Scorched3D File List

Here is a list of all files with brief descriptions:
src/client/client/ClientAddPlayerHandler.cpp [code]
src/client/client/ClientAddPlayerHandler.h [code]
src/client/client/ClientAdmin.cpp [code]
src/client/client/ClientAdmin.h [code]
src/client/client/ClientAdminResultHandler.cpp [code]
src/client/client/ClientAdminResultHandler.h [code]
src/client/client/ClientChannelManager.cpp [code]
src/client/client/ClientChannelManager.h [code]
src/client/client/ClientChannelManagerI.cpp [code]
src/client/client/ClientChannelManagerI.h [code]
src/client/client/ClientConnectionAcceptHandler.cpp [code]
src/client/client/ClientConnectionAcceptHandler.h [code]
src/client/client/ClientConnectionAuthHandler.cpp [code]
src/client/client/ClientConnectionAuthHandler.h [code]
src/client/client/ClientConnectionRejectHandler.cpp [code]
src/client/client/ClientConnectionRejectHandler.h [code]
src/client/client/ClientDefenseHandler.cpp [code]
src/client/client/ClientDefenseHandler.h [code]
src/client/client/ClientDialog.cpp [code]
src/client/client/ClientDialog.h [code]
src/client/client/ClientFileHandler.cpp [code]
src/client/client/ClientFileHandler.h [code]
src/client/client/ClientGameStateHandler.cpp [code]
src/client/client/ClientGameStateHandler.h [code]
src/client/client/ClientGameStoppedHandler.cpp [code]
src/client/client/ClientGameStoppedHandler.h [code]
src/client/client/ClientGiftMoneyHandler.cpp [code]
src/client/client/ClientGiftMoneyHandler.h [code]
src/client/client/ClientInitializeHandler.cpp [code]
src/client/client/ClientInitializeHandler.h [code]
src/client/client/ClientKeepAliveSender.cpp [code]
src/client/client/ClientKeepAliveSender.h [code]
src/client/client/ClientLinesHandler.cpp [code]
src/client/client/ClientLinesHandler.h [code]
src/client/client/ClientLoadPlayersState.cpp [code]
src/client/client/ClientLoadPlayersState.h [code]
src/client/client/ClientMain.cpp [code]
src/client/client/ClientMain.h [code]
src/client/client/ClientMessageHandler.cpp [code]
src/client/client/ClientMessageHandler.h [code]
src/client/client/ClientNewGameHandler.cpp [code]
src/client/client/ClientNewGameHandler.h [code]
src/client/client/ClientOperationHandler.cpp [code]
src/client/client/ClientOperationHandler.h [code]
src/client/client/ClientParams.cpp [code]
src/client/client/ClientParams.h [code]
src/client/client/ClientPlayerStateHandler.cpp [code]
src/client/client/ClientPlayerStateHandler.h [code]
src/client/client/ClientPlayerStatusHandler.cpp [code]
src/client/client/ClientPlayerStatusHandler.h [code]
src/client/client/ClientProcessingLoop.cpp [code]
src/client/client/ClientProcessingLoop.h [code]
src/client/client/ClientReloadAdaptor.cpp [code]
src/client/client/ClientReloadAdaptor.h [code]
src/client/client/ClientRmPlayerHandler.cpp [code]
src/client/client/ClientRmPlayerHandler.h [code]
src/client/client/ClientSave.cpp [code]
src/client/client/ClientSave.h [code]
src/client/client/ClientSaveScreenState.cpp [code]
src/client/client/ClientSaveScreenState.h [code]
src/client/client/ClientScoreHandler.cpp [code]
src/client/client/ClientScoreHandler.h [code]
src/client/client/ClientShotState.cpp [code]
src/client/client/ClientShotState.h [code]
src/client/client/ClientStartGameHandler.cpp [code]
src/client/client/ClientStartGameHandler.h [code]
src/client/client/ClientStartTimerHandler.cpp [code]
src/client/client/ClientStartTimerHandler.h [code]
src/client/client/ClientState.cpp [code]
src/client/client/ClientState.h [code]
src/client/client/ClientSyncCheckHandler.cpp [code]
src/client/client/ClientSyncCheckHandler.h [code]
src/client/client/ClientWaitState.cpp [code]
src/client/client/ClientWaitState.h [code]
src/client/client/ClientWindowSetup.cpp [code]
src/client/client/ClientWindowSetup.h [code]
src/client/client/ScorchedClient.cpp [code]
src/client/client/ScorchedClient.h [code]
src/client/client/SecureID.cpp [code]
src/client/client/SecureID.h [code]
src/client/client/UniqueIdStore.cpp [code]
src/client/client/UniqueIdStore.h [code]
src/client/console/Console.cpp [code]
src/client/console/Console.h [code]
src/client/console/ConsoleFileReader.cpp [code]
src/client/console/ConsoleFileReader.h [code]
src/client/console/ConsoleImpl.cpp [code]
src/client/console/ConsoleImpl.h [code]
src/client/console/ConsoleLines.cpp [code]
src/client/console/ConsoleLines.h [code]
src/client/console/ConsoleMethods.cpp [code]
src/client/console/ConsoleMethods.h [code]
src/client/console/ConsoleRule.cpp [code]
src/client/console/ConsoleRule.h [code]
src/client/console/ConsoleRuleFn.cpp [code]
src/client/console/ConsoleRuleFn.h [code]
src/client/console/ConsoleRuleFnIAdapter.cpp [code]
src/client/console/ConsoleRuleFnIAdapter.h [code]
src/client/console/ConsoleRuleMethodIAdapter.cpp [code]
src/client/console/ConsoleRuleMethodIAdapter.h [code]
src/client/console/ConsoleRules.cpp [code]
src/client/console/ConsoleRules.h [code]
src/client/dialogs/AdminAuthDialog.cpp [code]
src/client/dialogs/AdminAuthDialog.h [code]
src/client/dialogs/AdminCheckDialog.cpp [code]
src/client/dialogs/AdminCheckDialog.h [code]
src/client/dialogs/AdminDialog.cpp [code]
src/client/dialogs/AdminDialog.h [code]
src/client/dialogs/AnimatedBackdropDialog.cpp [code]
src/client/dialogs/AnimatedBackdropDialog.h [code]
src/client/dialogs/AuthDialog.cpp [code]
src/client/dialogs/AuthDialog.h [code]
src/client/dialogs/AutoDefenseDialog.cpp [code]
src/client/dialogs/AutoDefenseDialog.h [code]
src/client/dialogs/BackdropDialog.cpp [code]
src/client/dialogs/BackdropDialog.h [code]
src/client/dialogs/BuyAccessoryDialog.cpp [code]
src/client/dialogs/BuyAccessoryDialog.h [code]
src/client/dialogs/CameraDialog.cpp [code]
