_RASTER_COLOR   0x0B04
#define GL_CURRENT_RASTER_INDEX   0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS   0x0B06
#define GL_CURRENT_RASTER_POSITION   0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID   0x0B08
#define GL_CURRENT_RASTER_DISTANCE   0x0B09
#define GL_POINT_SMOOTH   0x0B10
#define GL_POINT_SIZE   0x0B11
#define GL_POINT_SIZE_RANGE   0x0B12
#define GL_POINT_SIZE_GRANULARITY   0x0B13
#define GL_LINE_SMOOTH   0x0B20
#define GL_LINE_WIDTH   0x0B21
#define GL_LINE_WIDTH_RANGE   0x0B22
#define GL_LINE_WIDTH_GRANULARITY   0x0B23
#define GL_LINE_STIPPLE   0x0B24
#define GL_LINE_STIPPLE_PATTERN   0x0B25
#define GL_LINE_STIPPLE_REPEAT   0x0B26
#define GL_LIST_MODE   0x0B30
#define GL_MAX_LIST_NESTING   0x0B31
#define GL_LIST_BASE   0x0B32
#define GL_LIST_INDEX   0x0B33
#define GL_POLYGON_MODE   0x0B40
#define GL_POLYGON_SMOOTH   0x0B41
#define GL_POLYGON_STIPPLE   0x0B42
#define GL_EDGE_FLAG   0x0B43
#define GL_CULL_FACE   0x0B44
#define GL_CULL_FACE_MODE   0x0B45
#define GL_FRONT_FACE   0x0B46
#define GL_LIGHTING   0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER   0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE   0x0B52
#define GL_LIGHT_MODEL_AMBIENT   0x0B53
#define GL_SHADE_MODEL   0x0B54
#define GL_COLOR_MATERIAL_FACE   0x0B55
#define GL_COLOR_MATERIAL_PARAMETER   0x0B56
#define GL_COLOR_MATERIAL   0x0B57
#define GL_FOG   0x0B60
#define GL_FOG_INDEX   0x0B61
#define GL_FOG_DENSITY   0x0B62
#define GL_FOG_START   0x0B63
#define GL_FOG_END   0x0B64
#define GL_FOG_MODE   0x0B65
#define GL_FOG_COLOR   0x0B66
#define GL_DEPTH_RANGE   0x0B70
#define GL_DEPTH_TEST   0x0B71
#define GL_DEPTH_WRITEMASK   0x0B72
#define GL_DEPTH_CLEAR_VALUE   0x0B73
#define GL_DEPTH_FUNC   0x0B74
#define GL_ACCUM_CLEAR_VALUE   0x0B80
#define GL_STENCIL_TEST   0x0B90
#define GL_STENCIL_CLEAR_VALUE   0x0B91
#define GL_STENCIL_FUNC   0x0B92
#define GL_STENCIL_VALUE_MASK   0x0B93
#define GL_STENCIL_FAIL   0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96
#define GL_STENCIL_REF   0x0B97
#define GL_STENCIL_WRITEMASK   0x0B98
#define GL_MATRIX_MODE   0x0BA0
#define GL_NORMALIZE   0x0BA1
#define GL_VIEWPORT   0x0BA2
#define GL_MODELVIEW_STACK_DEPTH   0x0BA3
#define GL_PROJECTION_STACK_DEPTH   0x0BA4
#define GL_TEXTURE_STACK_DEPTH   0x0BA5
#define GL_MODELVIEW_MATRIX   0x0BA6
#define GL_PROJECTION_MATRIX   0x0BA7
#define GL_TEXTURE_MATRIX   0x0BA8
#define GL_ATTRIB_STACK_DEPTH   0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH   0x0BB1
#define GL_ALPHA_TEST   0x0BC0
#define GL_ALPHA_TEST_FUNC   0x0BC1
#define GL_ALPHA_TEST_REF   0x0BC2
#define GL_DITHER   0x0BD0
#define GL_BLEND_DST   0x0BE0
#define GL_BLEND_SRC   0x0BE1
#define GL_BLEND   0x0BE2
#define GL_LOGIC_OP_MODE   0x0BF0
#define GL_INDEX_LOGIC_OP   0x0BF1
#define GL_COLOR_LOGIC_OP   0x0BF2
#define GL_AUX_BUFFERS   0x0C00
#define GL_DRAW_BUFFER   0x0C01
#define GL_READ_BUFFER   0x0C02
#define GL_SCISSOR_BOX   0x0C10
#define GL_SCISSOR_TEST   0x0C11
#define GL_INDEX_CLEAR_VALUE   0x0C20
#define GL_INDEX_WRITEMASK   0x0C21
#define GL_COLOR_CLEAR_VALUE   0x0C22
#define GL_COLOR_WRITEMASK   0x0C23
#define GL_INDEX_MODE   0x0C30
#define GL_RGBA_MODE   0x0C31
#define GL_DOUBLEBUFFER   0x0C32
#define GL_STEREO   0x0C33
#define GL_RENDER_MODE   0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT   0x0C50
#define GL_POINT_SMOOTH_HINT   0x0C51
#define GL_LINE_SMOOTH_HINT   0x0C52
#define GL_POLYGON_SMOOTH_HINT   0x0C53
#define GL_FOG_HINT   0x0C54
#define GL_TEXTURE_GEN_S   0x0C60
#define GL_TEXTURE_GEN_T   0x0C61
#define GL_TEXTURE_GEN_R   0x0C62
#define GL_TEXTURE_GEN_Q   0x0C63
#define GL_PIXEL_MAP_I_TO_I   0x0C70
#define GL_PIXEL_MAP_S_TO_S   0x0C71
#define GL_PIXEL_MAP_I_TO_R   0x0C72
#define GL_PIXEL_MAP_I_TO_G   0x0C73
#define GL_PIXEL_MAP_I_TO_B   0x0C74
#define GL_PIXEL_MAP_I_TO_A   0x0C75
#define GL_PIXEL_MAP_R_TO_R   0x0C76
#define GL_PIXEL_MAP_G_TO_G   0x0C77
#define GL_PIXEL_MAP_B_TO_B   0x0C78
#define GL_PIXEL_MAP_A_TO_A   0x0C79
#define GL_PIXEL_MAP_I_TO_I_SIZE   0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE   0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE   0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE   0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE   0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE   0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE   0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE   0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE   0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE   0x0CB9
#define GL_UNPACK_SWAP_BYTES   0x0CF0
#define GL_UNPACK_LSB_FIRST   0x0CF1
#define GL_UNPACK_ROW_LENGTH   0x0CF2
#define GL_UNPACK_SKIP_ROWS   0x0CF3
#define GL_UNPACK_SKIP_PIXELS   0x0CF4
#define GL_UNPACK_ALIGNMENT   0x0CF5
#define GL_PACK_SWAP_BYTES   0x0D00
#define GL_PACK_LSB_FIRST   0x0D01
#define GL_PACK_ROW_LENGTH   0x0D02
#define GL_PACK_SKIP_ROWS   0x0D03
#define GL_PACK_SKIP_PIXELS   0x0D04
#define GL_PACK_ALIGNMENT   0x0D05
#define GL_MAP_COLOR   0x0D10
#define GL_MAP_STENCIL   0x0D11
#define GL_INDEX_SHIFT   0x0D12
#define GL_INDEX_OFFSET   0x0D13
#define GL_RED_SCALE   0x0D14
#define GL_RED_BIAS   0x0D15
#define GL_ZOOM_X   0x0D16
#define GL_ZOOM_Y   0x0D17
#define GL_GREEN_SCALE   0x0D18
#define GL_GREEN_BIAS   0x0D19
#define GL_BLUE_SCALE   0x0D1A
#define GL_BLUE_BIAS   0x0D1B
#define GL_ALPHA_SCALE   0x0D1C
#define GL_ALPHA_BIAS   0x0D1D
#define GL_DEPTH_SCALE   0x0D1E
#define GL_DEPTH_BIAS   0x0D1F
#define GL_MAX_EVAL_ORDER   0x0D30
#define GL_MAX_LIGHTS   0x0D31
#define GL_MAX_CLIP_PLANES   0x0D32
#define GL_MAX_TEXTURE_SIZE   0x0D33
#define GL_MAX_PIXEL_MAP_TABLE   0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH   0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH   0x0D36
#define GL_MAX_NAME_STACK_DEPTH   0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH   0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH   0x0D39
#define GL_MAX_VIEWPORT_DIMS   0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH   0x0D3B
#define GL_SUBPIXEL_BITS   0x0D50
#define GL_INDEX_BITS   0x0D51
#define GL_RED_BITS   0x0D52
#define GL_GREEN_BITS   0x0D53
#define GL_BLUE_BITS   0x0D54
#define GL_ALPHA_BITS   0x0D55
#define GL_DEPTH_BITS   0x0D56
#define GL_STENCIL_BITS   0x0D57
#define GL_ACCUM_RED_BITS   0x0D58
#define GL_ACCUM_GREEN_BITS   0x0D59
#define GL_ACCUM_BLUE_BITS   0x0D5A
#define GL_ACCUM_ALPHA_BITS   0x0D5B
#define GL_NAME_STACK_DEPTH   0x0D70
#define GL_AUTO_NORMAL   0x0D80
#define GL_MAP1_COLOR_4   0x0D90
#define GL_MAP1_INDEX   0x0D91
#define GL_MAP1_NORMAL   0x0D92
#define GL_MAP1_TEXTURE_COORD_1   0x0D93
#define GL_MAP1_TEXTURE_COORD_2   0x0D94
#define GL_MAP1_TEXTURE_COORD_3   0x0D95
#define GL_MAP1_TEXTURE_COORD_4   0x0D96
#define GL_MAP1_VERTEX_3   0x0D97
#define GL_MAP1_VERTEX_4   0x0D98
#define GL_MAP2_COLOR_4   0x0DB0
#define GL_MAP2_INDEX   0x0DB1
#define GL_MAP2_NORMAL   0x0DB2
#define GL_MAP2_TEXTURE_COORD_1   0x0DB3
#define GL_MAP2_TEXTURE_COORD_2   0x0DB4
#define GL_MAP2_TEXTURE_COORD_3   0x0DB5
#define GL_MAP2_TEXTURE_COORD_4   0x0DB6
#define GL_MAP2_VERTEX_3   0x0DB7
#define GL_MAP2_VERTEX_4   0x0DB8
#define GL_MAP1_GRID_DOMAIN   0x0DD0
#define GL_MAP1_GRID_SEGMENTS   0x0DD1
#define GL_MAP2_GRID_DOMAIN   0x0DD2
#define GL_MAP2_GRID_SEGMENTS   0x0DD3
#define GL_TEXTURE_1D   0x0DE0
#define GL_TEXTURE_2D   0x0DE1
#define GL_FEEDBACK_BUFFER_POINTER   0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE   0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE   0x0DF2
#define GL_SELECTION_BUFFER_POINTER   0x0DF3
#define GL_SELECTION_BUFFER_SIZE   0x0DF4
#define GL_TEXTURE_WIDTH   0x1000
#define GL_TEXTURE_HEIGHT   0x1001
#define GL_TEXTURE_INTERNAL_FORMAT   0x1003
#define GL_TEXTURE_BORDER_COLOR   0x1004
#define GL_TEXTURE_BORDER   0x1005
#define GL_DONT_CARE   0x1100
#define GL_FASTEST   0x1101
#define GL_NICEST   0x1102
#define GL_LIGHT0   0x4000
#define GL_LIGHT1   0x4001
#define GL_LIGHT2   0x4002
#define GL_LIGHT3   0x4003
#define GL_LIGHT4   0x4004
#define GL_LIGHT5   0x4005
#define GL_LIGHT6   0x4006
#define GL_LIGHT7   0x4007
#define GL_AMBIENT   0x1200
#define GL_DIFFUSE   0x1201
#define GL_SPECULAR   0x1202
#define GL_POSITION   0x1203
#define GL_SPOT_DIRECTION   0x1204
#define GL_SPOT_EXPONENT   0x1205
#define GL_SPOT_CUTOFF   0x1206
#define GL_CONSTANT_ATTENUATION   0x1207
#define GL_LINEAR_ATTENUATION   0x1208
#define GL_QUADRATIC_ATTENUATION   0x1209
#define GL_COMPILE   0x1300
#define GL_COMPILE_AND_EXECUTE   0x1301
#define GL_CLEAR   0x1500
#define GL_AND   0x1501
#define GL_AND_REVERSE   0x1502
#define GL_COPY   0x1503
#define GL_AND_INVERTED   0x1504
#define GL_NOOP   0x1505
#define GL_XOR   0x1506
#define GL_OR   0x1507
#define GL_NOR   0x1508
#define GL_EQUIV   0x1509
#define GL_INVERT   0x150A
#define GL_OR_REVERSE   0x150B
#define GL_COPY_INVERTED   0x150C
#define GL_OR_INVERTED   0x150D
#define GL_NAND   0x150E
#define GL_SET   0x150F
#define GL_EMISSION   0x1600
#define GL_SHININESS   0x1601
#define GL_AMBIENT_AND_DIFFUSE   0x1602
#define GL_COLOR_INDEXES   0x1603
#define GL_MODELVIEW   0x1700
#define GL_PROJECTION   0x1701
#define GL_TEXTURE   0x1702
#define GL_COLOR   0x1800
#define GL_DEPTH   0x1801
#define GL_STENCIL   0x1802
#define GL_COLOR_INDEX   0x1900
#define GL_STENCIL_INDEX   0x1901
#define GL_DEPTH_COMPONENT   0x1902
#define GL_RED   0x1903
#define GL_GREEN   0x1904
#define GL_BLUE   0x1905
#define GL_ALPHA   0x1906
#define GL_RGB   0x1907
#define GL_RGBA   0x1908
#define GL_LUMINANCE   0x1909
#define GL_LUMINANCE_ALPHA   0x190A
#define GL_BITMAP   0x1A00
#define GL_POINT   0x1B00
#define GL_LINE   0x1B01
#define GL_FILL   0x1B02
#define GL_RENDER   0x1C00
#define GL_FEEDBACK   0x1C01
#define GL_SELECT   0x1C02
#define GL_FLAT   0x1D00
#define GL_SMOOTH   0x1D01
#define GL_KEEP   0x1E00
#define GL_REPLACE   0x1E01
#define GL_INCR   0x1E02
#define GL_DECR   0x1E03
#define GL_VENDOR   0x1F00
#define GL_RENDERER   0x1F01
#define GL_VERSION   0x1F02
#define GL_EXTENSIONS   0x1F03
#define GL_S   0x2000
#define GL_T   0x2001
#define GL_R   0x2002
#define GL_Q   0x2003
#define GL_MODULATE   0x2100
#define GL_DECAL   0x2101
