WeaponAimedUnder Class Reference

#include <WeaponAimedUnder.h>

Inheritance diagram for WeaponAimedUnder:

Weapon AccessoryPart

List of all members.

Public Member Functions

 WeaponAimedUnder ()
virtual ~WeaponAimedUnder ()
virtual bool parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode)
void fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
 REGISTER_ACCESSORY_HEADER (WeaponAimedUnder, AccessoryPart::AccessoryWeapon)

Protected Attributes

int warHeads_
WeaponaimedWeapon_
NumberParser maxAimedDistance_
NumberParser percentageMissChance_
NumberParser maxInacuracy_
bool moveUnderground_


Detailed Description

Definition at line 26 of file WeaponAimedUnder.h.


Constructor & Destructor Documentation

WeaponAimedUnder::WeaponAimedUnder (  ) 

Definition at line 34 of file WeaponAimedUnder.cpp.

WeaponAimedUnder::~WeaponAimedUnder (  )  [virtual]

Definition at line 39 of file WeaponAimedUnder.cpp.


Member Function Documentation

bool WeaponAimedUnder::parseXML ( AccessoryCreateContext context,
XMLNode accessoryNode 
) [virtual]

Reimplemented from Weapon.

Definition at line 44 of file WeaponAimedUnder.cpp.

References AccessoryPart::AccessoryWeapon, aimedWeapon_, AccessoryCreateContext::getAccessoryStore(), XMLNode::getNamedChild(), AccessoryPart::getType(), maxAimedDistance_, maxInacuracy_, moveUnderground_, AccessoryPart::parent_, Weapon::parseXML(), percentageMissChance_, XMLNode::returnError(), and warHeads_.

void WeaponAimedUnder::fireWeapon ( ScorchedContext context,
WeaponFireContext weaponContext,
FixedVector position,
FixedVector velocity 
) [virtual]

Implements Weapon.

Definition at line 79 of file WeaponAimedUnder.cpp.

References aimedWeapon_, Weapon::fireWeapon(), ScorchedContext::getActionController(), LandscapeMaps::getGroundMaps(), ScorchedContext::getLandscapeMaps(), Tank::getPosition(), RandomGenerator::getRandFixed(), ActionController::getRandom(), TankLib::getSniperShotTowardsPosition(), TankPosition::getTankPosition(), TankLib::getTanksSortedByDistance(), NumberParser::getValue(), TankLib::getVelocityVector(), maxAimedDistance_, maxInacuracy_, moveUnderground_, percentageMissChance_, and warHeads_.

WeaponAimedUnder::REGISTER_ACCESSORY_HEADER ( WeaponAimedUnder  ,
AccessoryPart::AccessoryWeapon   
)


Member Data Documentation

int WeaponAimedUnder::warHeads_ [protected]

Definition at line 42 of file WeaponAimedUnder.h.

Referenced by fireWeapon(), and parseXML().

Weapon* WeaponAimedUnder::aimedWeapon_ [protected]

Definition at line 43 of file WeaponAimedUnder.h.

Referenced by fireWeapon(), and parseXML().

NumberParser WeaponAimedUnder::maxAimedDistance_ [protected]

Definition at line 44 of file WeaponAimedUnder.h.

Referenced by fireWeapon(), and parseXML().

NumberParser WeaponAimedUnder::percentageMissChance_ [protected]

Definition at line 45 of file WeaponAimedUnder.h.

Referenced by fireWeapon(), and parseXML().

NumberParser WeaponAimedUnder::maxInacuracy_ [protected]

Definition at line 46 of file WeaponAimedUnder.h.

Referenced by fireWeapon(), and parseXML().

bool WeaponAimedUnder::moveUnderground_ [protected]

Definition at line 47 of file WeaponAimedUnder.h.

Referenced by fireWeapon(), and parseXML().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:08 2009 for Scorched3D by  doxygen 1.5.3