#include <WeaponTypeAction.h>

Public Member Functions | |
| WeaponTypeAction () | |
| virtual | ~WeaponTypeAction () |
| virtual bool | parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode) |
| void | fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity) |
| virtual void | weaponCallback (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity, unsigned int userData) |
| REGISTER_ACCESSORY_HEADER (WeaponTypeAction, AccessoryPart::AccessoryWeapon) | |
Protected Attributes | |
| std::map < std::string, Weapon * > | actions_ |
Definition at line 26 of file WeaponTypeAction.h.
| WeaponTypeAction::WeaponTypeAction | ( | ) |
Definition at line 29 of file WeaponTypeAction.cpp.
| WeaponTypeAction::~WeaponTypeAction | ( | ) | [virtual] |
Definition at line 33 of file WeaponTypeAction.cpp.
| bool WeaponTypeAction::parseXML | ( | AccessoryCreateContext & | context, | |
| XMLNode * | accessoryNode | |||
| ) | [virtual] |
Reimplemented from Weapon.
Definition at line 37 of file WeaponTypeAction.cpp.
References AccessoryPart::AccessoryWeapon, actions_, AccessoryCreateContext::getAccessoryStore(), XMLNode::getChildren(), XMLNode::getName(), XMLNode::getNamedChild(), AccessoryPart::getType(), AccessoryPart::parent_, Weapon::parseXML(), and XMLNode::returnError().
| void WeaponTypeAction::fireWeapon | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity | |||
| ) | [virtual] |
Implements Weapon.
Definition at line 70 of file WeaponTypeAction.cpp.
References ActionController::addAction(), and ScorchedContext::getActionController().
| void WeaponTypeAction::weaponCallback | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity, | |||
| unsigned int | userData | |||
| ) | [virtual] |
Implements WeaponCallback.
Definition at line 78 of file WeaponTypeAction.cpp.
References actions_, Weapon::fireWeapon(), Tank::getModelContainer(), WeaponFireContext::getPlayerId(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), and TankModelContainer::getTankTypeName().
| WeaponTypeAction::REGISTER_ACCESSORY_HEADER | ( | WeaponTypeAction | , | |
| AccessoryPart::AccessoryWeapon | ||||
| ) |
std::map<std::string, Weapon *> WeaponTypeAction::actions_ [protected] |
1.5.3