#define GL_TEXTURE_ENV_MODE   0x2200
#define GL_TEXTURE_ENV_COLOR   0x2201
#define GL_TEXTURE_ENV   0x2300
#define GL_EYE_LINEAR   0x2400
#define GL_OBJECT_LINEAR   0x2401
#define GL_SPHERE_MAP   0x2402
#define GL_TEXTURE_GEN_MODE   0x2500
#define GL_OBJECT_PLANE   0x2501
#define GL_EYE_PLANE   0x2502
#define GL_NEAREST   0x2600
#define GL_LINEAR   0x2601
#define GL_NEAREST_MIPMAP_NEAREST   0x2700
#define GL_LINEAR_MIPMAP_NEAREST   0x2701
#define GL_NEAREST_MIPMAP_LINEAR   0x2702
#define GL_LINEAR_MIPMAP_LINEAR   0x2703
#define GL_TEXTURE_MAG_FILTER   0x2800
#define GL_TEXTURE_MIN_FILTER   0x2801
#define GL_TEXTURE_WRAP_S   0x2802
#define GL_TEXTURE_WRAP_T   0x2803
#define GL_CLAMP   0x2900
#define GL_REPEAT   0x2901
#define GL_CLIENT_PIXEL_STORE_BIT   0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT   0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS   0xffffffff
#define GL_POLYGON_OFFSET_FACTOR   0x8038
#define GL_POLYGON_OFFSET_UNITS   0x2A00
#define GL_POLYGON_OFFSET_POINT   0x2A01
#define GL_POLYGON_OFFSET_LINE   0x2A02
#define GL_POLYGON_OFFSET_FILL   0x8037
#define GL_ALPHA4   0x803B
#define GL_ALPHA8   0x803C
#define GL_ALPHA12   0x803D
#define GL_ALPHA16   0x803E
#define GL_LUMINANCE4   0x803F
#define GL_LUMINANCE8   0x8040
#define GL_LUMINANCE12   0x8041
#define GL_LUMINANCE16   0x8042
#define GL_LUMINANCE4_ALPHA4   0x8043
#define GL_LUMINANCE6_ALPHA2   0x8044
#define GL_LUMINANCE8_ALPHA8   0x8045
#define GL_LUMINANCE12_ALPHA4   0x8046
#define GL_LUMINANCE12_ALPHA12   0x8047
#define GL_LUMINANCE16_ALPHA16   0x8048
#define GL_INTENSITY   0x8049
#define GL_INTENSITY4   0x804A
#define GL_INTENSITY8   0x804B
#define GL_INTENSITY12   0x804C
#define GL_INTENSITY16   0x804D
#define GL_R3_G3_B2   0x2A10
#define GL_RGB4   0x804F
#define GL_RGB5   0x8050
#define GL_RGB8   0x8051
#define GL_RGB10   0x8052
#define GL_RGB12   0x8053
#define GL_RGB16   0x8054
#define GL_RGBA2   0x8055
#define GL_RGBA4   0x8056
#define GL_RGB5_A1   0x8057
#define GL_RGBA8   0x8058
#define GL_RGB10_A2   0x8059
#define GL_RGBA12   0x805A
#define GL_RGBA16   0x805B
#define GL_TEXTURE_RED_SIZE   0x805C
#define GL_TEXTURE_GREEN_SIZE   0x805D
#define GL_TEXTURE_BLUE_SIZE   0x805E
#define GL_TEXTURE_ALPHA_SIZE   0x805F
#define GL_TEXTURE_LUMINANCE_SIZE   0x8060
#define GL_TEXTURE_INTENSITY_SIZE   0x8061
#define GL_PROXY_TEXTURE_1D   0x8063
#define GL_PROXY_TEXTURE_2D   0x8064
#define GL_TEXTURE_PRIORITY   0x8066
#define GL_TEXTURE_RESIDENT   0x8067
#define GL_TEXTURE_BINDING_1D   0x8068
#define GL_TEXTURE_BINDING_2D   0x8069
#define GL_VERTEX_ARRAY   0x8074
#define GL_NORMAL_ARRAY   0x8075
#define GL_COLOR_ARRAY   0x8076
#define GL_INDEX_ARRAY   0x8077
#define GL_TEXTURE_COORD_ARRAY   0x8078
#define GL_EDGE_FLAG_ARRAY   0x8079
#define GL_VERTEX_ARRAY_SIZE   0x807A
#define GL_VERTEX_ARRAY_TYPE   0x807B
#define GL_VERTEX_ARRAY_STRIDE   0x807C
#define GL_NORMAL_ARRAY_TYPE   0x807E
#define GL_NORMAL_ARRAY_STRIDE   0x807F
#define GL_COLOR_ARRAY_SIZE   0x8081
#define GL_COLOR_ARRAY_TYPE   0x8082
#define GL_COLOR_ARRAY_STRIDE   0x8083
#define GL_INDEX_ARRAY_TYPE   0x8085
#define GL_INDEX_ARRAY_STRIDE   0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE   0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE   0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE   0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE   0x808C
#define GL_VERTEX_ARRAY_POINTER   0x808E
#define GL_NORMAL_ARRAY_POINTER   0x808F
#define GL_COLOR_ARRAY_POINTER   0x8090
#define GL_INDEX_ARRAY_POINTER   0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER   0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER   0x8093
#define GL_V2F   0x2A20
#define GL_V3F   0x2A21
#define GL_C4UB_V2F   0x2A22
#define GL_C4UB_V3F   0x2A23
#define GL_C3F_V3F   0x2A24
#define GL_N3F_V3F   0x2A25
#define GL_C4F_N3F_V3F   0x2A26
#define GL_T2F_V3F   0x2A27
#define GL_T4F_V4F   0x2A28
#define GL_T2F_C4UB_V3F   0x2A29
#define GL_T2F_C3F_V3F   0x2A2A
#define GL_T2F_N3F_V3F   0x2A2B
#define GL_T2F_C4F_N3F_V3F   0x2A2C
#define GL_T4F_C4F_N3F_V4F   0x2A2D
#define GL_LOGIC_OP   GL_INDEX_LOGIC_OP
#define GL_TEXTURE_COMPONENTS   GL_TEXTURE_INTERNAL_FORMAT
#define GL_COLOR_INDEX1_EXT   0x80E2
#define GL_COLOR_INDEX2_EXT   0x80E3
#define GL_COLOR_INDEX4_EXT   0x80E4
#define GL_COLOR_INDEX8_EXT   0x80E5
#define GL_COLOR_INDEX12_EXT   0x80E6
#define GL_COLOR_INDEX16_EXT   0x80E7
#define GLEW_VERSION_1_1   GLEW_GET_VAR(__GLEW_VERSION_1_1)
#define GL_VERSION_1_2   1
#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23
#define GL_UNSIGNED_BYTE_3_3_2   0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
#define GL_UNSIGNED_INT_8_8_8_8   0x8035
#define GL_UNSIGNED_INT_10_10_10_2   0x8036
#define GL_RESCALE_NORMAL   0x803A
#define GL_TEXTURE_BINDING_3D   0x806A
#define GL_PACK_SKIP_IMAGES   0x806B
#define GL_PACK_IMAGE_HEIGHT   0x806C
#define GL_UNPACK_SKIP_IMAGES   0x806D
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
#define GL_TEXTURE_3D   0x806F
#define GL_PROXY_TEXTURE_3D   0x8070
#define GL_TEXTURE_DEPTH   0x8071
#define GL_TEXTURE_WRAP_R   0x8072
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
#define GL_BGR   0x80E0
#define GL_BGRA   0x80E1
#define GL_MAX_ELEMENTS_VERTICES   0x80E8
#define GL_MAX_ELEMENTS_INDICES   0x80E9
#define GL_CLAMP_TO_EDGE   0x812F
#define GL_TEXTURE_MIN_LOD   0x813A
#define GL_TEXTURE_MAX_LOD   0x813B
#define GL_TEXTURE_BASE_LEVEL   0x813C
#define GL_TEXTURE_MAX_LEVEL   0x813D
#define GL_LIGHT_MODEL_COLOR_CONTROL   0x81F8
#define GL_SINGLE_COLOR   0x81F9
#define GL_SEPARATE_SPECULAR_COLOR   0x81FA
#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362
#define GL_UNSIGNED_SHORT_5_6_5   0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
#define GL_ALIASED_POINT_SIZE_RANGE   0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
#define glCopyTexSubImage3D   GLEW_GET_FUN(__glewCopyTexSubImage3D)
#define glDrawRangeElements   GLEW_GET_FUN(__glewDrawRangeElements)
#define glTexImage3D   GLEW_GET_FUN(__glewTexImage3D)
#define glTexSubImage3D   GLEW_GET_FUN(__glewTexSubImage3D)
#define GLEW_VERSION_1_2   GLEW_GET_VAR(__GLEW_VERSION_1_2)
#define GL_VERSION_1_3   1
#define GL_MULTISAMPLE   0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
#define GL_SAMPLE_ALPHA_TO_ONE   0x809F
#define GL_SAMPLE_COVERAGE   0x80A0
#define GL_SAMPLE_BUFFERS   0x80A8
#define GL_SAMPLES   0x80A9
#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
#define GL_CLAMP_TO_BORDER   0x812D
#define GL_TEXTURE0   0x84C0
#define GL_TEXTURE1   0x84C1
#define GL_TEXTURE2   0x84C2
#define GL_TEXTURE3   0x84C3
#define GL_TEXTURE4   0x84C4
#define GL_TEXTURE5   0x84C5
#define GL_TEXTURE6   0x84C6
#define GL_TEXTURE7   0x84C7
#define GL_TEXTURE8   0x84C8
#define GL_TEXTURE9   0x84C9
#define GL_TEXTURE10   0x84CA
#define GL_TEXTURE11   0x84CB
#define GL_TEXTURE12   0x84CC
#define GL_TEXTURE13   0x84CD
#define GL_TEXTURE14   0x84CE
#define GL_TEXTURE15   0x84CF
#define GL_TEXTURE16   0x84D0
#define GL_TEXTURE17   0x84D1
#define GL_TEXTURE18   0x84D2
#define GL_TEXTURE19   0x84D3
#define GL_TEXTURE20   0x84D4
#define GL_TEXTURE21   0x84D5
#define GL_TEXTURE22   0x84D6
#define GL_TEXTURE23   0x84D7
#define GL_TEXTURE24   0x84D8
#define GL_TEXTURE25   0x84D9
#define GL_TEXTURE26   0x84DA
#define GL_TEXTURE27   0x84DB
#define GL_TEXTURE28   0x84DC
#define GL_TEXTURE29   0x84DD
#define GL_TEXTURE30   0x84DE
#define GL_TEXTURE31   0x84DF
#define GL_ACTIVE_TEXTURE   0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE   0x84E1
#define GL_MAX_TEXTURE_UNITS   0x84E2
#define GL_TRANSPOSE_MODELVIEW_MATRIX   0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX   0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX   0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX   0x84E6
#define GL_SUBTRACT   0x84E7
#define GL_COMPRESSED_ALPHA   0x84E9
#define GL_COMPRESSED_LUMINANCE   0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA   0x84EB
#define GL_COMPRESSED_INTENSITY   0x84EC
#define GL_COMPRESSED_RGB   0x84ED
#define GL_COMPRESSED_RGBA   0x84EE
#define GL_TEXTURE_COMPRESSION_HINT   0x84EF
#define GL_NORMAL_MAP   0x8511
#define GL_REFLECTION_MAP   0x8512
#define GL_TEXTURE_CUBE_MAP   0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
#define GL_COMBINE   0x8570
#define GL_COMBINE_RGB   0x8571
#define GL_COMBINE_ALPHA   0x8572
#define GL_RGB_SCALE   0x8573
#define GL_ADD_SIGNED   0x8574
#define GL_INTERPOLATE   0x8575
#define GL_CONSTANT   0x8576
#define GL_PRIMARY_COLOR   0x8577
#define GL_PREVIOUS   0x8578
#define GL_SOURCE0_RGB   0x8580
#define GL_SOURCE1_RGB   0x8581
#define GL_SOURCE2_RGB   0x8582
#define GL_SOURCE0_ALPHA   0x8588
#define GL_SOURCE1_ALPHA   0x8589
#define GL_SOURCE2_ALPHA   0x858A
#define GL_OPERAND0_RGB   0x8590
#define GL_OPERAND1_RGB   0x8591
#define GL_OPERAND2_RGB   0x8592
#define GL_OPERAND0_ALPHA   0x8598
#define GL_OPERAND1_ALPHA   0x8599
#define GL_OPERAND2_ALPHA   0x859A
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0
#define GL_TEXTURE_COMPRESSED   0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
#define GL_DOT3_RGB   0x86AE
#define GL_DOT3_RGBA   0x86AF
#define GL_MULTISAMPLE_BIT   0x20000000
#define glActiveTexture   GLEW_GET_FUN(__glewActiveTexture)
#define glClientActiveTexture   GLEW_GET_FUN(__glewClientActiveTexture)
#define glCompressedTexImage1D   GLEW_GET_FUN(__glewCompressedTexImage1D)
#define glCompressedTexImage2D   GLEW_GET_FUN(__glewCompressedTexImage2D)
#define glCompressedTexImage3D   GLEW_GET_FUN(__glewCompressedTexImage3D)
#define glCompressedTexSubImage1D   GLEW_GET_FUN(__glewCompressedTexSubImage1D)
#define glCompressedTexSubImage2D   GLEW_GET_FUN(__glewCompressedTexSubImage2D)
#define glCompressedTexSubImage3D   GLEW_GET_FUN(__glewCompressedTexSubImage3D)
#define glGetCompressedTexImage   GLEW_GET_FUN(__glewGetCompressedTexImage)
#define glLoadTransposeMatrixd   GLEW_GET_FUN(__glewLoadTransposeMatrixd)
#define glLoadTransposeMatrixf   GLEW_GET_FUN(__glewLoadTransposeMatrixf)
#define glMultTransposeMatrixd   GLEW_GET_FUN(__glewMultTransposeMatrixd)
#define glMultTransposeMatrixf   GLEW_GET_FUN(__glewMultTransposeMatrixf)
#define glMultiTexCoord1d   GLEW_GET_FUN(__glewMultiTexCoord1d)
