WeaponGiveAccessory Class Reference

#include <WeaponGiveAccessory.h>

Inheritance diagram for WeaponGiveAccessory:

WeaponCallback Weapon AccessoryPart

List of all members.

Public Member Functions

 WeaponGiveAccessory ()
virtual ~WeaponGiveAccessory ()
virtual bool parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode)
void fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
virtual void weaponCallback (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity, unsigned int userData)
 REGISTER_ACCESSORY_HEADER (WeaponGiveAccessory, AccessoryPart::AccessoryWeapon)

Protected Attributes

std::vector
< Accessory * > 
giveAccessories_
int number_


Detailed Description

Definition at line 27 of file WeaponGiveAccessory.h.


Constructor & Destructor Documentation

WeaponGiveAccessory::WeaponGiveAccessory (  ) 

Definition at line 33 of file WeaponGiveAccessory.cpp.

WeaponGiveAccessory::~WeaponGiveAccessory (  )  [virtual]

Definition at line 38 of file WeaponGiveAccessory.cpp.


Member Function Documentation

bool WeaponGiveAccessory::parseXML ( AccessoryCreateContext context,
XMLNode accessoryNode 
) [virtual]

Reimplemented from Weapon.

Definition at line 43 of file WeaponGiveAccessory.cpp.

References S3D::formatStringBuffer(), AccessoryCreateContext::getAccessoryStore(), XMLNode::getNamedChild(), giveAccessories_, number_, Weapon::parseXML(), and XMLNode::returnError().

void WeaponGiveAccessory::fireWeapon ( ScorchedContext context,
WeaponFireContext weaponContext,
FixedVector position,
FixedVector velocity 
) [virtual]

Implements Weapon.

Definition at line 66 of file WeaponGiveAccessory.cpp.

References ActionController::addAction(), and ScorchedContext::getActionController().

void WeaponGiveAccessory::weaponCallback ( ScorchedContext context,
WeaponFireContext weaponContext,
FixedVector position,
FixedVector velocity,
unsigned int  userData 
) [virtual]

Implements WeaponCallback.

Definition at line 74 of file WeaponGiveAccessory.cpp.

References TankAccessories::accessoryAllowed(), TankAccessories::add(), S3D::formatStringBuffer(), Tank::getAccessories(), TankAccessories::getAccessoryCount(), TankScore::getMoney(), Accessory::getName(), WeaponFireContext::getPlayerId(), Tank::getScore(), Accessory::getSellPrice(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), Target::getTargetName(), giveAccessories_, LANG_RESOURCE_2, LANG_RESOURCE_3, MIN, number_, TankAccessories::rm(), TankScore::setMoney(), and ChannelManager::showText().

WeaponGiveAccessory::REGISTER_ACCESSORY_HEADER ( WeaponGiveAccessory  ,
AccessoryPart::AccessoryWeapon   
)


Member Data Documentation

std::vector<Accessory *> WeaponGiveAccessory::giveAccessories_ [protected]

Definition at line 49 of file WeaponGiveAccessory.h.

Referenced by parseXML(), and weaponCallback().

int WeaponGiveAccessory::number_ [protected]

Definition at line 50 of file WeaponGiveAccessory.h.

Referenced by parseXML(), and weaponCallback().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:08 2009 for Scorched3D by  doxygen 1.5.3