#include <WeaponReference.h>

Public Member Functions | |
| WeaponReference () | |
| virtual | ~WeaponReference () |
| virtual bool | parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode) |
| void | fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity) |
| REGISTER_ACCESSORY_HEADER (WeaponReference, AccessoryPart::AccessoryWeapon) | |
Protected Attributes | |
| Weapon * | refWeapon_ |
Definition at line 26 of file WeaponReference.h.
| WeaponReference::WeaponReference | ( | ) |
Definition at line 27 of file WeaponReference.cpp.
| WeaponReference::~WeaponReference | ( | ) | [virtual] |
Definition at line 32 of file WeaponReference.cpp.
| bool WeaponReference::parseXML | ( | AccessoryCreateContext & | context, | |
| XMLNode * | accessoryNode | |||
| ) | [virtual] |
Reimplemented from Weapon.
Definition at line 37 of file WeaponReference.cpp.
References AccessoryPart::AccessoryWeapon, S3D::dialogMessage(), S3D::formatStringBuffer(), AccessoryCreateContext::getAccessoryStore(), XMLNode::getNamedChild(), AccessoryStore::getParsingNodes(), AccessoryPart::getType(), AccessoryPart::parent_, Weapon::parseXML(), refWeapon_, and XMLNode::resurrectRemovedChildren().
| void WeaponReference::fireWeapon | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity | |||
| ) | [virtual] |
Implements Weapon.
Definition at line 78 of file WeaponReference.cpp.
References Weapon::fireWeapon(), and refWeapon_.
| WeaponReference::REGISTER_ACCESSORY_HEADER | ( | WeaponReference | , | |
| AccessoryPart::AccessoryWeapon | ||||
| ) |
Weapon* WeaponReference::refWeapon_ [protected] |
1.5.3