#include <TargetRenderer.h>

Public Member Functions | |
| TargetRenderer () | |
| virtual | ~TargetRenderer () |
| virtual void | moved ()=0 |
| virtual void | targetBurnt ()=0 |
| virtual void | shieldHit ()=0 |
| virtual void | fired ()=0 |
Definition at line 26 of file TargetRenderer.h.
| TargetRenderer::TargetRenderer | ( | ) |
Definition at line 23 of file TargetRenderer.cpp.
| TargetRenderer::~TargetRenderer | ( | ) | [virtual] |
Definition at line 27 of file TargetRenderer.cpp.
| virtual void TargetRenderer::moved | ( | ) | [pure virtual] |
Implemented in TargetRendererImpl.
Referenced by ClientNewGameHandler::actualProcessMessage(), and TargetLife::updateSpace().
| virtual void TargetRenderer::targetBurnt | ( | ) | [pure virtual] |
Implemented in TargetRendererImplTank, and TargetRendererImplTarget.
Referenced by Napalm::simulateDamage().
| virtual void TargetRenderer::shieldHit | ( | ) | [pure virtual] |
Implemented in TargetRendererImplTank, and TargetRendererImplTarget.
Referenced by ShieldHit::simulate().
| virtual void TargetRenderer::fired | ( | ) | [pure virtual] |
Implemented in TargetRendererImplTank, and TargetRendererImplTarget.
Referenced by TankFired::simulate().
1.5.3