#include <WeaponAddTarget.h>

Public Member Functions | |
| WeaponAddTarget () | |
| virtual | ~WeaponAddTarget () |
| TargetDefinition & | getTargetDefinition () |
| virtual bool | parseXML (AccessoryCreateContext &context, XMLNode *accessoryNode) |
| void | fireWeapon (ScorchedContext &context, WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity) |
| REGISTER_ACCESSORY_HEADER (WeaponAddTarget, AccessoryPart::AccessoryWeapon) | |
Protected Attributes | |
| TargetDefinition | targetDefinition_ |
Definition at line 27 of file WeaponAddTarget.h.
| WeaponAddTarget::WeaponAddTarget | ( | ) |
Definition at line 27 of file WeaponAddTarget.cpp.
| WeaponAddTarget::~WeaponAddTarget | ( | ) | [virtual] |
Definition at line 31 of file WeaponAddTarget.cpp.
| TargetDefinition& WeaponAddTarget::getTargetDefinition | ( | ) | [inline] |
Definition at line 33 of file WeaponAddTarget.h.
References targetDefinition_.
Referenced by AddTarget::simulate().
| bool WeaponAddTarget::parseXML | ( | AccessoryCreateContext & | context, | |
| XMLNode * | accessoryNode | |||
| ) | [virtual] |
Reimplemented from Weapon.
Definition at line 35 of file WeaponAddTarget.cpp.
References XMLNode::failChildren(), TargetDefinition::readXML(), and targetDefinition_.
| void WeaponAddTarget::fireWeapon | ( | ScorchedContext & | context, | |
| WeaponFireContext & | weaponContext, | |||
| FixedVector & | position, | |||
| FixedVector & | velocity | |||
| ) | [virtual] |
Implements Weapon.
Definition at line 41 of file WeaponAddTarget.cpp.
References ActionController::addAction(), and ScorchedContext::getActionController().
| WeaponAddTarget::REGISTER_ACCESSORY_HEADER | ( | WeaponAddTarget | , | |
| AccessoryPart::AccessoryWeapon | ||||
| ) |
TargetDefinition WeaponAddTarget::targetDefinition_ [protected] |
Definition at line 43 of file WeaponAddTarget.h.
Referenced by getTargetDefinition(), and parseXML().
1.5.3