#include <WeaponTranslate.h>

Public Member Functions | |
| WeaponTranslate () | |
| virtual | ~WeaponTranslate () |
| virtual bool | parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode) |
| Weapon * | getNextAction () |
| void | fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity) |
| REGISTER_ACCESSORY_HEADER (WeaponTranslate, AccessoryPart::AccessoryWeapon) | |
Protected Attributes | |
| NumberParser | translateDist_ |
| Weapon * | nextAction_ |
Definition at line 26 of file WeaponTranslate.h.
| WeaponTranslate::WeaponTranslate | ( | ) |
Definition at line 27 of file WeaponTranslate.cpp.
| WeaponTranslate::~WeaponTranslate | ( | ) | [virtual] |
Definition at line 33 of file WeaponTranslate.cpp.
| bool WeaponTranslate::parseXML | ( | AccessoryCreateContext & | context, | |
| XMLNode * | accessoryNode | |||
| ) | [virtual] |
Reimplemented from Weapon.
Definition at line 38 of file WeaponTranslate.cpp.
References AccessoryPart::AccessoryWeapon, AccessoryCreateContext::getAccessoryStore(), XMLNode::getNamedChild(), AccessoryPart::getType(), nextAction_, AccessoryPart::parent_, Weapon::parseXML(), XMLNode::returnError(), and translateDist_.
| Weapon* WeaponTranslate::getNextAction | ( | ) | [inline] |
| void WeaponTranslate::fireWeapon | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity | |||
| ) | [virtual] |
Implements Weapon.
Definition at line 60 of file WeaponTranslate.cpp.
References Weapon::fireWeapon(), NumberParser::getValue(), nextAction_, FixedVector::Normalize(), and translateDist_.
| WeaponTranslate::REGISTER_ACCESSORY_HEADER | ( | WeaponTranslate | , | |
| AccessoryPart::AccessoryWeapon | ||||
| ) |
NumberParser WeaponTranslate::translateDist_ [protected] |
Weapon* WeaponTranslate::nextAction_ [protected] |
Definition at line 45 of file WeaponTranslate.h.
Referenced by fireWeapon(), getNextAction(), and parseXML().
1.5.3