WeaponSkyFlash Class Reference

#include <WeaponSkyFlash.h>

Inheritance diagram for WeaponSkyFlash:

Weapon AccessoryPart

List of all members.

Public Member Functions

 WeaponSkyFlash ()
virtual ~WeaponSkyFlash ()
virtual bool parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode)
void fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
 REGISTER_ACCESSORY_HEADER (WeaponSkyFlash, AccessoryPart::AccessoryWeapon)


Detailed Description

Definition at line 26 of file WeaponSkyFlash.h.


Constructor & Destructor Documentation

WeaponSkyFlash::WeaponSkyFlash (  ) 

Definition at line 27 of file WeaponSkyFlash.cpp.

WeaponSkyFlash::~WeaponSkyFlash (  )  [virtual]

Definition at line 32 of file WeaponSkyFlash.cpp.


Member Function Documentation

bool WeaponSkyFlash::parseXML ( AccessoryCreateContext context,
XMLNode accessoryNode 
) [virtual]

Reimplemented from Weapon.

Definition at line 37 of file WeaponSkyFlash.cpp.

References Weapon::parseXML().

void WeaponSkyFlash::fireWeapon ( ScorchedContext context,
WeaponFireContext weaponContext,
FixedVector position,
FixedVector velocity 
) [virtual]

Implements Weapon.

Definition at line 43 of file WeaponSkyFlash.cpp.

References ActionController::addAction(), and ScorchedContext::getActionController().

WeaponSkyFlash::REGISTER_ACCESSORY_HEADER ( WeaponSkyFlash  ,
AccessoryPart::AccessoryWeapon   
)


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:08 2009 for Scorched3D by  doxygen 1.5.3