src/client/dialogs/CameraDialog.h [code]
src/client/dialogs/ConnectDialog.cpp [code]
src/client/dialogs/ConnectDialog.h [code]
src/client/dialogs/GiftMoneyDialog.cpp [code]
src/client/dialogs/GiftMoneyDialog.h [code]
src/client/dialogs/HelpButtonDialog.cpp [code]
src/client/dialogs/HelpButtonDialog.h [code]
src/client/dialogs/HUDDialog.cpp [code]
src/client/dialogs/HUDDialog.h [code]
src/client/dialogs/InventoryDialog.cpp [code]
src/client/dialogs/InventoryDialog.h [code]
src/client/dialogs/KibitzingDialog.cpp [code]
src/client/dialogs/KibitzingDialog.h [code]
src/client/dialogs/LogDialog.cpp [code]
src/client/dialogs/LogDialog.h [code]
src/client/dialogs/MainMenuDialog.cpp [code]
src/client/dialogs/MainMenuDialog.h [code]
src/client/dialogs/MessageDialog.cpp [code]
src/client/dialogs/MessageDialog.h [code]
src/client/dialogs/ModSelectDialog.cpp [code]
src/client/dialogs/ModSelectDialog.h [code]
src/client/dialogs/ModSubSelectDialog.cpp [code]
src/client/dialogs/ModSubSelectDialog.h [code]
src/client/dialogs/MsgBoxDialog.cpp [code]
src/client/dialogs/MsgBoxDialog.h [code]
src/client/dialogs/NetworkSelectDialog.cpp [code]
src/client/dialogs/NetworkSelectDialog.h [code]
src/client/dialogs/PlayerDialog.cpp [code]
src/client/dialogs/PlayerDialog.h [code]
src/client/dialogs/ProgressDialog.cpp [code]
src/client/dialogs/ProgressDialog.h [code]
src/client/dialogs/QuitDialog.cpp [code]
src/client/dialogs/QuitDialog.h [code]
src/client/dialogs/ResignDialog.cpp [code]
src/client/dialogs/ResignDialog.h [code]
src/client/dialogs/RulesDialog.cpp [code]
src/client/dialogs/RulesDialog.h [code]
src/client/dialogs/SaveDialog.cpp [code]
src/client/dialogs/SaveDialog.h [code]
src/client/dialogs/SaveSelectDialog.cpp [code]
src/client/dialogs/SaveSelectDialog.h [code]
src/client/dialogs/ScoreDialog.cpp [code]
src/client/dialogs/ScoreDialog.h [code]
src/client/dialogs/SettingsSelectDialog.cpp [code]
src/client/dialogs/SettingsSelectDialog.h [code]
src/client/dialogs/SettingsSubSelectDialog.cpp [code]
src/client/dialogs/SettingsSubSelectDialog.h [code]
src/client/dialogs/SkipAllDialog.cpp [code]
src/client/dialogs/SkipAllDialog.h [code]
src/client/dialogs/SkipDialog.cpp [code]
src/client/dialogs/SkipDialog.h [code]
src/client/dialogs/SoundDialog.cpp [code]
src/client/dialogs/SoundDialog.h [code]
src/client/dialogs/StartDialog.cpp [code]
src/client/dialogs/StartDialog.h [code]
src/client/dialogs/TipDialog.cpp [code]
src/client/dialogs/TipDialog.h [code]
src/client/dialogs/TutorialDialog.cpp [code]
src/client/dialogs/TutorialDialog.h [code]
src/client/geomipmap/MipMapPatchIndex.cpp [code]
src/client/geomipmap/MipMapPatchIndex.h [code]
src/client/geomipmap/MipMapPatchIndexs.cpp [code]
src/client/geomipmap/MipMapPatchIndexs.h [code]
src/client/GLEXT/GLCamera.cpp [code]
src/client/GLEXT/GLCamera.h [code]
src/client/GLEXT/GLCameraFrustum.cpp [code]
src/client/GLEXT/GLCameraFrustum.h [code]
src/client/GLEXT/glew.c [code]
src/client/GLEXT/glew.h [code]
src/client/GLEXT/GLFont2d.cpp [code]
src/client/GLEXT/GLFont2d.h [code]
src/client/GLEXT/GLFont2dFreeType.cpp [code]
src/client/GLEXT/GLFont2dFreeType.h [code]
src/client/GLEXT/GLFont2dStorage.cpp [code]
src/client/GLEXT/GLFont2dStorage.h [code]
src/client/GLEXT/GLFrameBufferObject.cpp [code]
src/client/GLEXT/GLFrameBufferObject.h [code]
src/client/GLEXT/GLGlobalState.cpp [code]
src/client/GLEXT/GLGlobalState.h [code]
src/client/GLEXT/GLImageItterator.cpp [code]
src/client/GLEXT/GLImageItterator.h [code]
src/client/GLEXT/GLImageModifier.cpp [code]
src/client/GLEXT/GLImageModifier.h [code]
src/client/GLEXT/GLInfo.cpp [code]
src/client/GLEXT/GLInfo.h [code]
src/client/GLEXT/GLLenseFlare.cpp [code]
src/client/GLEXT/GLLenseFlare.h [code]
src/client/GLEXT/GLMenu.cpp [code]
src/client/GLEXT/GLMenu.h [code]
src/client/GLEXT/GLMenuEntry.cpp [code]
src/client/GLEXT/GLMenuEntry.h [code]
src/client/GLEXT/GLMenuI.cpp [code]
src/client/GLEXT/GLMenuI.h [code]
src/client/GLEXT/GLMissingExt.h [code]
src/client/GLEXT/GLShadowFrameBuffer.cpp [code]
src/client/GLEXT/GLShadowFrameBuffer.h [code]
src/client/GLEXT/GLState.cpp [code]
src/client/GLEXT/GLState.h [code]
src/client/GLEXT/GLStateExtension.cpp [code]
src/client/GLEXT/GLStateExtension.h [code]
src/client/GLEXT/GLTexture.cpp [code]
src/client/GLEXT/GLTexture.h [code]
src/client/GLEXT/GLTextureBase.cpp [code]
src/client/GLEXT/GLTextureBase.h [code]
src/client/GLEXT/GLTextureCubeMap.cpp [code]
src/client/GLEXT/GLTextureCubeMap.h [code]
src/client/GLEXT/GLTextureSet.cpp [code]
src/client/GLEXT/GLTextureSet.h [code]
src/client/GLEXT/GLVertexBufferObject.cpp [code]
src/client/GLEXT/GLVertexBufferObject.h [code]
src/client/GLEXT/GLViewPort.cpp [code]
src/client/GLEXT/GLViewPort.h [code]
src/client/GLEXT/glxew.h [code]
src/client/GLEXT/wglew.h [code]
src/client/GLSL/GLSLProgram.cpp [code]
src/client/GLSL/GLSLProgram.h [code]
src/client/GLSL/GLSLShader.cpp [code]
src/client/GLSL/GLSLShader.h [code]
src/client/GLSL/GLSLShaderSetup.cpp [code]
src/client/GLSL/GLSLShaderSetup.h [code]
src/client/GLW/GLWBitmap.cpp [code]
src/client/GLW/GLWBitmap.h [code]
src/client/GLW/GLWButton.cpp [code]
src/client/GLW/GLWButton.h [code]
src/client/GLW/GLWChannelText.cpp [code]
src/client/GLW/GLWChannelText.h [code]
src/client/GLW/GLWChannelView.cpp [code]
src/client/GLW/GLWChannelView.h [code]
src/client/GLW/GLWChannelViewTextRenderer.cpp [code]
src/client/GLW/GLWChannelViewTextRenderer.h [code]
src/client/GLW/GLWCheckBox.cpp [code]
src/client/GLW/GLWCheckBox.h [code]
src/client/GLW/GLWCheckBoxText.cpp [code]
src/client/GLW/GLWCheckBoxText.h [code]
src/client/GLW/GLWColors.cpp [code]
src/client/GLW/GLWColors.h [code]
src/client/GLW/GLWDragger.cpp [code]
