#include <WeaponTeamAction.h>

Public Member Functions | |
| WeaponTeamAction () | |
| virtual | ~WeaponTeamAction () |
| virtual bool | parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode) |
| void | fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity) |
| virtual void | weaponCallback (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity, unsigned int userData) |
| REGISTER_ACCESSORY_HEADER (WeaponTeamAction, AccessoryPart::AccessoryWeapon) | |
Protected Attributes | |
| Weapon * | action_ [5] |
Definition at line 26 of file WeaponTeamAction.h.
| WeaponTeamAction::WeaponTeamAction | ( | ) |
Definition at line 28 of file WeaponTeamAction.cpp.
| WeaponTeamAction::~WeaponTeamAction | ( | ) | [virtual] |
Definition at line 32 of file WeaponTeamAction.cpp.
| bool WeaponTeamAction::parseXML | ( | AccessoryCreateContext & | context, | |
| XMLNode * | accessoryNode | |||
| ) | [virtual] |
Reimplemented from Weapon.
Definition at line 36 of file WeaponTeamAction.cpp.
References AccessoryPart::AccessoryWeapon, action_, S3D::formatStringBuffer(), AccessoryCreateContext::getAccessoryStore(), XMLNode::getNamedChild(), AccessoryPart::getType(), AccessoryPart::parent_, Weapon::parseXML(), and XMLNode::returnError().
| void WeaponTeamAction::fireWeapon | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity | |||
| ) | [virtual] |
Implements Weapon.
Definition at line 69 of file WeaponTeamAction.cpp.
References ActionController::addAction(), and ScorchedContext::getActionController().
| void WeaponTeamAction::weaponCallback | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity, | |||
| unsigned int | userData | |||
| ) | [virtual] |
Implements WeaponCallback.
Definition at line 77 of file WeaponTeamAction.cpp.
References action_, Weapon::fireWeapon(), WeaponFireContext::getPlayerId(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), and Tank::getTeam().
| WeaponTeamAction::REGISTER_ACCESSORY_HEADER | ( | WeaponTeamAction | , | |
| AccessoryPart::AccessoryWeapon | ||||
| ) |
Weapon* WeaponTeamAction::action_[5] [protected] |
1.5.3