WeaponTypeAction Class Reference

#include <WeaponTypeAction.h>

Inheritance diagram for WeaponTypeAction:

WeaponCallback Weapon AccessoryPart

List of all members.

Public Member Functions

 WeaponTypeAction ()
virtual ~WeaponTypeAction ()
virtual bool parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode)
void fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
virtual void weaponCallback (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity, unsigned int userData)
 REGISTER_ACCESSORY_HEADER (WeaponTypeAction, AccessoryPart::AccessoryWeapon)

Protected Attributes

std::map
< std::string,
Weapon * > 
actions_


Detailed Description

Definition at line 26 of file WeaponTypeAction.h.


Constructor & Destructor Documentation

WeaponTypeAction::WeaponTypeAction (  ) 

Definition at line 29 of file WeaponTypeAction.cpp.

WeaponTypeAction::~WeaponTypeAction (  )  [virtual]

Definition at line 33 of file WeaponTypeAction.cpp.


Member Function Documentation

bool WeaponTypeAction::parseXML ( AccessoryCreateContext context,
XMLNode accessoryNode 
) [virtual]

Reimplemented from Weapon.

Definition at line 37 of file WeaponTypeAction.cpp.

References AccessoryPart::AccessoryWeapon, actions_, AccessoryCreateContext::getAccessoryStore(), XMLNode::getChildren(), XMLNode::getName(), XMLNode::getNamedChild(), AccessoryPart::getType(), AccessoryPart::parent_, Weapon::parseXML(), and XMLNode::returnError().

void WeaponTypeAction::fireWeapon ( ScorchedContext context,
WeaponFireContext weaponContext,
FixedVector position,
FixedVector velocity 
) [virtual]

Implements Weapon.

Definition at line 70 of file WeaponTypeAction.cpp.

References ActionController::addAction(), and ScorchedContext::getActionController().

void WeaponTypeAction::weaponCallback ( ScorchedContext context,
WeaponFireContext weaponContext,
FixedVector position,
FixedVector velocity,
unsigned int  userData 
) [virtual]

Implements WeaponCallback.

Definition at line 78 of file WeaponTypeAction.cpp.

References actions_, Weapon::fireWeapon(), Tank::getModelContainer(), WeaponFireContext::getPlayerId(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), and TankModelContainer::getTankTypeName().

WeaponTypeAction::REGISTER_ACCESSORY_HEADER ( WeaponTypeAction  ,
AccessoryPart::AccessoryWeapon   
)


Member Data Documentation

std::map<std::string, Weapon *> WeaponTypeAction::actions_ [protected]

Definition at line 48 of file WeaponTypeAction.h.

Referenced by parseXML(), and weaponCallback().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:08 2009 for Scorched3D by  doxygen 1.5.3