src/client/GLW/GLWDragger.h [code]
src/client/GLW/GLWDropDown.cpp [code]
src/client/GLW/GLWDropDown.h [code]
src/client/GLW/GLWDropDownColor.cpp [code]
src/client/GLW/GLWDropDownColor.h [code]
src/client/GLW/GLWDropDownText.cpp [code]
src/client/GLW/GLWDropDownText.h [code]
src/client/GLW/GLWFileView.cpp [code]
src/client/GLW/GLWFileView.h [code]
src/client/GLW/GLWFlag.cpp [code]
src/client/GLW/GLWFlag.h [code]
src/client/GLW/GLWFont.cpp [code]
src/client/GLW/GLWFont.h [code]
src/client/GLW/GLWIcon.cpp [code]
src/client/GLW/GLWIcon.h [code]
src/client/GLW/GLWIconButton.cpp [code]
src/client/GLW/GLWIconButton.h [code]
src/client/GLW/GLWIconList.cpp [code]
src/client/GLW/GLWIconList.h [code]
src/client/GLW/GLWIconTable.cpp [code]
src/client/GLW/GLWIconTable.h [code]
src/client/GLW/GLWidget.cpp [code]
src/client/GLW/GLWidget.h [code]
src/client/GLW/GLWImageList.cpp [code]
src/client/GLW/GLWImageList.h [code]
src/client/GLW/GLWLabel.cpp [code]
src/client/GLW/GLWLabel.h [code]
src/client/GLW/GLWListView.cpp [code]
src/client/GLW/GLWListView.h [code]
src/client/GLW/GLWOptionEntry.cpp [code]
src/client/GLW/GLWOptionEntry.h [code]
src/client/GLW/GLWPanel.cpp [code]
src/client/GLW/GLWPanel.h [code]
src/client/GLW/GLWPlanView.cpp [code]
src/client/GLW/GLWPlanView.h [code]
src/client/GLW/GLWProgress.cpp [code]
src/client/GLW/GLWProgress.h [code]
src/client/GLW/GLWPushButton.cpp [code]
src/client/GLW/GLWPushButton.h [code]
src/client/GLW/GLWScorchedInfo.cpp [code]
src/client/GLW/GLWScorchedInfo.h [code]
src/client/GLW/GLWScrollButton.cpp [code]
src/client/GLW/GLWScrollButton.h [code]
src/client/GLW/GLWScrollPanel.cpp [code]
src/client/GLW/GLWScrollPanel.h [code]
src/client/GLW/GLWScrollW.cpp [code]
src/client/GLW/GLWScrollW.h [code]
src/client/GLW/GLWScrollWBackwards.cpp [code]
src/client/GLW/GLWScrollWBackwards.h [code]
src/client/GLW/GLWSelector.cpp [code]
src/client/GLW/GLWSelector.h [code]
src/client/GLW/GLWSelectorPart.cpp [code]
src/client/GLW/GLWSelectorPart.h [code]
src/client/GLW/GLWSlider.cpp [code]
src/client/GLW/GLWSlider.h [code]
src/client/GLW/GLWSpacer.cpp [code]
src/client/GLW/GLWSpacer.h [code]
src/client/GLW/GLWSpinBox.cpp [code]
src/client/GLW/GLWSpinBox.h [code]
src/client/GLW/GLWTab.cpp [code]
src/client/GLW/GLWTab.h [code]
src/client/GLW/GLWTabContainer.cpp [code]
src/client/GLW/GLWTabContainer.h [code]
src/client/GLW/GLWTalkBox.cpp [code]
src/client/GLW/GLWTalkBox.h [code]
src/client/GLW/GLWTankFire.cpp [code]
src/client/GLW/GLWTankFire.h [code]
src/client/GLW/GLWTankModel.cpp [code]
src/client/GLW/GLWTankModel.h [code]
src/client/GLW/GLWTankSlider.cpp [code]
src/client/GLW/GLWTankSlider.h [code]
src/client/GLW/GLWTankTip.cpp [code]
src/client/GLW/GLWTankTip.h [code]
src/client/GLW/GLWTankViewer.cpp [code]
src/client/GLW/GLWTankViewer.h [code]
src/client/GLW/GLWTextBox.cpp [code]
src/client/GLW/GLWTextBox.h [code]
src/client/GLW/GLWTextButton.cpp [code]
src/client/GLW/GLWTextButton.h [code]
src/client/GLW/GLWTime.cpp [code]
src/client/GLW/GLWTime.h [code]
src/client/GLW/GLWToolTip.cpp [code]
src/client/GLW/GLWToolTip.h [code]
src/client/GLW/GLWTracker.cpp [code]
src/client/GLW/GLWTracker.h [code]
src/client/GLW/GLWTranslate.cpp [code]
src/client/GLW/GLWTranslate.h [code]
src/client/GLW/GLWWeaponModel.cpp [code]
src/client/GLW/GLWWeaponModel.h [code]
src/client/GLW/GLWWindow.cpp [code]
src/client/GLW/GLWWindow.h [code]
src/client/GLW/GLWWindowManager.cpp [code]
src/client/GLW/GLWWindowManager.h [code]
src/client/GLW/GLWWindowSkin.cpp [code]
src/client/GLW/GLWWindowSkin.h [code]
src/client/GLW/GLWWindowSkinManager.cpp [code]
src/client/GLW/GLWWindowSkinManager.h [code]
src/client/GLW/GLWWindView.cpp [code]
src/client/GLW/GLWWindView.h [code]
src/client/graph/Display.cpp [code]
src/client/graph/Display.h [code]
src/client/graph/FrameLimiter.cpp [code]
src/client/graph/FrameLimiter.h [code]
src/client/graph/FrameTimer.cpp [code]
src/client/graph/FrameTimer.h [code]
src/client/graph/Gamma.cpp [code]
src/client/graph/Gamma.h [code]
src/client/graph/GLSetup.cpp [code]
src/client/graph/GLSetup.h [code]
src/client/graph/Main2DCamera.cpp [code]
src/client/graph/Main2DCamera.h [code]
src/client/graph/MainCamera.cpp [code]
src/client/graph/MainCamera.h [code]
src/client/graph/ModelRenderer.cpp [code]
src/client/graph/ModelRenderer.h [code]
src/client/graph/ModelRendererMesh.cpp [code]
src/client/graph/ModelRendererMesh.h [code]
src/client/graph/ModelRendererSimulator.cpp [code]
src/client/graph/ModelRendererSimulator.h [code]
src/client/graph/ModelRendererStore.cpp [code]
src/client/graph/ModelRendererStore.h [code]
src/client/graph/ModelRendererTree.cpp [code]
src/client/graph/ModelRendererTree.h [code]
src/client/graph/Mouse.cpp [code]
src/client/graph/Mouse.h [code]
src/client/graph/OptionsDisplay.cpp [code]
src/client/graph/OptionsDisplay.h [code]
src/client/graph/OptionsDisplayConsole.cpp [code]
src/client/graph/OptionsDisplayConsole.h [code]
src/client/graph/Particle.cpp [code]
src/client/graph/Particle.h [code]
src/client/graph/ParticleEmitter.cpp [code]
src/client/graph/ParticleEmitter.h [code]
src/client/graph/ParticleEngine.cpp [code]
src/client/graph/ParticleEngine.h [code]
src/client/graph/ParticleRenderer.cpp [code]
src/client/graph/ParticleRenderer.h [code]
src/client/graph/ShotCountDown.cpp [code]
src/client/graph/ShotCountDown.h [code]
src/client/graph/SoftwareMouse.cpp [code]
src/client/graph/SoftwareMouse.h [code]
src/client/graph/SpeedChange.cpp [code]
src/client/graph/SpeedChange.h [code]
src/client/graph/TargetCamera.cpp [code]
src/client/graph/TargetCamera.h [code]
src/client/graph/TextureStore.cpp [code]
src/client/graph/TextureStore.h [code]
