WeaponScript Class Reference

#include <WeaponScript.h>

Inheritance diagram for WeaponScript:

Weapon AccessoryPart

List of all members.

Public Member Functions

 WeaponScript ()
virtual ~WeaponScript ()
virtual bool parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode)
void fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
 REGISTER_ACCESSORY_HEADER (WeaponScript, AccessoryPart::AccessoryWeapon)

Protected Attributes

LUAScriptscript_
std::string entrypoint_


Detailed Description

Definition at line 27 of file WeaponScript.h.


Constructor & Destructor Documentation

WeaponScript::WeaponScript (  ) 

Definition at line 29 of file WeaponScript.cpp.

WeaponScript::~WeaponScript (  )  [virtual]

Definition at line 35 of file WeaponScript.cpp.

References script_.


Member Function Documentation

bool WeaponScript::parseXML ( AccessoryCreateContext context,
XMLNode accessoryNode 
) [virtual]

Reimplemented from Weapon.

Definition at line 41 of file WeaponScript.cpp.

References LUAScript::addWeaponFunctions(), LUAScriptFactory::createScript(), entrypoint_, XMLNode::failChildren(), S3D::formatStringBuffer(), S3D::getDataFile(), ScorchedContext::getLUAScriptFactory(), XMLNode::getNamedChild(), AccessoryCreateContext::getScorchedContext(), LUAScript::loadFromFile(), Weapon::parseXML(), XMLNode::returnError(), script_, LUAScript::setGlobal(), and LUAScript::setWeapon().

void WeaponScript::fireWeapon ( ScorchedContext context,
WeaponFireContext weaponContext,
FixedVector position,
FixedVector velocity 
) [virtual]

Implements Weapon.

Definition at line 74 of file WeaponScript.cpp.

References LUAScript::addNumberParameter(), LUAScript::addVectorParameter(), LUAScript::endFunction(), entrypoint_, WeaponFireContext::getPlayerId(), script_, and LUAScript::startFunction().

WeaponScript::REGISTER_ACCESSORY_HEADER ( WeaponScript  ,
AccessoryPart::AccessoryWeapon   
)


Member Data Documentation

LUAScript* WeaponScript::script_ [protected]

Definition at line 43 of file WeaponScript.h.

Referenced by fireWeapon(), parseXML(), and ~WeaponScript().

std::string WeaponScript::entrypoint_ [protected]

Definition at line 44 of file WeaponScript.h.

Referenced by fireWeapon(), and parseXML().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:08 2009 for Scorched3D by  doxygen 1.5.3