#include <WeaponGiveAccessory.h>

Public Member Functions | |
| WeaponGiveAccessory () | |
| virtual | ~WeaponGiveAccessory () |
| virtual bool | parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode) |
| void | fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity) |
| virtual void | weaponCallback (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity, unsigned int userData) |
| REGISTER_ACCESSORY_HEADER (WeaponGiveAccessory, AccessoryPart::AccessoryWeapon) | |
Protected Attributes | |
| std::vector < Accessory * > | giveAccessories_ |
| int | number_ |
Definition at line 27 of file WeaponGiveAccessory.h.
| WeaponGiveAccessory::WeaponGiveAccessory | ( | ) |
Definition at line 33 of file WeaponGiveAccessory.cpp.
| WeaponGiveAccessory::~WeaponGiveAccessory | ( | ) | [virtual] |
Definition at line 38 of file WeaponGiveAccessory.cpp.
| bool WeaponGiveAccessory::parseXML | ( | AccessoryCreateContext & | context, | |
| XMLNode * | accessoryNode | |||
| ) | [virtual] |
Reimplemented from Weapon.
Definition at line 43 of file WeaponGiveAccessory.cpp.
References S3D::formatStringBuffer(), AccessoryCreateContext::getAccessoryStore(), XMLNode::getNamedChild(), giveAccessories_, number_, Weapon::parseXML(), and XMLNode::returnError().
| void WeaponGiveAccessory::fireWeapon | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity | |||
| ) | [virtual] |
Implements Weapon.
Definition at line 66 of file WeaponGiveAccessory.cpp.
References ActionController::addAction(), and ScorchedContext::getActionController().
| void WeaponGiveAccessory::weaponCallback | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity, | |||
| unsigned int | userData | |||
| ) | [virtual] |
Implements WeaponCallback.
Definition at line 74 of file WeaponGiveAccessory.cpp.
References TankAccessories::accessoryAllowed(), TankAccessories::add(), S3D::formatStringBuffer(), Tank::getAccessories(), TankAccessories::getAccessoryCount(), TankScore::getMoney(), Accessory::getName(), WeaponFireContext::getPlayerId(), Tank::getScore(), Accessory::getSellPrice(), TankContainer::getTankById(), ScorchedContext::getTankContainer(), Target::getTargetName(), giveAccessories_, LANG_RESOURCE_2, LANG_RESOURCE_3, MIN, number_, TankAccessories::rm(), TankScore::setMoney(), and ChannelManager::showText().
| WeaponGiveAccessory::REGISTER_ACCESSORY_HEADER | ( | WeaponGiveAccessory | , | |
| AccessoryPart::AccessoryWeapon | ||||
| ) |
std::vector<Accessory *> WeaponGiveAccessory::giveAccessories_ [protected] |
Definition at line 49 of file WeaponGiveAccessory.h.
Referenced by parseXML(), and weaponCallback().
int WeaponGiveAccessory::number_ [protected] |
Definition at line 50 of file WeaponGiveAccessory.h.
Referenced by parseXML(), and weaponCallback().
1.5.3