WeaponGiveWin Class Reference

#include <WeaponGiveWin.h>

Inheritance diagram for WeaponGiveWin:

WeaponCallback Weapon AccessoryPart

List of all members.

Public Member Functions

 WeaponGiveWin ()
virtual ~WeaponGiveWin ()
virtual bool parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode)
void fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
virtual void weaponCallback (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity, unsigned int userData)
 REGISTER_ACCESSORY_HEADER (WeaponGiveWin, AccessoryPart::AccessoryWeapon)

Protected Attributes

std::string objective_
int winningTeam_


Detailed Description

Definition at line 26 of file WeaponGiveWin.h.


Constructor & Destructor Documentation

WeaponGiveWin::WeaponGiveWin (  ) 

Definition at line 35 of file WeaponGiveWin.cpp.

WeaponGiveWin::~WeaponGiveWin (  )  [virtual]

Definition at line 41 of file WeaponGiveWin.cpp.


Member Function Documentation

bool WeaponGiveWin::parseXML ( AccessoryCreateContext context,
XMLNode accessoryNode 
) [virtual]

Reimplemented from Weapon.

Definition at line 46 of file WeaponGiveWin.cpp.

References XMLNode::getNamedChild(), objective_, Weapon::parseXML(), and winningTeam_.

void WeaponGiveWin::fireWeapon ( ScorchedContext context,
WeaponFireContext weaponContext,
FixedVector position,
FixedVector velocity 
) [virtual]

Implements Weapon.

Definition at line 57 of file WeaponGiveWin.cpp.

References ActionController::addAction(), and ScorchedContext::getActionController().

void WeaponGiveWin::weaponCallback ( ScorchedContext context,
WeaponFireContext weaponContext,
FixedVector position,
FixedVector velocity,
unsigned int  userData 
) [virtual]

Implements WeaponCallback.

Definition at line 65 of file WeaponGiveWin.cpp.

References ScorchedContext::getOptionsGame(), WeaponFireContext::getPlayerId(), Tank::getScore(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), ScorchedContext::getTankTeamScore(), Target::getTargetName(), Tank::getTeam(), TankColorGenerator::getTeamName(), LANG_RESOURCE_2, objective_, TankScore::setWonGame(), TankTeamScore::setWonGame(), ChannelManager::showText(), and winningTeam_.

WeaponGiveWin::REGISTER_ACCESSORY_HEADER ( WeaponGiveWin  ,
AccessoryPart::AccessoryWeapon   
)


Member Data Documentation

std::string WeaponGiveWin::objective_ [protected]

Definition at line 48 of file WeaponGiveWin.h.

Referenced by parseXML(), and weaponCallback().

int WeaponGiveWin::winningTeam_ [protected]

Definition at line 49 of file WeaponGiveWin.h.

Referenced by parseXML(), and weaponCallback().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:08 2009 for Scorched3D by  doxygen 1.5.3