#define glMultiTexCoord1dv   GLEW_GET_FUN(__glewMultiTexCoord1dv)
#define glMultiTexCoord1f   GLEW_GET_FUN(__glewMultiTexCoord1f)
#define glMultiTexCoord1fv   GLEW_GET_FUN(__glewMultiTexCoord1fv)
#define glMultiTexCoord1i   GLEW_GET_FUN(__glewMultiTexCoord1i)
#define glMultiTexCoord1iv   GLEW_GET_FUN(__glewMultiTexCoord1iv)
#define glMultiTexCoord1s   GLEW_GET_FUN(__glewMultiTexCoord1s)
#define glMultiTexCoord1sv   GLEW_GET_FUN(__glewMultiTexCoord1sv)
#define glMultiTexCoord2d   GLEW_GET_FUN(__glewMultiTexCoord2d)
#define glMultiTexCoord2dv   GLEW_GET_FUN(__glewMultiTexCoord2dv)
#define glMultiTexCoord2f   GLEW_GET_FUN(__glewMultiTexCoord2f)
#define glMultiTexCoord2fv   GLEW_GET_FUN(__glewMultiTexCoord2fv)
#define glMultiTexCoord2i   GLEW_GET_FUN(__glewMultiTexCoord2i)
#define glMultiTexCoord2iv   GLEW_GET_FUN(__glewMultiTexCoord2iv)
#define glMultiTexCoord2s   GLEW_GET_FUN(__glewMultiTexCoord2s)
#define glMultiTexCoord2sv   GLEW_GET_FUN(__glewMultiTexCoord2sv)
#define glMultiTexCoord3d   GLEW_GET_FUN(__glewMultiTexCoord3d)
#define glMultiTexCoord3dv   GLEW_GET_FUN(__glewMultiTexCoord3dv)
#define glMultiTexCoord3f   GLEW_GET_FUN(__glewMultiTexCoord3f)
#define glMultiTexCoord3fv   GLEW_GET_FUN(__glewMultiTexCoord3fv)
#define glMultiTexCoord3i   GLEW_GET_FUN(__glewMultiTexCoord3i)
#define glMultiTexCoord3iv   GLEW_GET_FUN(__glewMultiTexCoord3iv)
#define glMultiTexCoord3s   GLEW_GET_FUN(__glewMultiTexCoord3s)
#define glMultiTexCoord3sv   GLEW_GET_FUN(__glewMultiTexCoord3sv)
#define glMultiTexCoord4d   GLEW_GET_FUN(__glewMultiTexCoord4d)
#define glMultiTexCoord4dv   GLEW_GET_FUN(__glewMultiTexCoord4dv)
#define glMultiTexCoord4f   GLEW_GET_FUN(__glewMultiTexCoord4f)
#define glMultiTexCoord4fv   GLEW_GET_FUN(__glewMultiTexCoord4fv)
#define glMultiTexCoord4i   GLEW_GET_FUN(__glewMultiTexCoord4i)
#define glMultiTexCoord4iv   GLEW_GET_FUN(__glewMultiTexCoord4iv)
#define glMultiTexCoord4s   GLEW_GET_FUN(__glewMultiTexCoord4s)
#define glMultiTexCoord4sv   GLEW_GET_FUN(__glewMultiTexCoord4sv)
#define glSampleCoverage   GLEW_GET_FUN(__glewSampleCoverage)
#define GLEW_VERSION_1_3   GLEW_GET_VAR(__GLEW_VERSION_1_3)
#define GL_VERSION_1_4   1
#define GL_BLEND_DST_RGB   0x80C8
#define GL_BLEND_SRC_RGB   0x80C9
#define GL_BLEND_DST_ALPHA   0x80CA
#define GL_BLEND_SRC_ALPHA   0x80CB
#define GL_POINT_SIZE_MIN   0x8126
#define GL_POINT_SIZE_MAX   0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128
#define GL_POINT_DISTANCE_ATTENUATION   0x8129
#define GL_GENERATE_MIPMAP   0x8191
#define GL_GENERATE_MIPMAP_HINT   0x8192
#define GL_DEPTH_COMPONENT16   0x81A5
#define GL_DEPTH_COMPONENT24   0x81A6
#define GL_DEPTH_COMPONENT32   0x81A7
#define GL_MIRRORED_REPEAT   0x8370
#define GL_FOG_COORDINATE_SOURCE   0x8450
#define GL_FOG_COORDINATE   0x8451
#define GL_FRAGMENT_DEPTH   0x8452
#define GL_CURRENT_FOG_COORDINATE   0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE   0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE   0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
#define GL_FOG_COORDINATE_ARRAY   0x8457
#define GL_COLOR_SUM   0x8458
#define GL_CURRENT_SECONDARY_COLOR   0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE   0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE   0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER   0x845D
#define GL_SECONDARY_COLOR_ARRAY   0x845E
#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD
#define GL_TEXTURE_FILTER_CONTROL   0x8500
#define GL_TEXTURE_LOD_BIAS   0x8501
#define GL_INCR_WRAP   0x8507
#define GL_DECR_WRAP   0x8508
#define GL_TEXTURE_DEPTH_SIZE   0x884A
#define GL_DEPTH_TEXTURE_MODE   0x884B
#define GL_TEXTURE_COMPARE_MODE   0x884C
#define GL_TEXTURE_COMPARE_FUNC   0x884D
#define GL_COMPARE_R_TO_TEXTURE   0x884E
#define glBlendColor   GLEW_GET_FUN(__glewBlendColor)
#define glBlendEquation   GLEW_GET_FUN(__glewBlendEquation)
#define glBlendFuncSeparate   GLEW_GET_FUN(__glewBlendFuncSeparate)
#define glFogCoordPointer   GLEW_GET_FUN(__glewFogCoordPointer)
#define glFogCoordd   GLEW_GET_FUN(__glewFogCoordd)
#define glFogCoorddv   GLEW_GET_FUN(__glewFogCoorddv)
#define glFogCoordf   GLEW_GET_FUN(__glewFogCoordf)
#define glFogCoordfv   GLEW_GET_FUN(__glewFogCoordfv)
#define glMultiDrawArrays   GLEW_GET_FUN(__glewMultiDrawArrays)
#define glMultiDrawElements   GLEW_GET_FUN(__glewMultiDrawElements)
#define glPointParameterf   GLEW_GET_FUN(__glewPointParameterf)
#define glPointParameterfv   GLEW_GET_FUN(__glewPointParameterfv)
#define glSecondaryColor3b   GLEW_GET_FUN(__glewSecondaryColor3b)
#define glSecondaryColor3bv   GLEW_GET_FUN(__glewSecondaryColor3bv)
#define glSecondaryColor3d   GLEW_GET_FUN(__glewSecondaryColor3d)
#define glSecondaryColor3dv   GLEW_GET_FUN(__glewSecondaryColor3dv)
#define glSecondaryColor3f   GLEW_GET_FUN(__glewSecondaryColor3f)
#define glSecondaryColor3fv   GLEW_GET_FUN(__glewSecondaryColor3fv)
#define glSecondaryColor3i   GLEW_GET_FUN(__glewSecondaryColor3i)
#define glSecondaryColor3iv   GLEW_GET_FUN(__glewSecondaryColor3iv)
#define glSecondaryColor3s   GLEW_GET_FUN(__glewSecondaryColor3s)
#define glSecondaryColor3sv   GLEW_GET_FUN(__glewSecondaryColor3sv)
#define glSecondaryColor3ub   GLEW_GET_FUN(__glewSecondaryColor3ub)
#define glSecondaryColor3ubv   GLEW_GET_FUN(__glewSecondaryColor3ubv)
#define glSecondaryColor3ui   GLEW_GET_FUN(__glewSecondaryColor3ui)
#define glSecondaryColor3uiv   GLEW_GET_FUN(__glewSecondaryColor3uiv)
#define glSecondaryColor3us   GLEW_GET_FUN(__glewSecondaryColor3us)
#define glSecondaryColor3usv   GLEW_GET_FUN(__glewSecondaryColor3usv)
#define glSecondaryColorPointer   GLEW_GET_FUN(__glewSecondaryColorPointer)
#define glWindowPos2d   GLEW_GET_FUN(__glewWindowPos2d)
#define glWindowPos2dv   GLEW_GET_FUN(__glewWindowPos2dv)
#define glWindowPos2f   GLEW_GET_FUN(__glewWindowPos2f)
#define glWindowPos2fv   GLEW_GET_FUN(__glewWindowPos2fv)
#define glWindowPos2i   GLEW_GET_FUN(__glewWindowPos2i)
#define glWindowPos2iv   GLEW_GET_FUN(__glewWindowPos2iv)
#define glWindowPos2s   GLEW_GET_FUN(__glewWindowPos2s)
#define glWindowPos2sv   GLEW_GET_FUN(__glewWindowPos2sv)
#define glWindowPos3d   GLEW_GET_FUN(__glewWindowPos3d)
#define glWindowPos3dv   GLEW_GET_FUN(__glewWindowPos3dv)
#define glWindowPos3f   GLEW_GET_FUN(__glewWindowPos3f)
#define glWindowPos3fv   GLEW_GET_FUN(__glewWindowPos3fv)
#define glWindowPos3i   GLEW_GET_FUN(__glewWindowPos3i)
#define glWindowPos3iv   GLEW_GET_FUN(__glewWindowPos3iv)
#define glWindowPos3s   GLEW_GET_FUN(__glewWindowPos3s)
#define glWindowPos3sv   GLEW_GET_FUN(__glewWindowPos3sv)
#define GLEW_VERSION_1_4   GLEW_GET_VAR(__GLEW_VERSION_1_4)
#define GL_VERSION_1_5   1
#define GL_FOG_COORD_SRC   GL_FOG_COORDINATE_SOURCE
#define GL_FOG_COORD   GL_FOG_COORDINATE
#define GL_FOG_COORD_ARRAY   GL_FOG_COORDINATE_ARRAY
#define GL_SRC0_RGB   GL_SOURCE0_RGB
#define GL_FOG_COORD_ARRAY_POINTER   GL_FOG_COORDINATE_ARRAY_POINTER
#define GL_FOG_COORD_ARRAY_TYPE   GL_FOG_COORDINATE_ARRAY_TYPE
#define GL_SRC1_ALPHA   GL_SOURCE1_ALPHA
#define GL_CURRENT_FOG_COORD   GL_CURRENT_FOG_COORDINATE
#define GL_FOG_COORD_ARRAY_STRIDE   GL_FOG_COORDINATE_ARRAY_STRIDE
#define GL_SRC0_ALPHA   GL_SOURCE0_ALPHA
#define GL_SRC1_RGB   GL_SOURCE1_RGB
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING   GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define GL_SRC2_ALPHA   GL_SOURCE2_ALPHA
#define GL_SRC2_RGB   GL_SOURCE2_RGB
#define GL_BUFFER_SIZE   0x8764
#define GL_BUFFER_USAGE   0x8765
#define GL_QUERY_COUNTER_BITS   0x8864
#define GL_CURRENT_QUERY   0x8865
#define GL_QUERY_RESULT   0x8866
#define GL_QUERY_RESULT_AVAILABLE   0x8867
#define GL_ARRAY_BUFFER   0x8892
#define GL_ELEMENT_ARRAY_BUFFER   0x8893
#define GL_ARRAY_BUFFER_BINDING   0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING   0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING   0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING   0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING   0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING   0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING   0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING   0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING   0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
#define GL_READ_ONLY   0x88B8
#define GL_WRITE_ONLY   0x88B9
#define GL_READ_WRITE   0x88BA
#define GL_BUFFER_ACCESS   0x88BB
#define GL_BUFFER_MAPPED   0x88BC
#define GL_BUFFER_MAP_POINTER   0x88BD
#define GL_STREAM_DRAW   0x88E0
#define GL_STREAM_READ   0x88E1
#define GL_STREAM_COPY   0x88E2
#define GL_STATIC_DRAW   0x88E4
#define GL_STATIC_READ   0x88E5
#define GL_STATIC_COPY   0x88E6
#define GL_DYNAMIC_DRAW   0x88E8
#define GL_DYNAMIC_READ   0x88E9
#define GL_DYNAMIC_COPY   0x88EA
#define GL_SAMPLES_PASSED   0x8914
#define glBeginQuery   GLEW_GET_FUN(__glewBeginQuery)
#define glBindBuffer   GLEW_GET_FUN(__glewBindBuffer)
#define glBufferData   GLEW_GET_FUN(__glewBufferData)
#define glBufferSubData   GLEW_GET_FUN(__glewBufferSubData)
#define glDeleteBuffers   GLEW_GET_FUN(__glewDeleteBuffers)
#define glDeleteQueries   GLEW_GET_FUN(__glewDeleteQueries)
#define glEndQuery   GLEW_GET_FUN(__glewEndQuery)
#define glGenBuffers   GLEW_GET_FUN(__glewGenBuffers)
#define glGenQueries   GLEW_GET_FUN(__glewGenQueries)
#define glGetBufferParameteriv   GLEW_GET_FUN(__glewGetBufferParameteriv)
#define glGetBufferPointerv   GLEW_GET_FUN(__glewGetBufferPointerv)
#define glGetBufferSubData   GLEW_GET_FUN(__glewGetBufferSubData)
#define glGetQueryObjectiv   GLEW_GET_FUN(__glewGetQueryObjectiv)
#define glGetQueryObjectuiv   GLEW_GET_FUN(__glewGetQueryObjectuiv)
#define glGetQueryiv   GLEW_GET_FUN(__glewGetQueryiv)
#define glIsBuffer   GLEW_GET_FUN(__glewIsBuffer)
#define glIsQuery   GLEW_GET_FUN(__glewIsQuery)
#define glMapBuffer   GLEW_GET_FUN(__glewMapBuffer)
#define glUnmapBuffer   GLEW_GET_FUN(__glewUnmapBuffer)
#define GLEW_VERSION_1_5   GLEW_GET_VAR(__GLEW_VERSION_1_5)
#define GL_VERSION_2_0   1
#define GL_BLEND_EQUATION_RGB   GL_BLEND_EQUATION
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
#define GL_STENCIL_BACK_FUNC   0x8800
#define GL_STENCIL_BACK_FAIL   0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GL_MAX_DRAW_BUFFERS   0x8824
