#include <WeaponGivePower.h>

Public Member Functions | |
| WeaponGivePower () | |
| virtual | ~WeaponGivePower () |
| virtual bool | parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode) |
| void | fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity) |
| virtual void | weaponCallback (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity, unsigned int userData) |
| REGISTER_ACCESSORY_HEADER (WeaponGivePower, AccessoryPart::AccessoryWeapon) | |
Protected Attributes | |
| NumberParser | power_ |
Definition at line 26 of file WeaponGivePower.h.
| WeaponGivePower::WeaponGivePower | ( | ) |
Definition at line 32 of file WeaponGivePower.cpp.
| WeaponGivePower::~WeaponGivePower | ( | ) | [virtual] |
Definition at line 37 of file WeaponGivePower.cpp.
| bool WeaponGivePower::parseXML | ( | AccessoryCreateContext & | context, | |
| XMLNode * | accessoryNode | |||
| ) | [virtual] |
Reimplemented from Weapon.
Definition at line 42 of file WeaponGivePower.cpp.
References XMLNode::getNamedChild(), Weapon::parseXML(), and power_.
| void WeaponGivePower::fireWeapon | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity | |||
| ) | [virtual] |
Implements Weapon.
Definition at line 51 of file WeaponGivePower.cpp.
References ActionController::addAction(), and ScorchedContext::getActionController().
| void WeaponGivePower::weaponCallback | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity, | |||
| unsigned int | userData | |||
| ) | [virtual] |
Implements WeaponCallback.
Definition at line 59 of file WeaponGivePower.cpp.
References fixed::asFloat(), S3D::formatStringBuffer(), TankPosition::getMaxPower(), WeaponFireContext::getPlayerId(), Tank::getPosition(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), Target::getTargetName(), NumberParser::getValue(), LANG_RESOURCE_2, MAX, power_, TankPosition::setMaxPower(), and ChannelManager::showText().
| WeaponGivePower::REGISTER_ACCESSORY_HEADER | ( | WeaponGivePower | , | |
| AccessoryPart::AccessoryWeapon | ||||
| ) |
NumberParser WeaponGivePower::power_ [protected] |
1.5.3