#include <WeaponSkyFlash.h>

Public Member Functions | |
| WeaponSkyFlash () | |
| virtual | ~WeaponSkyFlash () |
| virtual bool | parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode) |
| void | fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity) |
| REGISTER_ACCESSORY_HEADER (WeaponSkyFlash, AccessoryPart::AccessoryWeapon) | |
Definition at line 26 of file WeaponSkyFlash.h.
| WeaponSkyFlash::WeaponSkyFlash | ( | ) |
Definition at line 27 of file WeaponSkyFlash.cpp.
| WeaponSkyFlash::~WeaponSkyFlash | ( | ) | [virtual] |
Definition at line 32 of file WeaponSkyFlash.cpp.
| bool WeaponSkyFlash::parseXML | ( | AccessoryCreateContext & | context, | |
| XMLNode * | accessoryNode | |||
| ) | [virtual] |
Reimplemented from Weapon.
Definition at line 37 of file WeaponSkyFlash.cpp.
References Weapon::parseXML().
| void WeaponSkyFlash::fireWeapon | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity | |||
| ) | [virtual] |
Implements Weapon.
Definition at line 43 of file WeaponSkyFlash.cpp.
References ActionController::addAction(), and ScorchedContext::getActionController().
| WeaponSkyFlash::REGISTER_ACCESSORY_HEADER | ( | WeaponSkyFlash | , | |
| AccessoryPart::AccessoryWeapon | ||||
| ) |
1.5.3