#define GL_DRAW_BUFFER0   0x8825
#define GL_DRAW_BUFFER1   0x8826
#define GL_DRAW_BUFFER2   0x8827
#define GL_DRAW_BUFFER3   0x8828
#define GL_DRAW_BUFFER4   0x8829
#define GL_DRAW_BUFFER5   0x882A
#define GL_DRAW_BUFFER6   0x882B
#define GL_DRAW_BUFFER7   0x882C
#define GL_DRAW_BUFFER8   0x882D
#define GL_DRAW_BUFFER9   0x882E
#define GL_DRAW_BUFFER10   0x882F
#define GL_DRAW_BUFFER11   0x8830
#define GL_DRAW_BUFFER12   0x8831
#define GL_DRAW_BUFFER13   0x8832
#define GL_DRAW_BUFFER14   0x8833
#define GL_DRAW_BUFFER15   0x8834
#define GL_BLEND_EQUATION_ALPHA   0x883D
#define GL_POINT_SPRITE   0x8861
#define GL_COORD_REPLACE   0x8862
#define GL_MAX_VERTEX_ATTRIBS   0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
#define GL_MAX_TEXTURE_COORDS   0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
#define GL_FRAGMENT_SHADER   0x8B30
#define GL_VERTEX_SHADER   0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
#define GL_MAX_VARYING_FLOATS   0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
#define GL_SHADER_TYPE   0x8B4F
#define GL_FLOAT_VEC2   0x8B50
#define GL_FLOAT_VEC3   0x8B51
#define GL_FLOAT_VEC4   0x8B52
#define GL_INT_VEC2   0x8B53
#define GL_INT_VEC3   0x8B54
#define GL_INT_VEC4   0x8B55
#define GL_BOOL   0x8B56
#define GL_BOOL_VEC2   0x8B57
#define GL_BOOL_VEC3   0x8B58
#define GL_BOOL_VEC4   0x8B59
#define GL_FLOAT_MAT2   0x8B5A
#define GL_FLOAT_MAT3   0x8B5B
#define GL_FLOAT_MAT4   0x8B5C
#define GL_SAMPLER_1D   0x8B5D
#define GL_SAMPLER_2D   0x8B5E
#define GL_SAMPLER_3D   0x8B5F
#define GL_SAMPLER_CUBE   0x8B60
#define GL_SAMPLER_1D_SHADOW   0x8B61
#define GL_SAMPLER_2D_SHADOW   0x8B62
#define GL_DELETE_STATUS   0x8B80
#define GL_COMPILE_STATUS   0x8B81
#define GL_LINK_STATUS   0x8B82
#define GL_VALIDATE_STATUS   0x8B83
#define GL_INFO_LOG_LENGTH   0x8B84
#define GL_ATTACHED_SHADERS   0x8B85
#define GL_ACTIVE_UNIFORMS   0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
#define GL_SHADER_SOURCE_LENGTH   0x8B88
#define GL_ACTIVE_ATTRIBUTES   0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
#define GL_CURRENT_PROGRAM   0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
#define GL_LOWER_LEFT   0x8CA1
#define GL_UPPER_LEFT   0x8CA2
#define GL_STENCIL_BACK_REF   0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
#define glAttachShader   GLEW_GET_FUN(__glewAttachShader)
#define glBindAttribLocation   GLEW_GET_FUN(__glewBindAttribLocation)
#define glBlendEquationSeparate   GLEW_GET_FUN(__glewBlendEquationSeparate)
#define glCompileShader   GLEW_GET_FUN(__glewCompileShader)
#define glCreateProgram   GLEW_GET_FUN(__glewCreateProgram)
#define glCreateShader   GLEW_GET_FUN(__glewCreateShader)
#define glDeleteProgram   GLEW_GET_FUN(__glewDeleteProgram)
#define glDeleteShader   GLEW_GET_FUN(__glewDeleteShader)
#define glDetachShader   GLEW_GET_FUN(__glewDetachShader)
#define glDisableVertexAttribArray   GLEW_GET_FUN(__glewDisableVertexAttribArray)
#define glDrawBuffers   GLEW_GET_FUN(__glewDrawBuffers)
#define glEnableVertexAttribArray   GLEW_GET_FUN(__glewEnableVertexAttribArray)
#define glGetActiveAttrib   GLEW_GET_FUN(__glewGetActiveAttrib)
#define glGetActiveUniform   GLEW_GET_FUN(__glewGetActiveUniform)
#define glGetAttachedShaders   GLEW_GET_FUN(__glewGetAttachedShaders)
#define glGetAttribLocation   GLEW_GET_FUN(__glewGetAttribLocation)
#define glGetProgramInfoLog   GLEW_GET_FUN(__glewGetProgramInfoLog)
#define glGetProgramiv   GLEW_GET_FUN(__glewGetProgramiv)
#define glGetShaderInfoLog   GLEW_GET_FUN(__glewGetShaderInfoLog)
#define glGetShaderSource   GLEW_GET_FUN(__glewGetShaderSource)
#define glGetShaderiv   GLEW_GET_FUN(__glewGetShaderiv)
#define glGetUniformLocation   GLEW_GET_FUN(__glewGetUniformLocation)
#define glGetUniformfv   GLEW_GET_FUN(__glewGetUniformfv)
#define glGetUniformiv   GLEW_GET_FUN(__glewGetUniformiv)
#define glGetVertexAttribPointerv   GLEW_GET_FUN(__glewGetVertexAttribPointerv)
#define glGetVertexAttribdv   GLEW_GET_FUN(__glewGetVertexAttribdv)
#define glGetVertexAttribfv   GLEW_GET_FUN(__glewGetVertexAttribfv)
#define glGetVertexAttribiv   GLEW_GET_FUN(__glewGetVertexAttribiv)
#define glIsProgram   GLEW_GET_FUN(__glewIsProgram)
#define glIsShader   GLEW_GET_FUN(__glewIsShader)
#define glLinkProgram   GLEW_GET_FUN(__glewLinkProgram)
#define glShaderSource   GLEW_GET_FUN(__glewShaderSource)
#define glStencilFuncSeparate   GLEW_GET_FUN(__glewStencilFuncSeparate)
#define glStencilMaskSeparate   GLEW_GET_FUN(__glewStencilMaskSeparate)
#define glStencilOpSeparate   GLEW_GET_FUN(__glewStencilOpSeparate)
#define glUniform1f   GLEW_GET_FUN(__glewUniform1f)
#define glUniform1fv   GLEW_GET_FUN(__glewUniform1fv)
#define glUniform1i   GLEW_GET_FUN(__glewUniform1i)
#define glUniform1iv   GLEW_GET_FUN(__glewUniform1iv)
#define glUniform2f   GLEW_GET_FUN(__glewUniform2f)
#define glUniform2fv   GLEW_GET_FUN(__glewUniform2fv)
#define glUniform2i   GLEW_GET_FUN(__glewUniform2i)
#define glUniform2iv   GLEW_GET_FUN(__glewUniform2iv)
#define glUniform3f   GLEW_GET_FUN(__glewUniform3f)
#define glUniform3fv   GLEW_GET_FUN(__glewUniform3fv)
#define glUniform3i   GLEW_GET_FUN(__glewUniform3i)
#define glUniform3iv   GLEW_GET_FUN(__glewUniform3iv)
#define glUniform4f   GLEW_GET_FUN(__glewUniform4f)
#define glUniform4fv   GLEW_GET_FUN(__glewUniform4fv)
#define glUniform4i   GLEW_GET_FUN(__glewUniform4i)
#define glUniform4iv   GLEW_GET_FUN(__glewUniform4iv)
#define glUniformMatrix2fv   GLEW_GET_FUN(__glewUniformMatrix2fv)
#define glUniformMatrix3fv   GLEW_GET_FUN(__glewUniformMatrix3fv)
#define glUniformMatrix4fv   GLEW_GET_FUN(__glewUniformMatrix4fv)
#define glUseProgram   GLEW_GET_FUN(__glewUseProgram)
#define glValidateProgram   GLEW_GET_FUN(__glewValidateProgram)
#define glVertexAttrib1d   GLEW_GET_FUN(__glewVertexAttrib1d)
#define glVertexAttrib1dv   GLEW_GET_FUN(__glewVertexAttrib1dv)
#define glVertexAttrib1f   GLEW_GET_FUN(__glewVertexAttrib1f)
#define glVertexAttrib1fv   GLEW_GET_FUN(__glewVertexAttrib1fv)
#define glVertexAttrib1s   GLEW_GET_FUN(__glewVertexAttrib1s)
#define glVertexAttrib1sv   GLEW_GET_FUN(__glewVertexAttrib1sv)
#define glVertexAttrib2d   GLEW_GET_FUN(__glewVertexAttrib2d)
#define glVertexAttrib2dv   GLEW_GET_FUN(__glewVertexAttrib2dv)
#define glVertexAttrib2f   GLEW_GET_FUN(__glewVertexAttrib2f)
#define glVertexAttrib2fv   GLEW_GET_FUN(__glewVertexAttrib2fv)
#define glVertexAttrib2s   GLEW_GET_FUN(__glewVertexAttrib2s)
#define glVertexAttrib2sv   GLEW_GET_FUN(__glewVertexAttrib2sv)
#define glVertexAttrib3d   GLEW_GET_FUN(__glewVertexAttrib3d)
#define glVertexAttrib3dv   GLEW_GET_FUN(__glewVertexAttrib3dv)
#define glVertexAttrib3f   GLEW_GET_FUN(__glewVertexAttrib3f)
#define glVertexAttrib3fv   GLEW_GET_FUN(__glewVertexAttrib3fv)
#define glVertexAttrib3s   GLEW_GET_FUN(__glewVertexAttrib3s)
#define glVertexAttrib3sv   GLEW_GET_FUN(__glewVertexAttrib3sv)
#define glVertexAttrib4Nbv   GLEW_GET_FUN(__glewVertexAttrib4Nbv)
#define glVertexAttrib4Niv   GLEW_GET_FUN(__glewVertexAttrib4Niv)
#define glVertexAttrib4Nsv   GLEW_GET_FUN(__glewVertexAttrib4Nsv)
#define glVertexAttrib4Nub   GLEW_GET_FUN(__glewVertexAttrib4Nub)
#define glVertexAttrib4Nubv   GLEW_GET_FUN(__glewVertexAttrib4Nubv)
#define glVertexAttrib4Nuiv   GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
#define glVertexAttrib4Nusv   GLEW_GET_FUN(__glewVertexAttrib4Nusv)
#define glVertexAttrib4bv   GLEW_GET_FUN(__glewVertexAttrib4bv)
#define glVertexAttrib4d   GLEW_GET_FUN(__glewVertexAttrib4d)
#define glVertexAttrib4dv   GLEW_GET_FUN(__glewVertexAttrib4dv)
#define glVertexAttrib4f   GLEW_GET_FUN(__glewVertexAttrib4f)
#define glVertexAttrib4fv   GLEW_GET_FUN(__glewVertexAttrib4fv)
#define glVertexAttrib4iv   GLEW_GET_FUN(__glewVertexAttrib4iv)
#define glVertexAttrib4s   GLEW_GET_FUN(__glewVertexAttrib4s)
#define glVertexAttrib4sv   GLEW_GET_FUN(__glewVertexAttrib4sv)
#define glVertexAttrib4ubv   GLEW_GET_FUN(__glewVertexAttrib4ubv)
#define glVertexAttrib4uiv   GLEW_GET_FUN(__glewVertexAttrib4uiv)
#define glVertexAttrib4usv   GLEW_GET_FUN(__glewVertexAttrib4usv)
#define glVertexAttribPointer   GLEW_GET_FUN(__glewVertexAttribPointer)
#define GLEW_VERSION_2_0   GLEW_GET_VAR(__GLEW_VERSION_2_0)
#define GL_VERSION_2_1   1
#define GL_CURRENT_RASTER_SECONDARY_COLOR   0x845F
#define GL_PIXEL_PACK_BUFFER   0x88EB
#define GL_PIXEL_UNPACK_BUFFER   0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
#define GL_SRGB   0x8C40
#define GL_SRGB8   0x8C41
#define GL_SRGB_ALPHA   0x8C42
#define GL_SRGB8_ALPHA8   0x8C43
#define GL_SLUMINANCE_ALPHA   0x8C44
#define GL_SLUMINANCE8_ALPHA8   0x8C45
#define GL_SLUMINANCE   0x8C46
#define GL_SLUMINANCE8   0x8C47
#define GL_COMPRESSED_SRGB   0x8C48
#define GL_COMPRESSED_SRGB_ALPHA   0x8C49
#define GL_COMPRESSED_SLUMINANCE   0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA   0x8C4B
#define glUniformMatrix2x3fv   GLEW_GET_FUN(__glewUniformMatrix2x3fv)
#define glUniformMatrix2x4fv   GLEW_GET_FUN(__glewUniformMatrix2x4fv)
#define glUniformMatrix3x2fv   GLEW_GET_FUN(__glewUniformMatrix3x2fv)
#define glUniformMatrix3x4fv   GLEW_GET_FUN(__glewUniformMatrix3x4fv)
#define glUniformMatrix4x2fv   GLEW_GET_FUN(__glewUniformMatrix4x2fv)
#define glUniformMatrix4x3fv   GLEW_GET_FUN(__glewUniformMatrix4x3fv)
#define GLEW_VERSION_2_1   GLEW_GET_VAR(__GLEW_VERSION_2_1)
#define GL_3DFX_multisample   1
#define GL_MULTISAMPLE_3DFX   0x86B2
#define GL_SAMPLE_BUFFERS_3DFX   0x86B3
#define GL_SAMPLES_3DFX   0x86B4
#define GL_MULTISAMPLE_BIT_3DFX   0x20000000
#define GLEW_3DFX_multisample   GLEW_GET_VAR(__GLEW_3DFX_multisample)
#define GL_3DFX_tbuffer   1
#define glTbufferMask3DFX   GLEW_GET_FUN(__glewTbufferMask3DFX)
#define GLEW_3DFX_tbuffer   GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
#define GL_3DFX_texture_compression_FXT1   1
#define GL_COMPRESSED_RGB_FXT1_3DFX   0x86B0
#define GL_COMPRESSED_RGBA_FXT1_3DFX   0x86B1
#define GLEW_3DFX_texture_compression_FXT1   GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
#define GL_APPLE_client_storage   1
#define GL_UNPACK_CLIENT_STORAGE_APPLE   0x85B2
#define GLEW_APPLE_client_storage   GLEW_GET_VAR(__GLEW_APPLE_client_storage)
#define GL_APPLE_element_array   1
