TextureStore Class Reference

#include <TextureStore.h>

List of all members.

Public Member Functions

GLTextureloadTexture (const std::string &name, const std::string &aname="", bool invert=false)

Static Public Member Functions

static TextureStoreinstance ()

Protected Attributes

std::map
< std::string,
GLTexture * > 
skins_

Static Protected Attributes

static TextureStoreinstance_ = 0

Private Member Functions

 TextureStore ()
virtual ~TextureStore ()


Detailed Description

Definition at line 28 of file TextureStore.h.


Constructor & Destructor Documentation

TextureStore::TextureStore (  )  [private]

Definition at line 38 of file TextureStore.cpp.

TextureStore::~TextureStore (  )  [private, virtual]

Definition at line 42 of file TextureStore.cpp.


Member Function Documentation

TextureStore * TextureStore::instance (  )  [static]

Definition at line 29 of file TextureStore.cpp.

References instance_.

Referenced by Lightning::draw(), NetworkSelectDialog::drawColumnGames(), ModelRendererMesh::drawMesh(), GLWIconListModItem::GLWIconListModItem(), GLWIconListSaveItem::GLWIconListSaveItem(), GLWIconListSubModItem::GLWIconListSubModItem(), GLWIcon::initFromXML(), MsgBoxDialog::MsgBoxDialog(), and SettingsSubSelectDialogListItem::SettingsSubSelectDialogListItem().

GLTexture * TextureStore::loadTexture ( const std::string name,
const std::string aname = "",
bool  invert = false 
)

Definition at line 46 of file TextureStore.cpp.

References GLTexture::create(), S3D::dialogMessage(), S3D::formatStringBuffer(), Image::getBits(), Image::getHeight(), Image::getWidth(), OptionsDisplay::instance(), ImageFactory::loadImage(), and skins_.

Referenced by Lightning::draw(), NetworkSelectDialog::drawColumnGames(), ModelRendererMesh::drawMesh(), GLWIconListModItem::GLWIconListModItem(), GLWIconListSaveItem::GLWIconListSaveItem(), GLWIconListSubModItem::GLWIconListSubModItem(), GLWIcon::initFromXML(), MsgBoxDialog::MsgBoxDialog(), and SettingsSubSelectDialogListItem::SettingsSubSelectDialogListItem().


Member Data Documentation

TextureStore * TextureStore::instance_ = 0 [static, protected]

Definition at line 39 of file TextureStore.h.

Referenced by instance().

std::map<std::string, GLTexture *> TextureStore::skins_ [protected]

Definition at line 40 of file TextureStore.h.

Referenced by loadTexture().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:08 2009 for Scorched3D by  doxygen 1.5.3