src/client/graph/TutorialFile.cpp [code]
src/client/graph/TutorialFile.h [code]
src/client/land/LandSurround.cpp [code]
src/client/land/LandSurround.h [code]
src/client/land/LandVisibilityPatch.cpp [code]
src/client/land/LandVisibilityPatch.h [code]
src/client/land/TargetList.cpp [code]
src/client/land/TargetList.h [code]
src/client/land/TargetVisibilityPatch.cpp [code]
src/client/land/TargetVisibilityPatch.h [code]
src/client/land/VisibilityPatchGrid.cpp [code]
src/client/land/VisibilityPatchGrid.h [code]
src/client/land/VisibilityPatchInfo.cpp [code]
src/client/land/VisibilityPatchInfo.h [code]
src/client/land/VisibilityPatchQuad.cpp [code]
src/client/land/VisibilityPatchQuad.h [code]
src/client/land/WaterVisibilityPatch.cpp [code]
src/client/land/WaterVisibilityPatch.h [code]
src/client/landscape/DeformTextures.cpp [code]
src/client/landscape/DeformTextures.h [code]
src/client/landscape/GraphicalLandscapeMap.cpp [code]
src/client/landscape/GraphicalLandscapeMap.h [code]
src/client/landscape/InfoMap.cpp [code]
src/client/landscape/InfoMap.h [code]
src/client/landscape/Landscape.cpp [code]
src/client/landscape/Landscape.h [code]
src/client/landscape/LandscapeMusicManager.cpp [code]
src/client/landscape/LandscapeMusicManager.h [code]
src/client/landscape/LandscapePoints.cpp [code]
src/client/landscape/LandscapePoints.h [code]
src/client/landscape/LandscapeSoundManager.cpp [code]
src/client/landscape/LandscapeSoundManager.h [code]
src/client/landscape/LandscapeStateHandler.cpp [code]
src/client/landscape/LandscapeStateHandler.h [code]
src/client/landscape/MapPoints.cpp [code]
src/client/landscape/MapPoints.h [code]
src/client/landscape/ShadowMap.cpp [code]
src/client/landscape/ShadowMap.h [code]
src/client/landscape/Smoke.cpp [code]
src/client/landscape/Smoke.h [code]
src/client/landscape/Wall.cpp [code]
src/client/landscape/Wall.h [code]
src/client/scorchedc/main.cpp [code]
src/client/serverbrowser/ServerBrowser.cpp [code]
src/client/serverbrowser/ServerBrowser.h [code]
src/client/serverbrowser/ServerBrowserCollect.cpp [code]
src/client/serverbrowser/ServerBrowserCollect.h [code]
src/client/serverbrowser/ServerBrowserRefresh.cpp [code]
src/client/serverbrowser/ServerBrowserRefresh.h [code]
src/client/serverbrowser/ServerBrowserServerList.cpp [code]
src/client/serverbrowser/ServerBrowserServerList.h [code]
src/client/sky/Hemisphere.cpp [code]
src/client/sky/Hemisphere.h [code]
src/client/sky/LargeHemisphere.cpp [code]
src/client/sky/LargeHemisphere.h [code]
src/client/sky/Sky.cpp [code]
src/client/sky/Sky.h [code]
src/client/sky/SkyDome.cpp [code]
src/client/sky/SkyDome.h [code]
src/client/sky/SkyLine.cpp [code]
src/client/sky/SkyLine.h [code]
src/client/sky/SkyRoof.cpp [code]
src/client/sky/SkyRoof.h [code]
src/client/sky/Sun.cpp [code]
src/client/sky/Sun.h [code]
src/client/sound/PlayingSoundSource.cpp [code]
src/client/sound/PlayingSoundSource.h [code]
src/client/sound/Sound.cpp [code]
src/client/sound/Sound.h [code]
src/client/sound/SoundBuffer.cpp [code]
src/client/sound/SoundBuffer.h [code]
src/client/sound/SoundBufferDynamicOVSourceInstance.cpp [code]
src/client/sound/SoundBufferDynamicOVSourceInstance.h [code]
src/client/sound/SoundBufferEmpty.cpp [code]
src/client/sound/SoundBufferEmpty.h [code]
src/client/sound/SoundBufferFactory.cpp [code]
src/client/sound/SoundBufferFactory.h [code]
src/client/sound/SoundBufferOV.cpp [code]
src/client/sound/SoundBufferOV.h [code]
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src/client/sprites/ExplosionTextures.cpp [code]
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src/client/sprites/MetaActionRenderer.cpp [code]
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src/client/sprites/NapalmRenderer.cpp [code]
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src/client/sprites/TalkRenderer.cpp [code]
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src/client/sprites/TeleportRenderer.cpp [code]
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src/client/sprites/TextActionRenderer.cpp [code]
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src/client/tankgraph/TankMenus.cpp [code]
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src/common/actions/NapalmParams.cpp [code]
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src/common/actions/Resurrection.cpp [code]
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src/common/actions/ShieldHit.cpp [code]
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src/common/actions/ShotBounce.cpp [code]
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src/common/actions/ShotProjectile.cpp [code]
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src/common/actions/SkyFlash.cpp [code]
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src/common/actions/TankFired.cpp [code]
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src/common/actions/TankMovement.cpp [code]
src/common/actions/TankMovement.h [code]
src/common/actions/TankResign.cpp [code]
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src/common/actions/TankSay.cpp [code]
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src/common/actions/Teleport.cpp [code]
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src/common/lua/lapi.h [code]
src/common/lua/lauxlib.cpp [code]
src/common/lua/lauxlib.h [code]
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src/common/lua/ldump.cpp [code]
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src/common/lua/lmathlib.cpp [code]
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src/common/lua/loadlib.cpp [code]
src/common/lua/lobject.cpp [code]
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src/common/lua/lopcodes.cpp [code]