#define GL_ELEMENT_ARRAY_APPLE   0x8768
#define GL_ELEMENT_ARRAY_TYPE_APPLE   0x8769
#define GL_ELEMENT_ARRAY_POINTER_APPLE   0x876A
#define glDrawElementArrayAPPLE   GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
#define glDrawRangeElementArrayAPPLE   GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
#define glElementPointerAPPLE   GLEW_GET_FUN(__glewElementPointerAPPLE)
#define glMultiDrawElementArrayAPPLE   GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
#define glMultiDrawRangeElementArrayAPPLE   GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
#define GLEW_APPLE_element_array   GLEW_GET_VAR(__GLEW_APPLE_element_array)
#define GL_APPLE_fence   1
#define GL_DRAW_PIXELS_APPLE   0x8A0A
#define GL_FENCE_APPLE   0x8A0B
#define glDeleteFencesAPPLE   GLEW_GET_FUN(__glewDeleteFencesAPPLE)
#define glFinishFenceAPPLE   GLEW_GET_FUN(__glewFinishFenceAPPLE)
#define glFinishObjectAPPLE   GLEW_GET_FUN(__glewFinishObjectAPPLE)
#define glGenFencesAPPLE   GLEW_GET_FUN(__glewGenFencesAPPLE)
#define glIsFenceAPPLE   GLEW_GET_FUN(__glewIsFenceAPPLE)
#define glSetFenceAPPLE   GLEW_GET_FUN(__glewSetFenceAPPLE)
#define glTestFenceAPPLE   GLEW_GET_FUN(__glewTestFenceAPPLE)
#define glTestObjectAPPLE   GLEW_GET_FUN(__glewTestObjectAPPLE)
#define GLEW_APPLE_fence   GLEW_GET_VAR(__GLEW_APPLE_fence)
#define GL_APPLE_float_pixels   1
#define GL_HALF_APPLE   0x140B
#define GL_RGBA_FLOAT32_APPLE   0x8814
#define GL_RGB_FLOAT32_APPLE   0x8815
#define GL_ALPHA_FLOAT32_APPLE   0x8816
#define GL_INTENSITY_FLOAT32_APPLE   0x8817
#define GL_LUMINANCE_FLOAT32_APPLE   0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE   0x8819
#define GL_RGBA_FLOAT16_APPLE   0x881A
#define GL_RGB_FLOAT16_APPLE   0x881B
#define GL_ALPHA_FLOAT16_APPLE   0x881C
#define GL_INTENSITY_FLOAT16_APPLE   0x881D
#define GL_LUMINANCE_FLOAT16_APPLE   0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE   0x881F
#define GL_COLOR_FLOAT_APPLE   0x8A0F
#define GLEW_APPLE_float_pixels   GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
#define GL_APPLE_pixel_buffer   1
#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE   0x8A10
#define GLEW_APPLE_pixel_buffer   GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
#define GL_APPLE_specular_vector   1
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE   0x85B0
#define GLEW_APPLE_specular_vector   GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
#define GL_APPLE_texture_range   1
#define GL_TEXTURE_RANGE_LENGTH_APPLE   0x85B7
#define GL_TEXTURE_RANGE_POINTER_APPLE   0x85B8
#define GL_TEXTURE_STORAGE_HINT_APPLE   0x85BC
#define GL_STORAGE_PRIVATE_APPLE   0x85BD
#define GL_STORAGE_CACHED_APPLE   0x85BE
#define GL_STORAGE_SHARED_APPLE   0x85BF
#define glGetTexParameterPointervAPPLE   GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
#define glTextureRangeAPPLE   GLEW_GET_FUN(__glewTextureRangeAPPLE)
#define GLEW_APPLE_texture_range   GLEW_GET_VAR(__GLEW_APPLE_texture_range)
#define GL_APPLE_transform_hint   1
#define GL_TRANSFORM_HINT_APPLE   0x85B1
#define GLEW_APPLE_transform_hint   GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
#define GL_APPLE_vertex_array_object   1
#define GL_VERTEX_ARRAY_BINDING_APPLE   0x85B5
#define glBindVertexArrayAPPLE   GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
#define glDeleteVertexArraysAPPLE   GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
#define glGenVertexArraysAPPLE   GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
#define glIsVertexArrayAPPLE   GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
#define GLEW_APPLE_vertex_array_object   GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
#define GL_APPLE_vertex_array_range   1
#define GL_VERTEX_ARRAY_RANGE_APPLE   0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE   0x851E
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE   0x851F
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE   0x8520
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE   0x8521
#define GL_STORAGE_CACHED_APPLE   0x85BE
#define GL_STORAGE_SHARED_APPLE   0x85BF
#define glFlushVertexArrayRangeAPPLE   GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
#define glVertexArrayParameteriAPPLE   GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
#define glVertexArrayRangeAPPLE   GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
#define GLEW_APPLE_vertex_array_range   GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
#define GL_APPLE_ycbcr_422   1
#define GL_YCBCR_422_APPLE   0x85B9
#define GL_UNSIGNED_SHORT_8_8_APPLE   0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
#define GLEW_APPLE_ycbcr_422   GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
#define GL_ARB_color_buffer_float   1
#define GL_RGBA_FLOAT_MODE_ARB   0x8820
#define GL_CLAMP_VERTEX_COLOR_ARB   0x891A
#define GL_CLAMP_FRAGMENT_COLOR_ARB   0x891B
#define GL_CLAMP_READ_COLOR_ARB   0x891C
#define GL_FIXED_ONLY_ARB   0x891D
#define glClampColorARB   GLEW_GET_FUN(__glewClampColorARB)
#define GLEW_ARB_color_buffer_float   GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
#define GL_ARB_depth_texture   1
#define GL_DEPTH_COMPONENT16_ARB   0x81A5
#define GL_DEPTH_COMPONENT24_ARB   0x81A6
#define GL_DEPTH_COMPONENT32_ARB   0x81A7
#define GL_TEXTURE_DEPTH_SIZE_ARB   0x884A
#define GL_DEPTH_TEXTURE_MODE_ARB   0x884B
#define GLEW_ARB_depth_texture   GLEW_GET_VAR(__GLEW_ARB_depth_texture)
#define GL_ARB_draw_buffers   1
#define GL_MAX_DRAW_BUFFERS_ARB   0x8824
#define GL_DRAW_BUFFER0_ARB   0x8825
#define GL_DRAW_BUFFER1_ARB   0x8826
#define GL_DRAW_BUFFER2_ARB   0x8827
#define GL_DRAW_BUFFER3_ARB   0x8828
#define GL_DRAW_BUFFER4_ARB   0x8829
#define GL_DRAW_BUFFER5_ARB   0x882A
#define GL_DRAW_BUFFER6_ARB   0x882B
#define GL_DRAW_BUFFER7_ARB   0x882C
#define GL_DRAW_BUFFER8_ARB   0x882D
#define GL_DRAW_BUFFER9_ARB   0x882E
#define GL_DRAW_BUFFER10_ARB   0x882F
#define GL_DRAW_BUFFER11_ARB   0x8830
#define GL_DRAW_BUFFER12_ARB   0x8831
#define GL_DRAW_BUFFER13_ARB   0x8832
#define GL_DRAW_BUFFER14_ARB   0x8833
#define GL_DRAW_BUFFER15_ARB   0x8834
#define glDrawBuffersARB   GLEW_GET_FUN(__glewDrawBuffersARB)
#define GLEW_ARB_draw_buffers   GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
#define GL_ARB_fragment_program   1
#define GL_FRAGMENT_PROGRAM_ARB   0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB   0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB   0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB   0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x8810
#define GL_MAX_TEXTURE_COORDS_ARB   0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB   0x8872
#define GLEW_ARB_fragment_program   GLEW_GET_VAR(__GLEW_ARB_fragment_program)
#define GL_ARB_fragment_program_shadow   1
#define GLEW_ARB_fragment_program_shadow   GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
#define GL_ARB_fragment_shader   1
#define GL_FRAGMENT_SHADER_ARB   0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB   0x8B49
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB   0x8B8B
#define GLEW_ARB_fragment_shader   GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
#define GL_ARB_half_float_pixel   1
#define GL_HALF_FLOAT_ARB   0x140B
#define GLEW_ARB_half_float_pixel   GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
#define GL_ARB_imaging   1
#define GL_CONSTANT_COLOR   0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
#define GL_CONSTANT_ALPHA   0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
#define GL_BLEND_COLOR   0x8005
#define GL_FUNC_ADD   0x8006
#define GL_MIN   0x8007
#define GL_MAX   0x8008
#define GL_BLEND_EQUATION   0x8009
#define GL_FUNC_SUBTRACT   0x800A
#define GL_FUNC_REVERSE_SUBTRACT   0x800B
#define GL_CONVOLUTION_1D   0x8010
#define GL_CONVOLUTION_2D   0x8011
#define GL_SEPARABLE_2D   0x8012
#define GL_CONVOLUTION_BORDER_MODE   0x8013
#define GL_CONVOLUTION_FILTER_SCALE   0x8014
#define GL_CONVOLUTION_FILTER_BIAS   0x8015
#define GL_REDUCE   0x8016
#define GL_CONVOLUTION_FORMAT   0x8017
#define GL_CONVOLUTION_WIDTH   0x8018
#define GL_CONVOLUTION_HEIGHT   0x8019
#define GL_MAX_CONVOLUTION_WIDTH   0x801A
#define GL_MAX_CONVOLUTION_HEIGHT   0x801B
#define GL_POST_CONVOLUTION_RED_SCALE   0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE   0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
#define GL_POST_CONVOLUTION_RED_BIAS   0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS   0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS   0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS   0x8023
#define GL_HISTOGRAM   0x8024
#define GL_PROXY_HISTOGRAM   0x8025
#define GL_HISTOGRAM_WIDTH   0x8026
#define GL_HISTOGRAM_FORMAT   0x8027
#define GL_HISTOGRAM_RED_SIZE   0x8028
#define GL_HISTOGRAM_GREEN_SIZE   0x8029
#define GL_HISTOGRAM_BLUE_SIZE   0x802A
#define GL_HISTOGRAM_ALPHA_SIZE   0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE   0x802C
#define GL_HISTOGRAM_SINK   0x802D
#define GL_MINMAX   0x802E
#define GL_MINMAX_FORMAT   0x802F
#define GL_MINMAX_SINK   0x8030
#define GL_TABLE_TOO_LARGE   0x8031
#define GL_COLOR_MATRIX   0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH   0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE   0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE   0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE   0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS   0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS   0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
#define GL_COLOR_TABLE   0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE   0x80D2
#define GL_PROXY_COLOR_TABLE   0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE   0x80D5
#define GL_COLOR_TABLE_SCALE   0x80D6
#define GL_COLOR_TABLE_BIAS   0x80D7
#define GL_COLOR_TABLE_FORMAT   0x80D8
#define GL_COLOR_TABLE_WIDTH   0x80D9
#define GL_COLOR_TABLE_RED_SIZE   0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE   0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE   0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE   0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE   0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE   0x80DF
