WeaponTeamAction Class Reference

#include <WeaponTeamAction.h>

Inheritance diagram for WeaponTeamAction:

WeaponCallback Weapon AccessoryPart

List of all members.

Public Member Functions

 WeaponTeamAction ()
virtual ~WeaponTeamAction ()
virtual bool parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode)
void fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
virtual void weaponCallback (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity, unsigned int userData)
 REGISTER_ACCESSORY_HEADER (WeaponTeamAction, AccessoryPart::AccessoryWeapon)

Protected Attributes

Weaponaction_ [5]


Detailed Description

Definition at line 26 of file WeaponTeamAction.h.


Constructor & Destructor Documentation

WeaponTeamAction::WeaponTeamAction (  ) 

Definition at line 28 of file WeaponTeamAction.cpp.

WeaponTeamAction::~WeaponTeamAction (  )  [virtual]

Definition at line 32 of file WeaponTeamAction.cpp.


Member Function Documentation

bool WeaponTeamAction::parseXML ( AccessoryCreateContext context,
XMLNode accessoryNode 
) [virtual]

Reimplemented from Weapon.

Definition at line 36 of file WeaponTeamAction.cpp.

References AccessoryPart::AccessoryWeapon, action_, S3D::formatStringBuffer(), AccessoryCreateContext::getAccessoryStore(), XMLNode::getNamedChild(), AccessoryPart::getType(), AccessoryPart::parent_, Weapon::parseXML(), and XMLNode::returnError().

void WeaponTeamAction::fireWeapon ( ScorchedContext context,
WeaponFireContext weaponContext,
FixedVector position,
FixedVector velocity 
) [virtual]

Implements Weapon.

Definition at line 69 of file WeaponTeamAction.cpp.

References ActionController::addAction(), and ScorchedContext::getActionController().

void WeaponTeamAction::weaponCallback ( ScorchedContext context,
WeaponFireContext weaponContext,
FixedVector position,
FixedVector velocity,
unsigned int  userData 
) [virtual]

Implements WeaponCallback.

Definition at line 77 of file WeaponTeamAction.cpp.

References action_, Weapon::fireWeapon(), WeaponFireContext::getPlayerId(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), and Tank::getTeam().

WeaponTeamAction::REGISTER_ACCESSORY_HEADER ( WeaponTeamAction  ,
AccessoryPart::AccessoryWeapon   
)


Member Data Documentation

Weapon* WeaponTeamAction::action_[5] [protected]

Definition at line 48 of file WeaponTeamAction.h.

Referenced by parseXML(), and weaponCallback().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:08 2009 for Scorched3D by  doxygen 1.5.3