#include <WeaponMessage.h>

Public Member Functions | |
| WeaponMessage () | |
| virtual | ~WeaponMessage () |
| virtual bool | parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode) |
| void | fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity) |
| virtual void | weaponCallback (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity, unsigned int userData) |
| REGISTER_ACCESSORY_HEADER (WeaponMessage, AccessoryPart::AccessoryWeapon) | |
Protected Attributes | |
| std::string | message_ |
Definition at line 26 of file WeaponMessage.h.
| WeaponMessage::WeaponMessage | ( | ) |
Definition at line 31 of file WeaponMessage.cpp.
| WeaponMessage::~WeaponMessage | ( | ) | [virtual] |
Definition at line 36 of file WeaponMessage.cpp.
| bool WeaponMessage::parseXML | ( | AccessoryCreateContext & | context, | |
| XMLNode * | accessoryNode | |||
| ) | [virtual] |
Reimplemented from Weapon.
Definition at line 41 of file WeaponMessage.cpp.
References XMLNode::getNamedChild(), message_, and Weapon::parseXML().
| void WeaponMessage::fireWeapon | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity | |||
| ) | [virtual] |
Implements Weapon.
Definition at line 50 of file WeaponMessage.cpp.
References ActionController::addAction(), and ScorchedContext::getActionController().
| void WeaponMessage::weaponCallback | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity, | |||
| unsigned int | userData | |||
| ) | [virtual] |
Implements WeaponCallback.
Definition at line 58 of file WeaponMessage.cpp.
References LANG_STRING, message_, and ChannelManager::showText().
| WeaponMessage::REGISTER_ACCESSORY_HEADER | ( | WeaponMessage | , | |
| AccessoryPart::AccessoryWeapon | ||||
| ) |
std::string WeaponMessage::message_ [protected] |
1.5.3