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src/common/lua/loslib.cpp [code]
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src/common/lua/lstate.cpp [code]
src/common/lua/lstate.h [code]
src/common/lua/lstring.cpp [code]
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src/common/lua/lstrlib.cpp [code]
src/common/lua/ltable.cpp [code]
src/common/lua/ltable.h [code]
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src/common/lua/ltm.cpp [code]
src/common/lua/ltm.h [code]
src/common/lua/lua.cpp [code]
src/common/lua/lua.h [code]
src/common/lua/luac.cpp [code]
src/common/lua/luaconf.h [code]
src/common/lua/lualib.h [code]
src/common/lua/LUAS3DLib.cpp [code]
src/common/lua/LUAS3DLib.h [code]
src/common/lua/LUAS3DWeaponLib.cpp [code]
src/common/lua/LUAS3DWeaponLib.h [code]
src/common/lua/LUAScript.cpp [code]
src/common/lua/LUAScript.h [code]
src/common/lua/LUAScriptFactory.cpp [code]
src/common/lua/LUAScriptFactory.h [code]
src/common/lua/LUAScriptHook.cpp [code]
src/common/lua/LUAScriptHook.h [code]
src/common/lua/LUAUtil.cpp [code]
src/common/lua/LUAUtil.h [code]
src/common/lua/lundump.cpp [code]
src/common/lua/lundump.h [code]
src/common/lua/lvm.cpp [code]
src/common/lua/lvm.h [code]
src/common/lua/lzio.cpp [code]
src/common/lua/lzio.h [code]
src/common/lua/print.cpp [code]
src/common/movement/Boid2.cpp [code]
src/common/movement/Boid2.h [code]
src/common/movement/TargetMovement.cpp [code]
src/common/movement/TargetMovement.h [code]
src/common/movement/TargetMovementEntry.cpp [code]
src/common/movement/TargetMovementEntry.h [code]
src/common/movement/TargetMovementEntryBoids.cpp [code]
src/common/movement/TargetMovementEntryBoids.h [code]
src/common/movement/TargetMovementEntryShips.cpp [code]
src/common/movement/TargetMovementEntryShips.h [code]
src/common/movement/TargetMovementEntrySpline.cpp [code]
src/common/movement/TargetMovementEntrySpline.h [code]
src/common/net/NetBuffer.cpp [code]
src/common/net/NetBuffer.h [code]
src/common/net/NetBufferPool.cpp [code]
src/common/net/NetBufferPool.h [code]
src/common/net/NetBufferUtil.cpp [code]
src/common/net/NetBufferUtil.h [code]
src/common/net/NetInterface.cpp [code]
src/common/net/NetInterface.h [code]
src/common/net/NetInterfaceFlags.h [code]
src/common/net/NetLoopBack.cpp [code]
src/common/net/NetLoopBack.h [code]
src/common/net/NetMessage.cpp [code]
src/common/net/NetMessage.h [code]
src/common/net/NetMessageHandler.cpp [code]
src/common/net/NetMessageHandler.h [code]
src/common/net/NetMessagePool.cpp [code]
src/common/net/NetMessagePool.h [code]
src/common/net/NetOptions.cpp [code]
src/common/net/NetOptions.h [code]
src/common/net/NetServerTCP.cpp [code]
src/common/net/NetServerTCP.h [code]
src/common/net/NetServerTCP2.cpp [code]
src/common/net/NetServerTCP2.h [code]
src/common/net/NetServerTCP2Destination.cpp [code]
src/common/net/NetServerTCP2Destination.h [code]
src/common/net/NetServerTCP3.cpp [code]
src/common/net/NetServerTCP3.h [code]
src/common/net/NetServerTCP3Coms.cpp [code]
src/common/net/NetServerTCP3Coms.h [code]
src/common/net/NetServerTCP3Destination.cpp [code]
src/common/net/NetServerTCP3Destination.h [code]
src/common/net/NetServerTCP3Recv.cpp [code]
src/common/net/NetServerTCP3Recv.h [code]
src/common/net/NetServerTCP3Send.cpp [code]
src/common/net/NetServerTCP3Send.h [code]
src/common/net/NetServerTCPProtocol.cpp [code]
src/common/net/NetServerTCPProtocol.h [code]
src/common/net/NetServerTCPRead.cpp [code]
src/common/net/NetServerTCPRead.h [code]
src/common/placement/PlacementGroupDefinition.cpp [code]
src/common/placement/PlacementGroupDefinition.h [code]
src/common/placement/PlacementObject.cpp [code]
src/common/placement/PlacementObject.h [code]
src/common/placement/PlacementObjectGroup.cpp [code]
src/common/placement/PlacementObjectGroup.h [code]
src/common/placement/PlacementObjectHeight.cpp [code]
src/common/placement/PlacementObjectHeight.h [code]
src/common/placement/PlacementObjectNone.cpp [code]
src/common/placement/PlacementObjectNone.h [code]
src/common/placement/PlacementObjectRandom.cpp [code]
src/common/placement/PlacementObjectRandom.h [code]
src/common/placement/PlacementObjectShadow.cpp [code]
src/common/placement/PlacementObjectShadow.h [code]
src/common/placement/PlacementObjectTank.cpp [code]
src/common/placement/PlacementObjectTank.h [code]
src/common/placement/PlacementObjectTarget.cpp [code]
src/common/placement/PlacementObjectTarget.h [code]
src/common/placement/PlacementShadowDefinition.cpp [code]
src/common/placement/PlacementShadowDefinition.h [code]
src/common/placement/PlacementTankPosition.cpp [code]
src/common/placement/PlacementTankPosition.h [code]
src/common/placement/PlacementType.cpp [code]
src/common/placement/PlacementType.h [code]
src/common/placement/PlacementTypeBounds.cpp [code]
src/common/placement/PlacementTypeBounds.h [code]
src/common/placement/PlacementTypeCount.cpp [code]
src/common/placement/PlacementTypeCount.h [code]
src/common/placement/PlacementTypeDirect.cpp [code]
src/common/placement/PlacementTypeDirect.h [code]
src/common/placement/PlacementTypeMask.cpp [code]
src/common/placement/PlacementTypeMask.h [code]
src/common/placement/PlacementTypeTankStart.cpp [code]
src/common/placement/PlacementTypeTankStart.h [code]
src/common/placement/PlacementTypeTree.cpp [code]
src/common/placement/PlacementTypeTree.h [code]
src/common/porting/porting.h [code]
src/common/porting/windows.h [code]
src/common/tank/Tank.cpp [code]
src/common/tank/Tank.h [code]
src/common/tank/TankAccessories.cpp [code]
src/common/tank/TankAccessories.h [code]
src/common/tank/TankAutoDefense.cpp [code]
src/common/tank/TankAutoDefense.h [code]