#define GL_IGNORE_BORDER   0x8150
#define GL_CONSTANT_BORDER   0x8151
#define GL_WRAP_BORDER   0x8152
#define GL_REPLICATE_BORDER   0x8153
#define GL_CONVOLUTION_BORDER_COLOR   0x8154
#define glColorSubTable   GLEW_GET_FUN(__glewColorSubTable)
#define glColorTable   GLEW_GET_FUN(__glewColorTable)
#define glColorTableParameterfv   GLEW_GET_FUN(__glewColorTableParameterfv)
#define glColorTableParameteriv   GLEW_GET_FUN(__glewColorTableParameteriv)
#define glConvolutionFilter1D   GLEW_GET_FUN(__glewConvolutionFilter1D)
#define glConvolutionFilter2D   GLEW_GET_FUN(__glewConvolutionFilter2D)
#define glConvolutionParameterf   GLEW_GET_FUN(__glewConvolutionParameterf)
#define glConvolutionParameterfv   GLEW_GET_FUN(__glewConvolutionParameterfv)
#define glConvolutionParameteri   GLEW_GET_FUN(__glewConvolutionParameteri)
#define glConvolutionParameteriv   GLEW_GET_FUN(__glewConvolutionParameteriv)
#define glCopyColorSubTable   GLEW_GET_FUN(__glewCopyColorSubTable)
#define glCopyColorTable   GLEW_GET_FUN(__glewCopyColorTable)
#define glCopyConvolutionFilter1D   GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
#define glCopyConvolutionFilter2D   GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
#define glGetColorTable   GLEW_GET_FUN(__glewGetColorTable)
#define glGetColorTableParameterfv   GLEW_GET_FUN(__glewGetColorTableParameterfv)
#define glGetColorTableParameteriv   GLEW_GET_FUN(__glewGetColorTableParameteriv)
#define glGetConvolutionFilter   GLEW_GET_FUN(__glewGetConvolutionFilter)
#define glGetConvolutionParameterfv   GLEW_GET_FUN(__glewGetConvolutionParameterfv)
#define glGetConvolutionParameteriv   GLEW_GET_FUN(__glewGetConvolutionParameteriv)
#define glGetHistogram   GLEW_GET_FUN(__glewGetHistogram)
#define glGetHistogramParameterfv   GLEW_GET_FUN(__glewGetHistogramParameterfv)
#define glGetHistogramParameteriv   GLEW_GET_FUN(__glewGetHistogramParameteriv)
#define glGetMinmax   GLEW_GET_FUN(__glewGetMinmax)
#define glGetMinmaxParameterfv   GLEW_GET_FUN(__glewGetMinmaxParameterfv)
#define glGetMinmaxParameteriv   GLEW_GET_FUN(__glewGetMinmaxParameteriv)
#define glGetSeparableFilter   GLEW_GET_FUN(__glewGetSeparableFilter)
#define glHistogram   GLEW_GET_FUN(__glewHistogram)
#define glMinmax   GLEW_GET_FUN(__glewMinmax)
#define glResetHistogram   GLEW_GET_FUN(__glewResetHistogram)
#define glResetMinmax   GLEW_GET_FUN(__glewResetMinmax)
#define glSeparableFilter2D   GLEW_GET_FUN(__glewSeparableFilter2D)
#define GLEW_ARB_imaging   GLEW_GET_VAR(__GLEW_ARB_imaging)
#define GL_ARB_matrix_palette   1
#define GL_MATRIX_PALETTE_ARB   0x8840
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB   0x8841
#define GL_MAX_PALETTE_MATRICES_ARB   0x8842
#define GL_CURRENT_PALETTE_MATRIX_ARB   0x8843
#define GL_MATRIX_INDEX_ARRAY_ARB   0x8844
#define GL_CURRENT_MATRIX_INDEX_ARB   0x8845
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB   0x8846
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB   0x8847
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB   0x8848
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB   0x8849
#define glCurrentPaletteMatrixARB   GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
#define glMatrixIndexPointerARB   GLEW_GET_FUN(__glewMatrixIndexPointerARB)
#define glMatrixIndexubvARB   GLEW_GET_FUN(__glewMatrixIndexubvARB)
#define glMatrixIndexuivARB   GLEW_GET_FUN(__glewMatrixIndexuivARB)
#define glMatrixIndexusvARB   GLEW_GET_FUN(__glewMatrixIndexusvARB)
#define GLEW_ARB_matrix_palette   GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
#define GL_ARB_multisample   1
#define GL_MULTISAMPLE_ARB   0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB   0x809F
#define GL_SAMPLE_COVERAGE_ARB   0x80A0
#define GL_SAMPLE_BUFFERS_ARB   0x80A8
#define GL_SAMPLES_ARB   0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB   0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB
#define GL_MULTISAMPLE_BIT_ARB   0x20000000
#define glSampleCoverageARB   GLEW_GET_FUN(__glewSampleCoverageARB)
#define GLEW_ARB_multisample   GLEW_GET_VAR(__GLEW_ARB_multisample)
#define GL_ARB_multitexture   1
#define GL_TEXTURE0_ARB   0x84C0
#define GL_TEXTURE1_ARB   0x84C1
#define GL_TEXTURE2_ARB   0x84C2
#define GL_TEXTURE3_ARB   0x84C3
#define GL_TEXTURE4_ARB   0x84C4
#define GL_TEXTURE5_ARB   0x84C5
#define GL_TEXTURE6_ARB   0x84C6
#define GL_TEXTURE7_ARB   0x84C7
#define GL_TEXTURE8_ARB   0x84C8
#define GL_TEXTURE9_ARB   0x84C9
#define GL_TEXTURE10_ARB   0x84CA
#define GL_TEXTURE11_ARB   0x84CB
#define GL_TEXTURE12_ARB   0x84CC
#define GL_TEXTURE13_ARB   0x84CD
#define GL_TEXTURE14_ARB   0x84CE
#define GL_TEXTURE15_ARB   0x84CF
#define GL_TEXTURE16_ARB   0x84D0
#define GL_TEXTURE17_ARB   0x84D1
#define GL_TEXTURE18_ARB   0x84D2
#define GL_TEXTURE19_ARB   0x84D3
#define GL_TEXTURE20_ARB   0x84D4
#define GL_TEXTURE21_ARB   0x84D5
#define GL_TEXTURE22_ARB   0x84D6
#define GL_TEXTURE23_ARB   0x84D7
#define GL_TEXTURE24_ARB   0x84D8
#define GL_TEXTURE25_ARB   0x84D9
#define GL_TEXTURE26_ARB   0x84DA
#define GL_TEXTURE27_ARB   0x84DB
#define GL_TEXTURE28_ARB   0x84DC
#define GL_TEXTURE29_ARB   0x84DD
#define GL_TEXTURE30_ARB   0x84DE
#define GL_TEXTURE31_ARB   0x84DF
#define GL_ACTIVE_TEXTURE_ARB   0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB   0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB   0x84E2
#define glActiveTextureARB   GLEW_GET_FUN(__glewActiveTextureARB)
#define glClientActiveTextureARB   GLEW_GET_FUN(__glewClientActiveTextureARB)
#define glMultiTexCoord1dARB   GLEW_GET_FUN(__glewMultiTexCoord1dARB)
#define glMultiTexCoord1dvARB   GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
#define glMultiTexCoord1fARB   GLEW_GET_FUN(__glewMultiTexCoord1fARB)
#define glMultiTexCoord1fvARB   GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
#define glMultiTexCoord1iARB   GLEW_GET_FUN(__glewMultiTexCoord1iARB)
#define glMultiTexCoord1ivARB   GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
#define glMultiTexCoord1sARB   GLEW_GET_FUN(__glewMultiTexCoord1sARB)
#define glMultiTexCoord1svARB   GLEW_GET_FUN(__glewMultiTexCoord1svARB)
#define glMultiTexCoord2dARB   GLEW_GET_FUN(__glewMultiTexCoord2dARB)
#define glMultiTexCoord2dvARB   GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
#define glMultiTexCoord2fARB   GLEW_GET_FUN(__glewMultiTexCoord2fARB)
#define glMultiTexCoord2fvARB   GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
#define glMultiTexCoord2iARB   GLEW_GET_FUN(__glewMultiTexCoord2iARB)
#define glMultiTexCoord2ivARB   GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
#define glMultiTexCoord2sARB   GLEW_GET_FUN(__glewMultiTexCoord2sARB)
#define glMultiTexCoord2svARB   GLEW_GET_FUN(__glewMultiTexCoord2svARB)
#define glMultiTexCoord3dARB   GLEW_GET_FUN(__glewMultiTexCoord3dARB)
#define glMultiTexCoord3dvARB   GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
#define glMultiTexCoord3fARB   GLEW_GET_FUN(__glewMultiTexCoord3fARB)
#define glMultiTexCoord3fvARB   GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
#define glMultiTexCoord3iARB   GLEW_GET_FUN(__glewMultiTexCoord3iARB)
#define glMultiTexCoord3ivARB   GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
#define glMultiTexCoord3sARB   GLEW_GET_FUN(__glewMultiTexCoord3sARB)
#define glMultiTexCoord3svARB   GLEW_GET_FUN(__glewMultiTexCoord3svARB)
#define glMultiTexCoord4dARB   GLEW_GET_FUN(__glewMultiTexCoord4dARB)
#define glMultiTexCoord4dvARB   GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
#define glMultiTexCoord4fARB   GLEW_GET_FUN(__glewMultiTexCoord4fARB)
#define glMultiTexCoord4fvARB   GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
#define glMultiTexCoord4iARB   GLEW_GET_FUN(__glewMultiTexCoord4iARB)
#define glMultiTexCoord4ivARB   GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
#define glMultiTexCoord4sARB   GLEW_GET_FUN(__glewMultiTexCoord4sARB)
#define glMultiTexCoord4svARB   GLEW_GET_FUN(__glewMultiTexCoord4svARB)
#define GLEW_ARB_multitexture   GLEW_GET_VAR(__GLEW_ARB_multitexture)
#define GL_ARB_occlusion_query   1
#define GL_QUERY_COUNTER_BITS_ARB   0x8864
#define GL_CURRENT_QUERY_ARB   0x8865
#define GL_QUERY_RESULT_ARB   0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB   0x8867
#define GL_SAMPLES_PASSED_ARB   0x8914
#define glBeginQueryARB   GLEW_GET_FUN(__glewBeginQueryARB)
#define glDeleteQueriesARB   GLEW_GET_FUN(__glewDeleteQueriesARB)
#define glEndQueryARB   GLEW_GET_FUN(__glewEndQueryARB)
#define glGenQueriesARB   GLEW_GET_FUN(__glewGenQueriesARB)
#define glGetQueryObjectivARB   GLEW_GET_FUN(__glewGetQueryObjectivARB)
#define glGetQueryObjectuivARB   GLEW_GET_FUN(__glewGetQueryObjectuivARB)
#define glGetQueryivARB   GLEW_GET_FUN(__glewGetQueryivARB)
#define glIsQueryARB   GLEW_GET_FUN(__glewIsQueryARB)
#define GLEW_ARB_occlusion_query   GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
#define GL_ARB_pixel_buffer_object   1
#define GL_PIXEL_PACK_BUFFER_ARB   0x88EB
#define GL_PIXEL_UNPACK_BUFFER_ARB   0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB   0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB   0x88EF
#define GLEW_ARB_pixel_buffer_object   GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
#define GL_ARB_point_parameters   1
#define GL_POINT_SIZE_MIN_ARB   0x8126
#define GL_POINT_SIZE_MAX_ARB   0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB   0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB   0x8129
#define glPointParameterfARB   GLEW_GET_FUN(__glewPointParameterfARB)
#define glPointParameterfvARB   GLEW_GET_FUN(__glewPointParameterfvARB)
#define GLEW_ARB_point_parameters   GLEW_GET_VAR(__GLEW_ARB_point_parameters)
#define GL_ARB_point_sprite   1
#define GL_POINT_SPRITE_ARB   0x8861
#define GL_COORD_REPLACE_ARB   0x8862
#define GLEW_ARB_point_sprite   GLEW_GET_VAR(__GLEW_ARB_point_sprite)
#define GL_ARB_shader_objects   1
#define GL_PROGRAM_OBJECT_ARB   0x8B40
#define GL_SHADER_OBJECT_ARB   0x8B48
#define GL_OBJECT_TYPE_ARB   0x8B4E
#define GL_OBJECT_SUBTYPE_ARB   0x8B4F
#define GL_FLOAT_VEC2_ARB   0x8B50
#define GL_FLOAT_VEC3_ARB   0x8B51
#define GL_FLOAT_VEC4_ARB   0x8B52
#define GL_INT_VEC2_ARB   0x8B53
#define GL_INT_VEC3_ARB   0x8B54
