TargetRenderer Class Reference

#include <TargetRenderer.h>

Inheritance diagram for TargetRenderer:

TargetRendererImpl TargetRendererImplTank TargetRendererImplTarget

List of all members.

Public Member Functions

 TargetRenderer ()
virtual ~TargetRenderer ()
virtual void moved ()=0
virtual void targetBurnt ()=0
virtual void shieldHit ()=0
virtual void fired ()=0


Detailed Description

Definition at line 26 of file TargetRenderer.h.


Constructor & Destructor Documentation

TargetRenderer::TargetRenderer (  ) 

Definition at line 23 of file TargetRenderer.cpp.

TargetRenderer::~TargetRenderer (  )  [virtual]

Definition at line 27 of file TargetRenderer.cpp.


Member Function Documentation

virtual void TargetRenderer::moved (  )  [pure virtual]

Implemented in TargetRendererImpl.

Referenced by ClientNewGameHandler::actualProcessMessage(), and TargetLife::updateSpace().

virtual void TargetRenderer::targetBurnt (  )  [pure virtual]

Implemented in TargetRendererImplTank, and TargetRendererImplTarget.

Referenced by Napalm::simulateDamage().

virtual void TargetRenderer::shieldHit (  )  [pure virtual]

Implemented in TargetRendererImplTank, and TargetRendererImplTarget.

Referenced by ShieldHit::simulate().

virtual void TargetRenderer::fired (  )  [pure virtual]

Implemented in TargetRendererImplTank, and TargetRendererImplTarget.

Referenced by TankFired::simulate().


The documentation for this class was generated from the following files:
Generated on Mon Feb 16 15:15:07 2009 for Scorched3D by  doxygen 1.5.3