src/common/tank/TankAvatar.cpp [code]
src/common/tank/TankAvatar.h [code]
src/common/tank/TankBatteries.cpp [code]
src/common/tank/TankBatteries.h [code]
src/common/tank/TankCamera.cpp [code]
src/common/tank/TankCamera.h [code]
src/common/tank/TankColorGenerator.cpp [code]
src/common/tank/TankColorGenerator.h [code]
src/common/tank/TankContainer.cpp [code]
src/common/tank/TankContainer.h [code]
src/common/tank/TankDeadContainer.cpp [code]
src/common/tank/TankDeadContainer.h [code]
src/common/tank/TankDefinition.cpp [code]
src/common/tank/TankDefinition.h [code]
src/common/tank/TankLib.cpp [code]
src/common/tank/TankLib.h [code]
src/common/tank/TankMod.cpp [code]
src/common/tank/TankMod.h [code]
src/common/tank/TankModel.cpp [code]
src/common/tank/TankModel.h [code]
src/common/tank/TankModelContainer.cpp [code]
src/common/tank/TankModelContainer.h [code]
src/common/tank/TankModelStore.cpp [code]
src/common/tank/TankModelStore.h [code]
src/common/tank/TankPosition.cpp [code]
src/common/tank/TankPosition.h [code]
src/common/tank/TankScore.cpp [code]
src/common/tank/TankScore.h [code]
src/common/tank/TankSort.cpp [code]
src/common/tank/TankSort.h [code]
src/common/tank/TankState.cpp [code]
src/common/tank/TankState.h [code]
src/common/tank/TankTeamScore.cpp [code]
src/common/tank/TankTeamScore.h [code]
src/common/tank/TankType.cpp [code]
src/common/tank/TankType.h [code]
src/common/tank/TankTypes.cpp [code]
src/common/tank/TankTypes.h [code]
src/common/tank/TankWeapon.cpp [code]
src/common/tank/TankWeapon.h [code]
src/common/target/Target.cpp [code]
src/common/target/Target.h [code]
src/common/target/TargetContainer.cpp [code]
src/common/target/TargetContainer.h [code]
src/common/target/TargetDamageCalc.cpp [code]
src/common/target/TargetDamageCalc.h [code]
src/common/target/TargetDefinition.cpp [code]
src/common/target/TargetDefinition.h [code]
src/common/target/TargetGroup.cpp [code]
src/common/target/TargetGroup.h [code]
src/common/target/TargetLife.cpp [code]
src/common/target/TargetLife.h [code]
src/common/target/TargetParachute.cpp [code]
src/common/target/TargetParachute.h [code]
src/common/target/TargetRenderer.cpp [code]
src/common/target/TargetRenderer.h [code]
src/common/target/TargetShield.cpp [code]
src/common/target/TargetShield.h [code]
src/common/target/TargetSpace.cpp [code]
src/common/target/TargetSpace.h [code]
src/common/target/TargetSpaceContainment.cpp [code]
src/common/target/TargetSpaceContainment.h [code]
src/common/target/TargetState.cpp [code]
src/common/target/TargetState.h [code]
src/common/weapons/Accessory.cpp [code]
src/common/weapons/Accessory.h [code]
src/common/weapons/AccessoryCreateContext.cpp [code]
src/common/weapons/AccessoryCreateContext.h [code]
src/common/weapons/AccessoryPart.cpp [code]
src/common/weapons/AccessoryPart.h [code]
src/common/weapons/AccessoryStore.cpp [code]
src/common/weapons/AccessoryStore.h [code]
src/common/weapons/AutoDefense.cpp [code]
src/common/weapons/AutoDefense.h [code]
src/common/weapons/Battery.cpp [code]
src/common/weapons/Battery.h [code]
src/common/weapons/Economy.cpp [code]
src/common/weapons/Economy.h [code]
src/common/weapons/EconomyFreeMarket.cpp [code]
src/common/weapons/EconomyFreeMarket.h [code]
src/common/weapons/EconomyNone.cpp [code]
src/common/weapons/EconomyNone.h [code]
src/common/weapons/EconomyStore.cpp [code]
src/common/weapons/EconomyStore.h [code]
src/common/weapons/Parachute.cpp [code]
src/common/weapons/Parachute.h [code]
src/common/weapons/Shield.cpp [code]
src/common/weapons/Shield.h [code]
src/common/weapons/ShieldRound.cpp [code]
src/common/weapons/ShieldRound.h [code]
src/common/weapons/ShieldRoundMag.cpp [code]
src/common/weapons/ShieldRoundMag.h [code]
src/common/weapons/ShieldRoundReflective.cpp [code]
src/common/weapons/ShieldRoundReflective.h [code]
src/common/weapons/ShieldSquare.cpp [code]
src/common/weapons/ShieldSquare.h [code]
src/common/weapons/ShieldSquareReflective.cpp [code]
src/common/weapons/ShieldSquareReflective.h [code]
src/common/weapons/Weapon.cpp [code]
src/common/weapons/Weapon.h [code]
src/common/weapons/WeaponAddTarget.cpp [code]
src/common/weapons/WeaponAddTarget.h [code]
src/common/weapons/WeaponAimedOver.cpp [code]
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src/common/weapons/WeaponAimedUnder.cpp [code]
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src/common/weapons/WeaponAnimation.cpp [code]
src/common/weapons/WeaponAnimation.h [code]
src/common/weapons/WeaponCenterPosition.cpp [code]
src/common/weapons/WeaponCenterPosition.h [code]
src/common/weapons/WeaponDelay.cpp [code]
src/common/weapons/WeaponDelay.h [code]
src/common/weapons/WeaponExplosion.cpp [code]
src/common/weapons/WeaponExplosion.h [code]
src/common/weapons/WeaponGiveAccessory.cpp [code]
src/common/weapons/WeaponGiveAccessory.h [code]
src/common/weapons/WeaponGiveLife.cpp [code]
src/common/weapons/WeaponGiveLife.h [code]
src/common/weapons/WeaponGiveLives.cpp [code]
src/common/weapons/WeaponGiveLives.h [code]
src/common/weapons/WeaponGiveMoney.cpp [code]
src/common/weapons/WeaponGiveMoney.h [code]
src/common/weapons/WeaponGivePower.cpp [code]
src/common/weapons/WeaponGivePower.h [code]
src/common/weapons/WeaponGiveScore.cpp [code]
src/common/weapons/WeaponGiveScore.h [code]
src/common/weapons/WeaponGiveWin.cpp [code]
src/common/weapons/WeaponGiveWin.h [code]
src/common/weapons/WeaponGotoLabel.cpp [code]
src/common/weapons/WeaponGotoLabel.h [code]
src/common/weapons/WeaponGroupSelect.cpp [code]
src/common/weapons/WeaponGroupSelect.h [code]
src/common/weapons/WeaponInvokeWeapon.cpp [code]
src/common/weapons/WeaponInvokeWeapon.h [code]
src/common/weapons/WeaponLabel.cpp [code]