#define GL_INT_VEC4_ARB   0x8B55
#define GL_BOOL_ARB   0x8B56
#define GL_BOOL_VEC2_ARB   0x8B57
#define GL_BOOL_VEC3_ARB   0x8B58
#define GL_BOOL_VEC4_ARB   0x8B59
#define GL_FLOAT_MAT2_ARB   0x8B5A
#define GL_FLOAT_MAT3_ARB   0x8B5B
#define GL_FLOAT_MAT4_ARB   0x8B5C
#define GL_SAMPLER_1D_ARB   0x8B5D
#define GL_SAMPLER_2D_ARB   0x8B5E
#define GL_SAMPLER_3D_ARB   0x8B5F
#define GL_SAMPLER_CUBE_ARB   0x8B60
#define GL_SAMPLER_1D_SHADOW_ARB   0x8B61
#define GL_SAMPLER_2D_SHADOW_ARB   0x8B62
#define GL_SAMPLER_2D_RECT_ARB   0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB   0x8B64
#define GL_OBJECT_DELETE_STATUS_ARB   0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB   0x8B81
#define GL_OBJECT_LINK_STATUS_ARB   0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB   0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB   0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB   0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB   0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB   0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB   0x8B88
#define glAttachObjectARB   GLEW_GET_FUN(__glewAttachObjectARB)
#define glCompileShaderARB   GLEW_GET_FUN(__glewCompileShaderARB)
#define glCreateProgramObjectARB   GLEW_GET_FUN(__glewCreateProgramObjectARB)
#define glCreateShaderObjectARB   GLEW_GET_FUN(__glewCreateShaderObjectARB)
#define glDeleteObjectARB   GLEW_GET_FUN(__glewDeleteObjectARB)
#define glDetachObjectARB   GLEW_GET_FUN(__glewDetachObjectARB)
#define glGetActiveUniformARB   GLEW_GET_FUN(__glewGetActiveUniformARB)
#define glGetAttachedObjectsARB   GLEW_GET_FUN(__glewGetAttachedObjectsARB)
#define glGetHandleARB   GLEW_GET_FUN(__glewGetHandleARB)
#define glGetInfoLogARB   GLEW_GET_FUN(__glewGetInfoLogARB)
#define glGetObjectParameterfvARB   GLEW_GET_FUN(__glewGetObjectParameterfvARB)
#define glGetObjectParameterivARB   GLEW_GET_FUN(__glewGetObjectParameterivARB)
#define glGetShaderSourceARB   GLEW_GET_FUN(__glewGetShaderSourceARB)
#define glGetUniformLocationARB   GLEW_GET_FUN(__glewGetUniformLocationARB)
#define glGetUniformfvARB   GLEW_GET_FUN(__glewGetUniformfvARB)
#define glGetUniformivARB   GLEW_GET_FUN(__glewGetUniformivARB)
#define glLinkProgramARB   GLEW_GET_FUN(__glewLinkProgramARB)
#define glShaderSourceARB   GLEW_GET_FUN(__glewShaderSourceARB)
#define glUniform1fARB   GLEW_GET_FUN(__glewUniform1fARB)
#define glUniform1fvARB   GLEW_GET_FUN(__glewUniform1fvARB)
#define glUniform1iARB   GLEW_GET_FUN(__glewUniform1iARB)
#define glUniform1ivARB   GLEW_GET_FUN(__glewUniform1ivARB)
#define glUniform2fARB   GLEW_GET_FUN(__glewUniform2fARB)
#define glUniform2fvARB   GLEW_GET_FUN(__glewUniform2fvARB)
#define glUniform2iARB   GLEW_GET_FUN(__glewUniform2iARB)
#define glUniform2ivARB   GLEW_GET_FUN(__glewUniform2ivARB)
#define glUniform3fARB   GLEW_GET_FUN(__glewUniform3fARB)
#define glUniform3fvARB   GLEW_GET_FUN(__glewUniform3fvARB)
#define glUniform3iARB   GLEW_GET_FUN(__glewUniform3iARB)
#define glUniform3ivARB   GLEW_GET_FUN(__glewUniform3ivARB)
#define glUniform4fARB   GLEW_GET_FUN(__glewUniform4fARB)
#define glUniform4fvARB   GLEW_GET_FUN(__glewUniform4fvARB)
#define glUniform4iARB   GLEW_GET_FUN(__glewUniform4iARB)
#define glUniform4ivARB   GLEW_GET_FUN(__glewUniform4ivARB)
#define glUniformMatrix2fvARB   GLEW_GET_FUN(__glewUniformMatrix2fvARB)
#define glUniformMatrix3fvARB   GLEW_GET_FUN(__glewUniformMatrix3fvARB)
#define glUniformMatrix4fvARB   GLEW_GET_FUN(__glewUniformMatrix4fvARB)
#define glUseProgramObjectARB   GLEW_GET_FUN(__glewUseProgramObjectARB)
#define glValidateProgramARB   GLEW_GET_FUN(__glewValidateProgramARB)
#define GLEW_ARB_shader_objects   GLEW_GET_VAR(__GLEW_ARB_shader_objects)
#define GL_ARB_shading_language_100   1
#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
#define GLEW_ARB_shading_language_100   GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
#define GL_ARB_shadow   1
#define GL_TEXTURE_COMPARE_MODE_ARB   0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB   0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB   0x884E
#define GLEW_ARB_shadow   GLEW_GET_VAR(__GLEW_ARB_shadow)
#define GL_ARB_shadow_ambient   1
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB   0x80BF
#define GLEW_ARB_shadow_ambient   GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
#define GL_ARB_texture_border_clamp   1
#define GL_CLAMP_TO_BORDER_ARB   0x812D
#define GLEW_ARB_texture_border_clamp   GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
#define GL_ARB_texture_compression   1
#define GL_COMPRESSED_ALPHA_ARB   0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB   0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB   0x84EB
#define GL_COMPRESSED_INTENSITY_ARB   0x84EC
#define GL_COMPRESSED_RGB_ARB   0x84ED
#define GL_COMPRESSED_RGBA_ARB   0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB   0x86A0
#define GL_TEXTURE_COMPRESSED_ARB   0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A3
#define glCompressedTexImage1DARB   GLEW_GET_FUN(__glewCompressedTexImage1DARB)
#define glCompressedTexImage2DARB   GLEW_GET_FUN(__glewCompressedTexImage2DARB)
#define glCompressedTexImage3DARB   GLEW_GET_FUN(__glewCompressedTexImage3DARB)
#define glCompressedTexSubImage1DARB   GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
#define glCompressedTexSubImage2DARB   GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
#define glCompressedTexSubImage3DARB   GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
#define glGetCompressedTexImageARB   GLEW_GET_FUN(__glewGetCompressedTexImageARB)
#define GLEW_ARB_texture_compression   GLEW_GET_VAR(__GLEW_ARB_texture_compression)
#define GL_ARB_texture_cube_map   1
#define GL_NORMAL_MAP_ARB   0x8511
#define GL_REFLECTION_MAP_ARB   0x8512
#define GL_TEXTURE_CUBE_MAP_ARB   0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB   0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB   0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB   0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB   0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB   0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB   0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB   0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB   0x851C
#define GLEW_ARB_texture_cube_map   GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
#define GL_ARB_texture_env_add   1
#define GLEW_ARB_texture_env_add   GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
#define GL_ARB_texture_env_combine   1
#define GL_SUBTRACT_ARB   0x84E7
#define GL_COMBINE_ARB   0x8570
#define GL_COMBINE_RGB_ARB   0x8571
#define GL_COMBINE_ALPHA_ARB   0x8572
#define GL_RGB_SCALE_ARB   0x8573
#define GL_ADD_SIGNED_ARB   0x8574
#define GL_INTERPOLATE_ARB   0x8575
#define GL_CONSTANT_ARB   0x8576
#define GL_PRIMARY_COLOR_ARB   0x8577
#define GL_PREVIOUS_ARB   0x8578
#define GL_SOURCE0_RGB_ARB   0x8580
#define GL_SOURCE1_RGB_ARB   0x8581
#define GL_SOURCE2_RGB_ARB   0x8582
#define GL_SOURCE0_ALPHA_ARB   0x8588
#define GL_SOURCE1_ALPHA_ARB   0x8589
#define GL_SOURCE2_ALPHA_ARB   0x858A
#define GL_OPERAND0_RGB_ARB   0x8590
#define GL_OPERAND1_RGB_ARB   0x8591
#define GL_OPERAND2_RGB_ARB   0x8592
#define GL_OPERAND0_ALPHA_ARB   0x8598
#define GL_OPERAND1_ALPHA_ARB   0x8599
#define GL_OPERAND2_ALPHA_ARB   0x859A
#define GLEW_ARB_texture_env_combine   GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
#define GL_ARB_texture_env_crossbar   1
#define GLEW_ARB_texture_env_crossbar   GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
#define GL_ARB_texture_env_dot3   1
#define GL_DOT3_RGB_ARB   0x86AE
#define GL_DOT3_RGBA_ARB   0x86AF
#define GLEW_ARB_texture_env_dot3   GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
#define GL_ARB_texture_float   1
#define GL_RGBA32F_ARB   0x8814
#define GL_RGB32F_ARB   0x8815
#define GL_ALPHA32F_ARB   0x8816
#define GL_INTENSITY32F_ARB   0x8817
#define GL_LUMINANCE32F_ARB   0x8818
#define GL_LUMINANCE_ALPHA32F_ARB   0x8819
#define GL_RGBA16F_ARB   0x881A
#define GL_RGB16F_ARB   0x881B
#define GL_ALPHA16F_ARB   0x881C
#define GL_INTENSITY16F_ARB   0x881D
#define GL_LUMINANCE16F_ARB   0x881E
#define GL_LUMINANCE_ALPHA16F_ARB   0x881F
#define GL_TEXTURE_RED_TYPE_ARB   0x8C10
#define GL_TEXTURE_GREEN_TYPE_ARB   0x8C11
#define GL_TEXTURE_BLUE_TYPE_ARB   0x8C12
#define GL_TEXTURE_ALPHA_TYPE_ARB   0x8C13
#define GL_TEXTURE_LUMINANCE_TYPE_ARB   0x8C14
#define GL_TEXTURE_INTENSITY_TYPE_ARB   0x8C15
#define GL_TEXTURE_DEPTH_TYPE_ARB   0x8C16
#define GL_UNSIGNED_NORMALIZED_ARB   0x8C17
#define GLEW_ARB_texture_float   GLEW_GET_VAR(__GLEW_ARB_texture_float)
#define GL_ARB_texture_mirrored_repeat   1
#define GL_MIRRORED_REPEAT_ARB   0x8370
#define GLEW_ARB_texture_mirrored_repeat   GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
#define GL_ARB_texture_non_power_of_two   1
#define GLEW_ARB_texture_non_power_of_two   GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
#define GL_ARB_texture_rectangle   1
#define GL_TEXTURE_RECTANGLE_ARB   0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_ARB   0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_ARB   0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB   0x84F8
#define GL_SAMPLER_2D_RECT_ARB   0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB   0x8B64
#define GLEW_ARB_texture_rectangle   GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
#define GL_ARB_transpose_matrix   1
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB   0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB   0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX_ARB   0x84E6
#define glLoadTransposeMatrixdARB   GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
#define glLoadTransposeMatrixfARB   GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
#define glMultTransposeMatrixdARB   GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
#define glMultTransposeMatrixfARB   GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
#define GLEW_ARB_transpose_matrix   GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
#define GL_ARB_vertex_blend   1
#define GL_MODELVIEW0_ARB   0x1700
#define GL_MODELVIEW1_ARB   0x850A