src/common/weapons/WeaponLabel.h [code]
src/common/weapons/WeaponLaser.cpp [code]
src/common/weapons/WeaponLaser.h [code]
src/common/weapons/WeaponLeapFrog.cpp [code]
src/common/weapons/WeaponLeapFrog.h [code]
src/common/weapons/WeaponLightning.cpp [code]
src/common/weapons/WeaponLightning.h [code]
src/common/weapons/WeaponMessage.cpp [code]
src/common/weapons/WeaponMessage.h [code]
src/common/weapons/WeaponMirv.cpp [code]
src/common/weapons/WeaponMirv.h [code]
src/common/weapons/WeaponMoveTank.cpp [code]
src/common/weapons/WeaponMoveTank.h [code]
src/common/weapons/WeaponMulti.cpp [code]
src/common/weapons/WeaponMulti.h [code]
src/common/weapons/WeaponMuzzle.cpp [code]
src/common/weapons/WeaponMuzzle.h [code]
src/common/weapons/WeaponNapalm.cpp [code]
src/common/weapons/WeaponNapalm.h [code]
src/common/weapons/WeaponNull.cpp [code]
src/common/weapons/WeaponNull.h [code]
src/common/weapons/WeaponPosition.cpp [code]
src/common/weapons/WeaponPosition.h [code]
src/common/weapons/WeaponProjectile.cpp [code]
src/common/weapons/WeaponProjectile.h [code]
src/common/weapons/WeaponRandomChoice.cpp [code]
src/common/weapons/WeaponRandomChoice.h [code]
src/common/weapons/WeaponRedirect.cpp [code]
src/common/weapons/WeaponRedirect.h [code]
src/common/weapons/WeaponReference.cpp [code]
src/common/weapons/WeaponReference.h [code]
src/common/weapons/WeaponRepeat.cpp [code]
src/common/weapons/WeaponRepeat.h [code]
src/common/weapons/WeaponRoller.cpp [code]
src/common/weapons/WeaponRoller.h [code]
src/common/weapons/WeaponScatterDirection.cpp [code]
src/common/weapons/WeaponScatterDirection.h [code]
src/common/weapons/WeaponScatterPosition.cpp [code]
src/common/weapons/WeaponScatterPosition.h [code]
src/common/weapons/WeaponScript.cpp [code]
src/common/weapons/WeaponScript.h [code]
src/common/weapons/WeaponSelectPosition.cpp [code]
src/common/weapons/WeaponSelectPosition.h [code]
src/common/weapons/WeaponSkyFlash.cpp [code]
src/common/weapons/WeaponSkyFlash.h [code]
src/common/weapons/WeaponSound.cpp [code]
src/common/weapons/WeaponSound.h [code]
src/common/weapons/WeaponTankPosition.cpp [code]
src/common/weapons/WeaponTankPosition.h [code]
src/common/weapons/WeaponTankVelocity.cpp [code]
src/common/weapons/WeaponTankVelocity.h [code]
src/common/weapons/WeaponTeamAction.cpp [code]
src/common/weapons/WeaponTeamAction.h [code]
src/common/weapons/WeaponTeleport.cpp [code]
src/common/weapons/WeaponTeleport.h [code]
src/common/weapons/WeaponTranslate.cpp [code]
src/common/weapons/WeaponTranslate.h [code]
src/common/weapons/WeaponTypeAction.cpp [code]
src/common/weapons/WeaponTypeAction.h [code]
src/common/weapons/WeaponVelocity.cpp [code]
src/common/weapons/WeaponVelocity.h [code]
src/common/XML/XMLFile.cpp [code]
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src/common/XML/XMLNode.cpp [code]
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src/common/XML/XMLParser.cpp [code]
src/common/XML/XMLParser.h [code]
src/common/XML/XMLStringBuffer.cpp [code]
src/common/XML/XMLStringBuffer.h [code]
src/launcher/scorched/main.cpp [code]
src/launcher/scorched/ScorchedParams.cpp [code]
src/launcher/scorched/ScorchedParams.h [code]
src/launcher/wxdialogs/CreateDialogs.cpp [code]
src/launcher/wxdialogs/Display-def.cpp [code]
src/launcher/wxdialogs/Display.cpp [code]
src/launcher/wxdialogs/DisplayDialog.cpp [code]
src/launcher/wxdialogs/DisplayDialog.h [code]
src/launcher/wxdialogs/KeyDialog.cpp [code]
src/launcher/wxdialogs/KeyDialog.h [code]
src/launcher/wxdialogs/MainDialog.cpp [code]
src/launcher/wxdialogs/MainDialog.h [code]
src/launcher/wxdialogs/OptionEntrySetter.cpp [code]
src/launcher/wxdialogs/OptionEntrySetter.h [code]
src/launcher/wxdialogs/ServerS-def.cpp [code]
src/launcher/wxdialogs/ServerS.cpp [code]
src/launcher/wxdialogs/ServerSDialog.cpp [code]
src/launcher/wxdialogs/ServerSDialog.h [code]
src/launcher/wxdialogs/SettingsDialog.cpp [code]
src/launcher/wxdialogs/SettingsDialog.h [code]
src/launcher/wxdialogs/TrueTypeFont.cpp [code]
src/launcher/wxdialogs/TrueTypeFont.h [code]
src/server/scorcheds/main.cpp [code]
src/server/server/ScorchedServer.cpp [code]
src/server/server/ScorchedServer.h [code]
src/server/server/ScorchedServerUtil.cpp [code]
src/server/server/ScorchedServerUtil.h [code]
src/server/server/ServerAddPlayerHandler.cpp [code]
src/server/server/ServerAddPlayerHandler.h [code]
src/server/server/ServerAdminCommon.cpp [code]
src/server/server/ServerAdminCommon.h [code]
src/server/server/ServerAdminHandler.cpp [code]
src/server/server/ServerAdminHandler.h [code]
src/server/server/ServerAdminSessions.cpp [code]
src/server/server/ServerAdminSessions.h [code]
src/server/server/ServerAuthHandler.cpp [code]
src/server/server/ServerAuthHandler.h [code]
src/server/server/ServerAuthHandlerDefault.cpp [code]
src/server/server/ServerAuthHandlerDefault.h [code]
src/server/server/ServerAuthHandlerForumLogin.cpp [code]
src/server/server/ServerAuthHandlerForumLogin.h [code]
src/server/server/ServerAuthHandlerMinKills.cpp [code]
src/server/server/ServerAuthHandlerMinKills.h [code]
src/server/server/ServerAuthHandlerPrefered.cpp [code]
src/server/server/ServerAuthHandlerPrefered.h [code]
src/server/server/ServerBanned.cpp [code]
src/server/server/ServerBanned.h [code]
src/server/server/ServerBrowserInfo.cpp [code]
src/server/server/ServerBrowserInfo.h [code]
src/server/server/ServerBuyAccessoryHandler.cpp [code]
src/server/server/ServerBuyAccessoryHandler.h [code]
src/server/server/ServerChannelAuth.cpp [code]
src/server/server/ServerChannelAuth.h [code]
src/server/server/ServerChannelFilter.cpp [code]
src/server/server/ServerChannelFilter.h [code]
src/server/server/ServerChannelManager.cpp [code]