#define GL_MAX_VERTEX_UNITS_ARB   0x86A4
#define GL_ACTIVE_VERTEX_UNITS_ARB   0x86A5
#define GL_WEIGHT_SUM_UNITY_ARB   0x86A6
#define GL_VERTEX_BLEND_ARB   0x86A7
#define GL_CURRENT_WEIGHT_ARB   0x86A8
#define GL_WEIGHT_ARRAY_TYPE_ARB   0x86A9
#define GL_WEIGHT_ARRAY_STRIDE_ARB   0x86AA
#define GL_WEIGHT_ARRAY_SIZE_ARB   0x86AB
#define GL_WEIGHT_ARRAY_POINTER_ARB   0x86AC
#define GL_WEIGHT_ARRAY_ARB   0x86AD
#define GL_MODELVIEW2_ARB   0x8722
#define GL_MODELVIEW3_ARB   0x8723
#define GL_MODELVIEW4_ARB   0x8724
#define GL_MODELVIEW5_ARB   0x8725
#define GL_MODELVIEW6_ARB   0x8726
#define GL_MODELVIEW7_ARB   0x8727
#define GL_MODELVIEW8_ARB   0x8728
#define GL_MODELVIEW9_ARB   0x8729
#define GL_MODELVIEW10_ARB   0x872A
#define GL_MODELVIEW11_ARB   0x872B
#define GL_MODELVIEW12_ARB   0x872C
#define GL_MODELVIEW13_ARB   0x872D
#define GL_MODELVIEW14_ARB   0x872E
#define GL_MODELVIEW15_ARB   0x872F
#define GL_MODELVIEW16_ARB   0x8730
#define GL_MODELVIEW17_ARB   0x8731
#define GL_MODELVIEW18_ARB   0x8732
#define GL_MODELVIEW19_ARB   0x8733
#define GL_MODELVIEW20_ARB   0x8734
#define GL_MODELVIEW21_ARB   0x8735
#define GL_MODELVIEW22_ARB   0x8736
#define GL_MODELVIEW23_ARB   0x8737
#define GL_MODELVIEW24_ARB   0x8738
#define GL_MODELVIEW25_ARB   0x8739
#define GL_MODELVIEW26_ARB   0x873A
#define GL_MODELVIEW27_ARB   0x873B
#define GL_MODELVIEW28_ARB   0x873C
#define GL_MODELVIEW29_ARB   0x873D
#define GL_MODELVIEW30_ARB   0x873E
#define GL_MODELVIEW31_ARB   0x873F
#define glVertexBlendARB   GLEW_GET_FUN(__glewVertexBlendARB)
#define glWeightPointerARB   GLEW_GET_FUN(__glewWeightPointerARB)
#define glWeightbvARB   GLEW_GET_FUN(__glewWeightbvARB)
#define glWeightdvARB   GLEW_GET_FUN(__glewWeightdvARB)
#define glWeightfvARB   GLEW_GET_FUN(__glewWeightfvARB)
#define glWeightivARB   GLEW_GET_FUN(__glewWeightivARB)
#define glWeightsvARB   GLEW_GET_FUN(__glewWeightsvARB)
#define glWeightubvARB   GLEW_GET_FUN(__glewWeightubvARB)
#define glWeightuivARB   GLEW_GET_FUN(__glewWeightuivARB)
#define glWeightusvARB   GLEW_GET_FUN(__glewWeightusvARB)
#define GLEW_ARB_vertex_blend   GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
#define GL_ARB_vertex_buffer_object   1
#define GL_BUFFER_SIZE_ARB   0x8764
#define GL_BUFFER_USAGE_ARB   0x8765
#define GL_ARRAY_BUFFER_ARB   0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB   0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB   0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB   0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB   0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB   0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB   0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB   0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB   0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB   0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB   0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB   0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB   0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB   0x889F
#define GL_READ_ONLY_ARB   0x88B8
#define GL_WRITE_ONLY_ARB   0x88B9
#define GL_READ_WRITE_ARB   0x88BA
#define GL_BUFFER_ACCESS_ARB   0x88BB
#define GL_BUFFER_MAPPED_ARB   0x88BC
#define GL_BUFFER_MAP_POINTER_ARB   0x88BD
#define GL_STREAM_DRAW_ARB   0x88E0
#define GL_STREAM_READ_ARB   0x88E1
#define GL_STREAM_COPY_ARB   0x88E2
#define GL_STATIC_DRAW_ARB   0x88E4
#define GL_STATIC_READ_ARB   0x88E5
#define GL_STATIC_COPY_ARB   0x88E6
#define GL_DYNAMIC_DRAW_ARB   0x88E8
#define GL_DYNAMIC_READ_ARB   0x88E9
#define GL_DYNAMIC_COPY_ARB   0x88EA
#define glBindBufferARB   GLEW_GET_FUN(__glewBindBufferARB)
#define glBufferDataARB   GLEW_GET_FUN(__glewBufferDataARB)
#define glBufferSubDataARB   GLEW_GET_FUN(__glewBufferSubDataARB)
#define glDeleteBuffersARB   GLEW_GET_FUN(__glewDeleteBuffersARB)
#define glGenBuffersARB   GLEW_GET_FUN(__glewGenBuffersARB)
#define glGetBufferParameterivARB   GLEW_GET_FUN(__glewGetBufferParameterivARB)
#define glGetBufferPointervARB   GLEW_GET_FUN(__glewGetBufferPointervARB)
#define glGetBufferSubDataARB   GLEW_GET_FUN(__glewGetBufferSubDataARB)
#define glIsBufferARB   GLEW_GET_FUN(__glewIsBufferARB)
#define glMapBufferARB   GLEW_GET_FUN(__glewMapBufferARB)
#define glUnmapBufferARB   GLEW_GET_FUN(__glewUnmapBufferARB)
#define GLEW_ARB_vertex_buffer_object   GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
#define GL_ARB_vertex_program   1
#define GL_COLOR_SUM_ARB   0x8458
#define GL_VERTEX_PROGRAM_ARB   0x8620
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB   0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB   0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
#define GL_CURRENT_VERTEX_ATTRIB_ARB   0x8626
#define GL_PROGRAM_LENGTH_ARB   0x8627
#define GL_PROGRAM_STRING_ARB   0x8628
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB   0x862E
#define GL_MAX_PROGRAM_MATRICES_ARB   0x862F
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB   0x8640
#define GL_CURRENT_MATRIX_ARB   0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB   0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB   0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB   0x8645
#define GL_PROGRAM_ERROR_POSITION_ARB   0x864B
#define GL_PROGRAM_BINDING_ARB   0x8677
#define GL_MAX_VERTEX_ATTRIBS_ARB   0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB   0x886A
#define GL_PROGRAM_ERROR_STRING_ARB   0x8874
#define GL_PROGRAM_FORMAT_ASCII_ARB   0x8875
#define GL_PROGRAM_FORMAT_ARB   0x8876
#define GL_PROGRAM_INSTRUCTIONS_ARB   0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB   0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB   0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A7
#define GL_PROGRAM_PARAMETERS_ARB   0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB   0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AB
#define GL_PROGRAM_ATTRIBS_ARB   0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB   0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB   0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB   0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB   0x88B6
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
#define GL_MATRIX0_ARB   0x88C0
#define GL_MATRIX1_ARB   0x88C1
#define GL_MATRIX2_ARB   0x88C2
#define GL_MATRIX3_ARB   0x88C3
#define GL_MATRIX4_ARB   0x88C4
#define GL_MATRIX5_ARB   0x88C5
#define GL_MATRIX6_ARB   0x88C6
#define GL_MATRIX7_ARB   0x88C7
#define GL_MATRIX8_ARB   0x88C8
#define GL_MATRIX9_ARB   0x88C9
#define GL_MATRIX10_ARB   0x88CA
#define GL_MATRIX11_ARB   0x88CB
#define GL_MATRIX12_ARB   0x88CC
#define GL_MATRIX13_ARB   0x88CD
#define GL_MATRIX14_ARB   0x88CE
#define GL_MATRIX15_ARB   0x88CF
#define GL_MATRIX16_ARB   0x88D0
#define GL_MATRIX17_ARB   0x88D1
#define GL_MATRIX18_ARB   0x88D2
#define GL_MATRIX19_ARB   0x88D3
#define GL_MATRIX20_ARB   0x88D4
#define GL_MATRIX21_ARB   0x88D5
#define GL_MATRIX22_ARB   0x88D6
#define GL_MATRIX23_ARB   0x88D7
#define GL_MATRIX24_ARB   0x88D8
#define GL_MATRIX25_ARB   0x88D9
#define GL_MATRIX26_ARB   0x88DA
#define GL_MATRIX27_ARB   0x88DB
#define GL_MATRIX28_ARB   0x88DC
#define GL_MATRIX29_ARB   0x88DD
#define GL_MATRIX30_ARB   0x88DE
#define GL_MATRIX31_ARB   0x88DF
#define glBindProgramARB   GLEW_GET_FUN(__glewBindProgramARB)
#define glDeleteProgramsARB   GLEW_GET_FUN(__glewDeleteProgramsARB)
#define glDisableVertexAttribArrayARB   GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
#define glEnableVertexAttribArrayARB   GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
#define glGenProgramsARB   GLEW_GET_FUN(__glewGenProgramsARB)
#define glGetProgramEnvParameterdvARB   GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
#define glGetProgramEnvParameterfvARB   GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
#define glGetProgramLocalParameterdvARB   GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
#define glGetProgramLocalParameterfvARB   GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
#define glGetProgramStringARB   GLEW_GET_FUN(__glewGetProgramStringARB)
#define glGetProgramivARB   GLEW_GET_FUN(__glewGetProgramivARB)
#define glGetVertexAttribPointervARB   GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
#define glGetVertexAttribdvARB   GLEW_GET_FUN(__glewGetVertexAttribdvARB)
#define glGetVertexAttribfvARB   GLEW_GET_FUN(__glewGetVertexAttribfvARB)
#define glGetVertexAttribivARB   GLEW_GET_FUN(__glewGetVertexAttribivARB)
#define glIsProgramARB   GLEW_GET_FUN(__glewIsProgramARB)
#define glProgramEnvParameter4dARB   GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
#define glProgramEnvParameter4dvARB   GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
#define glProgramEnvParameter4fARB   GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
#define glProgramEnvParameter4fvARB   GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
#define glProgramLocalParameter4dARB   GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
#define glProgramLocalParameter4dvARB   GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
#define glProgramLocalParameter4fARB   GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
#define glProgramLocalParameter4fvARB   GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
#define glProgramStringARB   GLEW_GET_FUN(__glewProgramStringARB)
#define glVertexAttrib1dARB   GLEW_GET_FUN(__glewVertexAttrib1dARB)
#define glVertexAttrib1dvARB   GLEW_GET_FUN(__glewVertexAttrib1dvARB)
#define glVertexAttrib1fARB   GLEW_GET_FUN(__glewVertexAttrib1fARB)
#define glVertexAttrib1fvARB   GLEW_GET_FUN(__glewVertexAttrib1fvARB)
#define glVertexAttrib1sARB   GLEW_GET_FUN(__glewVertexAttrib1sARB)
#define glVertexAttrib1svARB   GLEW_GET_FUN(__glewVertexAttrib1svARB)
#define glVertexAttrib2dARB   GLEW_GET_FUN(__glewVertexAttrib2dARB)
#define glVertexAttrib2dvARB   GLEW_GET_FUN(__glewVertexAttrib2dvARB)
#define glVertexAttrib2fARB   GLEW_GET_FUN(__glewVertexAttrib2fARB)
#define glVertexAttrib2fvARB   GLEW_GET_FUN(__glewVertexAttrib2fvARB)
#define glVertexAttrib2sARB   GLEW_GET_FUN(__glewVertexAttrib2sARB)
#define glVertexAttrib2svARB   GLEW_GET_FUN(__glewVertexAttrib2svARB)
#define