src/server/server/ServerChannelManager.h [code]
src/server/server/ServerCommon.cpp [code]
src/server/server/ServerCommon.h [code]
src/server/server/ServerConnectAuthHandler.cpp [code]
src/server/server/ServerConnectAuthHandler.h [code]
src/server/server/ServerConnectHandler.cpp [code]
src/server/server/ServerConnectHandler.h [code]
src/server/server/ServerDefenseHandler.cpp [code]
src/server/server/ServerDefenseHandler.h [code]
src/server/server/ServerFileAkHandler.cpp [code]
src/server/server/ServerFileAkHandler.h [code]
src/server/server/ServerFileServer.cpp [code]
src/server/server/ServerFileServer.h [code]
src/server/server/ServerGiftMoneyHandler.cpp [code]
src/server/server/ServerGiftMoneyHandler.h [code]
src/server/server/ServerHaveModFilesHandler.cpp [code]
src/server/server/ServerHaveModFilesHandler.h [code]
src/server/server/ServerInitializeHandler.cpp [code]
src/server/server/ServerInitializeHandler.h [code]
src/server/server/ServerKeepAliveHandler.cpp [code]
src/server/server/ServerKeepAliveHandler.h [code]
src/server/server/ServerLinesHandler.cpp [code]
src/server/server/ServerLinesHandler.h [code]
src/server/server/ServerLog.cpp [code]
src/server/server/ServerLog.h [code]
src/server/server/ServerMain.cpp [code]
src/server/server/ServerMain.h [code]
src/server/server/ServerMessageHandler.cpp [code]
src/server/server/ServerMessageHandler.h [code]
src/server/server/ServerNewGameState.cpp [code]
src/server/server/ServerNewGameState.h [code]
src/server/server/ServerNextRoundState.cpp [code]
src/server/server/ServerNextRoundState.h [code]
src/server/server/ServerNextShotState.cpp [code]
src/server/server/ServerNextShotState.h [code]
src/server/server/ServerNextTurnState.cpp [code]
src/server/server/ServerNextTurnState.h [code]
src/server/server/ServerOperationResultHandler.cpp [code]
src/server/server/ServerOperationResultHandler.h [code]
src/server/server/ServerParams.cpp [code]
src/server/server/ServerParams.h [code]
src/server/server/ServerPlayedMoveHandler.cpp [code]
src/server/server/ServerPlayedMoveHandler.h [code]
src/server/server/ServerPlayerReadyHandler.cpp [code]
src/server/server/ServerPlayerReadyHandler.h [code]
src/server/server/ServerPlayingState.cpp [code]
src/server/server/ServerPlayingState.h [code]
src/server/server/ServerReadyState.cpp [code]
src/server/server/ServerReadyState.h [code]
src/server/server/ServerRegistration.cpp [code]
src/server/server/ServerRegistration.h [code]
src/server/server/ServerResetState.cpp [code]
src/server/server/ServerResetState.h [code]
src/server/server/ServerShotFinishedState.cpp [code]
src/server/server/ServerShotFinishedState.h [code]
src/server/server/ServerShotHolder.cpp [code]
src/server/server/ServerShotHolder.h [code]
src/server/server/ServerShotState.cpp [code]
src/server/server/ServerShotState.h [code]
src/server/server/ServerStartingState.cpp [code]
src/server/server/ServerStartingState.h [code]
src/server/server/ServerState.cpp [code]
src/server/server/ServerState.h [code]
src/server/server/ServerStateTooFewPlayersState.cpp [code]
src/server/server/ServerStateTooFewPlayersState.h [code]
src/server/server/ServerTextFilter.cpp [code]
src/server/server/ServerTextFilter.h [code]
src/server/server/ServerTimedMessage.cpp [code]
src/server/server/ServerTimedMessage.h [code]
src/server/server/ServerTooFewPlayersStimulus.cpp [code]
src/server/server/ServerTooFewPlayersStimulus.h [code]
src/server/server/TurnController.cpp [code]
src/server/server/TurnController.h [code]
src/server/tankai/TankAI.cpp [code]
src/server/tankai/TankAI.h [code]
src/server/tankai/TankAIAdder.cpp [code]
src/server/tankai/TankAIAdder.h [code]
src/server/tankai/TankAIAimGuesser.cpp [code]
src/server/tankai/TankAIAimGuesser.h [code]
src/server/tankai/TankAICurrent.cpp [code]
src/server/tankai/TankAICurrent.h [code]
src/server/tankai/TankAICurrentDefenses.cpp [code]
src/server/tankai/TankAICurrentDefenses.h [code]
src/server/tankai/TankAICurrentMove.cpp [code]
src/server/tankai/TankAICurrentMove.h [code]
src/server/tankai/TankAICurrentMoveWeapons.cpp [code]
src/server/tankai/TankAICurrentMoveWeapons.h [code]
src/server/tankai/TankAICurrentTarget.cpp [code]
src/server/tankai/TankAICurrentTarget.h [code]
src/server/tankai/TankAICurrentWeapons.cpp [code]
src/server/tankai/TankAICurrentWeapons.h [code]
src/server/tankai/TankAINames.cpp [code]
src/server/tankai/TankAINames.h [code]
src/server/tankai/TankAIRandom.cpp [code]
src/server/tankai/TankAIRandom.h [code]
src/server/tankai/TankAIShallow.cpp [code]
src/server/tankai/TankAIShallow.h [code]
src/server/tankai/TankAISniperGuesser.cpp [code]
src/server/tankai/TankAISniperGuesser.h [code]
src/server/tankai/TankAIStore.cpp [code]
src/server/tankai/TankAIStore.h [code]
src/server/tankai/TankAIStrings.cpp [code]
src/server/tankai/TankAIStrings.h [code]
src/server/tankai/TankAIWeaponSets.cpp [code]
src/server/tankai/TankAIWeaponSets.h [code]
src/server/webserver/ServerWebAppletHandler.cpp [code]
src/server/webserver/ServerWebAppletHandler.h [code]
src/server/webserver/ServerWebHandler.cpp [code]
src/server/webserver/ServerWebHandler.h [code]
src/server/webserver/ServerWebServer.cpp [code]
src/server/webserver/ServerWebServer.h [code]
src/server/webserver/ServerWebServerI.cpp [code]
src/server/webserver/ServerWebServerI.h [code]
src/server/webserver/ServerWebServerQueue.cpp [code]
src/server/webserver/ServerWebServerQueue.h [code]
src/server/webserver/ServerWebServerUtil.cpp [code]
src/server/webserver/ServerWebServerUtil.h [code]
src/server/webserver/ServerWebSettingsHandler.cpp [code]
src/server/webserver/ServerWebSettingsHandler.h [code]

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